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Wiki news digest 02-2015

Wiki news digest.png
Wiki news digest
Wiki news digests are summaries of The Vault's internal news.
If you think that something should be added to the next issue, please list it on the wiki news digest page.
Welcome to the Weekly News Digest!
Hello, hello!

Welcome wastelanders, to the second edition of the Wiki News Digest- a revival of the concept which was last used officially on The Vault back in 2011, and has been brought back in increments by our resident administrator Tagaziel in the more recent years. This week, I would like to introduce a few new segments - make sure to give me some feedback/critique!


Editor Recognition
So far, in the month of January, we have had quite a few new users join our community. For many of us, creating an account and trying to figure out the wiki and its community, puts us in a very precarious position, where the next 24-48 hours determines whether we become editors, or remain as simple readers. So make sure to socialize with these new editors, and make them feel welcome:


Featured Article

Greater coat of arms of the United States.svg
Greater coat of arms of the United States.svg

United States of America: Even with Fallout placing a huge emphasis on its 1950s American Dream setting, not much information has really been given over what life was like before the Great War, whether societal or political. Because of this, our USA article was rather scattered, until recently, when our users Tagaziel, Kastera, and Ant got to work on fleshing the article out properly. This article is now a much more professional read, and is definitely worth any lore junkie's time to look over. Think an article of the USA might be a bit cut and dry? Do not let the vague name fool you: this article covers everything from pre-War combat situations, explains the downfall of America, and even goes into detail on how the Enclave formed their not-so-humble existence from the ashes of the old world.


Featured Gallery
A big fan of historical propaganda? Fallout has used many real-world inspirations in the creation of their propaganda, which can be seen in every game to-date. How do you feel about the propaganda used? Does it help nail in the setting with a realistic representation of the war and the factions involved, or does it all fall a bit flat in the immersion department?


Fallout news
DISCLAIMER: Before I begin this segment, I do need to make it unfortunately clear, that there is no official Fallout 4 news at the current moment. The only real "news" floating around these days over Fallout 4, are all hoaxes, and such "news" will not be covered by me or this WND. If any user here, has access to official news, backed up by official and verifiable sources, then please, let us know, and we will have a story written out fast enough to make your head spin. Thank you for understanding!

For those of you that invested in the pile of amazing known as Wasteland 2, make sure to check the Ranger Station, as there just might be a gift waiting for you! Fargo and his team were contacted by John Joseph Adams during the Holidays, who is a science fiction author, and is currently giving away part 1 of his book as a gift to everyone that owns the game. While I am not going to go into the intimate details of this book here, I will say that it uses Wasteland 1 as a direct inspiration, and is a post-apocalyptic story that Fargo and his team appear to hold in high-esteem. The book is called The End is Nigh, and is comprised of 350 pages of short-stories which should entertain even the most hardened of wastelanders. Got any other post-apo books that you think we would love? Why not share them in the comments section! I know, personally, that I am always looking to pick up a great read to help pass my nights.


For this week's ShoddyCast episode, I would like to take a moment to talk a bit about F.E.V. One of the more controversial aspects of Fallout, F.E.V. is a prevalent part of every game we have seen so far, and is one of the most important bits of lore that we currently have available to us. Since its creation, it has seen to the birth of the Brotherhood of Steel, the Master and his super mutant army, and was used as a tool to introduce Fallout's most prolific antagonist faction: the Enclave.

How do our readers feel about F.E.V.? At this point - has it become a predictable plot device, or is there still a lot of potential for future releases? What would you all like to see F.E.V. used for in the future?


Weekly poll - Culture Trivia
For last week's question, the question was: "Which Fallout creature plays an homage in the Elder Scrolls: Online?" While its appearance was altered quite a bit for TES:O, the answer to this question is the deathclaw! Thought you were safe by shoving your Fallout games into a dark corner? Maybe you should think again.

For this week's poll question, I will be testing your Nuka-Cola knowledge (don't cheat ;) ):

Which variety of Nuka-Cola never made it out into the general public before the Great War happened?

  • Fusion Cola
  • Nuka-Cola Quantum
  • Yellow Nuka-Cola
  • Nuka-Cola Clear
  • Cherry Nuka-Cola
  • Nuka-Cola Quartz
  • Nuka-Cola Victory

Votes go into the comments section, and results will be posted in next week's release! Not a big fan of the polls, and want to contribute your own? Please, shoot me a message, as I would love to hear them!


