Fallout 3 locations project
|Paradise Falls concept art|
Paradise Falls was a converted strip style shopping mall, and is currently the main haven for all slaver activity in the Capital Wasteland, with ties to further slave markets in The Pitt. It is a constant source of fear for many of the wasteland denizens.
Paradise Falls' former slaver leaders include Penelope Chase, and Harmon Jurley. Harmon Jurley was the leader of Paradise Falls around 2250. By 2277, Paradise Falls is led by Eulogy Jones who regulates the purchase and selling of slaves.
Paradise Falls is guarded by and serves as a home to a cadre of battle-hardened, slavers that have no aversion to the profitable business of slavery. The inhabitants of Paradise Falls are infamous for their incursions into Big Town, and on rare occasions, into Little Lamplight. The slavers are also known to seize random wastelanders, and the town is frequently mentioned on the Herbert Dashwood program on Galaxy News Radio.
Gaining entrance may prove to be difficult for some. Grouse, who guards the front entrance only lets two kinds of people in: slaves and slavers. However, there are ways to get in without being either. Having Evil Karma is enough to get through, but one can also pass a Speech check and bribe Grouse with 500 caps. Of course, there is also the omnipresent option of fighting or sneaking your way in. Alternatively, being a legitimate slaver allows for easy access. Accepting the Strictly Business quest and capturing at least one of the four VIPs, or completing the Head of State quest in favor of the slavers will permit one to enter.
Paradise Falls can be found by traveling almost directly north from Vault 101, Arefu, or Vault 106. It is located to the west of Minefield, and is recognizable from a distance by its most prominent landmark, a gigantic statue of a giant Big Boy-esque mascot holding an ice cream cone.
The compound is a roughly square strip mall style compound, protected by walls of stacked derelict vehicles. The few buildings that are still in use have been converted a bit to suit the slaver's needs. The entrance is guarded by Grouse.
After getting past Grouse, a beaten dirt path leads up to a gate that opens to the compound. On the left of the immediate entrance is a weapons shop, Lock and Load, and to the right is Cutter's Clinic. Once in the "main area", on the right is a makeshift bar and grill. To the left is Eulogy's Pad, a converted movie theater. Further in are the slave pens, and just to the right of those, a Pulowski Preservation shelter that has been refitted into a cruel holding cell called "The Box".
- Crimson and Clover, personal slaves of Eulogy Jones.
- Bronson, Miss Jeanette, Bleak, and Breadbox in the adult's slave pen.
- Sammy, Squirrel, and Penny from Little Lamplight, in the children's slave pen.
- Rory Maclaren, in 'The Box'.
- Carter is seen running away from Paradise Falls before he gets his head blown off.
- Frank is a half-slave bartender who is also killed.
- Any slaves (like Flak, Red, Susan Lancaster, and Arkansas) that that Lone Wanderer has captured.
- The Speech bobblehead is in Eulogy's Pad, on the table next to the terminal.
- A pre-War book is on a table in the slave house.
- Five Nuka-Cola Quantums, which must be stolen, are in Eulogy's Pad, under the stairs.
- A unique Vault 77 jumpsuit is on a shelf inside the slaver barracks, along with a holodisk named Burn this goddamn jumpsuit.
- A unique pool cue called The Break is on the pool table just outside Eulogy's Pad.
- Eulogy Jones's hat is on the projector table inside Eulogy's Pad and must be stolen.
- The Paradise Falls box key is on a table near Eulogy's heart-shaped bed.
- Occasionally when the player takes the slave collars off the slaves, they will frenzy and attack each other and the brahmin in the area. Arkansas is guaranteed to do this.
- Fast travel is disabled inside the main compound; one must manually exit to fast travel.
- Killing any of the named slavers will award positive karma, as will freeing the adult slaves.
- If a player shoots somebody in Paradise Falls, everyone will turn hostile; unlike with most towns in the game, however, they will stay that way no matter how much time passes.
- If a player's karma is low enough (evil or very evil), a slaver will approach with a gift, similar to when a player is in Megaton with high (good or very good) karma. Before the patch, the player could continuously interact with the slaver to get rewards infinitely. Since the patch, this has changed so that rewards are given out only when the player has earned one by bringing in a new slave.
- If the player kills all the slavers, Three Dog will occasionally mention it.
- A player with evil karma will be treated with respect by the unnamed slavers, who will say things like, "Let's grab a drink," or "You're some pretty slick shit." A player with neutral or positive karma receives comments like "You don't look like you belong here," and will be threatened with a trip to the Pen. The named slavers will treat the player the same regardless of Karma value.
- The items inside the slaver barracks, Eulogy's Pad, and Lock and Load are tagged as stolen if the player picks them up, but if the player steals them, they will not lose karma.
- Entering the slaver barracks with certain companions (e.g. Jericho), while it is occupied, will cause the occupants to warn your companion to leave. If they don't, the slavers will become universally hostile to your companion, but not to the player.
- If you enter Paradise falls while wearing the Vault 101 armored jumpsuit, one of the slavers may comment, saying, "You just raid a vault or something?"
Paradise Falls appears only in Fallout 3.
Behind the scenes
- The Vault 77 jumpsuit is a reference to the Penny Arcade comic commissioned by Bethesda Studios and on display at their website.
- The "Ice Cream Boy" statue may be designed after the Big Boy statue.
- On the pool table in the Paradise Falls Barracks, the glasses are set up to play beer pong, a popular drinking game.
- Crimson and Clover, the two slave girls, get their names from the song "Crimson and Clover" by Tommy James and the Shondells.
- In the concept art of Paradise Falls, there are slavers standing over a dead Brotherhood of Steel soldier. The soldier in Paradise Falls is not seen in game.
- The Preservation Chamber entitled "The Box" is likely a reference to the film Cool Hand Luke starting Paul Newman, prisoners (slaves) who misbehaved would "Spend the night in the Box".
- One of the prisoners is overheard saying "ain't nobody can eat fifty eggs.", which is another reference to Cool Hand Luke.
- When you enter Paradise Falls for the first time the skulls on the power-lines will fall to the ground. You only see it happen once.
- It is possible for all of the town's slavers to go hostile for no apparent reason (none had been killed, etc.). This problem may occur if you entered Paradise Falls using your Speech skill or negative karma when talking to Grouse, instead of doing the quest "Strictly Business". If you enslave just one of the four targets Grouse gives you, this issue should then be fixed.
- Grouse will attack Fawkes even if you gain access to Paradise Falls even after enslaving one of the four VIP targets.
- Instead of taking just one loading screen to enter Paradise Falls, it takes two loading screens, despite that there is only one entrance.
The following is concept art by Adam Adamowicz