Fallout 2 contents
For a long time it traded in leather and meat from Brahmin, but as other places were offering the same goods at cheaper rates, and people began herding and raising their own Brahmin, Modoc has been on the decline. It is mostly a sleepy mountain community, with a centrally located Bed and Breakfast for the traveler. Modoc is beginning to change to a trade city, taking its cue as a stopover place for the Vault City trade routes, but the change may not be enough to save it.
About Fallout 2
The game takes place in the year 2241 on the West Coast of what used to be the United States of America, mostly in California and Nevada. Faced with the worst drought on record, the village elders of Arroyo ask the direct descendant of the Vault Dweller, referred to as the Chosen One, to retrieve a Garden of Eden Creation Kit (GECK) for Arroyo.
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Yesterday Mac OS X version of Fallout 2 was also added to GOG's catalog. The game requires Mac OS X 10.6.8 or newer to run. The game is priced $9.99 for both Windows and Mac versions. If you already have Windows version of the game, you get Mac version for free.
Other recently added games include Legend of Grimrock, Alpha Centauri, Sid Meier's Colonization and Ultima 7.
Thumbs up to GOG's porting team!
Good news for all Fallout fans who play on Mac OS. GOG.com has added 12 Interplay titles Interplay games for Mac OS X which include Descent 1 and 2, Earthworm Jim 1 and 2, MDK, Battle Chess, and, of course, the original Fallout.
Fallout is available for $5.99 and will require Mac OS X version 10.6.8 or newer to run. If you already own the Windows version of the game, you can download the OS X version for free.
It is also said that Fallout 2 and other 19 Interplay games will get a free update to OS X once the Mac versions are ready.
If you're eager to get some old Interplay classics, make sure you don't miss the Pay What You Want sale we've reported recently.
Guys from RPG Codex has recently posted an interesting interview with original Fallout and Fallout 2 developer Tim Cain. Former Interplay Entertainment and Troika Games and current Obsidian Entertainment employee, Tim speaks about the development of the first two installments of Fallout series, his impressions of Fallout 3 and Fallout: New Vegas, his work for Troika and other topics. Here is an excerpt:
Rule-based AI runs into a lot of the problems that “expert systems” run into. They are very brittle systems, with a set of unchanging rules that may not cover every case. So you end up using default rules, which don't often lead to very intelligent actions. Fallout's AI was very much rule-based and brittle, and if I were to make it again, I would use fuzzy logic with a variety of parameters, and some of those parameters would be available to the player, so he could tell his followers to act more defensively or to wait for the player before reacting to potential targets.
Given that you left Interplay midway through Fallout 2's development, how did the resulting game differ from the original design you had in mind for it?I don't remember the specific details of my plans for Fallout 2, but I do remember playing the game and seeing it was different from the storyline I had proposed for it. I think my biggest disappointment with the game is that each area was made in almost complete isolation from the others. There was no over-arching theme and no attempt to make sure the different areas were cohesive. It felt like a lot of Fallout-y areas, placed adjacently and connected with a storyline. Those areas were individually well-done, but they suffered from the lack of a strong central design.
See the full version of the interview for even more interesting stuff.
Today's Steam Daily Deal offers 66% off Fallout Collection also known as Fallout Trilogy. This pack includes original Fallout, Fallout 2 and Fallout Tactics. Individual games are also subject to discount.