Weekly contest - extended
The faction contest: With the release of Fallout: New Vegas, Obsidian showed us that factions have come a long way since Fallout 3, and that they still have quite some ways to go. In this weekly contest, I am looking for our users to choose any factions from any of the Fallout games, and rewrite that faction from the ground-up. Think of these questions when writing:

  1. What purpose does this faction achieve? Do they have an important role, or are they simply flavor material?
  2. Is this faction truly black or white, or can it achieve a morally gray position?
  3. Are the faction members relatable, and do they have realistic goals?
  4. What is the lore behind this faction? How were they formed, and how have they grown since then?

Depending on the number of competitors, this contest may end next Tuesday, or it might be extended. Images are optional, but will greatly help your chances, so long as they are original. Prizes will be revealed once a good number of competitors have confirmed their entry into the contest.


Wrapping up

Thank you for joining me today, and I hope you all enjoyed your time reading! As this is the second WND, I threw in a few new segments to see how the community feels about them - so please, if you have feedback, let me know in the comments section, or on my talk-page, and I will take that feedback into account as I modify future releases. Hope to see you all next week.

Wiki news digest 01-2015

Wiki news digest.png
Wiki news digest
Wiki news digests are summaries of The Vault's internal news.
If you think that something should be added to the next issue, please list it on the wiki news digest page.
Welcome to the Weekly News Digest!
Hello, hello!

Welcome wastelanders, to my first ever wiki news digest - a revival of the concept which was last used officially on The Vault back in 2011, and has been brought back in increments by our resident administrator Tagaziel in the more recent years. The WND will now be returning on a weekly basis, and I hope to do you all proud! Now, onto the news for this week:


Editor Recognition
It is a harsh reality, but it appears that Fallout 4 will not be gracing our free-time or this wiki for quite some time. Work on Fallout: New Vegas essentially stopped back in 2012, and yet now, in 2015, we still have dedicated veterans and new editors alike, expressing their love for the Fallout universe by contributing to this wiki, and continuing to keep it one of the best Fallout resources a hardcore survivalist could ask for. It is because of these editors, that The Vault is still alive today, and I would like to take this chance to show a bit of recognition. In this first WND, I want to focus a bit on a few of our veteran users that have really stuck around like glue. With future releases, I am hoping to use this space to throw the spotlight on all of our new & upcoming editors, who we appreciate more than they probably know.

Ant2242 - A relatively new editor on the scene, Ant became a power-house when The Vault moved to Curse, with his constant vigilance against spam, and his non-stop source of edits that make the wiki seem alive all from one editor.

Tagaziel - A die-hard editor for the Fallout universe, Tagaziel has survived through the worst, and has given those damn radroaches a run for their money out in the cold, radioactive wastes. His specialty lies with rewrites and lore, which have all improved the quality of this wiki drastically. Huge fan of the Enclave or Brotherhood of Steel articles, for instance? Then you just might have Tag to thank for the quality seen.

Veryblackraven - One of our more silent editors, VBR is still, undoubtedly, one of our most decorated editors. His maintenance edits, and his huge re-writes for many of our armour and weapon articles, have always been a boon to this wiki.


Changes around the wiki
As many of you have already noticed, The Vault has had a drastic face-lift in regards to aesthetics. The new background seen is a herald for additional changes in the near-future, which I will be reporting on as they are revealed to us. As of now, the changes officially declared that are in the works, will be an integration of our buttons and other small aesthetics with the new theme and colour-scheme.

It was revealed to me, today, that I have become the newest administrator here at The Vault. This was a bit of a surprise to me - for now, I will be dedicated to using the new tools for blog-related purposes. In the future, as I steadily return to activity and contribute more than just community content, I will likely be holding a separate campaign, in order to secure the trust needed to use my tools for editing and user purposes. In the mean-time, I hope to make this wiki proud, and I will do my best to represent the community properly and professionally.


Fallout news
DISCLAIMER: Before I begin this segment, I do need to make it unfortunately clear, that there is no official Fallout 4 news at the current moment. The only real "news" floating around these days over Fallout 4, are all hoaxes, and such "news" will not be covered by me or this WND. If any user here, has access to official news, backed up by official and verifiable sources, then please, let us know, and we will have a story written out fast enough to make your head spin. Thank you for understanding!


Our own Tagaziel, a long-time lore consultant for the ShoddyCast crew, has recently been inducted into their ranks, as a full-time writer! Make sure to show your support by checking out the ShoddyCast's videos! Expect further news on this development as more videos are released.

For those of you Fallout fanatics that have been living under a rock since the ages of Fallout 1 & Fallout 2, a title later known as Van Buren, was to be the original third Fallout, before being cancelled in its prime development. Now, it exists as a bug-filled demo, and its memory has been lost to the radioactive winds. However, news has mystically began circulating again over this relic of the lost ages, as Brian Fargo, recent indie developer for the game Wasteland 2, the spiritual sequel for the original Wasteland, has confirmed that he has registered Van Buren's trademark. While this WND is not going to speculate on what this might mean, I will say that it is nice to see some of us fossils still keeping the memory of what could have been, alive and in our hearts. For more information on this story, please read the short interview that IGN has hosted.


