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Perception

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The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.

— Fallout In-game description

Perception is one of the seven in the system.

Contents

[] Fallout, Fallout 2, Fallout Tactics

Modifies: , ranged combat distance modifiers and the , , , and . A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in .

Perception is required for many perks, notably PE 8 for in , , and .

In Fallout 2, Perception can be raised with the using (+1, permanent) and (+2, temporary).

[] Fallout 3

Modifies: , and

Perception determines how far away you can detect enemies on your compass (enemies show as red bars). When playing with a high Perception, you will be able to "sense" your enemies even before they come into view.

Having enough perception can yield dialog options with some NPCs, such as , and .

Value Skill Modifiers
1 Energy Weapons +2, Explosives +2, Lockpick +2
2 Energy Weapons +4, Explosives +4, Lockpick +4
3 Energy Weapons +6, Explosives +6, Lockpick +6
4 Energy Weapons +8, Explosives +8, Lockpick +8
5 Energy Weapons +10, Explosives +10, Lockpick +10
6 Energy Weapons +12, Explosives +12, Lockpick +12
7 Energy Weapons +14, Explosives +14, Lockpick +14
8 Energy Weapons +16, Explosives +16, Lockpick +16
9 Energy Weapons +18, Explosives +18, Lockpick +18
10 Energy Weapons +20, Explosives +20, Lockpick +20

[] Perception-Based Perks

Perk Requirement Level Additional Requirements
4 2 4
6 12 6
6 14 6
6 16 6
7 18 70

The benefit of the perk is affected by what you say to after each portion of quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the and objectives.

[] Ways to increase Perception

[] Fallout: New Vegas

Perception affects the distance at which your character is able to detect other creatures. It also factors into a few Speech checks.

[] Perception-based perks

Perk Requirement Level Additional Requirements
6 2 30
Lonesome Road 6 - 9 12
6 12 6
Dead MoneyGametitle-FNV DM.png 7 12
6 14 6
6 16 6
7 18 70

[] Ways to increase

[] Level names and statistics

Value Name Tick mark distance Skill Modifiers
1 Deaf Bat ? Energy Weapons/Lockpick/Explosives +2
2 Senile Mole ? Energy Weapons/Lockpick/Explosives +4
3 Squinting Newt ? Energy Weapons/Lockpick/Explosives +6
4 Unsuspecting Trout ? Energy Weapons/Lockpick/Explosives +8
5 Wary Trout ? Energy Weapons/Lockpick/Explosives +10
6 Alert Coyote ? Energy Weapons/Lockpick/Explosives +12
7 Big-eyed Tiger ? Energy Weapons/Lockpick/Explosives +14
8 Monocled Falcon ? Energy Weapons/Lockpick/Explosives +16
9 Sniper Hawk ? Energy Weapons/Lockpick/Explosives +18
10 Eagle with Telescope ? Energy Weapons/Lockpick/Explosives +20

[] Notes

  • Perception does not increase V.A.T.S or regular accuracy at all, has been tested thoroughly and has been proven to be false.
  • If the player has a Perception of 8 while having no stats at 1 or a Luck of 10/1, Doc Mitchell will say "Nothing gets by you, huh? Coulda used you when I lost my keys last month."
  • If the player has a Perception of 1, Doc Mitchell will say "Now I ain't no optometrist, but maybe we should fit you for some glasses while you're here."
  • There are a lot of perception and checks of 7+ in the DLC
  • You can max out Perception starting with only 6 points in it, trait + + Hat + Implant (6 - 1 + 3 + 1 + 1 =10).

[] Lionheart

This is the ability to perceive the environment and notice things that others might miss. It is a combination of the individual’s senses, including touch, sight, taste, smell and hearing. This attribute factors strongly into a character’s ability to notice unusual things about the environment. Magic Wielders use this ability to understand their spirit, so Mana is partially determined by this attribute.

[] References

  1. Lionheart: Legacy of the Crusader manual