Namespaces

Variants

Share

Share
Views
Actions

Sierra Madre

From The Vault
Jump to: navigation, search
Master of the Mojave.png
Fallout: New Vegas locations project
This article is within the scope of the Fallout: New Vegas locations project. This project is dedicated to standardizing Fallout: New Vegas location articles. If you want to participate, please check the project page.
Icon lincoln voice.png
Audio needed
This article has missing audio files. You can help The Vault by uploading them.
Sierra Madre
Deadmoneyscreen 09B.jpg
FNV Vista Villa.jpg
Icon settlement large.png
Segments
sectionsMedical district
Puesta del Sol
Residential district
Salida del Sol
Sierra Madre Casino
Villa
Villa police station
Villa clinic
People
factionsGhost people
Holograms
Maps
Sierra Madre Map.jpg
 
Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV OWB.png
Gametitle-FNV.pngGametitle-FNV DM.pngGametitle-FNV OWB.png

You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom.

Father Elijah, Dead Money

The Sierra Madre is a mystic place in the wastes. Travelers and prospectors alike risk their lives to find the legendary city. Only one man truly "found" it and lived. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.

Contents

[edit] Background

The city and the casino were designed and funded by one man, Frederick Sinclair, his last venture a few years before the Great War. The Sierra Madre, especially the casino, was intended as a place for guests to reverse their fortunes and "begin again". During its construction until the end, it remained a reclusive area. All conveniences were supplied to the inhabitants by unique vending machines, which provided a number of commercial and non-commercial services, allow the residents to live in self-sufficiency, even when cut off from the world. The goal of the entire enterprise was not only to create a grand casino - it was to construct the perfect shelter from the nearing nuclear holocaust. Every element of the Sierra Madre's functions was to protect its residents.

In design, Sinclair was drawn to the nostalgic Art Deco era; this is reflected in the architecture of the villa and casino. To make it a perfect opening gala, Sinclair strengthened its frequency emissions, normally reserved for emergency broadcast signals before the war. The kitchens of the Sierra Madre aimed for a 5 star rating, and sought to bring in the best chefs from around world. In order to meet deadlines and budgets, the construction of the Sierra Madre was handled by two different companies, a well-performing reputable company for the casino and a cheaper, slacking and corrupt company for the villa, which created numerous incidents during the construction of it.

As guardian of his paradise, Sinclair forbade any other food or vending machines beyond the ones he had installed and banned any personal contraband like chems, alcohol, and "foreign substances", which created a black market from the workers within. Part of Sierra Madre security's role was to prevent such contraband from entering the villa area and they are known to have conducted inspections of the Puesta del Sol construction offices and confiscating prohibited items.

Sinclair's obsession with security, often attributed to his financial losses in the 70s, led to the Sierra Madre being provided with militarized holograms, a futuristic technology developed in the Big MT Z-38 lightwave dynamics research facility on a generous grant provided by Sinclair. The doors of the Sierra Madre were designed to hermetically seal in case of emergency, while its floors were constructed to isolate frequencies and disable electronics not connected directly through cables on every floor. Furthermore, the Sierra Madre Casino had an automated front desk that would escort guests to their rooms upon arrival, while security systems would stun those entering with foreign substances or contaminated by radiation. Though shocking at first glance, all these precautions were put inplace to reinforce the Madre's status as an impenetrable fortress in case of nuclear war, built to protect its inhabitants, especially Sinclair's lover, Vera Keyes.

The construction and all the futuristic technologies contained within led Sinclair to near bankruptcy. But money was not the most important price Sinclair paid; to afford all the technologies he requested from Big MT, he agreed for Sierra Madre to act as proving grounds for experimental technologies created in the labs of the Big MT, including Saturnite alloy knives, next generation Auto-Docs and prototype matter recombinators. Sinclair was not privy to information about other such deals made by Big MT and the fate of their "test cities" on American soil (such as the disastrous meteorological experiments in Hopeville). The deal with Big MT was an almost literal deal with the devil: apart from usable miracle technologies, the Big MT also used the Sierra Madre to field test the Cloud, a completely new toxic weapon developed in its Z-43 Innovative Toxins plant, as well as their prototype hazmat suits designed to withstand such toxins.

