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Outdoorsman

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Outdoorsman
, ,
modifiesDecrease the likelihood of bad random encounters
Increase the odds of
governed by
initial value5% + 1% *( + )/2 (Fallout)
2% * ( + ) (Fallout 2)
related perks

related traits
,
modifies?
governed by,
initial value?
related perks?
related traits?
 

Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.

— In-game description

Outdoorsman is a , , , and skill.

Contents

[] Starting level

Starting Outdoorsman skill in Fallout is equal to:

5% + 1% * (Intelligence + Endurance)/2

Average characters will have a 10% skill.

Starting Outdoorsman skill in Fallout 2 is equal to:

2% * (Intelligence * Endurance)

Average characters will have a 20% skill.

[] Uses

The Outdoorsman skill's job is to decrease the likelihood of bad random encounters with the possibility of increasing the odds of . In Fallout 2, a successful outdoorsman check will give the choice of avoiding an encounter.

[] Ways to increase

In both games the will provide a 20% bonus to Outdoorsman when in inventory.

[] Fallout

  • . Permanent boost up to 92%.
  • . Talk to him, agree for a drink and talk about wilderness knowledge for a 5% bonus. There's only one chance to gain it.

[] Fallout 2

Though the player can raise the Outdoorsman to 200%, or 300% in Fallout 2, the real cap is 95%, which provides maximum chance to avoid encounters.

  • . Permanent boost up to 92%.
  • . Depending on the skill, the player can buy 5% worth of Outdoorsman for $100 or $50.
  • Save the trapper. Once the player brings him back to Klamath, they can get a random 1 to 6% bonus to Outdoorsman from him.

[] Behind the scenes

The icon is most probably a reference to the Looney Toons, as the Vault Boy is dressed as Elmer Fudd and is hunting a mutated version of Bugs Bunny.