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The advanced power armor Mk II, also called Enclave power armor, is a model of the power armor used exclusively by the Enclave military forces, developed after the Great War. Like its older brother, the standard advanced power armor it's matte black with a menacing appearance, but with a few significant differences, most prominently an added bulky chestplate (for added protection) and external communication antennae in horns on the helmet. Also, unlike its predecessor, it appears to be composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates.

About Fallout 3

Fallout 3 is a post-apocalyptic computer and console role-playing game that has been developed and published by Bethesda Softworks as a sequel to Interplay's Fallout and Fallout 2.

The game takes place in the year 2277 on the East Coast of what used to be the United States of America. The player character, known as the Lone Wanderer, is a young inhabitant of Vault 101, a fallout shelter in the Washington D.C. area. The vault has reportedly been sealed for 200 years, until the player's father, James, opens the only door to the outside world and disappears without any explanation.

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Welcome

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Recent news

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Fallout 3 soundtrack has a chance to become one of Classic FM’s Hall of Fame entries. All it needs for is your votes.

To vote, visit Classic FM’s page, search for either "Inon Zur" or "Fallout 3".

To submit your vote you have to chose three pieces so don't forget to add two more good videogame soudtracks.


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As per BethBlog, the official soundtracks for seven of Bethesda's most popular games are now available for purchase on iTunes. Among other there are official soundtracks for Fallout 3 and Fallout: New Vegas, both composed by Inon Zur and priced $11.99.

You can purchase those soundtracks by following the links below:


Erik Todd Dellums, a voice actor who voices Three Dog, the DJ of Galaxy News Radio in Fallout 3, has recently tweeted at the possibility that more could be on the way.

To all my Fallout 3 and Three Dog fans: There may be more of the Dog coming! Fingers crossed!

Erik has later confirmed that he been given permission to release that tease. NMA has already supposed that this could be the start of a viral campaign.

How was that for a tease! I was given a permission to release this tease, so fingers crossed.

According to rumors that has been circulating back in August, Bethesda Softworks was doing an initial research for Fallout 4 in Boston area.

Source: Xbox 360 News via VG247 and NMA


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Guys from RPG Codex has recently posted an interesting interview with original Fallout and Fallout 2 developer Tim Cain. Former Interplay Entertainment and Troika Games and current Obsidian Entertainment employee, Tim speaks about the development of the first two installments of Fallout series, his impressions of Fallout 3 and Fallout: New Vegas, his work for Troika and other topics. Here is an excerpt:

In an earlier interview, you admitted Fallout's AI was "very simple," but you also said it was the best you could do because you "ran into all the problems rules-based systems have." Can you talk a bit about what those problems are?

Rule-based AI runs into a lot of the problems that “expert systems” run into. They are very brittle systems, with a set of unchanging rules that may not cover every case. So you end up using default rules, which don't often lead to very intelligent actions. Fallout's AI was very much rule-based and brittle, and if I were to make it again, I would use fuzzy logic with a variety of parameters, and some of those parameters would be available to the player, so he could tell his followers to act more defensively or to wait for the player before reacting to potential targets.

Given that you left Interplay midway through Fallout 2's development, how did the resulting game differ from the original design you had in mind for it?

I don't remember the specific details of my plans for Fallout 2, but I do remember playing the game and seeing it was different from the storyline I had proposed for it. I think my biggest disappointment with the game is that each area was made in almost complete isolation from the others. There was no over-arching theme and no attempt to make sure the different areas were cohesive. It felt like a lot of Fallout-y areas, placed adjacently and connected with a storyline. Those areas were individually well-done, but they suffered from the lack of a strong central design.

See the full version of the interview for even more interesting stuff.

Source: RPG Codex


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Recently there was some leaked info about bundles to be discounted on Steam. Now the Great Steam Summer Sale is here. From now till July 23 you can save 68% on buying Bethesda Collection which includes Fallout: New Vegas with all DLC, Brink with all DLC (including Fallout Pack), Hunted: The Demon’s Forge and The Elder Scrolls V: Skyrim.

There are also individual discounts on all and every Fallout game:

Knowing the nature of such sales, we can expect even more interesting offers. Stay tuned!

Source: Steam


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Rivet City: It has rivets, it's a city, what's not to like?