Paving the Way

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Paving the Way
Fallout-3-20081210103221985.jpg
Paving the Way.png
Quest data
LocationAnchorage Reclamation simulation:
Given ByGeneral Chase
Reward100 XP
AchievementPaving the Way
Xbox Live gamerscoreIcon gamerscore.png20PlayStation 3 trophyIcon ps3trophy.pngSilver
Technical
Editor ID?
Base IDxx0009c0
Related quests
previous:
The Guns of Anchorage
leads to:
Operation: Anchorage
Aiding the Outcasts
 
Gametitle-FO3 OA.png
Gametitle-FO3 OA.png

Paving the Way is a quest in the Fallout 3 add-on Operation: Anchorage.

Quick walkthrough[edit | edit source]

  1. Debrief with Gen. Chase.
  2. Receive a requisition holotape from Lt. Morgan.
  3. Talk to Sgt. Montgomery and complete the following tasks:
    1. Destroy the fuel tanks at the Chimera depot.
    2. Capture the Chinese listening post.

Detailed walkthrough[edit | edit source]

Listen to General Chase's briefing[edit | edit source]

General Constantine Chase congratulates you on your success in The Guns of Anchorage. You are promoted and put in charge of your own strike team (formerly led by the now deceased Patterson). The General explains that 3 tasks have to be completed before the assault on the Chinese headquarters, a refinery, can begin. You have to destroy the fuel tanks at the enemy chimera depot, clear a listening post of all Chinese presence, and disable "their damn pulse field". According to Chase, you should not try to disable the damn Pulse Field before you have completed the other assignments.

Chase then refers you to your intelligence officer for this mission, Lieutenant Morgan, for the details.

Talk to Lieutenant Morgan[edit | edit source]

Main article: Strike team

Lieutenant Morgan is found in the same tent sitting at a computer. He can provide more detailed information on the targets, as well as why they need to be taken out. Morgan also explains that you can get equipment by selecting it at the terminal and bringing the resulting requisition holotape to the quartermaster (you can change your choice once by speaking to him).

Talk to Sergeant Montgomery[edit | edit source]

Now in the U.S. Army field headquarters, talk to Sergeant Montgomery to make him leader of your team. You relay all orders for your team through him, although this is basically limited to telling them where to wait and whether to attack.

Don't forget to visit the quartermaster and get your equipment. If you pass a Speech check, he gives you a scoped Gauss rifle and ammunition on top of the equipment package you have selected. There is a glitch where you can get all different types of weaponry. Simply choose your weapon from the computer, then collect it, drop it, then choose a different class, collect it, drop it, repeat until you've got all of them, then pick it all back up. You may have to drop your ammunition too.

You can then choose which target to attack first: the Chimera depot or the listening post. Tell the Sergeant what you are going to do first, and then go to the area yourself.

When leaving the camp, the path on the left leads to the Chimera depot, the path on the right leads to the listening post and the path in the middle leads to the Pulse Field and Chinese Compound (which are going to be your objectives in the final simulation quest, Operation: Anchorage!). Alternatively, simply follow Montgomery and your team.

Destroy the fuel tanks in the Chimera Depot[edit | edit source]

The path to the fuel depot is fairly linear. Starting at H.Q., take a left. You'll notice one of your friends in arms executing four Chinese prisoners. Take a quick look at the curved sand bag structure in front of him, and you'll find a Chinese commando hat you can pick up and wear next to a static pack of cigarettes. Approach ice camp, and fight your way through Chinese soldiers and spider drones until you reach the depot. Once there, dispose of the enemy soldiers and any Chimera tanks. This will be easier if you chose the Heavy Assault pack, with its missile launcher, but frag grenades will work just as well. Rig the fuel tanks and enjoy the fireworks. After both of them are destroyed, you are teleported back to the U.S. Army Field Headquarters.

Secure the Chinese listening post[edit | edit source]

On the way to the Chinese listening post, you have to pass through an area of abandoned mines and houses which is heavily infested with Crimson Dragoons, Chinese snipers, regular troops, and a new breed of troop, the Chinese launcher. Launchers are regular Chinese troops with missile launchers and health similar to the Inferno Units. Simply follow the path and keep killing those reds until you reach the listening post. Sometimes before you enter the post, if you order a Mister Gutsy through Sgt. Montgomery, it will turn around and hover back up the path you came. You'll have to plumb every nook and cranny to get all the troops, which include more Dragoons and Chinese technicians. The techies are weaker than regular soldiers, and will nervously continue to work when you approach. Be careful. If one of the techs reach a HAM radio, they'll request reinforcements, a squadron of Dragoons that attack as you hit the roof. You are teleported back to the camp when they are all killed.

