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Securitron

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You've done the right thing, citizen. Reporting struggles, scuffles, and tussles is the civic duty of every man, woman, and child.

— PDQ-88b Securitron

The RobCo PDQ-88b Securitron model 2060-B is a security created and mass-produced by via its child company and . All known units carry the H&H Tools Company manufacturer's plate.

A number of Securitron units were also acquired by for reverse-engineering, though they failed to improve on the original.

Contents

[] Characteristics

[] Specifications

The PDQ-88b Securitron is a fairly large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire. The PDQ-88b Securitron is heavily-armed. Its left arm contains its primary weapon, a for medium range engagements. For close-range suppression and crowd control, the Securitron mounts a in its right arm. However, these are only secondary weapons: concealed compartments on its shoulders contain for long range and surface-to-air engagements, and a rapid-fire for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a Securitron can handle nearly any combat situation.

The PDQ-88b Securitron supports two operating systems: Mk I and Mk II. The Mk I operating system lacks drivers for the auto-repair systems and shoulder-mounted weapons, limiting the robot's arsenal to the built-in X-25 Gatling laser and the 9mm cannon. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system and the auto-repair system. As estimated by and , the combat effectiveness of each Securitron unit is improved by 235% by the upgrade.

A large number of PDQ-88b Securitron units was acquired by the Big MT company for reverse engineering (fueled by Dr 's bitter hatred of ), with the aim of creating a superior model. However, these efforts were ineffective: the only functional unit created by Doctor 0 was , a miniature, cookware-obsessed robot. Other Securitrons, while benefitting from increased accuracy, firepower and more efficient self-repair routines provided by Big MT firmware (Mk I through VI), are either berserk or irreparably damaged due to critical errors in Dr 0's operating systems.

[] Gameplay attributes

Securitrons in the are the hands and eyes of . Notably, they patrol and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the .

The dysfunctional units in are all hostile to the player, with the exception of .

[] House Industries

These are the models created by House Industries, the original creator of the PDQ-88b Securitron, with the help of RobCo Industries. After the Great War, the only known Securitrons are controlled by and can be upgraded via the .

[] Mark I

The Securitron Mk I can only use the X-25 Gatling laser and the 9mm cannon, and it can not use its auto-repair systems. The unit's face is that of a policeman.

Name ()StatisticsBehaviorAbilitiesItems
Securitron Mk I
00158646
Level
7
Experience points
70
Detection
6
Health points
120
Damage threshold
20
Damage resistance
0%
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
AbilityIcon ability.png
Poison Poison resistance 100%

*Possibly due to developer oversight, the Securitron Mk I's on the Strip have a of 0. The Securitrons in and inside the have the normal DT of 20.

[] Mark II

Through the use of the platinum chip, the may upgrade the Securitrons of Mr. House or Yes Man at and around to the Mark II operating system. The Securitron Mk II can use all the weapon available as the X-25 Gatling laser, the 9mm sub machine gun, the M-235 missile launchers, the rapid-fire G-28 grenade launching system and can also use the auto-repair systems. Its armor is increased and the unit's face is that of an American Army infantryman.

Name ()StatisticsBehaviorAbilitiesItems
Securitron Mk II (New Vegas Strip)
00158647
Level
15
Experience points
150
Detection
6
Health points
175
Damage threshold
30
Damage resistance
?
Fist
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
AbilityIcon ability.png
Poison Poison resistance 100%
Name ()StatisticsBehaviorAbilitiesItems
Securitron Mk II (Battle of Hoover Dam)
00158643
Level
25
Experience points
250
Detection
6
Health points
400
Damage threshold
30
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
AbilityIcon ability.png
Radiation Radiation resistance 100%
AbilityIcon ability.png
Poison Poison resistance 100%

[] Big MT copies

Securitrons of are units acquired by the company for reverse engineering by Doctor and his robotics team. Fueled by bitter hatred of the successful billionaire, 0 attempted to create a better, more powerful Securitron. However, while he was able to create an operating system that offered increased firepower, accuracy and more efficient self-repair routines, the Big MT OS was totally unstable, rendering Securitrons upgraded with this software either damaged or, in worst case scenarios, berserk.

The only actual functioning Securitron copy made by Doctor is , who is, well, not quite the upgrade 0 envisioned.

[] Berserk units

The unit's face of the berserk PDQ-88b Securitron is a distorted face, similar to the "angry moon" public domain clip art. The berserk model has the ability to use the rocket launchers in its shoulders and the laser in its arm, but not the grenade launcher or machine gun.

Name ()StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk I
0098ba
Level
5
Experience points
50
Detection
6
Health points
75
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
Berserk Securitron Mk II
00a114
Level
15
Experience points
150
Detection
6
Health points
150
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
Berserk Securitron Mk III
00a115
Level
26
Experience points
260
Detection
6
Health points
225
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
Berserk Securitron Mk IV
00cb34
Level
35
Experience points
350
Detection
6
Health points
375
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
Berserk Securitron Mk V
00cb35
Level
45
Experience points
450
Detection
6
Health points
525
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)
Berserk Securitron Mk VI
00cb36
Level
50
Experience points
500
Detection
6
Health points
675
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Laser (15 DamageIcon damage.png)
AttackIcon attack.png
Shoulder missiles (10 DamageIcon damage.png)

[] Damaged units

The unit's face of the damaged PDQ-88b Securitron is the berserk one's face reversed and crossed out. It can use the grenade launcher and machine gun, but not the other weapons.

