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SatCom Array NN-03d is a satellite communications array, part of the SatCom arrays in the northwest of the Capital Wasteland in 2277. It is located between Fort Constantine and the MDPL-21 power station.

Layout[]

NN-03d consists of three satellite dish arrays and is occupied by a force of raiders. The structures of this location are also home to several "Easter eggs." The raiders occupying the SatCom array respawn after 72 hours.

Array NN-03d-A and C can be entered from the ground level; B's front door is boarded up. A's entry point has a heavy population of raiders. Arrays A and B are connected by a bridge on top of the dishes. There are holes to watch out for and raiders on the outsides of arrays B and C. Arrays B and C are connected by a basement. Array C is locked but can be opened with the nearby terminal (very easy). The view on top of C is breathtaking, but don't miss the two mini nukes on the arms of the "scarecrow" setup on the edge of the satellite dish.

NN-03d-B has a chessboard with miniature garden gnomes as the pawns and miniature bottles of alcohol and electron charge packs as the other pieces. On the board, the game is two moves in. One player has moved a knight, the electron charge pack, and the other player has moved a miniature garden gnome, a pawn.

Balanced on the railing of the walkway leading to the chessboard, you will find a carefully arranged array of sporks. Taking or moving any of the sporks, or even walking too close to them, will cause the arrangement to crumble, with some falling onto the walkway and some all the way to the floor below. NN-03d-B contains the giant teddy bear behind the boarded-up hall behind the chemistry set on the ground floor. The door behind the teddy bear doesn't lead anywhere.

To the northeast of the towers is a small doorway set into the rock. When opened, the door reveals a concrete wall with the words "FUCK YOU" written on it in big green letters. On top of that door are three missiles, which are, mysteriously, balancing on the very tip of the warheads. There are also two empty burial mounds outside one of the SatComs.

The Brotherhood Outcasts have a small outpost in a corrugated steel shack with a workbench just southwest of the SatCom array. This outpost is occupied by two Brotherhood Outcasts. Two additional Brotherhood Outcasts can be found patrolling the ridgeline path to the northwest of the shack between the array and Fort Constantine.

Notable loot[]

SatCom Array NN-03d-B[]

SatCom Array NN-03d-C[]

  • Pugilism Illustrated - Located atop a toilet on the eastern wall on the first level.
  • Two mini nukes - Located atop a shooting target. Enter SatCom array NN-03-C, and traverse up the ladder to the dish. Here one can find the shooting target.

Surrounding area[]

Notes[]

  • In Tower C the raiders have stacked a few coffins, complete with skeletons, which would seem to originate from the empty graves just outside of the tower.
  • On the stairs in NN-03d-C that lead to NN-03d-B, one can find a carefully placed row of 10 beers on each step. At the bottom, there is a pile of eight more beers. At the top, there is a toy car that could be used to trigger the dominoes.
  • If you remove a "chess piece" you'll see the pawns slide into their proper places and a few pieces might fall off the table. The bottles and electron charge packs are simply representations of the pieces. That's why all the pawns are the same thing (the mini gnomes).
  • Once in your inventory, the giant bear does have some unique properties. If you already have bears or add more to your inventory while carrying the giant bear it is always dumped back at normal size. Also if you drop it once, then pick it back up again, the second time you drop it, it will shrink to the size of a normal bear. If you carry it on its own it always appears smaller than when you found it but still bigger than the average bear. The object ID for the giant bear is 000c7190. If you shoot, blow up, or attack the teddy bear before you pick it up and drop it again, then the bear will remain big.
  • The giant teddy bear can be taken by using the 3rd person glitch just like while obtaining Colonel Autumn's 10mm pistol.
  • The SatCom Array NN-03d has two 'Type B' random encounters that can trigger in its immediate surroundings. One is centered near the corrugated steel shack. The other occurs east-northeast of it between the array and the cliffs.
  • There are around 30-33 empty whiskey bottles on the array dish of SatCom Array NN-03d-B, and around 80-83 empty whiskey bottles can be found in the center of the lower floor room of SatCom Array NN-03d-C.

Appearances[]

The SatCom Array NN-03d appears only in Fallout 3.

Behind the scenes[]

According to Joel Burgess, this location was originally created by either Daryl Brigner or Justin McSweeney during a last-minute expansion of the map near the end of the development.[1] Later, the team realized that one door did not lead anywhere. While the team was huddled around a computer, trying to think of a fix, Burgess came up with the solution of adding the "FUCK YOU" graffiti.[2] The graffiti decal was originally created by Nathan Purkeypile (using his own handwriting),[3] intended for usage in an abandoned Vault.[2]

Gallery[]

References[]

  1. Vaulting ambition: Fallout 3 and the making of an RPG classic
  2. 2.0 2.1 Fallout 4 Point Lookout Mod with Joel Burgess and Nate Purkeypile (31:18)
    Kenneth Vigue: "Well, you got to keep the 'fuck you' door."
    Zanthir: "I think the F you door was Joel, right?"
    Kenneth Vigue: "Oh, was it Joel?"
    Nathan Purkeypile: "It was Justin, wasn't it? Or was it you?"
    Joel Burgess: "Well, gosh, was it Justin or Daryl? The 'solution' was mine, the location was like, we forgot to assign a location and so we were panicking, all gathered around Daryl or Justin's monitor, like 'What are we gonna do? Uh, we can copy this cell, no, we shouldn't copy and paste a thing.' And it was like, alright, try this. Put the words 'fuck you' behind the door. Cool. We're done. Everybody go home early."
    Nathan Purkeypile: "Which existed because I made that for some other like, trashed Vault so we already had that decal in there."
  3. Nate Purkeypile on Twitter: "That's my handwriting. :)"
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