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New Vegas

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Fallout: New Vegas locations project
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This page is about the settlement of New Vegas. For the game by Obsidian Entertainment, see Fallout: New Vegas. For the New Vegas Strip, see New Vegas Strip.
New Vegas
Ranger at New Vegas entrance.jpg
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Segments
sectionsFreeside
New Vegas Strip
North Vegas Square
South Vegas ruins
Westside
People
factionsNew California Republic
The Chairmen
The Omertas
The White Glove Society
Freeside
Fiends
Followers of the Apocalypse
The Kings
Mr. House
The Van Graffs
Westside Cooperative
leadersMr. House
 
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New Vegas is more than a city - it's the remedy to mankind's derailment.

Mr.House, Fallout: New Vegas

New Vegas, originally known as Las Vegas[1] in the Wasteland before Robert House revived its reconstruction, is a city upon the remains of Las Vegas, located in southern Nevada.

Unlike the other major cities of the United States, Vegas emerged from the atomic fire of the Great War relatively unscathed, with most of the major damage caused by the downfall of society in general.

Background[edit]

Vegas' survival is owed to the actions of Robert House. In 2065, House predicted that a nuclear exchange between the USA and China would take place within the next 15 years, and decided to put all of his resources into protecting his home city of Las Vegas. He used his considerable intelligence and vast wealth to ensure that when war finally came, he would be prepared. He created an army of Securitrons, some to police the strip, but the bulk of them hidden beneath Fortification Hill for activation at a later date. He also had his own hotel, the Lucky 38 Casino, fitted with radar-jamming systems, missile arrays, a laser defense network, and life-support systems.

House calculated that his defenses would see off the majority of missiles bound for Vegas, but at least some damage to outer Vegas and the surrounding towns was unavoidable, and that more was to be done. To this end, he had engineers in Sunnyvale develop The Platinum Chip, a data storage device that would upgrade his defense systems and Securitrons to the Mark II OS, ensuring that Vegas and the surrounding area would be safe.[2] [3] [4] [5] [6] [7]

The Great War[edit]

The platinum chip was due for delivery by courier on October 23, 2077, the day of the Great War. The attack, however, came 20 hours earlier than House had predicted, and before the platinum chip could leave Sunnyvale, the city was reduced to rubble, the chip buried beneath it. House was forced to make do with his relatively primitive stasis systems and although most of Vegas was saved, he suffered numerous system crashes and was eventually forced into a coma. Little is known of what happened in this period of Vegas' history, although evidence of riots scar the city even today, and at least one overweight gangster similar to Don Gizmo, was known to have made his mark.[1] In 2138, House awoke from his coma, but bided his time, watching the city be settled by tribals and raiders.

Arrival of the Republic[edit]

In 2274, New California Republic (NCR) scouts arrived at Hoover Dam, piquing House's interest. These were no tribals, these were civilized people - somewhere, out in the wastes, a new society had begun. A society that would no doubt see Las Vegas and its power source, the Dam, as theirs for the taking. House's Securitrons finally emerged from the Lucky 38. At first he established contact with the raider tribes in the area, and recruited volunteers for building a wall around the inner city limits to better protect it, under the watch of his Securitrons and with his stockpiles of pre-war building materials. As House considered the security of the Strip to be his highest priority, he also ordered an inner wall build to separate it from the area around the old Fremont Street, which soon became known as Freeside. With the walls completed, House offered an ultimatum to the tribes settled on the Strip: join House and be part of his New Vegas, leave the Strip, or die. Three tribes, the Boot Riders, the Slither Kin, and Mojave's cannibals, accepted his offer, and became respectively the Chairmen, the Omertas and the White Glove Society, collectively known as The Three Families. Only the Kings refused and were pushed back to Freeside. The Three Families, as well as the Securitrons, would be enough to protect the Strip for now, but if the NCR tried to take it by force they would not be able to resist in any meaningful way.

Instead, House had members of the three families, as well as a couple of his Securitrons occupy the dam. When the main NCR forces arrived to assume control of the dam, House send a Securitron forward to call for a parley between the NCR's leaders and himself. Eventually, they reached an agreement in form of the Treaty of New Vegas whereby the NCR would get 95% of the Dam's power output, McCarran International Airport as a base of operation, and the permission to establish an embassy on the Strip, while the Strip gets the remaining 5% power output - much more than required to run the place - and immunity from annexation. The treaty also disallowed the NCR from denying their citizens and soldiers to visit the Strip, leading to a boom in New Vegas' economy, as tourists from all corners of the NCR, as well as stationed troopers on leave, would flock to the Strip and spend their hard earned salaries on gambling, alcohol and prostitutes.

