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Remnants power armor

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For an overview of Advanced power armor models in the Fallout series of , see Advanced power armor. For an overview of power armor models, see power armor.
Remnants power armor
RemnantsPowerArmor.png
Icon remants power armor.png
Remnants power armor
DR/DT
35 (JS)28
item HP400
weight45value6495
classHeavy
effectsStrength +1
Radiation Resistance +15
repair
Remnants power armor
Gannon family Tesla armor
Heavy Armor
base id00133166
Remnants power helmet
DT8item HP75
weight5value2800
effectsCharisma -1
Radiation Resistance +5
repair
Remnants power helmet
Headgear
base id00133167
 
Gametitle-FNV.png
Gametitle-FNV.png

Remnants power armor is a set of the Enclave's original advanced power armor in Fallout: New Vegas.

Background[edit]

The following section is transcluded from Advanced power armor. To modify, please edit the source page.

With the Great War, all research and development into power armor ceased for over a century. Work on newer, more advanced models was restarted by the Enclave in 2198, although it wasn't until 2215 that the research efforts began in earnest under Presidential mandate, with the first production model being created in 2220. It represented a radical, new approach to designing powered armor, eschewing traditional armor design philosophies.[1]

The advanced powered infantry combat armor mark I is designed for a single human operator, provided with the comfort and protection of a next-generation suit of armor. While the T-51b power armor relied on a lightweight poly-laminate composite shell for protection, the advanced model uses lightweight metal alloys as basis, reinforced with ceramic castings at key points. The resulting space savings allowed for reducing the armor's profile without compromising protection. Classic power armor pauldrons were retired in favor of a hump that encloses the operator's head, significantly reducing the chance of enemy fire damaging the vital areas surrounding the head. Perhaps the most noticeable change was a completely new helmet assembly. The unusal, insect-like design features a pair of polarized eyepieces in place of the usual vision slit, providing superior battlefield awareness. Its angled surfaces also help maximize the chance of outright deflecting projectiles and incoming fire.[2]

The basic hydraulics system and servo-motors that provide the operator with enhanced strength are also high quality models, with improved performance as opposed to the original T-51b.[2] Additional features include an auto-gyro and the ability to lock them in position, allowing the suit to be stored upright (or the operator to take a nap while on guard duty),[3] an air conditioning system for comfort,[4] a radio headset[5], and an urine-recycling system carried over from the T-51b, allowing the operator to survive for weeks without water.[6]

The combination of superior protection, mobility, and strength gave the Enclave a considerable advantage over wastelanders. Enclave's insignia was proudly worn on the breastplates of armors,[7] while rank indicators were typically placed on the arms of the suit.[8] However, while it was considerably powerful, it was not invincible. The Enclave's confidence in its technological superiority allowed the Chosen One to infiltrate the oil rig without problem thanks to the assumption that only Enclave troops would wear these suits. More importantly, the garrison at Navarro was defeated by New California Republic troops using conventional weapons and armor, thanks to superior numbers and tactics.[9]

Despite the defeat, the Enclave remnants would rally on the East Coast, at Raven Rock and Adams Air Force Base, restarting the development of the advanced power armor family, with the mark II serving as basis for developing superior models.

Characteristics[edit]

The remnants power armor has lower item HP than any other type of power armor in game and its condition will deteriorate far faster than even the primitive T-45d if incoming attacks exceed its Damage Threshold. This is balanced by the fact that it has the highest DT of any armor in the game.

Variants[edit]

Icon cut content.pngThe following is based on Fallout New Vegas cut content and has not been confirmed by canon sources.
Icon cut content.pngEnd of information based on Fallout New Vegas cut content.

