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Robobrain (Fallout 3)

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Missing data (U.S. Army robobrain)
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For robobrains that appear in the , see .
Robobrain
variants

location
 

Robobrains are found in the in .

Contents

[] Background

This section is from . To change it, please .

Robobrains were created before the by for the military. Official government records list only chimpanzee brains as being used in the robots, but at least some human brains were taken from the bodies of executed criminals. Many of these criminals were insane, so the robobrains with whom they were joined tended to be unstable, despite complete reprogramming, usually with the technology. Some of these human-robobrains hybrids would try to kill themselves, apparently resenting being made into cyborgs.

[] Characteristics

[] Specifications

This section is from . To change it, please .

A robobrain moves on a tracked chassis (using dual 40 hydro-processor motors), either on a fixed or flexible mount. This is conjoined to a sizable cylindrical torso with a hardened glass dome on top, housing the brain which acts as a central processing unit. In addition, to use consoles, operate levers, or engage targets with weapons, they have two flexible manipulators, ending in three point claws, on the sides of their torsos. Robobrains were going to be the next generation of robotic soldier in the war against the Communist but their costs made it difficult to implement their introduction into the American military.

The robobrain's organic brain is suspended in pressurized (which is the primary reason the brains can continue to function for several centuries). Any damage to the casing or the brain itself can disrupt the robot's brainwaves and damage its neural connection to the rest of the body, affecting the robot's performance. Feeding the organic brain information about its surroundings are special sensors (typically with software written in 2076 installed), called Sensors '76. Apart from providing a real-time high resolution feed of the robot's surroundings, they are also capable of switching to infrared mode, in case the main sensors, for one reason or another, become useless.

The manipulators in some robobrain models are designed to operate regular human weaponry (such as ), while some have integrated laser guns (wattage equivalent to ), supported by integrated devices. In addition, all robobrains have a built-in voice synthesizer.

[] Gameplay attributes

Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings of business companies, in use by groups such as the , , , or even simply wandering the wastes. There are two variations of the robobrain model. The first, and most common, is the military variant used by the U.S. Army. It is painted green and has a serial number, they are more commonly used by various factions. Less common is the gray-colored model that was used in the civilian sector, these are more seen wandering the wasteland at random. Later, with the , a new variation of the robobrain called the 'robobrain sentry' is introduced. Their combat skills are the same, but they have significantly more health.

Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered . Armed with a pair of integrated lasers roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. On the back of every robobrain is a combat inhibitor which, if crippled, will cause the robobrain to , attacking everything indiscriminately.

Another weapon that robobrains possess is a built-in . This attack does not cause much damage, but if it manages to hit, it instantly cripples your head (dealing 1000 damage to the body part) and gives you the status effect, resulting in blurred vision, hindered accuracy, and -4 base Perception. This is used to discourage melee and close-ranged attacks, as that is where the robobrain is at its weakest.

[] Variants

[] Robobrain

An average robobrain that can be found wandering the wastes occasionally.

Name ()StatisticsBehaviorAbilitiesItems
Roborain
0001cf89
Level
6
Experience points
60
Detection
5
Health points
200
Damage resistance
0%
Fist
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AttackIcon attack.png
Robobrain laser (38 DamageIcon damage.png)
AttackIcon attack.png
Mesmetron (1 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resist. 100%
AbilityIcon ability.png
Poison Poison resist. 100%

[] Robobrain Sentry

A unique robobrain(s) that can be found in the .

Name ()StatisticsBehaviorAbilitiesItems
Roborain Sentry
Level
?
Experience points
?
Detection
?
Health points
?
Damage resistance
?
Fist
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
Group
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png

[] U.S. Army robobrain

A robobrain comissioned for millitary use. As of 2277 some can be found wandering the wastes occasionally. All robobrains have the generic designation RB-3928.

Name ()StatisticsBehaviorAbilitiesItems
U.S. Army roborain
00000000
Level
?
Experience points
?
Detection
?
Health points
?
Damage resistance
?
Fist
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Cowardly: Will always avoid combat/flee.Icon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
Group
Helps nobody: Will not help anyone.Icon optional.pngIcon optional.png
AttackIcon attack.png
Melee ( DamageIcon damage.png)
AttackIcon attack.png
Robobrain laser ( DamageIcon damage.png)
AttackIcon attack.png
Mesmetron ( DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resist. 100%
AbilityIcon ability.png
Poison Poison resist. 100%

[] Outcast robobrain

This robobrain is patrolling the area between of the and the , accompanied by a few .

Name ()StatisticsBehaviorAbilitiesItems
Outcast robobrain
0006c5cb
Level
6
Experience points
60
Detection
5
Health points
200
Damage resistance
0%
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (5 DamageIcon damage.png)
AttackIcon attack.png
Robobrain laser (38 DamageIcon damage.png)
AttackIcon attack.png
Mesmetron (1 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resist. 100%
AbilityIcon ability.png
Poison Poison resist. 100%

[] Brotherhood of Steel robobrain

The following is based on cut content and has not been confirmed by sources.

There are textures for a robobrain in the game's files, but there are no matching robots in the , unused or otherwise. Additionally, before , there are models and a G.E.C.K. entry for an Enclave robobrain, but no corresponding textures.

End of information based on cut content.

[] Appearances

Robobrains appear in .

[] Gallery

[] References

  1. by