| For an overview of assault rifle models in all games, see assault rifle. |
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Assault rifle |
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| | | | | | | | | dmg/attack | | 8 (13.4) | | | DPS | | 64 (107.2) | | | DPS (reload) | | 38.4 (64.3) | | | crit dmg | | 8 | | crit % mult | | x0.13 | | | attacks/sec | | 8 | | AP | | 23 | | | projectiles | | 1 | | spread | | 1.5 |
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| | | | | | | | | ammo type | | 5.56mm round | | | ammo/shot | | 1 | | shots/rel. | | 24 | | | ammo cap. | | 24 | | reload time | | 2 |
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| | | | | | | | | weight | | 7 | | value | | 300 | | | item HP | | 300 | | | repair | | R91 assault rifles | | | base id | | 0001ffec xx003f3e (sim version) xx00c06e (alloy steel) |
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The R91 assault rifle is a two-handed small gun in Fallout 3.
[edit] Background
The R Series of combat assault rifles was used reliably following the discontinuation of the M Series in the early 21st century. The R series, produced by civilian manufacturer Stent Security Solutions, was made in many models and variations. The variation most common to Washington, D.C., was the R91 full-auto urban assault rifle. This rifle was standard issue for the National Guard during urban pacification operations.[1] It is a sturdy, conventional design with iron sights that consist of a rotary rear drum and hooded front post, a slotted flash suppressor. The rifle is hammer fired and has a trigger mechanism with a 3-position fire selector switch that is also the manual safety toggle that secures the weapon from accidentally discharging.[2]
The National Guard had been fully deployed around the DC area during the time of the Great War. As a result, the R91 is readily available for those willing to search around this area. Although nearly two centuries of scavenging has reduced the numbers of working units, the R91 remains a favorite of slavers, raiders, and mercenaries in the Capital Wasteland. This rifle can also often be obtained from legitimate traders and arms dealers. Like any firearm, the R91's effectiveness and accuracy can suffer without regular maintenance.[1]
[edit] Characteristics
The R91 is a general-purpose automatic firearm, effective from short to medium range. However, the high spread and low damage per shot greatly reduce its effectiveness against targets at great range, or hardened targets like giant radscorpions. Nevertheless, it remains a lightweight, hard-hitting weapon for low to midlevel Small Guns users. Condition degrades at a moderate rate. Poor-condition assault rifles are sold by many vendors across the Wasteland, and are found in raider-occupied camps, buildings, and Metro tunnels.
The basic assault rifle differs from the Chinese assault rifle: the latter does more damage (88 DPS compared to the R91 assault rifle's 64 DPS), but is also scarce and less durable. Spread and magazine capacity are identical.
An assault rifle at 100% condition can fire off 1247 rounds, about 52 magazines, before breaking.
[edit] Variants
- Infiltrator The Pitt
, a scoped, silenced and stockless version of the R91 assault rifle functioning similarly to the silenced 10mm pistol in that, while not as loud, it deals less damage than its roaring cousin.
- Perforator The Pitt
, a unique version of the infiltrator, it has the slowest rate of fire of any assault weapon.
- Sim version Operation: Anchorage
, a sim-only version of the weapon which differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wooden and darker metal areas than it's wasteland counterpart.
 | The following is based on Fallout 3 cut content and has not been confirmed by canon sources. |
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- Wanda, a unique R91 assault rifle that was cut from the final game.
- Alloy steel assault rifle Operation: Anchorage
, a variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.
 | End of information based on Fallout 3 cut content. |
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[edit] Comparison
| Name
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Type
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Dmg/shot
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DPS
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Att/sec
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Crit mult
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Crit dmg
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Spread
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AP cost
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Ammo
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Ammo cap
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Weight
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Item HP
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Value
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Notes
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| R91 assault rifle
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Automatic rifle
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8
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64
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8
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x0.13
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8
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1.5
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23
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5.56mm round
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24
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7
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300
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300
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-
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Infiltrator The Pitt
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Automatic rifle
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7
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56
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8
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x0.13
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10
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1.5
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23
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5.56mm round
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24
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7
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300
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400
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Scoped; silenced
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Perforator The Pitt
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Automatic rifle
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10
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60
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6
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x0.33
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14
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0.5
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23
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5.56mm round
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24
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7
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300
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600
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Scoped; silenced
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[edit] Locations
- There are some locations in which 4-7 assault rifles can be found, all in (very) bad condition but can be used to repair to full if you have a repair skill of 100:
- An assault rifle in poor condition can be found early, inside Springvale School. It is inside the mining tunnels next to some dead wastelanders, 5.56 ammunition, and a Chinese Army: Special Ops Training Manual.
- The assault rifle is the weapon of choice for super mutant brutes.
- Raiders carry them very often, mostly at mid-levels.
- Inside Evergreen Mills. The raiders that occupy the inside of the building use higher level weapons than the raiders on the outside, as they mainly utilize the N99 10mm pistol.
- There is a truck and barricade with some ammunition as well as a 10mm pistol in addition to the R91 to the slight northwest of Fairfax Ruins. It is guarded by a Mister Gutsy. The rifle is in poor condition when found.
- There is one assault rifle in Three Dog's weapon cache inHamilton's Hideaway.
- One can be found in the equipment rooms of Vault 112, adjacent to the Tranquility loungers, but are locked by a computer that takes a science skill of 75 to unlock.
- Found in the Citadel armory.
- Used by the Brotherhood of Steel members in the Citadel.
- Allen Mack carries one during the quest, Trouble on the Homefront.
- Susie Mack will carry this in a random encounter if you take the good karma route in the quest, Trouble on the Homefront.
- Simone Cameron uses one prior to completing the quest Head of State.
- The Caravan guards all use the assault rifle.
- Moira Brown's Mercenary uses an assault rifle.
- Alan, Barrett, Crazy Wolfgang, Cypress, Evan King, Gervais, Gustavo, Linden, Maple, Mercier and Paladin Reddin all use the assault rifle.
- PC
PlayStation 3
Xbox 360
The assault rifle can clip through targets or level geometry in V.A.T.S. This results in all shots missing or being absorbed by geometry, even when the muzzle protrudes past the obstruction. Against point-blank targets in V.A.T.S., the rifle sometimes inflicts minimal damage.
[edit] Sounds
[edit] References
- ↑ 1.0 1.1 Citadel terminal entrie on the R91 5.56mm assault rifle in Fallout 3. [1]
- ↑ G3 mechanisms visible on the model