Robobrain (Fallout 3)
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| For robobrains that appear in the Fallout series, see Robobrain. |
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Robobrains are cyborgs found in the Capital Wasteland in 2277.
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[edit] Background
Robobrains were created before the Great War by General Atomics International for the U.S. military. Official government records list only chimpanzee brains as being used in the robots,[1] but at least some human brains were taken from the bodies of executed criminals.[2] Many of these criminals were insane, so the robobrains with whom they were joined tended to be unstable, despite complete reprogramming,[3] usually with the CODE technology. Some of these human-robobrains hybrids would try to kill themselves, apparently resenting being made into cyborgs.
[edit] Characteristics
[edit] Specifications
A robobrain moves on a tracked chassis (using dual 40 hydro-processor motors), either on a fixed or flexible mount. This is conjoined to a sizable cylindrical torso with a hardened glass dome on top, housing the brain which acts as a central processing unit. In addition, to use consoles, operate levers, or engage targets with weapons, they have two flexible manipulators, ending in three point claws, on the sides of their torsos. Robobrains were going to be the next generation of robotic soldier in the war against the Communist but their costs made it difficult to implement their introduction into the American military.
The robobrain's organic brain is suspended in pressurized bio med gel (which is the primary reason the brains can continue to function for several centuries). Any damage to the casing or the brain itself can disrupt the robot's brainwaves and damage its neural connection to the rest of the body, affecting the robot's performance. Feeding the organic brain information about its surroundings are special sensors (typically with software written in 2076 installed), called Sensors '76.[4] Apart from providing a real-time high resolution feed of the robot's surroundings, they are also capable of switching to infrared mode, in case the main sensors, for one reason or another, become useless.
The manipulators in some robobrain models are designed to operate regular human weaponry (such as AK-112 assault rifles), while some have integrated laser guns (wattage equivalent to AEP7 laser pistols), supported by integrated Mesmetron devices. In addition, all robobrains have a built-in voice synthesizer.
[edit] Gameplay attributes
Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings of business companies, in use by groups such as the Brotherhood of Steel, Enclave, Brotherhood Outcasts, or even simply wandering the wastes. There are two variations of the robobrain model. The first, and most common, is the military variant used by the U.S. Army. It is painted green and has a serial number, they are more commonly used by various factions. Less common is the gray-colored model that was used in the civilian sector, these are more seen wandering the wasteland at random. Later, with the Point Lookout add-on, a new variation of the robobrain called the 'robobrain sentry' is introduced. Their combat skills are the same, but they have significantly more health.
Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered protectron. Armed with a pair of integrated lasers roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. On the back of every robobrain is a combat inhibitor which, if crippled, will cause the robobrain to frenzy, attacking everything indiscriminately.
Another weapon that robobrains possess is a built-in Mesmetron. This attack does not cause much damage, but if it manages to hit, it instantly cripples your head (dealing 1000 damage to the body part) and gives you the concussion status effect, resulting in blurred vision, hindered accuracy, and -4 base Perception. This is used to discourage melee and close-ranged attacks, as that is where the robobrain is at its weakest.
[edit] Variants
[edit] Robobrain
An average robobrain that can be found wandering the wastes occasionally.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
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| Roborain 0001cf89 |
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[edit] Robobrain Sentry
A unique robobrain(s) that can be found in the St. Aubin Medical Facility.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | |||
|---|---|---|---|---|---|---|---|
| Roborain Sentry |
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[edit] U.S. Army robobrain
A robobrain comissioned for millitary use. As of 2277 some can be found wandering the wastes occasionally. All robobrains have the generic designation RB-3928.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| U.S. Army roborain 00000000 |
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[edit] Outcast robobrain
This robobrain is patrolling the area between of the National Guard depot and the scrapyard, accompanied by a few Brotherhood Outcasts.
| Name (Base ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Outcast robobrain 0006c5cb |
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[edit] Brotherhood of Steel robobrain
| The following is based on Fallout 3 cut content and has not been confirmed by canon sources. |
There are textures for a Brotherhood of Steel robobrain in the game's files, but there are no matching robots in the G.E.C.K., unused or otherwise. Additionally, before Broken Steel, there are models and a G.E.C.K. entry for an Enclave robobrain, but no corresponding textures.
| End of information based on Fallout 3 cut content. |
[edit] Appearances
Robobrains appear in Fallout 3.
[edit] Gallery
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[edit] References
- ↑ Fallout 2 Official Strategies & Secrets by Matt Norton
- ↑ Chris Taylor interview for Vault13.net
- ↑ J.E. Sawyer's Fallout RPG
- ↑ ROBCTRL.MSG