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Red Racer factory

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Red Racer factory
Fo3 Red Racer Factory.png
Icon factory.png
Red Racer Factory exterior
Site
Red racer factory map.jpg
map markerRed Racer Factory
People
factionsFeral ghouls
Raiders
Super mutants
Other
questsJust for the Taste of It
Technical
cell nameRedRacerTricycleFactory (exterior)
RedRacer01 (factory floor)
RedRacer03 (CEO offices)
FFRaiderCamp22 (raider camp)
ref id00000d82 (exterior)
00017f40 (factory floor)
00017f3e (CEO offices)
00000d9f (raider camp)
related terminal entriesRed Racer factory terminal entries
 
Gametitle-FO3.png
Gametitle-FO3.png

The Red Racer Factory is a pre-War Red Racer tricycle factory on the outskirts of southwestern Washington, D.C., northeast of the Nuka-Cola plant and south-southwest of Grayditch in the Capital Wasteland. The medium-sized building is inhabited by feral ghouls and super mutants, and has two interior sections.

Contents

[edit] Layout

[edit] Exterior

The factory's door faces east, toward a partially enclosed parking lot. There's a loading dock on the south side of the building where an overturned container of irradiated barrels has spilled into another parking lot below. Raiders occupy the area; expect to see one to the east on the upper parking lot and a couple in the lower southern parking lot any time you travel here.

If you've already visited the Nuka-Cola factory, you can interact with a trio of raiders called the Sudden-Death Overtime gang. This is part of the unmarked quest Just for the Taste of It.

An alley between the buildings across the parking lot to the east is the site of what appears to be a raiders-only shop with some decent loot. There's also some interesting items at the scavenger's bridge to the north, but they must be stolen.

With Operation: Anchorage installed, the entrance to Bailey's Crossroads Metro is a short walk to the southeast.

[edit] Factory floor

This area is a fairly complex maze of assembly lines and catwalks, with a few scattered offices and a large number of toolboxes, workbenches and components for crafted items. The quickest route through is to follow the hall west from the entrance, keep moving west and north until you can go up a stairway, then head through the covered passage southwest directly to the CEO Offices' door. Careful exploration will uncover two safes and two well-hidden skill books. One safe is located in an office full of cubicles directly west from the entrance. The other can be found in the eastern most room, on the north side of the complex, on the highest level of catwalks, also in an office full of cubicles. Both safes have "easy" locks.

Feral ghouls are found throughout, and high level characters with Broken Steel will encounter a number of powerful reavers. Each time you kill one of these ghouls you'll hear an electronic "chirp" similar to a mine prior to exploding. The head of the dead ghoul will then burst if it has not already been destroyed.

[edit] CEO offices

The offices section is smaller and more straightforward, and is protected by several super mutants (up to masters depending on level) with the same head-bursting effect as the ghouls. Characters with the ability to hack (average) computer terminals will be able to find information on this phenomenon, and the terminal closest to the entrance has the option to "Disable Chips," killing any remaining ghouls and super mutants.

The Surgeon, a mad scientist armed with a missile launcher, is responsible for the brain implants in the creatures you've been fighting. This non-player character is hostile, but may be fooled by wearing the ghoul mask. The Surgeon has the key to two safes and a cell nearby. The cell holds Stefan, a prized glowing one subject.

[edit] Notable loot

[edit] Exterior

[edit] Factory floor

  • Dean's Electronics - on top of the machinery in the first assembly room north of the main entrance. Jump up onto the barrels to the west of the machine to get on top and find the book. Be careful - you may trigger a frag mine hiding under junk.
  • D.C. Journal of Internal Medicine - under an upturned bucket between two generators high on the east wall of a northeastern room - the only one with a toilet and sink upstairs. The generators have a profusion of minor Aid items, tools, and crafting ingredients scattered between them, and are only accessible from the upper levels; drop down from a catwalk to reach them.

[edit] CEO offices

[edit] Related quests

[edit] Notes

  • An over-sized teddy bear is riding a very large tricycle suspended from the ceiling near the copy of Dean's Electronics in the Factory Floor. This teddy bear is noticeably larger than normal ones, and can make a nice souvenir to keep in your house. When you stack the large teddy bear with others, or drop it more than once, it will turn into a normal-sized version.
  • In a Factory Floor bathroom, there is a stall with a fire hydrant instead of the usual toilet.
  • In the CEO Offices, if you listen closely you will hear the strange, eerie whispers that you hear in the Virulent Underchambers in Dunwich Building. The voices say "Alhazred!" and "G'Yeth!"
  • Random encounters occur to the west and north.
  • It is possible that the Sudden-Death Overtime gang may become hostile before speaking with them.

[edit] Appearances

The Red Racer Factory appears in Fallout 3.

[edit] Gallery