Portal:Fallout: New Vegas
Fallout: New Vegas contents
He was transferred by Caesar to the Frumentarii following a brilliant tactical maneuver, when in a battle against an unnamed tribe he broke ranks and led his squad through a hole in the enemy defenses, capturing the tribe's chieftain. While his centurion wanted him crucified for disobeying orders, Caesar saw potential in the young officer and found other uses for him. By 2281, Vulpes is the leader of the Frumentarii and the mastermind behind many of the Legion's intrigues, notably the conquests of Nipton and Camp Searchlight
About Fallout: New Vegas
The game takes place in 2281, four years after the events of Fallout 3, and thirty-nine years after Fallout 2. The Courier, the player's character, is meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans and Benny, who leave the Courier for dead in a shallow grave.
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I am much more accustomed to seeing my religion portrayed in unflattering and even disrespectful ways in entertainment media (...) than to seeing any positive or deferential representations. Hence, when I came across The Old Mormon Fort outside New Vegas it naturally piqued my curiosity as to how it would be featured. Would the game's developers at Obsidian take the well-worn road of clichéd irony by making The Old Mormon Fort some den of hypocritical debauchery or zealous extremism, or would they do something different?
I was nevertheless surprised and impressed by what I found inside The Old Mormon Fort: a struggling but hopeful sanctuary for the lost and ill-fated souls of the Mojave wasteland. I found a people whose purpose very much in harmony with the aspirations of Mormonism and Christianity generally.
Not without the help of The Vault author then further explores the topic by focusing on several Mormon and ex-Mormon characters. Bert Gunnarsson, Driver Nephi and, by all means, Joshua Graham, The Burned Man.
As a conclusion, Skip tips his hat to Obsidian Entertainment:
During the latest D.I.C.E. Summit Nathan Grayson from Rock, Paper, Shotgun had a chance to speak with Obsidian Entertainment CEO Feargus Urquhart. Among other things they've spoken about some ideas Obsidian have for hypothetical Fallout: New Vegas 2.
Oh, we’d love to do Fallout: New Vegas 2. It would be awesome.
If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely. It wasn't just ‘Oh, we're gonna do this 2,000 miles from here.’ So I think if we were to do Fallout: New Vegas 2 – or just a new Fallout – we would probably separate it from what the internal team at Bethesda’s doing. We'd keep it on the West Coast, because we’re West Coast people. They’re East Coast, so it makes sense.
And we need an interesting confined area. So I mean, it could be LA. Fallout LA. That could be interesting. It’d probably be The Boneyard, which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation.
We talk to Bethesda all the time. And I think the challenge here doesn’t just apply to Bethesda specifically, but to a lot of publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period of time has been, you have this console transition, and it’s strange that they’re still not announced. But that always creates a disruption in the industry. And now you mix in [the emergence of] mobile and F2P stuff, and it’s left a lot of people reeling.
So that’s a lot of the conversation we’ve had with publishers. ‘OK, how do we get back to normal – whatever normal is going to be.’ That’s just the process right now.”— Feargus Urquhart, Rock, Paper, Shotgun
Nathan was also able to briefly speak with Bethesda’s Todd Howard. As he said: "Nothing’s set in stone, but New Vegas was great, and having another go at it certainly makes an awful lot of sense."
Keep your fingers crossed.
As per BethBlog, the official soundtracks for seven of Bethesda's most popular games are now available for purchase on iTunes. Among other there are official soundtracks for Fallout 3 and Fallout: New Vegas, both composed by Inon Zur and priced $11.99.
You can purchase those soundtracks by following the links below:
- Fallout 3: Original Game Soundtrack - Inon Zur - $11.99
- Fallout New Vegas: Original Game Soundtrack - Inon Zur et al. - $11.99
For almost a month now, Kotaku has been publishing Return To New Vegas, a series of articles on all aspects of Fallout: New Vegas from modding to game mechanics and setting. The latest article, called Social Experiments Bring Out The Worst In People, focuses on Vaults and experiments on their dwellers.
While the war ramped up in Fallout, Vault-Tec became very powerful—practically another branch of the government. As cliche as it might be, that power corrupted them. They'd go on to research how to evolve humans with the FEV virus, along with a slew of other questionable weaponry and tech.
So it should come as no surprise that the vaults themselves weren't meant to help people. Actually, they were large-scale social experiments. Each vault tested certain conditions, often absurd and ridiculous, sometimes completely disturbing. Most of the vault-dwellers would never know this, save for the overseer, who had to make sure that everything in the experiment went according to plan. The purpose of these experiments was to test out how the population would react to certain conditions, and then to judge how the subjects go about repopulating the country.”
Other articles of the series (in chronological order) are also worth your attention:
- How To Mod The Wasteland Pretty Again (October 22, 2012)
- The One Place You Just Had To Rob (October 23, 2012)
- God Bless V.A.T.S. (October 26, 2012)
- The Absolute Weirdest Way To Play Fallout: New Vegas (November 5, 2012)
- The Most Refreshing Video Game Sex I’ve Ever Had (November 9, 2012)
- Kleptomaniacal Ethics On The Wasteland (November 12, 2012)
- Social Experiments Bring Out The Worst In People (November 19, 2012)
The Penny Arcade Report has posted an interview with Brian Menze, an artist who worked on Fallout 2 and Fallout: New Vegas as well as on Planescape: Torment, Icewind Dale, Neverwinter Nights 2 and Alpha Protocol.
A true Fallout fan probably knows Brian for having drawn all of the new Vault Boy pictures for both game. The interview features several pieces of Brian's concept art, including this very interesting concept of a Pulse gun:
I can’t remember which came first, but this is basically the pistol version of the L.A.E.R. from Fallout New Vegas. Josh Sawyer provided me with a couple of photos (shown in the image) of the type of pistol he was looking for, so I basically “frankensteined” all of those elements together. I don’t normally conceptualize weapons, so I felt a bit uncomfortable doing them on FNV, partly because Fallout fans are very particular, but mostly because I don’t draw weapons much. I was the only concept artist on the team though, so I had to do the best I could.
In addition to weapons I was doing posters, characters, props and Vault Boys. It was my job to get stuff out fast enough for all the artists on the team to have things to work on. A side effect from working so fast however, is that I don’t remember much about this concept at all beyond that. This does illustrate that whenever I get into a pinch, because of time (and in this case out of my comfort zone) I’ll take the easy road and piecemeal a concept. During production and being part of a small team, that is sometimes all you have time for. I’m not necessarily proud of this one, but it did the trick and Josh was happy with it.”