Name ()StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk I
014180
Level
5
Experience points
50
Detection
6
Health points
75
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
Damaged Securitron Mk II
141181
Level
15
Experience points
150
Detection
6
Health points
75
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
Damaged Securitron Mk III
014182
Level
25
Experience points
250
Detection
6
Health points
225
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
Damaged Securitron Mk IV
014183
Level
35
Experience points
350
Detection
6
Health points
375
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
Damaged Securitron Mk V
014184
Level
45
Experience points
450
Detection
6
Health points
525
Damage threshold
0
Damage resistance
0%
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)
Damaged Securitron Mk VI
014185
Level
50
Experience points
500
Detection
6
Health points
675
Damage threshold
0
Damage resistance
?
Fist
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Group
Helps allies: Will help allies.Icon required.pngIcon optional.png
AttackIcon attack.png
Melee (20 DamageIcon damage.png)
AttackIcon attack.png
Grenade launcher (10 DamageIcon damage.png)
AttackIcon attack.png
Submachine gun (19 DamageIcon damage.png)

[] Notable PDQ-88b Securitrons

[] Notes

  • The Securitrons in the will still be Mk I, regardless of any upgrades.
  • With a Science skill of 80 or greater, the player can input the following code when attempting to enter the : 1C 3C R34 M. This is "leetspeak" for ice cream. Ice cream is also the code word used to identify third floor access at .
  • When deactivated via perk they will still move but cannot be interacted with. This is an issue present with many of the other robots in the game.
  • Securitrons outside the Strip gate in Freeside can be disabled via the Robotics Expert perk. They will usually contain some 9mm ammunition, a piece of scrap metal and a Vegas Gate key. They will also respawn, given enough time, and this can be done again for more XP and loot. This can also be done via a sneak kill.
  • Sometimes in one of the alleyways, a Securitron Mk II can be spotted next to a dead hooker. When you get close to it, it promptly wheels away.
  • Outside of the Ultra-Luxe, three female NCR Troopers are dancing in the water fountain, two in their underwear and the other wearing . Two Securitrons will be telling them to leave, while getting more and more hostile, then two male NCR MP's will arrive and eventually disperse the women.
  • Two Securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
  • Securitrons seem to have police sirens in the opening cinematic. In game, they do not have any sirens.
  • incorrectly identifies as the facility where the Securitrons were developed.
  • Occasionally, the Securitrons at the New Vegas Strip gate will use their grenade launchers to kill the squatter that runs to the gate when you approach for the first time instead of their machineguns.
  • Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.
  • Some robotic parts are brown-colored, possibly rusted because of 200 years of operation.
  • The Securitrons by the Strip will shoot the or if they are following you.

[] Notable quotes

  • "Please, do not stand in the fountains."
  • "Strip secure."
  • "Move along."
  • "Self-control is a virtue."
  • "Please obey all weapon laws."

[] Behind the scenes

Working on the Securitron was a grand adventure. He was one of the main characters and part of the main narrative of the game. The player spent quite a bit of time hanging out around the Securitron. The Securitron creature had just over 80 animations and 5 weapon types. It was fun trying to figure out where he was hiding all 5 weapon types, and how to get him to equip and reload them. I had a blast working with the character artist who molded him. We worked out how to switch screens, switch weapons, and blow off his body parts. With the advice of one of the other animators we got him to vibrate a bit all the time that way it looks like some type of car engine was working somewhere beneath his exterior. I used a lot of little tricks I've collect over the years to make this implausible character look plausible. Good times. :D

  • created the Securitron model.
  • If the has taken the trait, Securitrons may say "Your move, creep!" This is a reference to , who uses the same line. Likewise, if the player chooses to frame for murder during the "Beyond the Beef" Quest, the Securitron will say "Dead or alive, you're coming with me" before shooting him dead.
  • When in combat, Securitrons will occasionally say "Exterminate!" This is a reference to the Daleks from .
  • The berserk Securitrons in have a face similar to a piece of clip art known as "Angry Moon". This piece of clip art was taken from the cover of sheet music to the song "Stingy" by J. Fred Helf and Ed. Gardenier published in 1904.

[] Gallery

[] Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png While inside , if you kill a Securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
  • PCIcon pc.png Xbox 360Icon xbox360.png One of the Securitron gatekeepers (top right) will be missing from its post when fast-traveling or just heading regularly to the Strip's gate. It can be found in an alleyway to the east of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the north. Pushing it from this spot will cause it to roll back to its post. What causes this is unknown, but it may be that the robot spawns in the said position.
  • Xbox 360Icon xbox360.png The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
  • The Securitron's, both Mk I and Mk II, pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
  • Sometimes, companions will attempt to talk with a Securitron, even though Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains" when greeted hello (or similar). Occasionally, your companion will stay there indefinitely until you talk to the Securitron and your companion.
  • PCIcon pc.png When passing the Science check with the Securitron gatekeeper, and talking to it again saying goodbye, the Securitrons might turn hostile while attempting to enter the Strip.
  • Even if the Securitrons on the Strip are not fully upgraded, it is possible that they will still use their grenade launchers against you.
  • PlayStation 3Icon ps3.png It is possible that opening Mr. House's Antechamber may only cause a couple of his Securitrons in his penthouse to become hostile, even after destroying some of them.

[] Appearances

PDQ-88b Securitrons appear in and the .

[] References

  1.  : 0 had his moments - if his greatest creation is a tiny janitor bot that can only collect dishes, that feels in-character to me. Especially considering how far he missed his original target by (figure out what makes Securitrons tick and make them better - whoops!). This clearly shows that none of the Big MT Securitrons were ever functioning properly