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Paradise Falls

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Paradise Falls
Fo3 Paradise Falls Vista.png
Icon settlement medium.png
Paradise Falls
Site
Paradise Falls loc.jpg
map markerParadise Falls
Segments
buildingsChild slave house
Cutter's clinic
Eulogy's pad
Lock and Load
Slaver barracks
Slave house
Toilets
People
leadersEulogy Jones
Penelope Chase (formerly)
Harmon Jurley (formerly)
doctorsCutter
merchantsPronto (Lock and Load - Weapons)
Other
questsRescue from Paradise
Strictly Business
The Replicated Man
Those!
Economics of Violence
Strictly Profitable
The Kid-Kidnapper
Technical
cell nameParadiseFallsExterior02-10 (ext.)
related terminal entriesParadise Falls Main Terminal
 
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Paradise Falls Shopping Center was a strip style shopping mall, and is currently the main haven for all slaver activity in the Capital Wasteland, with ties to further slave markets in The Pitt. It is a constant source of fear for many of the wasteland denizens.

Background[edit | edit source]

Paradise Falls' former slaver leaders include Penelope Chase, and Harmon Jurley. Harmon Jurley was the leader of Paradise Falls around 2250.[1] By 2277, Paradise Falls is led by Eulogy Jones who regulates the purchase and selling of slaves, after he personally killed the former leader.[2] The slavers get paid on commission, based on the number of wastelanders they bring in,[3] and according to Herbert "Daring" Dashwood, the slavers have become more organized in the last twenty years and "[buy] and [sell] anything with a pulse."[4] Fortunately for the denizens of the Capital Wasteland, slave collars are a rarity, which makes the slavers job much more difficult.[5]

Paradise Falls is guarded by and serves as a home to a cadre of battle-hardened, slavers that have no aversion to the profitable business of slavery. The inhabitants of Paradise Falls are infamous for their incursions into Big Town, and on rare occasions, into Little Lamplight. The slavers are also known to seize random wastelanders, and the town is frequently mentioned on the Herbert Dashwood program on Galaxy News Radio.

Gaining entrance may prove to be difficult for some. Grouse, who guards the front entrance only lets two kinds of people in: slaves and slavers. However, there are ways to get in without being either. Having Evil Karma is enough to get through, but one can also pass a Speech check and bribe Grouse with 500 caps. Of course, there is also the omnipresent option of fighting or sneaking your way in. Alternatively, being a legitimate slaver allows for easy access. Accepting the Strictly Business quest and capturing at least one of the four VIPs, or completing the Head of State quest in favor of the slavers will permit one to enter.

Layout[edit | edit source]

Paradise Falls can be found by traveling almost directly north from Vault 101, Arefu, or Vault 106. It is located to the west of Minefield, and is recognizable from a distance by its most prominent landmark, a gigantic statue of a giant Tall Boy mascot holding an ice cream cone.[6]

The compound is a roughly square strip mall style compound, protected by walls of stacked derelict vehicles. The few buildings that are still in use have been converted a bit to suit the slaver's needs. The entrance is guarded by Grouse. After getting past Grouse, a winding beaten dirt path leads up to a gate that opens to the compound.

The gate of the settlement is a large derelict vehicle and gate wall, the door through which is through the bus door. Within the wall is the pre-War archway and sign for the shopping center. Above the entrance is the severed arm of the Big Boy-esque mascot. It has since had spikes driven into it and attached to a hydrolic gate. So it can be lowered or raised for defense.

Immediately throughout the entrance is a defensive barrier, on which is graffiti exclaiming: "Stow Your Piece" with an image of a revolver with a circle and slash through it. The barrier has skulls on spikes over the top and a window in it. On the west side of the entrance, past said barrier, is the path to the weapons shop, Lock and Load. It is inside a large building which sign reads "Restaurant". The path is bordered by a makeshift wall of debris, rubble, makeshift barriers, and gates. Behind which is a sentry post built around the Paradise Falls Atom? sign post.

Directly to the west of the entrance is the slaver barracks, built out of the two story liquor store, and Cutter's clinic. Built within the store called "Velmas". Just past the clinic is another defensive barriers, this one built with derelict vehicles and makeshift barricades. at the east end of which is a generator. Just past the end of this barricade is the stairway up the sentry post.

This section past the barrier has both a makeshift open air bar and grill, to the west and Eulogy's pad to the east. The bar and grill is built out of a RobCo Parts store, it is however devoid of stock, employees and customers. Eulogy's pad is built within the Cinema.

Past this section is the final rear section. The barrier the blocks access is composed of more derelict vehicles and makeshift barricades. The entrance is directly in front of Eulogy's pad. Directly in front of this entrance is the inaccessible Freddy's House of Fear costume shop. Next to which, to the west is the slave and brahmin pens. Built within what was ones a clothing store. Directly in front of the pens, next to the barrier, is "The Box", a Pulowski Preservation shelter that has been refitted into a cruel holding cell. Past this is the toilets. This facility was built within the Paradise Falls coffee shop.

