| For an overview of cyberdogs in all games, see Cyberdog. |
|---|
“
Either this thing is some horrible stitched together combination of dog and machine or it's all machine, cunningly done to look like a dog. It's hard to tell.
”— Description
Robodog is a cyberdog and companion in Fallout 2.
[edit] Background
It's a cyberdog, more specifically "cyberhound Mk II personal security model". Dr. Henry brought it from the Enclave Oil Rig and settled down in the NCR. The Robodog has stayed there with Henry, not fully functional.
Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by cyberdog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and cyberdog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.[1]
[edit] Interactions with the player character
[edit] Interactions overview
| General |
Services |
Quests |
| Companion: |
Yes |
|
|
| Talking head: |
No |
|
| Merchant: |
No |
| Modifies items: |
No |
| Doctor: |
No |
|
| Starts quests: |
No |
| Involved in quests: |
No |
|
[edit] Other interactions
- His stats are inferior to the other cyberdog in Fallout 2, K-9.
[edit] Appearances
Robodog only appears in Fallout 2.
[edit] References
- ↑ Fallout Bible 6