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Perk

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In the character system, perks are bonuses obtainable by the player character or companions. The number of ranks each perk has determines how many times the perk can be obtained. In contrast to , perks are almost purely beneficial, only some exceptions.

In , "" have the same function as perks in other Fallout games.

Contents

[] Type of perks

[] Regular perks

The most common perks, selected during a level up compared to the perk rate. They are classed by level or point required, and generally have stats requirements for appear selectable.

[] Special perks

Perks obtained by special actions or interactions with other characters.

[] Quest perks

Perks obtained as a reward for quests.

[] Implant perks

Perks obtained through implantation of by an and costing money. In , the number of original implant perks (not those of ) you can receive is equal to your Endurance statistic.

[] Challenge perks

Perks obtained as a reward for challenges.

[] Unarmed perks

Perks adding special unarmed moves.

[] Companion perks

Perks related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party.

[] Unique companion perks

Perks of a companion, affecting only them.

[] Perk rate

Main article:

A character's determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In , and the player can choose a perk every three levels, with Fallout Tactics offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In and , the player gets to choose a perk (or "skill") at every level-up. In , the perk rate is set at 2.

[] List of perks

Lists of perks for each game can be found on these pages (also listed above):

You can view for an alphabetical listing of perks (as well as all perk-related content) in all Fallout games.

[] See also