Around the same time, on the other side of the Colorado river, Caesar sat his eyes on New Vegas. Feeling that the empire he was building lacked a true capital, a place he would be proud to call his Rome, he mobilized Caesar's Legion in the hopes of forcing the NCR out of the Mojave Wasteland and taking the city for himself. In 2277 this culminated in First Battle of Hoover Dam, which the Legion lost. Caesar, however, has not given up his plans of taking control of Vegas, and has waited patiently in his headquarters on Fortification Hill ever since his first defeat for an opportunity to strike again.

The continuous presence of the Legion has created a delicate power balance in the region. The NCR would have taken the Strip long ago, but the presence of the Legion means that if they attacked the Strip, they would be vulnerable to an attack from them at Hoover Dam.

The future of Vegas[edit]

House has grand plans for Vegas - he calculates that on the back of tourism from the NCR, Vegas' economy will be strong enough to restart the development of new technology within 20 years, put people in orbit within 50 years, and within 100 years, have a colony ready to leave Earth behind and settle a new planet, untouched by war. And that is why he cannot let either side win. House spent over 812,545 caps hiring salvage teams to recover the platinum chip from Sunnyvale in just one year,[8] with countless more spent during other years. Having finally recovered it, House arranged for it to be transported back to him. Fearing, however, that the leader of the Chairmen, Benny, was conspiring against him and would try to steal the chip upon its arrival in the Mojave Wasteland, he had his trusted Securitron, Victor, contact the Mojave Express in Primm, to hire six couriers. Five of the couriers were going to carry various novelty items, acting as decoys for the sixth courier, who was given the chip, effectively placing the future of New Vegas in that person's hands.[9]

Layout[edit]

Freeside[edit]

Main article: Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists would find themselves being attacked by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings has worsened the situation between both sides as more tourists come under attack. Like the rest of outer Vegas, Freeside shows resentment towards the NCR. But realize they can be put through a tollbooth since it is the only way into the Casinos.

Freeside is divided into two sections. The first section is C shaped and comprised of the western, northern, and eastern parts of the district. This section is the first you can enter from the Mojave as it has both of Freeside's external gates. Several rough bodyguards stand near the gates, offering their "services" on the mean streets for a paltry sum of caps.

The second section covers the central and southern parts of the district. This section is reached from the north by passing through a wrecked-vehicle roadblock that divides the two parts of Freeside, or from the north-west through a zone door at the back of a ruin building between the Silver Rush and the Atomic Wrangler Casino, or from the south via the The Strip North Gate.

New Vegas sewers[edit]

Main article: New Vegas sewers

Located under the New Vegas area is a sewer system with exits to most of the settlements around the city. There are no entrances to the sewers located inside the walls of the Strip or Freeside. The sections of sewer are: the North Sewers, the Central Sewers, the East Central Sewers and the Sealed Sewers.

New Vegas Strip[edit]

Main article: New Vegas Strip

The heart of New Vegas. When entering through The Strip North Gate, Gomorrah is to the right and the Lucky 38 is to the left. Further down the street is a gate to another area of the strip, which contains The Tops casino, the Ultra-Luxe, and the Camp McCarran monorail. Beyond that, through another gate, is Vault 21, Michael Angelo's workshop and the NCR Embassy.

North Vegas Square[edit]

Main article: North Vegas Square

Like Freeside, North Vegas Square are part of the slums of New Vegas. There is almost nothing of interest and the place is mostly filled with unimportant individuals. Most of the buildings are decrepit and falling apart, more so than other locations in the Mojave Wasteland. The only places of interest here are an apartment building called The Gray and a manhole to the North Sewers. The citizens living in this area are highly independent or some might say xenophobic, they are very suspicious of outsiders and reject the presence of the New California Republic.

South Vegas ruins[edit]

Main article: South Vegas ruins

While Freeside and North Vegas Square might seem like dangerous slums without a some protection, the South Vegas ruins are a death trap for anyone not prepared to deal with its chem-crazed inhabitants, the Fiends. The South Vegas ruins are entirely controlled by the Fiends and is their main hideout from the NCR and will attempt to kill anyone on sight that isn't a Great Khan. The Fiends routinely stage raids from this location on the surrounding area, but mostly such places with a high population like Westside and Camp McCarran.

Westside[edit]

Main article: Westside

Though it is one of the poorer residential areas of the city, it houses its own militia and has, unlike every other part of the city, become more or less self-dependent, growing its own food and maintaining its own water supply. The residents often complain of problems with the Fiends, who often harass and even kill them in constant raids. A smaller gang, the Scorpions also have a presence around the southern outskirts.

