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Grenade

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A grenade is a that appears in all of the games. Most contain an explosive payload designed to inflict damage in a wide blast radius. Certain grenade models are more effective against some targets, and less effective against others.

Contents

[] Variants

[] Frag grenade

A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.

[] Pulse grenade

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

[] Plasma grenade

Plasma grenades, as their name suggests, emit a powerful burst of plasma energy when detonated, as opposed to using chemical explosives like those in a frag grenade.

[] Holy Hand Grenade

Gameplay article:

The Holy Hand Grenade is a unique weapon. This weapon is enormously powerful when compared to a standard frag grenade. "A Holy relic of godly might."

[] Holy Frag Grenade

Gameplay article:

Three can be found in . They are found in , in a basement filled with , and can only be obtained if the player has the trait. They have the power of a hand-propelled .

[] Nuka-grenade

Gameplay articles:

A Nuka-grenade is a custom weapon in Fallout 3 and Fallout: New Vegas, which exploits the explosive properties of when mixed with some common household chemicals. It does more damage than a standard frag grenade, and explodes in a colorful periwinkle fireball.

[] Bio-gas canister

Gameplay article:

This grenade does not explode by itself, but instead releases highly-flammable bio-gas vapors upon hitting the ground. The vapors can then be ignited from a distance with an energy or incendiary weapon, causing the leaking gas to erupt in a spectacular fireball. In this way, they function as portable gas-leaks. Added in the .

[] Cryo grenade

Gameplay article:

Cryo grenades do only one point of damage, but release frigid Liquid Nitrogen upon detonating, freezing any opponents caught in the blast, and rooting them in place for several seconds. Added in the .

[] Incendiary grenade

Incendiary grenades release a blast of burning material on detonation, making it especially effective against fleshy foes. Super-Mutants and Robots are significantly less affected by the blast.

[] AN-205 incendiary grenade

Gameplay article:

The incendiary grenades that appears in the , release a blast of burning material on detonation, making it especially effective against fleshy foes. Super mutants and robots are significantly less affected by the blast.

[] Flash Bang

Gameplay article:

A less-lethal alternative to a traditional grenade. Flash bangs deal very little physical damage, but the blinding light and deafening bang it creates deal significant damage.

[] Tin Grenade

Gameplay article:

Tin grenades are explosives made out of packed with . Roughly the hand-grenade equivalent to mines.

[] Acid grenade

The following is based on and some details might contradict .
Gameplay article:

Acid grenades spray a sticky, corrosive substance upon detonation, dissolving anything caught in its blast. They appear to have increased effectiveness against the metal shells of robotic opponents.

[] Flash grenade

The following is based on and some details might contradict .
Gameplay articles:

Flash grenades, by themselves, do very little harm. They instead use a magnesium core to release a blinding flash upon detonation, stunning opponents caught in its blast radius.

[] Home-made bomb

The following is based on and has not been confirmed by sources.

A home-made bomb is a crude grenade made out of household chemicals and old pipe-fittings, and typically filled with nails and other scrap for shrapnel. A relatively weak explosive.

[] Toxic grenade

The following is based on and has not been confirmed by sources.

This grenade does very little damage initially, but releases a cloud of poisonous vapours upon detonation, inflicting Poison Damage over time to anyone caught in its blast.

[] Mini-nuke grenade

The following is based on and has not been confirmed by sources.

As its name would imply, the mini-nuke grenade is all the power of a , packed into a hand-held explosive device. Only one exists in the entirety of the game.

[] Bio grenade

The following is based on and has not been confirmed by sources.
Gameplay article:
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[] Mirelurk bait grenade

The following is based on cut content and has not been confirmed by sources.
Gameplay article:

Mirelurk bait grenades were to be in Fallout 3, but have since been cut from the game. They would've been used to draw mirelurks to the point where they detonated. This allowed you to either distract them, or to lure them into a trap.

[] Smoke grenade

The following is based on cut content and has not been confirmed by sources.
Gameplay articles:

The smoke grenade was planned to be used in , but was cut. Smoke grenades were also planned for , but didn't make the cut either.

[] Stun grenade

The following is based on and has not been confirmed by sources.
Gameplay article:

The stun grenade deals fatigue damage to the target, potentially knocking them to the ground, paralyzed.

[] Gas grenade

The following is based on and has not been confirmed by sources.
Gameplay article:

A non-lethal grenade that lets out a cloud of gas/smoke upon detonation. Whether it was to be used as smokescreen cover or flammable gas is unknown.

[] Chemical grenade

The following is based on cut content and has not been confirmed by sources.
Gameplay article:

The chemical grenade was a combination of the acid grenade and the cut smoke grenade. The gas released was designed to be horribly toxic against organic targets.

[] Tangle grenade

The following is based on cut content and has not been confirmed by sources.
Gameplay article:

The tangle grenade was designed to be able to ensnare personnel with a tangler polymoid. It was planned to be in Fallout Tactics, but was never added.

[] Gallery

Concept art by