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It's a slave labor camp run by a group called the Regulators, but they tell everyone it's a "town". They come here and take our people to work them until they die. Then they come and take more of us.Razor

The Regulators of Adytum[1] are a paramilitary group that controls the eponymous town in the Angel's Boneyard in Fallout.

Background[]

The Regulators are one of the groups that formed after the Los Angeles Vault opened in 2092, 15 years after the Great War.[Non-game 1] They founded Adytum together with other dwellers, while the remainder formed the Blades.[2]

In 2158, Jon Zimmerman hired mercenaries that displaced the original Regulators. Caleb, their commander, quickly seized control over Adytum, becoming the de facto power, with Zimmerman reduced to the role of a figurehead. The Gun Runners soon felt the squeeze, as the Regulators supplied raw materials, while buying finished weapons at well below their value.[3] To ensure their pliability, Caleb carefully curated the image of the Blades, the largest group of people outside Adytum, as a violent, psychotic gang trying to abduct Adytum children, kill its citizens, and even commit suicide attacks with explosives strapped to themselves. Regulators regularly brought Zimmerman bodies of alleged assailants, as proof.[4] Regular citizens were pressed into the role of laborers, with strict quotas to meet. Apart from the scavengers recovering goods from the Boneyard, most wound up working for the unforgiving Regulators, stuck within the town, surrounded by a fence erected as much to keep raiders and wildlife out, as to keep people in.[5] Most resigned themselves to their fate, hoping to just grow enough food to avoid shortage (and that the rain wouldn't glow).[6]

Most denizens of the Boneyard weren't aware of the reality of Regulator rule, even the scavengers (although some of them noticed that Caleb enjoyed his job a little too much).[7] The Regulators seemed like a regular police force just keeping the town under control.[8][9][10] Well-off Adytowners also accepted their rule, believing that the town could be a little more welcoming without their tight grip, but that it was simply their style of governance.[11] Only the Blades truly realized the situation, seeing Adytum as a slave labor camp, but had no way of fighting back. In fact, they were the Regulators' main victims, providing a steady supply of captives to put to work on Adytum's farms and industry.[12] Anyone resisting was killed, and sometimes the Regulators just shot them outright, to produce bodies to show to Zimmerman. Their most notable victim was Jon Zimmerman's son, Jason, who fled the town and lived with the Blades, eventually falling for Razor. The Regulators warned him not to return, but he tried to sneak back in and was caught by a patrol. Caleb had him gruesomely murdered and put on display, in a manner pinning the murder on the Blades, and to further cement the Regulators' rule over Adytum.[13][14]

Organization[]

The Regulators have a strictly hierarchic structure, with the PrincipleIn-game spelling, punctuation and/or grammar Regulator responsible for training and organization, holding absolute authority over the group.[15][16] Other Regulators are divided into at least two classes, such as Regulator Second Class Cravotta, responsible for murdering the son of the mayor on Caleb's orders.[13]

The Regulators exert total control over the people of Adytum, mandating strict work quotas and punishing those whose work is found wanting.[17] Everyone working in Adytum must pay a percentage of their proceeds to the Regulators and an additional protection fee. Scavengers, prowling the ruins of the Boneyard for goods to trade or construction, can afford to pay the Regulators. Most can't, and have to deal with the daily quotas.[5] As a result, most are fed up with the Regulator rule and would like nothing more than to see them gone, but no organized resistance formed in the years since their rule.[6]

Outside, the Regulators regularly prey on the Blades, with a raid about once a month to catch adult men and put them to work in Adytum.[18] Under Caleb, they also ruthlessly exploit the Gun Runners' reliance on Adytum's raw materials and inability to deal with the deathclaws, buying their weapons at cut-rates and pocketing the difference.[3]

Technology[]

Regulators are very well equipped. With the exception of the Principal Regulator, who wears combat armor as a seeming badge of office, every regular member of the group wears metal armor, while they are armed with a variety of weapons, including Winchester shotguns, sniper rifles, H&K 10mm submachine guns, Desert Eagles, and SIG-Sauer pistols. Those specializing in close combat opt for sledgehammers, throwing knives, and vibroblades.

Regulators use radio communications to coordinate operations between patrols and the Regulator base in Adytum.[13]

Appearances[]

These Regulators appear in Fallout and are mentioned in the Fallout Bible. They are not related to the Capital Wasteland Regulators in Fallout 3.

Behind the scenes[]

The Regulators were part of the original design for Adytum, as a regular police force for Adytum, defending the town from the violent gangs outside of its perimeter. Jesse Heinig championed this version of the Boneyard, but Leonard Boyarsky was a senior developer and had implemented a different vision.[Non-game 2] Leonard Boyarsky felt that the motif of a town besieged by gangsters had been overdone, and suggested rewriting the design to flip the stereotype, making the nearby gangs fairly passive while putting the town under the heel of an authoritarian and draconian police force.