The larger neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of walls, while the residential and commercial area is walled completely, except for two gates. The Westside's services include a food store, a brothel, a liquor store, a pawn shop, and a fighting arena where matches can both be fought and bet upon.

Buildings[edit]

Freeside[edit]

New Vegas Strip[edit]

North Vegas Square[edit]

South Vegas ruins[edit]

Westside[edit]

Sewers[edit]

Inhabitants[edit]

Freeside[edit]

New Vegas Strip[edit]

North Vegas Square[edit]

South Vegas ruins[edit]

Westside[edit]

Appearances[edit]

New Vegas was first mentioned as Las Vegas by Tycho in Fallout, and appears in Fallout: New Vegas.

Behind the scenes[edit]

  • Las Vegas was one of the main and most central cities in Wasteland, the predecessor to the Fallout series.

Gallery[edit]

References[edit]

  1. 1.0 1.1 Tycho: "{102}{}{Another new face. Travelers here are a dime a dozen. But you have the look of someone different. Care to join me for a drink?}"
    The Vault Dweller: "{104}{}{Sure.}"
    Tycho: "{106}{}{Delightful. I hope you don't mind your drink well-watered - they treat beer here like it's a potted plant.}"
    The Vault Dweller: "{107}{}{So, what's your story?}"
    Tycho: "{109}{}{I could ask the same of you. In the interest of amity, I suppose I'll tell first. I'm called Tycho. Came from out east, what used to be called Nevada.}"
    The Vault Dweller: "{110}{}{That's a pretty long trip.}"
    Tycho: "{112}{}{Yeah, it was. Decided to take it easy for a while. This place shows some promise, just as soon as someone cleans up some of the scum.}"
    The Vault Dweller: "{113}{}{Why don't you?}"
    Tycho: "{118}{}{Not my place. I'd rather not cross Killian, after all. He'll clean up this town when he gets around to it. A good man, mark my words. But watch out for that fellow Gizmo. Reminds me of another fat freak my father told me about back in Las Vegas.}"
    (TYCHO.MSG)
  2. The Courier: "What was Vegas like before the war?"
    Robert House: "It was a place of splendor. As magnificent as today's Strip may seem, it's but a shadow of the neon paradise that was Las Vegas. I grew up not far from here, and though I traveled the old world extensively, I never found another place like it."
    (Robert House's dialogue)
  3. The Courier: "You say that you saved Las Vegas. How?"
    Robert House: "By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."
    (Robert House's dialogue)
  4. The Courier: "What preparations did you make to save Las Vegas?"
    Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Robert House's dialogue)
  5. The Courier: "Why didn't the Platinum Chip arrive on time?"
    Robert House: "The Platinum Chip was printed in Sunnyvale, California on October 22nd, 2077 - the day before the Great War. It was to have been delivered by courier the following afternoon... but by then, the world had ended. The Chip contained vital software upgrades, but not just for my Securitrons. Every aspect of the missile defense grid would have been upgraded, too. Given that I had to make do with buggy software, the outcome could have been worse. I nearly died as it was."
    (Robert House's dialogue)
  6. The Courier: "How did you nearly die, defending Vegas?"
    Robert House: "Software glitches set off a cascade of system crashes. I had to take the Lucky 38's reactor offline, lest it melt down. For nearly five years I battled power outages and more system crashes until I finally managed to reboot my data core with an older version of the OS. I spent the next few decades in a veritable coma. But I survived, obviously - and eventually thrived."
    (Robert House's dialogue)
  7. The Courier: "How did you establish New Vegas?"
    Robert House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
    (Robert House's dialogue)
  8. The Courier: "What do you know about the courier Benny shot?"
    Yes Man: "I knew he/she was carrying the Platinum Chip! And I knew right where Benny should wait for him/her! That's why Benny put me here! To monitor Mr. House's data transmissions. They're all encrypted, of course - but I'm quite a decrypter! Did you know that Mr. House spent 812,545 caps hiring salvage teams to find the Platinum Chip- just in the last year alone? Of course you didn't! Or that there were seven couriers, but six of them were carrying junk? How about their exact routes, and the mercenary teams that screened them? I knew all that. Pretty smart, huh?"
    (Yes Man's dialogue)
  9. The Courier: "Isn't that overstating things a bit?"
    Robert House: "To your untrained eyes, it may look as though mankind is making a comeback. In the NCR, you have something that remsembles a nation state. Savage as it is, in Caesar's Legion, you have an organized society. But neither of these offer a future. They're regurgitations of the past. Bring me the Platinum Chip, and in ten years you'll hardly recognize this city."
    (Robert House's dialogue)
New Vegas