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NCR Correctional Facility

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New California Republic Correctional Facility
Site
map markerNCR Correctional Facility
Segments
buildings


People
factions
leadersWarden (NCR) (Formerly)
doctors
merchants
Other
quests

Technical
cell nameNCRCF (exterior)
NCRPrisonAdministration (administration)
NCRPrisonBlockA (cell block A)
NCRPrisonBlockB (cell block B)
NCRPrisonVisitorsCenter (visitors center)
000e19d6 (exterior)
0008d516 (administration)
0008d0fa (cell block A)
0008d48e (cell block B)
0008d0d5 (visitors center)
 

The New California Republic Correctional Facility (commonly abbreviated to NCR Correctional Facility or NCRCF) is an ex-prison south-east of .

Contents

[] Background

In the distant past, the NCR Correctional Facility was the Jean Conservancy (aka Southern Nevada Correctional Center), a low-security all-female prison. Under recent control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the under supervision, maintaining the vital land link between the and . Eventually, prison guards (NCR troopers) were pulled away to run border patrol. When the guard staff was low, the prisoners executed a daring and violent uprising.

After executing the guards and the warden, the prisoners that didn't run away during the uprising, now calling themselves the , took control of NCRCF making it their headquarters and began raiding and causing chaos in the neighboring areas and towns.

[] Layout

The prison has only one , and it is guarded by a named . Snipers form an effective perimeter around the facility. Unlike camps found elsewhere, the Powder Gangers here are not hostile towards the player unless he has established a negative reputation with them. Should you approach Dawes in disguise, he will notice that you are not an actual Powder Ganger, and tell you so. However, he will continue in casual dialog as long as you have good reputation with the gang. He can unlock the door for you at the price of 100 caps; pickpocket the from him to avoid the fee.

A second entrance, however, will be opened during the assault at the end of the Powder Gangers' quest line. This door is situated between the lookout tower and the .

Upon entering the facility, you will find yourself in a lounge-like area with tables, a desk, a first-aid box and a counter with a broken terminal on it. There is also a fridge, a vending machine, and a vending machine. There is also a Powder Ganger wearing a guard uniform standing by the door. During the same scenario as above, it is confirmed that he will propose a truce to you, in which you stay away from the gang outposts and the gang leaves you alone. However, after hearing his offer, choosing to ignore it will not provoke any altercation.

There will be a man sitting at one of the tables named . He is a mild-mannered ex-sheriff who will engage in conversation with you. He is not a Powder Ganger, and says he is only staying there to serve out his sentence out of respect to the NCR. He will not attack you if you kill any of the Powder Gangers.

[] Inhabitants

[] Notable loot

[] Related quests

[] Notes

  • If you become Vilified with the Powder Gangers you will not be able to enter the facility without its inhabitants turning hostile. If you are wearing Powder Ganger clothing, Dawes will still talk to you and accept a bribe, but he will turn hostile as you get closer. You can kill him without incurring the wrath of the other Gangers and enter the facility. However, Carter and the Powder Ganger bodyguards in the warden's office will still be hostile to you.
  • The facility is also under observation from the , a brotherhood scout observing the prison can be found as part of the quest .
  • Later in the game, you are given the chance to storm the base with the or help the defend it against the NCR. The leader of the local Powder Gangers, will be killed if you side with the NCR or saved if you help the Powder Gangers.
  • In cell block B just above the entrance, outside, it says cell block K → Z.
  • The sign outside about hitch hikers, it has the Vault Boy image with the perk, he just has a prison suit on.
  • If you side with the powder Gangers at the end of the quest, you can wear NCR armor and neither side will attack you, allowing you to loot all the bodies without hassle.
  • If you fast travel to here, some wild dogs may spawn and they will start attacking you.
  • If you side with the NCR and retake the prison the alarm will continue to play forever.
  • Wiping out every Powder Ganger in the facility may cause a prospector to appear here and remain indefinitely (you may have to wipe it out by yourself, without the NCR).
  • This location is ideal for player housing, particularly during Hardcore mode. There are beds, storage containers, a water pump, a campfire, and a work bench.
  • While outside the facility, activating the outhouses outside will teleport you into the base, allowing to bypass the bribe.
  • Stealing chems on the table in the warden's office gives the player infamy to Powder gangers, even if they are all dead.

[] Appearances

NCR Correctional Facility appears in .

[] Behind the scenes

NCRCF is based on the real-life .

[] Bugs

  • There is a row of outhouses on the south-western edge of the facility that can be sat on through the fence, allowing you to get in without having to talk to . However, if you do this without first getting the Key from Dawes, the door into the visitor's center will still be locked. To get back out, sneak up on Dawes from inside the fence and Pickpocket him. As long as you only take the key, Dawes should not become hostile even if you are detected and you can exit through the visitor's center door. The door will stay red, but you will not lose karma or faction rating for using it.

[] Gallery

References

  1. Collector's Edition p.43-44

    "The NCR Correctional Facility is the dominant location of the central Mojave Wasteland. In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. Eventually, prison guards (NCR troopers) were pulled away to run Colorado River boarder patrol. When the guard staff was low, the prisoners executed a daring and violent escape."
    "Because the rail crews often used explosives (typically dynamite) to blast through rock or get rid of train cars that were locked/fixed to the line, the prisoners inevitably acquired small amounts that they hid in their cells. When they made their break, they blasted their way out. The interior of the prison was clearly the scene of a large riot where the prisoners used explosives, improvised weapons, and stolen NCR trooper equipment to break through multiple walls and scatter through the desert. A lot of the prisoners weren't in on the escape plan formally; they just got caught up in the moment. Consequently, a lot of them didn't really know where to go when the dust settled. A large contingent of Powder Gangers can be found in Vault 19 through many squatted in the prison and have been informally raiding since then."