Fallout 3 locations project
|Paradise Falls concept art|
Paradise Falls was a converted strip style shopping mall, and now it is the main haven for all slaver activity in the Capital Wasteland, with ties to further slave trade in the Pitt. It is a constant source of fear for many of the wasteland denizens.
In the year 2277, Paradise Falls is led by Eulogy Jones who regulates the purchase and selling of slaves.
Paradise Falls is guarded by and serves as a home to a cadre of battle-hardened, slavers that have no aversion to the profitable business of slavery. The inhabitants of Paradise Falls are infamous for their incursions into Big Town, and on rare occasions, into Little Lamplight. The slavers are also known to seize random wastelanders, and the town is frequently mentioned on the Herbert Dashwood program on Galaxy News Radio.
Paradise Falls can be found by traveling almost directly north from Vault 101, Arefu, or Vault 106. It is located to the west of Minefield, and is recognizable from a distance by its most prominent landmark, a gigantic statue of a Big Boy esque mascot holding an ice cream cone.
Paradise Falls is a roughly square strip mall style compound, protected by walls of stacked derelict vehicles. The few buildings that are still in use have been converted a bit to suit the slaver's needs.
Once the Lone wanderer enters, through city bus gate, they can follow a path to the right into the compound.
On the left of the immediate entrance is a weapons shop, Lock and Load, and to the right is Cutter's Clinic. Once in the "main area', on the right is a make shift bar and grill. To the left is Eulogy's Pad, a converted movie theater. Farther in are the slave pens, and just to the right of those, a single-person fallout protection booth that has been refitted into a cruel holding cell called "The Box".
 Gaining entrance
- Low karma.
- Speech check and a bribe of 500 caps in return for entry.
- Accept the Strictly Business quest and capture at least one of the four VIPs.
- Complete the Head of State quest in favor of the slavers.
- Fight or sneak your way in.
- Crimson and Clover, personal slaves of Eulogy Jones.
- Bronson, Miss Jeanette, Bleak, and Breadbox in the adult's slave pen.
- Sammy, Squirrel, and Penny from Little Lamplight, in the children's slave pen.
- Rory Maclaren, in 'The Box'.
- Carter (running away for a very short time/first arrived at paradise falls he gets his head blown off.)
- Frank (half-slave; bartender. Also is killed).
- Any slaves (ex. Flak, Red, Susan Lancaster, and Arkansas) that you have captured.
- Although they are not the targeted slaves, after admittance, you can "mezz" raiders, Enclave personnel and Wastelanders with the Mesmetron and send them as slaves to Paradise Falls, whereupon you will get paid for each that survive the trip.
 Notable loot
- Bobblehead - Speech - in Eulogy's Pad, on the table next to the terminal. (Taking it does NOT count as theft.)
- 1 pre-War book - on a table in the slave house.
- 5 Nuka-Cola Quantums, which must be stolen - in Eulogy's Pad, under the stairs.
- Vault 77 jumpsuit - on a shelf inside the slaver barracks, along with a holodisk named Burn this goddamn jumpsuit.
- The Break - a pool cue that is a unique weapon on the pool table just outside Eulogy's Pad.
- Eulogy Jones's hat - +1 CH when worn, on projector table inside Eulogy's Pad. (Must be stolen)
- Paradise Falls box key - on a table near Eulogy's heart-shaped bed.
 Related quests
- Occasionally when the player takes the slave collars off the slaves, they will frenzy and attack each other and the brahmin in the area. Arkansas is guaranteed to do this.
- You cannot fast travel out of Paradise Falls once inside. You must manually exit.
- Killing any of the named slavers will award positive karma, as will freeing the adult slaves.
- Clover will attack a player with positive karma who kills Eulogy Jones (or who attacks the slavers before killing Eulogy Jones); to players with negative karma, she remains communicable.
- If Clover turns hostile, you can go hide and she will be friendly later.
- If a player shoots somebody in Paradise Falls, everyone will turn hostile; unlike with most towns in the game, however, they will stay that way no matter how much time passes.
