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Raven Rock

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Raven Rock
Site
map markerRaven Rock
People
factions (pre-War)
(post-War)
leaders
Other
quests
Technical
cell nameRavenRockExt (exterior)
RavenRock01 (level 1)
RavenRock02 (level 2)
RavenRock03 (level 3)
RavenRock04 (control room)
000012da (exterior)
0001853b (level 1)
0001853a (level 2)
00018539 (level 3)
0001e0f1 (control room)
Maps
 

Raven Rock, known as Site R before the , is the East Coast 's main base of operations in the . It is also a former American military base and fallout shelter built before the Great War. It is the most northwest location in the Capital Wasteland.

Contents

[] Background

Raven Rock was designed at the beginning of the as a shelter for top military officials from the effects of a possible nuclear attack on the nation. The special unit, (later known as President ), was implanted in the site before the Great War to serve as a monitoring system for Raven Rock and tasked with coordinating communications between the many Enclave installations scattered across the country. Many decades after the Great War, ZAX began to observe the Enclave force in the Enclave Oil Rig and it gained knowledge with the extensive archives left in its early A.I. data base. Slowly ZAX modeled its own personality.

At some point after gaining self-awareness, John Henry Eden made contact with the Enclave leadership on the West Coast, establishing itself as a Presidential Adviser. Raven Rock came to serve as the central base of operations for the Capital Wasteland Enclave since the retreat of the Enclave force located in the in 2242, when John Henry Eden took control of the Enclave as the new President after the death of .

Raven Rock is powered by a nuclear reactor and gets its fresh water from deep underground wells and a mini purifier similar to other . It is also likely that Raven Rock had manufacturing capabilities able to produce , power armor, and weapons. The Satcom defensive array may also have been a part of Raven Rock's defense because the real world Site-R (Raven Rock) has a large number of satellite arrays. This combined with a significant defensive robotic army, probably made Raven Rock the second most powerful Enclave outpost (after the Enclave Oil Rig). After the was captured in 2277, a civil war breaks out in Raven Rock between President John Henry Eden's sentry bots and Colonel and the Enclave troopers. Raven Rock was eventually destroyed by the Lone Wanderer after their invasion, or by during the two weeks after the activation of the , if the Lone Wanderer didn't destroy Raven Rock before.

[] Layout

Raven Rock has three levels, indicated by a number and a letter. Level three is the bottom and level one is the top. Raven Rock can be confusing to navigate, with its many corridors, rooms, and open areas being very similar to each other with few distinguishing differences.

[] Level 3

[] Cells

This area starts in the holding cells. There are a total of 6 cells, in a U-shaped corridor. Some of these holding cells currently hold prisoners, like and . Upon exiting this corridor through either end, you will enter another, straighter corridor. In the middle of the corridor is the entrance to the bio lab and at the end of the corridor are two flights of steps leading to the mess hall.

[] Bio-Lab

The bio-lab is where are attached to , captured by units like . It also holds "" containing creatures such as a and for study. The lower area is rectangular with small rooms at each corner. The upper area also has the four corner rooms with small walkways connecting them. One of the rooms stores computer equipment while the other three hold medical equipment. One of the upper rooms has a door leading to level 2.

[] Mess Hall

The mess hall is a simple room filled with tables. Opposite from the entrance is more stairs leading up to level 2. On the side, is a small kitchen area, containing pre-War food and a staircase leading underneath the mess hall's floor, where quite a few utensils can be found.

[] Level 2

[] Cryo/Tech-Lab

Those entering from the bio-lab will start in the upper area of the tech-lab, while those entering from the mess hall will enter a small room connecting the cryo-lab to the tech lab. Both labs are identical layout-wise to the bio-lab. The tech lab contains various pods with inside, while the cryo-lab also contains pods with more animals, including a deathclaw and a . The tech-lab's exit leads into a square room with several columns which then leads into the following corridor, while the cryo-lab exits directly into the corridor.

[] Storage/Quarters

The corridor is T-shaped, with the tech-lab exiting at one end and the cryo-lab exiting near another. At multiple points, there are staircases leading under the floor, with laser tripwires down there. The end of the corridor by the cryo-lab exit is a room with a few empty deathclaw cages, as well as many lockers. There are also two rooms, containing a few beds. One of these rooms has a barrier with three containers behind it, to disable the barrier you have to hack an Average locked terminal (requires a skill of 50).