When the War came, the Sierra Madre failed its occupants. Though using cutting edge technology capable of real miracles, the experimental, prototypical nature of many its components ultimately led to it becoming a death trap for all. The Great Static caused the holograms to go berserk, attacking casino visitors and staff, while the Madre sealed up tightly, trapping everyone inside, dooming them to a slow death. The shoddily built Villa was thus left to rot, and as the aging ventilation system gradually gave up the ghost, the Cloud began to emerge, eventually engulfing the entire Sierra Madre in an eerie, red mist.

[edit] Sierra Madre Villa

This section is transcluded from Villa. To change it, please edit the transcluded page.

The Sierra Madre Villa was the private city of the guests, employees and workers of Frederick Sinclair, situated just below the casino sitting atop the hill. The streets were built so that cars can not circulate, preventing pollution and noise nuisance.

In addition to the central area, the Villa was composed of four peripheral districts:

  • The medical district, which contained the Villa clinic.
  • Puesta del Sol, which had numerous clashes and arguments with the casino construction crews and the construction lagged behind Salida del Sol. It was as if construction efforts ran out of steam and money.
  • The residential district, for the casino's high rollers and entertainers.
  • Salida del Sol, the home of the church and many of the casino staff.

To avoid having to fund superfluous expenditures for the construction of the Villa at the expense of the casino, it was poorly constructed. The material used for the Villa's construction was "sand barely held together with spit and glue", buildings and structures in the Villa were completely unstable and could collapse overnight. All of this caused construction crews to suffer numerous setbacks and accidents. To prevent this discovery on the part of employees of the Sierra Madre, senior persons destroyed all medical reports, and were also protected legally. In addition, shipping problems also plagued the Villa. Construction explosives, countless crates of steak knives, and more were shipped to the Villa, paid for, and left.

[edit] Sierra Madre Casino

This section is transcluded from Sierra Madre Casino (hotel). To change it, please edit the transcluded page.

The world's most famous stars and entertainers were invited to the Sierra Madre Grand Opening. An invitation was a sign of... exclusiveness. The opening was supposed to symbolize a brighter future, not just for the world... but for all who came to its doors. A chance for anyone to begin again. Except - the Sierra Madre never opened. The war froze it in time, like a big flashbulb going off. The Grand Opening - one big ending of humanity. It's still out there in the Wastes, preserved, just waiting for someone to crack it open. But getting to it. That's not the hard part. It's letting go.

Elijah

The Sierra Madre Casino is more than a casino - it's a fortress, a monument to one man's inability to let go. Its founder, Frederick Sinclair, could see the Great War on the horizon, and wished to protect his love from the coming storm. To that end, he constructed the Casino and its outlying Villa, and at the Casino's heart, he built an almost impregnable vault. The walls of the casino are lined with a metal that interferes with radio reception and broadcasts.

What Sinclair did not anticipate was Vera's complicity with lounge singer Dean Domino's plot to break Sinclair's spirit and steal the treasure of the Sierra Madre. Domino had enlisted her aid in his planned heist, later blackmailing her with evidence of her chem addictions, completely unaware that she was terminally ill. News of this broke Sinclair's heart. Left bitter and empty, he transformed his shelter into a trap, ensuring the elevator down to the vault only went in one direction, and upgrading his security holograms to make sure that rescue would never come for Vera and Domino. After Vera broke down and confessed everything, Sinclair, fearing he had overstepped himself, did what he could to reverse his changes, but was limited in success, leaving the casino a deathtrap. He died in the vault, unable to return to the casino.

