Outdoorsman
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Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.
”— In-game descriptionOutdoorsman is a Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel skill.
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[edit] Starting level
Starting Outdoorsman skill in Fallout is equal to:
Average characters will have a 10% skill.
Starting Outdoorsman skill in Fallout 2 is equal to:
Average characters will have a 20% skill.
[edit] Uses
The Outdoorsman skill's job is to decrease the likelihood of bad random encounters with the possibility of increasing the odds of special encounters. In Fallout 2, a successful outdoorsman check will give the choice of avoiding an encounter.
[edit] Ways to increase
In both games the motion sensor will provide a 20% bonus to Outdoorsman when in inventory.
[edit] Fallout
- Scout Handbook. Permanent boost up to 92%.
- Tycho. Talk to him, agree for a drink and talk about wilderness knowledge for a 5% bonus. There's only one chance to gain it.
[edit] Fallout 2
Though the player can raise the Outdoorsman to 200%, or 300% in Fallout 2, the real cap is 95%, which provides maximum chance to avoid encounters.
- Scout Handbook. Permanent boost up to 92%.
- Slim Picket. Depending on the Barter skill, the player can buy 5% worth of Outdoorsman for $100 or $50.
- Save Smiley the trapper. Once the player brings him back to Klamath, they can get a random 1 to 6% bonus to Outdoorsman from him.
[edit] Behind the scenes
The icon is most probably a reference to the Looney Toons, as the Vault Boy is dressed as Elmer Fudd and is hunting a mutated version of Bugs Bunny.
