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Robodog

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For an overview of cyberdogs in all games, see .
Robodog
Biography
race
roleRecruitable
location
Gameplay
appearances
quests
Statistics
6 , 9 , 8 , 1 , 3 , 8 , 5
Technical
dialogue file
 

Either this thing is some horrible stitched together combination of dog and machine or it's all machine, cunningly done to look like a dog. It's hard to tell.

— Description

Robodog is a cyberdog and companion in .

Contents

[] Background

It's a , more specifically "cyberhound Mk II personal security model". brought it from the and settled down in the . The Robodog has stayed there with Henry, not fully functional.

Dr. Henry, afraid that too much information about the would be obtained from , attempted to destroy the cyborg, but was stopped by and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.

[] Interactions with the player character

[] Interactions overview

General Services Quests
Companion: Yes
  • Permanent
Talking head: No
Merchant: No
Modifies items: No
Doctor: No
Starts quests: No
Involved in quests: No

[] Other interactions

[] Notes

  • His stats are inferior to the other cyberdog in , .

[] Appearances

Robodog only appears in .

[] References

  1. Fallout Bible 6