Fallout 3 contents
About Fallout 3
The game takes place in the year 2277 on the East Coast of what used to be the United States of America. The player character, known as the Lone Wanderer, is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area. The vault has reportedly been sealed for 200 years, until the player's father, James, opens the only door to the outside world and disappears without any explanation.
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To submit your vote you have to chose three pieces so don't forget to add two more good videogame soudtracks.
As per BethBlog, the official soundtracks for seven of Bethesda's most popular games are now available for purchase on iTunes. Among other there are official soundtracks for Fallout 3 and Fallout: New Vegas, both composed by Inon Zur and priced $11.99.
You can purchase those soundtracks by following the links below:
- Fallout 3: Original Game Soundtrack - Inon Zur - $11.99
- Fallout New Vegas: Original Game Soundtrack - Inon Zur et al. - $11.99
Erik has later confirmed that he been given permission to release that tease. NMA has already supposed that this could be the start of a viral campaign.
Guys from RPG Codex has recently posted an interesting interview with original Fallout and Fallout 2 developer Tim Cain. Former Interplay Entertainment and Troika Games and current Obsidian Entertainment employee, Tim speaks about the development of the first two installments of Fallout series, his impressions of Fallout 3 and Fallout: New Vegas, his work for Troika and other topics. Here is an excerpt:
Rule-based AI runs into a lot of the problems that “expert systems” run into. They are very brittle systems, with a set of unchanging rules that may not cover every case. So you end up using default rules, which don't often lead to very intelligent actions. Fallout's AI was very much rule-based and brittle, and if I were to make it again, I would use fuzzy logic with a variety of parameters, and some of those parameters would be available to the player, so he could tell his followers to act more defensively or to wait for the player before reacting to potential targets.
Given that you left Interplay midway through Fallout 2's development, how did the resulting game differ from the original design you had in mind for it?I don't remember the specific details of my plans for Fallout 2, but I do remember playing the game and seeing it was different from the storyline I had proposed for it. I think my biggest disappointment with the game is that each area was made in almost complete isolation from the others. There was no over-arching theme and no attempt to make sure the different areas were cohesive. It felt like a lot of Fallout-y areas, placed adjacently and connected with a storyline. Those areas were individually well-done, but they suffered from the lack of a strong central design.
See the full version of the interview for even more interesting stuff.
Recently there was some leaked info about bundles to be discounted on Steam. Now the Great Steam Summer Sale is here. From now till July 23 you can save 68% on buying Bethesda Collection which includes Fallout: New Vegas with all DLC, Brink with all DLC (including Fallout Pack), Hunted: The Demon’s Forge and The Elder Scrolls V: Skyrim.
There are also individual discounts on all and every Fallout game:
- Fallout Collection - -50% (including Fallout, Fallout 2 and Fallout Tactics)
- Fallout 3 - -40% (including all DLC and Fallout 3: Game of the Year Edition)
- Fallout: New Vegas - -40% (including all DLC and Fallout: New Vegas Ultimate Edition)
Knowing the nature of such sales, we can expect even more interesting offers. Stay tuned!