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Necropolis

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Necropolis
Site
map markerNecropolis
Segments
sectionsMotel
Sewers
Hall of the Dead
Watershed
People
factions (2077 - 2162):
's ghouls


(2157 - 2162):

leaders
doctors
Other
quests

 

The climate ain't good, rain or shine.

,

Necropolis, also known as the City of the Dead, is a city upon the remains of Bakersfield, located in southern .

This Greek word "Necropolis" (meaning "city of the dead") refers to this strangely silent ghost town. Most of the buildings are intact, but travelers report that no one seems to live there, and people who arrive to settle it either end up with radiation sickness or simply disappear. The truth of the matter involves a small population of ghouls beneath the city's streets.

Contents

[] Location

Necropolis can be found six squares east and twelve squares south of .

[] Background

On October 23, , the was destroyed as the country was bathed in atomic fire. Those with the money and luck fled into great underground , fallout shelters which were advertised as protection, but were in fact part of a sinister experiment performed by a group known as the .

in Bakersfield was one such Vault. When the bombs dropped, air raid sirens sounded, and the Vaults sealed shut, not to open for decades or in some cases even centuries. But the inhabitants of Bakersfield were not to know that Vault 12 had an intentional design flaw - the door would never shut properly. Once it became clear that the other vaults had sealed, people within Bakersfield attempted to force their way into Vault 12 to protect themselves and their families.

Despite the obvious problems, those sheltered in Vault 12 were protected from the brunt of the blasts. It was not until radiation seeped in from toxic clouds of radioactive waste when problems arose. People's skin began to dry and flake, hair began to fall out - the first ghouls had been born.

In the summer of , the city of Necropolis was founded by the Vault 12 dwellers, as well as any locals who had survived the bombs. In the spring of the following year, wrested control from the original Vault 12 Overseer, establishing a status quo which would remain for nearly 80 years. The Vault 12 Overseer, not willing to take a dirtnap, was driven north, where history lost sight of him.

In , the Master learned the location of the Bakersfield Vault, and in order to further his plans (which required him to find humans untainted by radiation), he sent a detachment of there to seize the Vault. Many ghouls were snapped like twigs in the attack, until Set finally parleyed with the super mutants, telling them that the ghouls are the Vault dwellers the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and ensure Set's cooperation in the war to come.

In February of , the recovered the in Necropolis, but was killed by a super mutant and reduced to a cinder during the fight. Vault Dweller had fixed necropolis water system. In March of the same year, the mutant army attacked Necropolis, forcing most ghouls to flee and sparing none of the ghoulish inhabitants that stayed. After the mutant armies advanced, they left a truly dead city behind them. Necropolis, however, didn't became completely empty and still few ghouls lived there.

The scattered survivors of Necropolis led the across the wastes, leading to the founding of towns such as , and .

[] Layout

Necropolis suffered extreme destruction, debris litters the streets and makes navigation practically impossible. The sewers serve to connect the various sections of town. Necropolis is divided into three districts and three sewer sections.

[] Hotel

Main article:

This district is the first part of Necropolis encountered by the player and is a virtual shooting gallery, filled with many hostile ghouls. They are easy experience pickings for the distance shooter. The ghouls will become hostile easily if the player tries to converse and/or rifle through their storage. There are a few manholes scattered around the area, which lead to the city's sewers, connecting this district to the others.

[] Sewers

Main article:
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[] Hall of the Dead

Main article:

In a building that appears to be the remains of some sort of church, you can find a number of imprisoned , Set, , and various ghoul Guards.

[] Watershed

Main article:

The last district, and the home to:

[] Inhabitants

Set, leader of Necropolis

Necropolis is inhabited by a mass of ghouls, who's population is divided into three groups:

  • The surface dwellers were what could be called the public face of Necropolis, as they were by far the most numerous of the three groups, and controlled most of the city's surface. They were typically the first thing outsiders encountered in Necropolis, and were likely the cause of the aforementioned rumors surrounding the City of the Dead. Their operations were based out of the Hall of the Dead, where their leader Set did his business. Paranoid and intolerant of outsiders and non-ghouls, the surface dwellers were often violent, attacking strangers on sight and harboring a particularly deep hatred of . This was most likely due to the super mutant garrison newly established around Necropolis' important watershed. Though mentions heated resistance to the super mutant presence in the city by Set's surface dwellers, by the time the arrives there appears to be a sort of stalemate between the two groups, though Set does not hesitate in employing the outsider to eliminate the super mutants garrison.
  • The so-called underground ghouls, who were forced to live in the city's sewers, were ironically by far the most peaceful of Necropolis' residents and were much more tolerant of outsiders than either of the other groups. They are kept in exile in the sewers and supplied with water by the surface dwelling ghouls. The are simply kept alive because there isn't enough surface dwellers alone to defend the city, if it is ever needed.
  • The glowing ones were heavily irradiated ghouls who lived in the old Vault 12, shunned by even their own kind, who disliked the other ghouls as much as they did the normal .

[] Notable loot

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[] Related quests

[] Notes

  • The Vault Dweller could have saved Necropolis from their slaughter by killing the Master before the , and doing so before 25 March 2162 (after 110 days have passed). To get the good ending, the player should never return to the city after the date passed.

[] Appearances

Necropolis appears only in . Necropolis is mentioned in by , who refers to Necropolis by the old name of Bakersfield.

[] Behind the scenes

  • In , according to the , Vault 12 was located in Bakersfield. However, while Necropolis lies to the north-east of Los Angeles, the actual city of Bakersfield is not far to the south-west of the bunker. The location of Necropolis roughly matches the town of . It is probable that while Necropolis was initially placed where Bakersfield is, the locations were moved by the developers at a later date to spread them out better along the map and game files were not updated to reflect this fact.

[] References

  1. Lenny: "L'later, I h'heard that the Vault Dweller had fixed our water system. The V'vault Dweller saved us -- all of us. Do you understand? It didn't matter that we were ghouls. For once it didn't matter. We w'were people again. W'worth saving
  2. Fallout Bible 4: I am wrong. Most ghouls were forced to leave Necropolis, leading to the Great Migration across the wastes.
  3. Fallout Bible 1,6
Necropolis