Comparison[edit]

Name DT WG Durability Value Armor class Effects
Remnants power armor 28 45 400 6495 Heavy armor +1STR
+15Rad resistance
Gannon family Tesla armor 26 35 400 8194 Medium armor +10 Energy Weapons
+20 Rad resistance

Locations[edit]

  • Body--Deathclaw promontory - Can be found in the unmarked location, which is found across the river due east of Cliffside Prospector Camp (only the armor, no helmet). There is an extremely large and dangerous concentration of deathclaws at the location, so caution is advised. The armor is located in the southeast corner of the area on one of two armor clad dead prospectors found laying near one another. The other corpse is wearing non-faction T-51b power armor. Occasionally the bodies may not be present. Waiting some hours(a safe distance away and returning) can reload the map cell allowing the bodies(and the deathclaws) to appear. Saving, waiting, then loading your save will cause them to appear (WARNING: It may also cause all nearby deathclaws to appear, too).
  • Helmet--Silver Peak Mine - Can be found in the north west corner, on the upper level. It is behind a gate, next to a skeleton. Note: The Mine is also home to the highly dangerous legendary cazador as well as numerous other cazadores, so enter with caution.
  • Full Set—The full set will be rewarded along with Power Armor Training at the Remnants Bunker by doing one of the following: killing Orion Moreno and taking it, convincing him to stay and gaining it from Daisy, or by taking Cannibal Johnson's when he storms out. Refer to For Auld Lang Syne for further details. If you convince Arcade Gannon not to fight when you leave the bunker, he will give you the Gannon family Tesla armor. You can also obtain the Tesla armor by failing to convince him not to fight, and subsequently killing him when he approaches you.
  • During the final conflict at Hoover Dam, only after completing For Auld Lang Syne and having the Enclave Remnants help the NCR, Cannibal Johnson will appear in the armor while armed with a minigun and will follow you to fight Legate Lanius. After he dies, you can take his armor and use it in the final battle versus Lanius. Orion Moreno also wears this armor armed with a Gatling laser.

Notes[edit]

  • As for looks in New Vegas, it is identical to its previous appearance in Fallout 2, except it has a rusted grimier look and the lenses appear to be cracked.
  • With the Jury Rigging perk it can be repaired with any heavy armor. In addition, the helmet can be repaired with any headgear with the perk.
  • This is the best armor in the game in terms of Damage Threshold.
  • There is a fan on the back of the armor suggesting that there is some sort of cooling/ventilation system added. This could also be a component of the armor's miniaturized nuclear fusion reactor since previous versions of power armor relied on built-in microfusion cells to operate.
  • When using Stealth Boy with this armor equipped, the light on the fan is still visible. This does not impact the player's visibility to non-player characters, however.
  • All humanoid companions can wear the armor.
  • This armor is not associated with any faction and will not spur any particular faction to attack you based on your clothing.
  • This armor, combined with the Sub-Dermal Armor implant, increases to 32 DT, with Toughness perk rank 2, this increases to 38 DT, and 43 against melee and unarmed attacks with the Stonewall perk.
  • Despite being intended to be more radiation resistant than the T-51b power armor, in-game it is not.
  • The prospector at Deathclaw promontory wearing this armor shares identical facial features and hair-style as NCR President Aaron Kimball.

Behind the scenes[edit]

  • This is the original model of Enclave's advanced power armor, which previously appeared in Fallout 2.
  • J.E. Sawyer considered adding an 'Auditore cape' effect to the armour that turns everyone in the wasteland hostile to the player, but ultimately decided against it.[10]

Bugs[edit]

