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Raiders

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This page is about the raiders faction. For the location in the Core Region of the same name that appears in , see . For the location in , see . For the raiders that appear in , see .
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Raiders are any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them. If there were still laws, they'd be outlaws. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem. Raiders typically prey upon travelers and very small towns, leaving more populous or larger areas alone.

Contents

[] Core Region

[] 2160s

Beside a great number of raider gangs encountered throughout the Core Region, there are three distinct raider groups referenced by the first : Jackals, Khans, and Vipers, although only the latter appear in the actual game. All three groups originated from .

  • The : The first clan, the Jackals, is your typical group of crazies. They have no morals except one: survival. They use group tactics to over-match their enemies. They are craven cowards, though, and will not attack unless they know they can win. They band together in their hideaway and fight over the spoils.
  • The : The second clan, the Vipers, are mysterious followers of an ancient religion (or so they claim). They usually only come out at night to hunt for food or to conduct raids. They are very ruthless when it comes to combat. They prefer stealth to strength. They usually carry bone knives dipped in Pit Viper venom. This poison, when in the blood stream, paralyzes the victim. Most victims captured in this way are taken back to their hideout.
  • The : The last group, the Khans, are probably the most dangerous. They live the lifestyles of Mongol warriors, raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. The Khans above all else respect strength. They are eager in combat to prove their worthiness to the clan by engaging in hand to hand combat with fists or clubs. The Khans carry very few firearms. Anyone showing superior strength is worthy of their respect.

[] 2240s

There are numerous different groups of raiders in , which are still a common sight in the wasteland, but only a few groups played quite a major role.

  • - Operating out of a cave north of , protected by raised plates, falling traps and barbed wire-walls with locked and trapped doors. They were not true raiders, but mercenaries hired by the of with arms supplied by the . They merely posed as raiders to pressure to accept annexation by the NCR. They reside in the .
  • The - Reappearing in the second game, they are led by the only survivor of the original group. They are hiding out inside the secretive corridors of the ruined , protected by squatters.
  • - Japanese-style raider gangs could be encountered during travels, armed with traditional swords.

[] Midwest

The following is based on and some details might contradict .

There are many raider gangs throughout the territory of . The majority of these raiders are well organized, because of a need to become one faction: the presence of , super mutants and 's robots. They are cruel, sadistic people who are usually found near the eastern part of the region, far from super mutants and robots. There are several notable groups present.

  • The Main Faction: The faction was formed after four major raider leaders of the region (, , , and ) forged an alliance to become stronger in order to fight their overpowering enemies. Their main base where the leaders hold their meetings is .
  • Gang of Devil's Graveyard: Powerful gang of raiders led by a man known as . Their base is a place called .
  • Gang of Macomb: A gang which was formed to assault strangers around , a town suffering because of famine. These raiders are looking for food and use roofs as cover.
  • Ghoul-haters: This group is actually an extremist party, dedicated to extermination of ghouls. They took over because the mayor claimed that ghouls are equal to normal, smoothskin people.

[] Texas

The following is based on and has not been confirmed by sources.

In Texas, only one known gang of raiders exists, but it is very large and powerful, being de facto rulers of the land. However, they have become but puppets to , who use them to capture slaves for him. Their base is an old mill located in the town of , which is completely under their control aided by the who keeps them happy. The gang is unique because of its matriarchal rule, with female lieutenants and the main leader known as , Raider Matron. The gang wears a yellow emblem on their clothes to differentiate themselves from outsiders. Aside from normal weapons, the Carbon Raiders are well known for using killer and special flamethrower weaponry. They have the ability to brew alcohol on radioactive subsistence.

[] Capital Wasteland

Main article:

The raiders of are mostly hostile, lawless, -addled ruffians who roam the wastes of the area. They have little in common with the raider clans of the , except for the of the . They are encountered in smaller groups and are armed with a fairly wide range of weaponry. They can occasionally be found hunting with as well. All raiders wear some form of (though not at raider brothels in places like ) and have dirty skin.

Raiders have no alliances with other factions and will attack everyone but other raiders or . They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other raiders and , implying that they torture captured enemies and occasionally their own.

[] Mojave Wasteland

Most raider groups are descendants of older raider groups, most of which were once thought extinct, like the Vipers and Jackals. However, the older groups are small and insignificant compared to the new crop of raider groups. The most powerful of the new groups being the Fiends, a group of crazed, chem addicts that operate out of that like to raid NCR and civilian caravans, and the White Legs, a nomadic, raider tribe from the remains of . Of the old groups, though not as prominent as they once were, the Great Khans are large raider group operating out of that occasionally raid NCR caravans, though they have been straying from raiding to become more tribal.

[] Appearances

Raiders appear in all Fallout games.