[edit] The Cloud

This section is transcluded from The Cloud. To change it, please edit the transcluded page.

Created as an experiment by the Big MT execs, the Cloud is a product of the Z-43 Innovative Toxins plant located in the crater. When Frederick Sinclair came to Big MT for technology to purchase for the Sierra Madre, he unwittingly signed a Faustian pact: Apart from holograms and matter recombinators, the Think Tank would also place the Cloud at the Sierra Madre, using the casino, villa, and its inhabitants as guinea pigs in its experiments.[1] Sinclair likely saw no other way to get the technology he needed, as he was already teetering on the brink of bankruptcy when he started negotiating with the executives. Of course, he was not informed that he would be receiving more than just harmless prototypes.[2] The Sierra Madre was the only testing ground that was protected by the Cloud, which was hardly a prize.[3]

The Cloud manifested itself for the first time when the cheap Villa ventilation system ground to a halt, a victim of cutting corners and Mr Yesterday's dubious practices. The pipes backed up, spewing out the red cloud. Workers in the area started choking and vomiting. Hospitalized in the Villa clinic, the damage to their health was extensive enough to put them out of commission for good.[4]

To deal with the problem, Sinclair negotiated with the Big MT executives for yet another technology: The Darklight hazmat suits.[1] Although considered creepy by the maintenance crews, they allowed the crews to explore the ventillation system and try, in vain, to identify the source of the Cloud.[5]

The teams managed to find the source of the problem in the main ventilation pipe. However, traces of the dust cloud were present and eroded the metal of the suit's locks, exposing them to the Cloud and sealing them within.[6] The crewmen retreated and headed to the Villa Clinic to get medical attention. Much to the displeasure of the attending physicians, they cut themselves out of the suits with steak knives.[7][8]

However, despite the problems, the ventilation system was eventually restored to working order... Barely. When the War hit shortly afterwards, it continued to work for a few more years, before finally giving up the ghost. The Cloud gradually seeped into the area, climbing out of the damaged vents, eventually blanketing the area, blotting out the sun.[9][10] It became a grim, uncompromising guardian of its secrets. The maintenance crews who donned their hazmat suits and tried to fight it, succumbed to its effects, mutating and becoming the violent, savage guardians of the Sierra Madre.[11]

For centuries, the Cloud protected the casino and the villa, killing scavengers or weakening them so that they would become another victim of the tribe inhabiting it, the hazmat suited ghost people. It wasn't until the 23rd century that it became important once more. Father Elijah, a disgraced Brotherhood of Steel Elder, learned of its existence from Ulysses. It inspired him.[12] When preliminary samples taken from air on the edges of the Sierra Madre yielded promising results, he set up a chemistry set to allow it to replenish itself and traveled to the Madre in person, to perform research on site.[13]

Upon further research, Elijah decided to weaponize the Cloud as a weapon of mass destruction, to wipe the slate clean. It would be used to reclaim the Mojave and destroy the New California Republic.[14][15]

[edit] Layout

The Sierra Madre is broken into two locations: the Villa and the actual resort.

[edit] Villa

The Villa rests below the resort in a valley. It provides guests with all the accommodations they desire during their stay with a residential and medical district with a clinic. The additional districts of Puesta and Salida del Sol provide guests with other amenities. Puesta contains multiple gift shops and other attractions while Salida contains the homes of the casino staff and the church in Campanas del Sol. A police station is also present to oversee activity in the Villa.

[edit] Casino

The hotel rests atop a cliff overlooking the Villa. The casino is far less dangerous than the Villa, but still remains hazardous. A main lobby connects to a theatre, restaurant, casino, and executive suites. The Sierra Madre vault rests within the suites.