References[]

  1. The Vault Dweller: "{225}{}{Who are you?}"
    Razor: "{227}{}{The name is Razor, I am the leader of the people you see here. We live here at the whim of the Regulators of Adytum.}"
    (Razor's dialogue)
  2. The Vault Dweller: "{154}{}{Can you tell me more about Los Angeles?}"
    Lorraine: "{156}{}{Lots of people lived here. From what I hear, the survivors hid in a big place called a Vault, and came out years later. Some of them started the Regulators and then founded Adytum, while the }
    {157}{}{others formed the Blades. The Gun Runners aren't from here originally.}"
    (Lorraine's dialogue)
  3. 3.0 3.1 The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"
    Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
    (Gabriel's dialogue)
  4. Jon Zimmerman: "{117}{}{Well, the Regulators keep them from attacking us outright, but it's all they can do to keep our little community safe. They try to sneak in at night to kill our citizens, or to, to kidnap our children . . . and . . . [He stops a moment to compose himself before continuing] Just last week one of them burst through the north gate in the middle of the night with dynamite strapped to his body to blow up the Regulator's barracks . . . no doubt to weaken us enough so that they could launch a full scale attack.}"
    The Vault Dweller: "{118}{}{What happened to him?}"
    Jon Zimmerman: "{120}{}{Luckily, the Regulators killed him before he could complete his plan. I saw his body myself.}"
    The Vault Dweller: "{122}{}{So you didn't actually see this guy run into your town with dynamite strapped to his body?}"
    Jon Zimmerman: "{135}{}{It was the middle of the night, as I told you. I was asleep. Luckily, the Regulators usually catch these barbarians before they even make it inside our town.}"
    The Vault Dweller: "{136}{}{Yeah, that's pretty lucky. Pretty convenient, too.}"
    (Jon Zimmerman's dialogue)
  5. 5.0 5.1 Lorraine: "{115}{}{I'm a Scav. I work with Sammael to collect stuff from the ruins, so that we can use it to build or trade.}"
    The Vault Dweller: "{116}{}{Why doesn't everybody here do that?}"
    Lorraine: "{120}{}{Well you got the Deathclaws out there, plus the Regulators take a percentage off the top, plus some for protection here in Adytum. Guess people don't have the upfront cash, or the guts to stare a Deathclaw in the eye.}"
    The Vault Dweller: "{121}{}{What's the deal with the Regulators?}"
    Lorraine: "{128}{}{They keep the peace around here, and control all the money coming in and going out. The rest of the people here pretty much work for the Regulators, and that ain't the most forgiving job. Many of them don't ever see beyond the fence that surrounds this place.}"
    (Lorraine's dialogue)
  6. 6.0 6.1 Adytum citizen: "{101}{}{Looks like rain . . . as always.}"
    "{102}{}{Sorry, have to go. Got work to do.}"
    "{103}{}{We don't get many outsiders here.}"
    "{104}{}{Gotta get back to work.}"
    "{105}{}{I'd get back to the Hub, if I were you.}"
    "{106}{}{Good day . . . if that is what you can call it.}"
    "{107}{}{Yeah . . . whatever.}"
    "{108}{}{No time to talk.}"
    "{109}{}{Can't talk right now.}"
    "{110}{}{Hope the rain ain't glowin' like yesterday.}"
    "{111}{}{Looks like we're going to be short food again.}"
    "{112}{}{I hope the caravans pass by again soon.}"
    "{113}{}{We have a chance to make it now.}"
    "{114}{}{Adytum will be the town we want it to be.}"
    "{115}{}{Thank you for your help.}"
    "{116}{}{Thank you for getting rid of the Regulators.}"
    "{117}{}{Thank you for our freedom.}"
    "{118}{}{It is good that the Regulators are gone.}"
    "{119}{}{Welcome to the New Adytum.}"
    (Adytum citizens' dialogue)
  7. Lorraine: "{170}{}{Who do you want to know about?}"
    The Vault Dweller: "{172}{}{Caleb.}"
    Lorraine: "{178}{}{Caleb is the leader of the Regulators. It's his job to protect Adytum. He seems to enjoy it a litte more than he should.}"
    (Lorraine's dialogue)
  8. The Vault Dweller: "{118}{}{What can you tell me about the Boneyard?}"
    Caravan leader: "{123}{}{This part of the Boneyard is called Adytum. The Boneyard is basically run by gangs. Kind of a rough area, so watch your step here. Adytum is run by the Regulators. They're trying to hold this place together in light of all the gang wars. They're understandably suspicious of strangers, so if you haven't spoken to them yet I suggest you do before you start wandering around.}"