  • PlayStation 3Icon ps3.png PCIcon pc.png Obtaining the Remnants power helmet will make the bodies reappear with the Remnants power armor (note: you must be wearing the helmet before you get to the bodies in order for it to work). You can also fast travel away from the Promontory and come back. The bodies should appear. Saving the game and loading it back will make them reappear caution: the deathclaws will reappear.
  • Xbox 360Icon xbox360.png If you have already collected the armor from the Deathclaw Promontory, and it is in your inventory when you attempt to collect the armor from Daisy, Daisy's armor will be added to your inventory on top of your other set of armor, appearing to be one set. The sets can be separated by equipping one set or putting one set into a container, but the armor sets will recombine if you pick the set back up or take it off. If the player is not carrying the first set when he/she receives the second set, the armors can both be carried without a problem. This glitch applies to both the helmet and armor.
    • To solve the above bug, simply drop a set of the remnants power armor and the original set will be in your inventory while the second set will be on the floor when you exit the Pip-boy.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png PCIcon pc.png Occasionally the bodies are not present. The reason is that corpses spawn on a cycle similar to that of creatures. This can be fixed by leaving the map cell and returning or waiting several hours in game. Restarting the system will clear the games active memory which can allow the spawn cycle to reset.
  • Sometimes bodies, and other game object fall through the ground and are in-accessible, the only remedy is to wait for the game to reset the objects in the map cell to their original positions. This requires many in-game days and is unaffected by saving and loading.
  • PlayStation 3Icon ps3.png PCIcon pc.png Xbox 360Icon xbox360.png Sometimes, if you have the remnants power armor/helmet and pick up another set, in your inventory it will look like you have one, but still have both (note that if you drop one set of the armor you will still have another set left in your inventory.)

References[edit]

  1. Fallout Bible 0:
    "2055 The West Tek Research Facility starts working on a new virus to kill the New Plague. Their viral research and close ties to the federal government eventually lead to them being chosen for the Pan-Immunity Virion Project twenty years later as well as Power Infantry Armor and laser research.
    2065 August Increasing need for mobility in the United States mechanized cavalry leads the military to focus the efforts on creating a man-based tank - essentially, a two-legged walking armored unit: Power Armor.
    2065-2067 Power Armor research grows and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology.
    2066 Summer Adding further insult to the Chinese-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general US infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly eleven years later, few sections of the United States were supplied with fusion power.
    2067 The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordinance becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer. China rushes to create its own versions, but they are many years behind the United States."
    2074 Contrary to their claims of seeking only to retake Alaska from the Reds, American Power Armor units, infantry, and mechanized divisions are deployed to China, but they become bogged down on the mainland, putting a further drain on American resources and supply lines.
    2076 June Power Armor prototype completed, resulting in the Power Armor players find in Fallout 1. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down.
    2077 January 22 The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons.
    2198 Enclave works on various new technologies, including Power Armor variations. None of these are much of an improvement over the conventional old school Power Armor, and some are actually worse.
    2215 Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested.
    2220 October Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale."
  2. 2.0 2.1 Fallout 2 Item description: "{34800}{}{Advanced Power Armor}
    {34801}{}{This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.}"
    (PRO ITEM.MSG (Fallout 2))
  3. Fallout 2 Official Strategies & Secrets p.215: Tip
    "To make time pass more quickly, just access your Pip-Boy, set the alarm, and rest for six hours. The Sarge won't mind if you take a little snooze. Besides, inside your Power Armor, no one can tell that your eyes are closed. Just make sure you power up the auto-gyro and lock the suit's knees in position before you catch any Zs."
  4. Formspring
  5. Enclave soldier: "{151}{}{Awright, who's smacking gum into the headset?}"
    (QCGENGRD.MSG)
  6. Wright child: "{191}{}{How do you go pee-pee in that thing?}"
    The Chosen One: "{459}{}{Heh-heh. Actually, I just urinate in the armor, and it recycles everything. Isn't that interesting? Do you know what 'recycling' means, little one?}"
    (NcWriChi.msg)
  7. Enclave soldier: "{102}{}{You see someone wearing power armor of an unusual design. There is an insignia on the breastplate that you are unfamiliar with.}"
    (Ccgrdpa.msg)
  8. Granite: "{102}{}{You see a trooper with sergeant's chevrons on his shoulder.}"
    (QCGRANIT.MSG)
  9. Game events.
  10. "I considered an AUDITORE CAPE type effect for the Remnants Armor but then realized that players would be sad." - Source