[edit] Notes

  • The Sierra Madre is hinted to throughout Fallout: New Vegas and many of its add-ons.
    • On the side of the Nevada Highway Patrol station, scrawled graffiti reads "I wish I was at the Sierra Madre", with a crying 'sad-face' painted next to it. This appears whether Dead Money has been installed or not.
    • In the Abandoned Brotherhood of Steel bunker there is a message saying "Gone to Sierra Madre" on the shack wall before going down the stairs.
    • In the East pump station, there is a poster on the wall next to the lockers saying "Sierra Madre" with a woman relaxing in an evening gown, with the words "Begin..... Again" written on it. Also in the station, are two postcard sized versions on a bulletin board next to the computer terminal on the desk. The postcards are of the woman with the cocktail and also the woman relaxing.
    • There is also a poster of the Sierra Madre located in the Monte Carlo Suites.
    • Southwest of the Junction 15 railway station the words "Gone to the Sierra Madre" are written in graffiti on a Corvega billboard.
    • Northeast of Sloan,the phrase "Left My Heart In The Sierra Madre" is written on the back of an elevated Lucky 38 billboard.
    • South of Griffin Wares sacked caravan,the phrases "Gone To Sierra Madre" and "Left My Heart In the Sierra Madre" are written on the back of a Silver Rush billboard.
  • Sierra Madre can translate into Mountain Mother or "Mother Mountain" since Sierra refers to mountains and Madre is Spanish for mother.
  • In contemporary Spanish, "Sierra Madre" usually refers to the Sierra Madre mountain range in northwestern Mexico. This mountain range is also mentioned in the film Treasure of the Sierra Madre, which Dead Money is partially based on.

[edit] Appearances

The Sierra Madre appears only in the Fallout: New Vegas add-on, Dead Money and is referenced by graffiti throughout Fallout: New Vegas and in several terminals in Old World Blues.