    (Caravan leader's dialogue)
  9. The Vault Dweller: "{1057}{}{Regulators}"
    Katja: "{1157}{}{They watch over Adytum and keep it under control.}"
    (Katja's dialogue)
  10. The Vault Dweller: "{118}{}{What do you do here?}"
    Regulator: "{123}{}{I'm one of the Regulators. It's our job to keep the peace in Adytum, and to protect the town. Our boss, Caleb, could tell you more.}"
    (Regulators' dialogue)
  11. The Vault Dweller: "{108}{}{What's your take on Adytum?}"
    Tine Taylor: "{119}{}{It's a good town. Might be a little happier if the Regulators didn't keep such a tight grip on things. But hey, that's their style.}"
    (Tine Taylor's dialogue)
  12. The Vault Dweller: "{107}{}{What's the story with the Fenced area to the south?}"
    Razor: "{114}{}{That's Adytum. It's a slave labor camp run by a group called the Regulators, but they tell everyone it's a "town". They come here and take our people to work them until they die. Then they come and take more of us.}"
    (Razor's dialogue)
  13. 13.0 13.1 13.2 Regulator transmission
  14. Razor: "{137}{}{The Regulators . They are the ones that really run Adytum. Not Zimmerman. They come here and drag our people back to Adytum as slaves. They kill us when we try to fight them off. Sometimes they just come and kill a couple of us to bring to Zimmerman , so they can say we tried to break into their town, or some other ridiculous story. Those sons of bitches even killed Zimmerman's son!}"
    The Vault Dweller: "{138}{}{Zimmerman's son? Why would the they want to kill him?}"
    Razor: "{143}{}{Josh lived here with me... a... I...I mean us. He knew the truth behind what was going on. The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him.}"
    The Vault Dweller: "{144}{}{They killed him? What did he do?}"
    Razor: "{146}{}{Late one night he tried to sneak into town to tell his father what was really going on. I was monitoring the Regulators radio transmissions the night that .. they.. he got ...caught. [She looks down and shakes her head slowly.] Here, it's all on this holodisk.}"
    Vault Dweller: "{147}{}{Why haven't you given this to Josh's Father?}"
    Razor: "{148}{}{It's not like any of us can even get close to Adytum. We'd be shot dead before we even reached the gates.}"
    (Razor's dialogue)
  15. The Vault Dweller: "{105}{}{You have the look of someone important.}"
    Caleb: "{117}{}{I'm Caleb. I train and organize the Regulators here.}"
    (Caleb's dialogue)
  16. Caleb: "{131}{}{I'm in charge of training the Regulators an' makin' sure that the skags are working hard enough, and that no one moves in on us here. Anythin' else?}"
    (Caleb's dialogue)
  17. The Vault Dweller: "{105}{}{I'm getting to know the people of Adytum.}"
    Chuck: "{112}{}{I'm called Chuck. Welcome to Adytum. I'm afraid that most of the people here aren't too forthcoming with strangers, though.}"
    The Vault Dweller: "{113}{}{Yeah, I noticed.}"
    Chuck: "{149}{}{The people of Adytum have much to do in a normal day. They do not want their work to be found wanting at the end of the day.}"
    The Vault Dweller: "{135}{}{Things do seem a little quite around here.}"
    Chuck: "{137}{}{The Regulators make sure of that. The people of Adytum sometimes suffer because of their strict rules.}"
    The Vault Dweller: "{139}{}{And you're okay with this?}"
    Chuck: "{140}{}{Since I wish to stay here, I accept the Regulators as part of that which is Adytum. However, I do what I can to lighten their lives.}"
    The Vault Dweller: "{141}{}{You do not seem to agree with what they do.}"
    Chuck: "{143}{}{The Regulators protect their own interests, and I must respect that.}"
    The Vault Dweller: "{145}{}{I don't necessarily agree with that view, but can understand it.}"
    (Chuck's dialogue)
  18. The Vault Dweller: "{111}{}{What's the deal with the Regulators}"
    MacRae: "{122}{}{I was thinkin the Deathclaws were the spawn of an unnatural act, but 'em Regulators are evil. Come once a month or so and they shows their ugly faces and drag a father away from is wee ones.}"
    (MacRae's dialogue)

Non-game

  1. Fallout Bible 0: "2092 LA Vault opens, the Boneyard is founded and attracts survivors."
  2. Fallout Bible 9 interview with Jesse Heinig
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