Finish[edit | edit source]

Once both objectives have been completed, this quest ends, and Operation: Anchorage begins.

Intel suitcases[edit | edit source]

Main article: Covert Ops

4 of the 10 Intel suitcases required for gaining the Covert Ops perk can be found during this mission, 2 on the way and at the Chimera fuel depot as well as 2 on the way to or at the listening post. Please refer to the main article for their locations.

Quest stages[edit | edit source]

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Notes[edit | edit source]

  • On the path leading to the Chinese Ice Camp, one may find an American soldier executing four Chinese prisoners of war with pistol shots to the head. This is a brutal practice, and one which foreshadows the behavior of American troops during the annexation of Canada.
    • You can exercise the privilege of your rank and take the necessary disciplinary steps as might be expected in such situations; you can kill the offending soldier! This will, oddly, incur karma loss. Less surprisingly, it ensures the enmity of the American troops at the nearby base. Your strike team will remain on your side throughout the ensuing battle, as will the 'officers' at the base (Gen.Chase, Lt. Morgan, Sgt. Montgomery, Dr.Adami and the Quartermaster - they're not tagged as standard 'soldiers'). Amusingly, the soldiers from the infirmary will see fit to do battle against you, clad in only underwear against the Alaskan winter. The spared Chinese prisoners simply continue to huddle apathetically as they were.
  • The Chinese don't bother executing their American prisoners (whom you may free for no karma gain and 50 Experience Points, or shoot at no loss. You can even free the soldiers for good Karma, and then gain an extra 20 xp by killing them, and losing no Karma.) This excludes, of course, the dastardly General Jingwei - who exhibits his distaste for the American way by executing a prisoner in front of you.
  • There is a rare Hulagirl Bobblehead on the Quartermaster's desk.
  • The snowmen at the Chinese Ice Camp bleed when shot or hit.
  • It is possible to kill the entire American camp for experience. Benjamin and your strike team will stay on your side and kill the provoked Americans.
  • It is possible to "talk" to the Chinese POWs but there are no words in the dialog box. They simply turn their head slightly.
  • The first room after entering the Listening Post contains scrap metal that can be picked up.
  • After speaking to General Chase, you may want to save the game before leaving the command tent, due to some really heavy lag that possibly will lead to game-freeze.
  • When changing weapon loadout at the quartermaster if you drop your weapons before changing loadout they will still be there after, making it possible to have all gear packages during the quest.
    • In order to collect extra missiles you will need to go back to the command tent grab a different weapon loadout, be sure to drop the missiles you have first before acquiring the new loadout or they will be taken away, then you can grab the heavy weapons requisition again. Repeat the process for unlimited missiles.
  • If you drop all of your ammunition from your inventory and then activate an ammo dispenser, your dropped ammunition will still be where you dropped it and you can take it in order to have more ammunition than the maximum for Operation: Anchorage (Note: that this will not work for microfusion cells and missiles as they are not re-supplied from an ammo dispenser). You may repeat this process as many times as you like.
  • If you assign a missile unit to your strike team, once she runs out of missiles you can reverse-pickpocket your own supply onto her.

Behind the scenes[edit | edit source]

  • Upon returning to the camp after completing the first objective, you encounter an American War Correspondent who asks a couple of soldiers to pose for a photograph. Their pose is identical to the one displayed by the Anchorage War Memorial in Washington, D.C. and the reporter remarks that the photo is great and that "maybe some day someone might make a statue out of it".
  • There are a number of possible references to Band of Brothers in this quest, such as the American soldier who wants to collect a Chinese weapon for his "kid brother", and the execution of the Chinese soldiers (a possible reference to Captain Ronald Speirs).

Bugs[edit | edit source]

  • PCIcon pc.png It is possible for the Quartermaster to give you the scoped Gauss rifle but nothing else from your equipment package after you've passed the speech check. This will, if you don't manually ask for the equipment, not remove the Requisition Holo from your inventory. It'll still be there after leaving the simulation and, because it's a quest item, it won't be removable without the use of console commands.