At the final end of the corridor, to the left is Colonel room. This room too contains a barrier blocking three crates, requiring hacking an Average terminal to disable it. There is also the on the desk, as well as the in the footlocker at the foot of the bed. Opposite of Autumn's room is the stairs leading to the war room, a circular room with a map at its center and the entrance leading to the next section.

[] Level 1

[] Control room

This section will start in a room with friendly attacking Enclave members. After walking through a small corridor, you will enter a very tall room, with stairs in the middle leading up. At the top is who will not allow you to exit the room until agreeing to his request.

[] Hangar/Deliveries

You will enter a straight corridor with enemies in it. You will have to turn into another corridor which leads to the exit. At the middle of the corridor, you can see taking off and can also find a deathclaw in a cage, which can be released with the nearby Average locked terminal. There will also be more friendly sentry bots here helping you fight the Enclave. At the end of the corridor is the exit to the . However, upon exiting you can not re-enter.

[] Entrance/Archives

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[] Notable loot

  • The is located near the end of Sector 2C in Colonel Autumn's room, along with the . If you miss it during your visit to Raven Rock you will be unable to retrieve it later. After opening one of the large metal doors on the second floor, the player will be confronted with two doors, one with two enemies behind it. The bobblehead is behind the western door. The player should not enter the Control Room before retrieving the bobblehead, as the doors will lock permanently.

[] Related quests

[] Notes

  • Depending on the Lone Wanderer's choices throughout the game, a couple of named non-player characters might be found while moving about Raven Rock. from can be found warning the Lone Wanderer that the Enclave "aren't who they say they are" and to "get out while you still can." can also be found in a room near Eden's office. She has gone to work for the Enclave, seduced by their advanced technology and promises to improve the wasteland. She is the one who has let the Enclave know what they need to make the work (except the access code, which she apparently doesn't know), and is responsible for Autumn's following you to steal the . Killing her at this point will still grant negative Karma. Leaving her to be blown up along with Raven Rock will not, however.
  • The base itself isn't accessible during free-form play (only the entry door and surrounding compound can be reached from the southeast). You arrive here after and escape during , after which the entrance seals behind you.
  • The player character can destroy Raven Rock through a speech check with President Eden, or by finding his self destruct code on Autumn's terminal.
  • If the Lone Wanderer does not destroy Raven Rock himself, then with installed, Liberty Prime will destroy the base.
  • When Raven Rock is destroyed, can no longer be heard.
  • The turrets and sentry bots will still be friendly after you put the ZAX into its self-destruct sequence.
  • The deathclaw you encounter in the base will become hostile after the Enclave has been wiped out in that area.

[] Appearances

Raven Rock only appears in .

[] Behind the scenes

[] Bugs

  • The outer hatch can be blown off from the outside by small arms fire (but not grenades). If you enter the complex (before quest), you will be blocked from further entry by an invisible wall. When you leave, you will trigger the event where Colonel Autumn's vertibirds flee the compound. If you go back and exit one more time, the vertibirds will be stuck to the ground on top of Raven Rock. Just climb up there and you can study them closely. But you can not do anything to them. They still, of course, blow up if a sufficient amount of damage is dealt.
  • Xbox 360Icon xbox360.png There is a glitch where if you convinced Eden to self-destruct and you fast travel back to Raven Rock with as a follower at a later time, Fawkes will get stuck under the level. You can solve this by moving away until he starts following you and he will re-glitch back onto the surface. This glitch can also occur with , but if you try to re-glitch he will die.
  • Xbox 360Icon xbox360.png After the base has been destroyed, Enclave troopers will spawn close to Raven Rock and will flee.
  • After the base has been destroyed, from the hatch, go left and around the mountain. When you get to the top, there is a bunch of hovering flames. They cannot be interacted with.
  • Your companions seem to be lost after you are captured. Make sure to dismiss them before taking the G.E.C.K.
  • It is possible to become stuck under the stair wells.

[] Gallery

[] References

  1. Game of the Year Edition p.310: "Originally known as "Site R," Raven Rock was designed at the beginning of the Cold War as a shelter for top military officials. It has served as the base of operations for the Enclave since the government's remaining forces retreated there. This is only accessible during Main Quest: The American Dream; it is otherwise impenetrable. The following section reflects the order you will visit each interior location."