[edit] Behind the scenes

[edit] Gallery

[edit] References

  1. 1.0 1.1 Z-43 innovative toxins plant terminal entries: "Requisition Order: Chemical Suits
    Got word today there was a chemical leak at the Sierra Madre, Sinclair was on the phone to ask for more help from the Think Tank Execs, so they're sending him the prototype chemical suits to protect the Villa workers. Looks like they're following up an experiment with another experiment? The whole process creeps me out, and the way they're monitoring the Sierra Madre Villa and examining the "results" - I don't think Sinclair even knows what he's really paid for. To be guineas like the Little Yangtze Chinese... maybe it'd be merciful if war did break out, put an end to this chain of horrors."
  2. Y-0 research center terminal entries: "Dispenser Funding Update
    Got the funding from Sinclair. Near as I can tell, he's willing to not only bankrupt himself for these devices, he's struck a deal with the Big MT executives, letting the Villa become a lab for the supposedly-harmless prototype tech here. I've seen the Big MT execs do this with other isolated towns (Hopeville Meteorological research up north), and the whole process, it's not what I signed up for."
  3. The Courier: "I don't understand how an Old World casino helps you do any of that."
    Elijah: "The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence. {{Tooltip|Right now it protects this casino, preserves it. It can be used to preserve other Old World relics - and cleanse them, at the same time. And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly."
    (Elijah's dialogue)
  4. Puesta del Sol terminal entries: "Status Report
    Ventilation's all shot to hell, which is going to be a problem when summer hits. The pipes backed up, the chambers started spewing out this red dust cloud, like rust - whatever it was, caused the guys to start choking and vomiting. It's like the place was getting sprayed for roaches, 'cept the bug spray was hitting us. Got the boys to the Clinic, put them out of commission. Mr. Yesterday said he couldn't justify having them paid, but he'd see what he could do "on the side." Sounds like he was going to get them some chems - and a little green for keeping their mouths shut."
  5. Puesta del Sol terminal entries: "Suits are Here
    Those new chemical suits came in today, so we could check out the ventilation chambers, see how that cloud cocktail formed. Suits are kind of creepy looking, hard to talk in them, so we had to use sign language to actually make sense of each other. At least we can check out the pipes and ventilation chambers now.
    Gas worries me, though. Really messed the guys up. If the chambers get backed up again hate to see that gas get out, wipe out the Villa."
  6. Puesta del Sol terminal entries: "Maintenance Report
    Didn't take long to find the problem. Heading down the main pipe, we hit traces of the gas - not the full red stuff like last time, though, minor blessing. The kicker was despite the sealant, it still got inside the suit, turns out the gas eroded the metal of the suit's locks. So not only did one of the boys get exposed, everyone who went down there got locked in their suits."
  7. Puesta del Sol terminal entries: "Suit Damage
    Sure, the Docs at the Clinic got mad, but we didn't have any choice if we wanted to get medical attention after that gas hit us. So we cut his suit open with one of those surplus steak knives (things could cut through a T-bone like it was hot butter). Rest of us tried to pry the locks on our suits, finally had to use the knives on ours, too.
    Can't wait until this job is over and we can let the Villa collapse on itself. They'll be too busy at the casino anyway."
  8. Villa Clinic terminal entries: "Safety Suits
    Chemical suits arrived today. They're bulky, hard to talk and move in. It was difficult to unlock the clasps once in place, had to get one of the staff to help me out of it. I told the construction crew keep the suits ready while working in the switching station and to be careful with them, we only have a limited number.
    I asked Sinclair to order more in the event of a leak in the Villa, and prepared cost estimates for another gas leak to support my case. Didn't need to, he agreed to the request immediately, then asked if he could see the workers and make sure they were all right."
  9. The Courier: "Tell me about the Cloud."
    Dean Domino: "The Cloud? Showed up after the Bomb. I think. I got used to it in small doses. Now, it covers the city. Over the years, it kept climbing up out of the Sierra Madre, until it was curtains for the sun. Didn't see the sky again. Doesn't seem to bother the Ghost People. Can't see through it too well, though, so sometimes I can use the Cloud for cover... if I get desperate."
    (Dean Domino's dialogue)
  10. Dean Domino: "Cloud wasn't always here. Grew over the years, even without cars or factories."
    (Dean Domino's dialogue)
  11. Salida del Sol terminal entries: "Infrastructure
    As shoddy as the support beams are for most of these buildings, the ventilation system's worse, and the problems they had over at Puesta... sure, when you count our bonuses, it's good, but not when the workers are coughing to death. Hate to see what this place spits out if someone let the ventilation system chug along for a few years, we'd have another Greener Pastures on our hand, easy, and a pile of bodies beyond it."
  12. Little Yangtze terminal entries: "Elijah's journal - day 3
    No sign of that Courier from before. He stays out of my way, I'll stay out of his. Been thinking about that "Sierra Madre" he mentioned... if he's right, I'd just need to find the casino radio frequency to track it down. Wouldn't need his help. If the working holograms and toxic gas are preserved there, might be easier to study them there with no robots to interfere. And those dispensers... might have a use for those as well."
  13. Abandoned Brotherhood of Steel bunker terminal entries: "Science Entry 112
    I've started analyzing samples of the Cloud that surrounds the Sierra Madre. Preliminary results are promising. I need to preform a proper atmospheric analysis, that requires I travel there directly. Still, the sample I have collected in my chemistry set is enough to keep my experiments running. The Cloud Residue replenishes slowly, and I have to limit the gathering of samples to its rate of growth, allowing me to restock once per day."
  14. The Courier: "I can't argue that."
    Elijah: "Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. Make a nation. The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else. The Sierra Madre can kill nations and build them, using its technology with the right applications."
    (Elijah's dialogue)
  15. The Courier: "You want to attack NCR? All of NCR?"
    Elijah: "Attack? No, not attack them. Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. I'll kill them until it's only me, me alone... in a quiet world. In a world that's nothing like what happened at HELIOS One."
    (Elijah's dialogue)
  16. Formspring
  17. Megan Parks' portfolio