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Portal:Fallout: New Vegas

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A remarkable individual from an unremarkable tribe in , was brought into as a child. Having survived training, he was made a legionary and fought well enough to be promoted to the rank of Decanus.

He was transferred by to the following a brilliant tactical maneuver, when in a battle against an unnamed tribe he broke ranks and led his squad through a hole in the enemy defenses, capturing the tribe's chieftain. While his centurion wanted him crucified for disobeying orders, Caesar saw potential in the young officer and found other uses for him. By , Vulpes is the leader of the Frumentarii and the mastermind behind many of the Legion's intrigues, notably the conquests of and

About Fallout: New Vegas

is a post-apocalyptic computer and console role-playing game that has been developed by and published by .

The game takes place in , four years after the events of Fallout 3, and thirty-nine years after Fallout 2. The , the player's character, is meant to deliver a package from to . However, the Courier is intercepted by the and , who leave the Courier for dead in a shallow grave.

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Recent news

13 March 2013 by Veryblackraven () ()

Not so long ago Kotaku published an by concerning treatment of in .

I'm a 31-year-old, fifth-generation Mormon (member of ) from , and I love video games.
(...)
I am much more accustomed to seeing my religion portrayed in unflattering and even disrespectful ways in entertainment media (...) than to seeing any positive or deferential representations. Hence, when I came across The outside it naturally piqued my curiosity as to how it would be featured. Would the game's developers at take the well-worn road of clichéd irony by making The Old Mormon Fort some den of hypocritical debauchery or zealous extremism, or would they do something different?
(...)
I was nevertheless surprised and impressed by what I found inside The Old Mormon Fort: a struggling but hopeful sanctuary for the lost and ill-fated souls of the . I found a people whose purpose very much in harmony with the aspirations of Mormonism and generally.

Not without the help of author then further explores the topic by focusing on several Mormon and ex-Mormon characters. , and, by all means, , The Burned Man.

As a conclusion, Skip tips his hat to :

I as a Mormon feel a deep sense of appreciation for the time and energy Obsidian clearly spent researching Mormonism historically, culturally, and spiritually. Rather than taking the safe route in the entertainment industry of making Christianity, and especially Mormon Christianity, a punching bag or the butt of a string of jokes, Obsidian has shown that at least in post-apocalyptia, Mormons can get a fair shake.


12 February 2013 by Veryblackraven () ()

During the latest D.I.C.E. Summit Nathan Grayson from had a chance to speak with CEO . Among other things they've spoken about some ideas Obsidian have for hypothetical 2.

Oh, we’d love to do Fallout: New Vegas 2. It would be awesome.

If I think of going from to , we tried to associate the two areas somewhat closely. It wasn't just ‘Oh, we're gonna do this 2,000 miles from here.’ So I think if we were to do Fallout: New Vegas 2 – or just a new Fallout – we would probably separate it from what the internal team at doing. We'd keep it on the West Coast, because we’re West Coast people. They’re East Coast, so it makes sense.

And we need an interesting confined area. So I mean, it could be . Fallout LA. That could be interesting. It’d probably be , which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation.

We talk to Bethesda all the time. And I think the challenge here doesn’t just apply to Bethesda specifically, but to a lot of publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period of time has been, you have this console transition, and it’s strange that they’re still not announced. But that always creates a disruption in the industry. And now you mix in [the emergence of] mobile and F2P stuff, and it’s left a lot of people reeling.

So that’s a lot of the conversation we’ve had with publishers. ‘OK, how do we get back to normal – whatever normal is going to be.’ That’s just the process right now.

,

Nathan was also able to briefly speak with Bethesda’s . As he said: "Nothing’s set in stone, but New Vegas was great, and having another go at it certainly makes an awful lot of sense."

Keep your fingers crossed.


31 January 2013 by Veryblackraven () ()

, the official soundtracks for seven of most popular games are now available for purchase on iTunes. Among other there are official soundtracks for and , both composed by and priced $11.99.

You can purchase those soundtracks by following the links below:


20 November 2012 by Veryblackraven () ()

For almost a month now, has been publishing , a series of articles on all aspects of from modding to game mechanics and . The latest article, called , focuses on and experiments on their dwellers.

While the war ramped up in , became very powerful—practically another branch of the government. As cliche as it might be, that power corrupted them. They'd go on to research how to evolve humans with the virus, along with a slew of other questionable weaponry and tech.

So it should come as no surprise that the vaults themselves weren't meant to help people. Actually, they were large-scale social experiments. Each vault tested certain conditions, often absurd and ridiculous, sometimes completely disturbing. Most of the vault-dwellers would never know this, save for the overseer, who had to make sure that everything in the experiment went according to plan. The purpose of these experiments was to test out how the population would react to certain conditions, and then to judge how the subjects go about repopulating the country.

Other articles of the series (in chronological order) are also worth your attention:


29 October 2012 by Veryblackraven () ()

The Penny Arcade Report has posted an interview with , an artist who worked on and as well as on Planescape: Torment, Icewind Dale, Neverwinter Nights 2 and Alpha Protocol.

A true Fallout fan probably knows Brian for having drawn all of the new pictures for both game. The interview features several pieces of Brian's concept art, including this very interesting concept of a :

I can’t remember which came first, but this is basically the pistol version of the from Fallout New Vegas. provided me with a couple of photos (shown in the image) of the type of pistol he was looking for, so I basically “frankensteined” all of those elements together. I don’t normally conceptualize weapons, so I felt a bit uncomfortable doing them on FNV, partly because Fallout fans are very particular, but mostly because I don’t draw weapons much. I was the only concept artist on the team though, so I had to do the best I could.

In addition to weapons I was doing posters, characters, props and Vault Boys. It was my job to get stuff out fast enough for all the artists on the team to have things to work on. A side effect from working so fast however, is that I don’t remember much about this concept at all beyond that. This does illustrate that whenever I get into a pinch, because of time (and in this case out of my comfort zone) I’ll take the easy road and piecemeal a concept. During production and being part of a small team, that is sometimes all you have time for. I’m not necessarily proud of this one, but it did the trick and Josh was happy with it.


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