Buildings[edit | edit source]

Inhabitants[edit | edit source]

Slavers[edit | edit source]

Slaves[edit | edit source]

Notable loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Occasionally when the player takes the slave collars off the slaves, they will frenzy and attack each other and the brahmin in the area. Arkansas is guaranteed to do this.
  • Fast travel is disabled inside the main compound; one must manually exit to fast travel.
  • Killing any of the named slavers will award positive karma, as will freeing the adult slaves.
  • If a player shoots somebody in Paradise Falls, everyone will turn hostile; unlike with most towns in the game, however, they will stay that way no matter how much time passes.
  • If a player's karma is low enough (evil or very evil), a slaver will approach with a gift, similar to when a player is in Megaton with high (good or very good) karma. Before the patch, the player could continuously interact with the slaver to get rewards infinitely. Since the patch, this has changed so that rewards are given out only when the player has earned one by bringing in a new slave.
  • If the player kills all the slavers, Three Dog will occasionally mention it.
  • A player with evil karma will be treated with respect by the unnamed slavers, who will say things like, "Let's grab a drink," or "You're some pretty slick shit." A player with neutral or positive karma receives comments like "You don't look like you belong here," and will be threatened with a trip to the Pen. The named slavers will treat the player the same regardless of Karma value.
  • The items inside the slaver barracks, Eulogy's Pad, and Lock and Load are tagged as stolen if the player picks them up, but if the player steals them, they will not lose karma.
  • Entering the slaver barracks with certain companions (e.g. Jericho), while it is occupied, will cause the occupants to warn your companion to leave. If they don't, the slavers will become universally hostile to your companion, but not to the player.
  • If you enter Paradise falls while wearing the Vault 101 armored jumpsuit, one of the slavers may comment, saying, "You just raid a vault or something?"

Appearances[edit | edit source]

Paradise Falls appears only in Fallout 3.

Behind the scenes[edit | edit source]

  • The Vault 77 jumpsuit is a reference to the Penny Arcade comic commissioned by Bethesda Studios and on display at their website.
  • The "Ice Cream Boy" statue may be designed after the Big Boy statue.
  • On the pool table in the Paradise Falls Barracks, the glasses are set up to play beer pong, a popular drinking game.
  • Crimson and Clover, the two slave girls, get their names from the song "Crimson and Clover" by Tommy James and the Shondells.
  • In the concept art of Paradise Falls, there are slavers standing over a dead Brotherhood of Steel soldier. The soldier in Paradise Falls is not seen in game.
  • The Preservation Chamber entitled "The Box" is likely a reference to the film Cool Hand Luke starting Paul Newman, prisoners (slaves) who misbehaved would "Spend the night in the Box".
  • One of the prisoners is overheard saying "ain't nobody can eat fifty eggs.", which is another reference to Cool Hand Luke.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png When you enter Paradise Falls for the first time the skulls on the power-lines will fall to the ground. You only see it happen once.
  • PCIcon pc.png Xbox 360Icon xbox360.png It is possible for all of the town's slavers to go hostile for no apparent reason (none had been killed, etc.). This problem may occur if you entered Paradise Falls using your Speech skill or negative karma when talking to Grouse, instead of doing the quest "Strictly Business". If you enslave just one of the four targets Grouse gives you, this issue should then be fixed.
  • Xbox 360Icon xbox360.png Grouse will attack Fawkes even if you gain access to Paradise Falls even after enslaving one of the four VIP targets.
  • Xbox 360Icon xbox360.png Instead of taking just one loading screen to enter Paradise Falls, it takes two loading screens, despite that there is only one entrance.

Gallery[edit | edit source]

The following is concept art by Adam Adamowicz

References

  1. Exploration Database, Harmon Jurley
  2. Fallout 3 Official Game Guide Game of the Year Edition p.72: "Eulogy Jones
    Eulogy Jones is a unique 45-year-old individual. He dresses as smoothly as possible for a Wasteland Dweller and leads by persuasion and intelligence, getting others to do his dirty work. But the man is definitely dangerous; if you mess with his slaving operation, he'll be the first one to put a bullet in your brain. Eulogy got to where he is exactly as you'd expect: by being the craziest thug in a town full of crazy thugs. He'll tell you that he did it the old-fashioned way: hard work. In truth, he used his slaves as prostitutes, and consequently, Eulogy knew nearly every secret in the camp. Eventually, he killed the former leader and took over. Every plot against his life has failed, and every Slaver in the camp has learned to back off when Eulogy loses his temper. Eulogy rules by fear."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  3. The Lone Wanderer: "Who can I put it on?"
    Grouse Jurley: "I don't care who the hell you put it on. I'll split the commission with you for any slave you send to us. But you can't just walk up to someone and put it on. You need to get them subdued first. I gave you that mezzer. Use it. Should make things easy."
    (Grouse Jurley's dialogue)
  4. Exploration Database, Paradise Falls
  5. The Lone Wanderer: "Sure, I'll buy another one. Here's 100 caps."
    Grouse Jurley: "You ain't got enough caps, asshole. This ain't a soup kitchen, and those collars ain't easy to come by. Come back when you got some money."
    (Grouse Jurley's dialogue)
  6. Fallout: New Vegas Official Game Guide Collector's Edition p.353: "[2E.01] Zapp's Neon Signs
    You should be instantly familiar with Zapp's actual neon signs, as the Fiends have wielded many of them together to form impassible perimeter walls. The actual building is a graveyard of signs, including the feet of a Tall Boy statue. Inside, expect more Fiends, and additional traps."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland) Note: The feet in the rear yard of this location in Fallout: New Vegas is the same as the statue in Fallout 3.
Paradise Falls