Portal:Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel contents
Some time after the war, the Secret Vault was torn apart by a local civil war between Vault-Tec scientists and Blake, the chief security officer, who believed the researches with FEV and radiation, conducted on living subjects, including humans, are "evil". Their battles led to a major explosion that devastated a large portion of the Vault and enabled some spicies of radroaches and Deathclaws, native to the Vault, escape into the wasteland, at the same time allowing radscorpions and rats invade the Vault. Many people, including security officer Patty and chief scientist Dubois hide in the Garden, looking for a way to survive. It becomes the only safe haven the inhabitants of the Vault have left.
About Fallout: Brotherhood of Steel
The game chronicles the adventures of an initiate of the Brotherhood of Steel. Because of numerous inconsistencies with previous Fallout games, Fallout: Brotherhood of Steel is not considered part of the official Fallout canon.
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Hellforge posted an editorial about how the Fallout 3 main plot recycles much of the plots of all previous published Fallout games: Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel:
- The Brotherhood Of Steel
- In both Fallout Tactics and Fallout 3, the player is forced to join a splinter faction within the Brotherhood of Steel in order to continue the storyline. In the first Fallout, joining the Brotherhood was simply optional. They barely played a role in Fallout 2, and in the unreleased Van Buren, they declined in power due to an on-going war with the New California Republic. It should be noted that Fallout 3 takes place many years after the events of Fallout 2, so their presence in Washington D.C. is confusing.
- Similarities to FOBOS
- Fallout: Brotherhood of Steel, or FOBOS as it is known is an immensely unpopular action game that took apart the Fallout setting for the purpose of making Interplay a quick buck by being released as a generic console title.
- That being said, the game shares similarities with Fallout 3's plot, in that both games feature a Vault full of FEV, which by all accounts in the original RPGs are a rare, classified substance, and both games feature a Brotherhood of Steel elder forming a splinter faction in a location remote from the organization's headquarters, against council orders, in order to deal with a Super Mutant threat.
ProgrammingAce, the admin of the Game of the Art website that collects various game concept art and design docs, got hold of the design document for the canceled Fallout: Brotherhood of Steel 2 (also known as Vagrant Lands), a sequel to the unsuccessful Fallout: Brotherhood of Steel. The development started before the release of the first game, and it was canceled soon after because of the first title's poor sales.
The design document for the game was written by Brian Freyermuth (one of the designers of the original Fallout). The plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar's Legion, the Jackals, Nursery), as well as the mutated G.E.C.K. from the canceled Fallout Tactics 2.
You can download the document here.