- If a player's karma is low enough (evil or very evil), a slaver will approach with a gift, similar to when a player is in Megaton with high (good or very good) karma. Before the patch, the player could continuously interact with the slaver to get rewards infinitely. Since the patch, this has changed so that rewards are given out only when the player has earned one by bringing in a new slave.
- If the player kills all the slavers, Three Dog will occasionally mention it.
- A player with evil karma will be treated with respect by the unnamed slavers, who will say things like, "Let's grab a drink," or "You're some pretty slick shit." A player with neutral or positive karma receives comments like "You don't look like you belong here," and will be threatened with a trip to the Pen. The named slavers will treat the player the same regardless of Karma value.
- The items inside the slaver barracks, Eulogy's Pad, and Lock and Load are tagged as stolen if the player picks them up, but if the player steals them, they will not lose karma.
- One of the very few party hats is located inside Lock and Load on a skeleton's head in a cage, however, the player cannot pick it up.
- A heart shaped bed, along with movie theater seats, and a working projector can be found in Eulogy Jones' pad.
- If you killed all slavers at Paradise Falls without utilizing stealth kills, or the Mister Sandman perk, the slavers waiting at the tunnel to The Pitt will recognize you and turn hostile.
- Stealing in Paradise Falls will still cause you to lose karma, unless they are the items previously mentioned in Eulogy's pad.
- In the room that Cutter is in, there is a holotape related to The Replicated Man.
- Entering the slaver barracks with certain companions (e.g. Jericho), while it is occupied, will cause the occupants to warn your companion to leave. If they don't, the slavers will become universally hostile to your companion, but not to the player.
- If you free Arkansas after enslaving him, he will turn hostile to all the other freed slaves. Arkansas will still have his sniper rifle, and the only way to make him stop killing is to kill him, or hit him with the Mesmetron and re-collar him.
- If you enter Paradise falls while wearing the Vault 101 armored jumpsuit, one of the slavers may comment, saying, "You just raid a vault or something?"
Paradise Falls appears only in Fallout 3.
 Behind the scenes
- The Vault 77 jumpsuit is a reference to the Penny Arcade comic commissioned by Bethesda Studios and on display at their website.
- The "Ice Cream Boy" statue may be designed after the Big Boy statue.
- On the pool table in the Paradise Falls Barracks, the glasses are set up to play beer pong, a popular drinking game.
- Crimson and Clover, the two slave girls, get their names from the song "Crimson and Clover" by Tommy James and the Shondells.
- In the concept art of Paradise Falls, there are slavers standing over a dead Brotherhood of Steel soldier. The soldier in Paradise Falls is not seen in game.
- The Preservation Chamber entitled "The Box" is likely a reference to the film Cool Hand Luke starting Paul Newman, prisoners (slaves) who misbehaved would "Spend the night in the Box".
- One of the prisoners is overheard saying "ain't nobody can eat fifty eggs.", which is a reference to Cool Hand Luke.
- When you enter Paradise Falls for the first time the skulls on the power-lines will fall to the ground. You only see it happen once.
- After killing Cutter, when you open locked first aid box or desk with Cutter's key, you hear the sound "You just can't take that" even though Cutter is dead.
- It is possible for all of the town's slavers to go hostile for no apparent reason (none had been killed, etc.). This problem may occur if you entered Paradise Falls using your speech skill or negative karma when talking to Grouse, instead of doing the quest "Strictly Business". If you enslave just 1 of the 4 targets Grouse gives you, this issue should then be fixed.
- Grouse will attack Fawkes even if you gain access to Paradise Falls even after enslaving 1 of the four VIP targets.
- Instead of taking just one loading screen to enter Paradise Falls, it takes two loading screens, despite that there is only one entrance.
- Rory Maclaren may be dead upon interacting with 'The Box', even before you free any of the slaves making it impossible to free him.
- sniper rifle in his inventory and immediately turn hostile to all the other freed slaves. As mentioned above, if you free Arkansas after enslaving him, he will still have his
The following is concept art by Adam Adamowicz