Set

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Set
FO01 NPC Set N.png
You better have a killer reason.....
Biography and appearance
RaceGhoul
GenderMale
AffiliationNecropolis
RoleLeader of Necropolis ghouls
LocationNecropolis FalloutGametitle-FO1.png
Cafe of Broken Dreams Fallout 2Gametitle-FO2.png
FamilyTyphon (son)
Dialogue FileSET.MSG FalloutGametitle-FO1.png
Ecset.msg Fallout 2Gametitle-FO2.png
Gameplay
Mentioned inFallout Bible
QuestsDestroy the Super Mutants at the Watershed.
Fix the Necropolis water pump.
Statistics
SPECIALStrength: 5
Perception: 7
Endurance: 7
Charisma: 8
Intelligence: 7
Agility: 9
Luck: 6 FalloutGametitle-FO1.png
Derived StatsFalloutGametitle-FO1.png
Hit points: 100
Armor class: 9
Action points: 9
Carry weight: 150
Unarmed damage: 0
Melee damage: 4
Sequence: 14
Healing rate: 2
Experience points: 350
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
Fallout 2Gametitle-FO2.png
Tag SkillsFalloutGametitle-FO1.png
Small Guns: 51%
Big Guns: 48%
Unarmed: 98%
Melee Weapons: 88%
Barter: 62%
Fallout 2Gametitle-FO2.png
Technical
Proto id00000104 (Set)FalloutGametitle-FO1.png
00000000 Fallout 2Gametitle-FO2.png
ActorJames Jonah Cummings
DesignerMark O'Green[1]
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png

What is that? Sucking up? Listen, walker, I don't do the deal with norms, so blowing smoke up the tail ain't going to get you head seat at the table.

Set is the figurehead placed in charge of Necropolis ghouls by the super mutants in 2161.

Background[edit | edit source]

When it comes to Set, describing him as rude would be the understatement of the century. Before the Great War, he already lacked a sense of humor and had a mean authoritarian streak. Becoming a ghoul just deepened the already present problems.[2][3] When he took refuge in Vault 12 beneath Bakersfield in 2077, he and his son (Typhon) became ghouls. Set became even more unhinged as a result. He was part of the first group of survivors to emerge in the wasteland. As a result, Necropolis was founded in Summer 2083.[4] Less than a year later, in 2084, Set wrestled control of the settlement from the original Overseer, driving him away.[5]

Set established the city as a refuge for all ghouls. It wasn't much, but it was a safe haven, at least for those willing to follow his lead.[6] For years he kept the peace, until his rule was violently overthrown in 2157 by super mutant invaders searching for Vault 12. Set eventually negotiated peace with the super mutants, after explaining that they are indeed the vault dwellers. The super mutants established a stronghold in the town to ensure Set's cooperation and watch for humans passing through the city.[7]

As a figure head for the Master, Set's job is to keep the ghouls in line and watch for humans.[8] However, he resents being a pawn in the Master's game, no matter how much he hates him. Stuck between a hammer and a hard place, Set is ill tempered, frustrated, and prone to go off for the smallest of transgressions. He plots to overthrow the super mutants and get rid of them, but is quite aware that his ghouls cannot go toe to toe with the Master's troops and expect to win.[9]

Ultimately, Set perished in the retaliatory assault on Necropolis, ordered by the Master after the Vault Dweller killed Harry and his garrison off.[10]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

GoodNatured.png
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Tell me about[edit | edit source]

Set's Tell-Me-Abouts
Query Response
Brotherhood, Brotherhood of Steel "Relics. We surpass, they don't know. Their sight is narrow, only what they believe."
Cathedral, Children, Children of the Cathedral "Beneath my thoughts."
Water chip "Not in my thoughts."
Garret, Hall "Is your head empty?"
Ghouls "The future. Survival anywhere. We surpass the norms."
Hub "Many of yours. Some useful, but too many twists."
Master "His meaning has no place here. None."
Super mutants, Muties "An error to the world. A blot on my sight. I hate every facet."
Necropolis "Where your shadow lies. My home. My rule. A place where strength grows."
Set "Simple time. I'm Set. I'm in charge. Get it?"
Shed, water, watershed, water shed "Provides what is needed."
Unity "Misguided ideals. Nothing to my sight, nothing at all."
War "The beginning. World to ashes, ashes to growth. Our life."

Notes[edit | edit source]

  • Set is accompanied by a stalwart bodyguard at all times.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Busted Combat armor
Assault carbine icon.png
Weapon
Hunting rifle
Icon briefcase.png
Carried items
100x .223 FMJ
Lighter
Stimpak
Icon male severed head.png
Drops on death
No additional items

Behind the scenes[edit | edit source]

  • Set (also spelled Seth, Sutekh or Seteh) is the god of the desert, storms, darkness, evil, and chaos in the Egypthian pantheon.
  • Set was connected in Greek mythology with Typhon, a maritime creature.

Gallery[edit | edit source]

Appearances[edit | edit source]

Set appears in Fallout. He also appears in Fallout 2 in the Cafe of Broken Dreams.

References

  1. Fallout Bible 6
  2. Typhon: "{155}{}{I'm Typhon. Y'ever hear of Set? He used to run the old-time town of Necropolis. I'm his son. Got born before the radiation hit us, so I grew up mutated. Ain't never been any other way for me.}"
    (Hctyphon.msg)
  3. Typhon: "{163}{}{"Total bastard" would be a fine way to describe the old man. Being turned into a ghoul from the radiation didn't do much for his sense of humor or sense of authority, let me tell you. 'Course, it kinda screwed up everyone's brains. I think growing up ghoulie made it a little easier on me.}"
    (Hctyphon.msg)
  4. Fallout Bible 0: "2083 Summer The city of Necropolis founded by the ghoul survivors of Vault 12 (and the US citizens that fled to Bakersfield when the bombs fell)."
  5. Fallout Bible 0: "2084 Spring Set takes control of Necropolis, wresting control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him."
  6. Set: "{140}{Set11}{The Necropolis was mine. Not an all-things-great, but a straight-place for my kind. Then the Master showed. He could've fragged me good, but it was easy for him to just stand some muties and keep an eye on.}"
    (SET.MSG)
  7. Fallout Bible 0: "2157 The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and insure Set's... cooperation in the war to come."
  8. SETDESK.MSG
  9. Fallout Official Survival Guide p.92-93: "Set: King of the Ghouls of Necropolis
    Set styles himself as leader of Necropolis, but in fact he's a figurehead put in place by the Master to keep the ghouls in line. Set hates the Master, but fears him more. As a result, he is frustrated and short-tempered, with a nasty tendency to lash out suddenly against any who cross him. His speech is abrupt, harsh, and so jargon-laden he is, at times, a bit difficult to understand. If the player goes along with him-specifically, if he or she agrees to help him "punish" the mutants at the water shed-he can be almost pleasant, in a ghoulish sort of way."
  10. The Vault Dweller: "{104}{}{What happened here?}"
    The ghoul refugee: "{115}{}{The super mutants attacked. We were slaughtered. They had guns and bombs, even some steam trucks. They killed my friends. The mutants just butchered us.}"
    The Vault Dweller: "{118}{}{Do you know why?}"
    The ghoul refugee: "{122}{}{I heard they was pissed that some human killed their men here.}"
    (GHREFUGE.MSG)
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