Weekly poll - Culture Trivia
Which Fallout creature plays an homage in the Elder Scrolls: Online?

  • Mirelurk
  • Deathclaw
  • Molerat
  • Bloatfly
  • Wanamingo
  • Floater
  • Super Mutant Behemoth

Votes go into the comments section, and results will be posted in next week's release! Not a big fan of the polls, and want to contribute your own? Please, shoot me a message, as I would love to hear them!


Weekly contest
The faction contest: With the release of Fallout: New Vegas, Obsidian showed us that factions have come a long way since Fallout 3, and that they still have quite some ways to go. In this weekly contest, I am looking for our users to choose any factions from any of the Fallout games, and rewrite that faction from the ground-up. Think of these questions when writing:

  1. What purpose does this faction achieve? Do they have an important role, or are they simply flavour material?
  2. Is this faction truly black or white, or can it achieve a morally gray position?
  3. Are the faction members relatable, and do they have realistic goals?
  4. What is the lore behind this faction? How were they formed, and how have they grown since then?

Depending on the number of competitors, this contest may end next Tuesday, or it might be extended. Images are optional, but will greatly help your chances, so long as they are original. Prizes will be revealed once a good number of competitors have confirmed their entry into the contest.


Wrapping up

Thank you for joining me today, and I hope you all enjoyed your time reading! As my first WND, this blog is entirely experimental - so please, if you have feedback, let me know in the comments section, or on my talk-page, and I will take that feedback into account as I modify future releases. Hope to see you all next week.

Precursor of a weekly WND

Hello everyone. As some of you already know, my name is Leon, and I was a regular contributor on The Vault, back when it was still being hosted by Wikia. Over the past 4-5 months, I have been expanding my presence on various communities, and now, I am hoping to, once again, become a part of The Vault family. With that in mind, one of the first steps I would enjoy taking, is helping establish more community content here at The Vault. Specifically, in the form of providing weekly news digests for both our readers and our editors to enjoy. The first WND will be established on 1/13/15, and will continue to update most Tuesdays thereafter. Here is what I am looking to include within every WND:

1. A summary of current affairs around the wiki. This might include, but is not limited to:

  • Recognition for active editors
  • A list of users that have joined over the week, leading up to each WND
  • Wiki aesthetics that have been changed
  • New projects, or ones that have been completed

2. News over Fallout, LIONHEART, or Wasteland. Depending on how the community and/or administrators feel, this news might also cover both our direct affiliates, and our sister wikis.

3. Weekly polls - community members may propose poll ideas at their own leisure, whether on here, through independent WNDs, or through my talk-page.

4. Weekly contests (depending on wiki activity, there might or might not be a contest on a weekly basis - if this is the case, I will simply keep contests going until there are enough active participants).

5. Social media news, if there is any, from recognizable figure-heads such as Joshua Sawyer, Pete Hines, or Mr. Chris Avellone. Such news will only be relayed if the content is relatable to this wiki in some form or fashion.

6. A section specifically dedicated to covering a project that the community and/or administration feels needs special exposure. Anyone may propose a project, and incentives are a possibility being looked into. This section may run for multiple WNDs, depending on urgency/importance.

This is just the generic set-up I am looking to implement here, and might not ultimately represent every, or any of the future releases. If anyone would like to provide feedback on what they would want to see in a WND, then please, take this chance to let me know, so that I can take every idea into consideration before the first release.

Thank you for reading everyone, and I am looking forward to seeing everyone next Tuesday! If there are any concerns, please shoot me a message over on my talk-page, and I will respond as soon as possible (which might be a while, depending on my work-schedule for the day).

Merry Christmas - A time for nuclear winter

Merry Christmas, to everyone here at The Vault. For those that do not celebrate Christmas, I would like to wish you a Happy Holidays as well, no matter if you celebrate Ramadan, Hanukkah. Kwanzaa, Omisoka, or even St. Lucia Day. Stay safe, and here is hoping that with the new year, we will be rewarded for our patience *cough*, and news of the next title might grace the Fallout community. Thank you for reading everyone. GarouxBloodline (talk) 01:11, 26 December 2014 (UTC)

Meantime and Van Buren apparently unrelated to inXile's plans

Brian Fargo has clarified in a statement to IGN's inquiry that the Meantime and Van Buren trademarks are not related to inXile's future plans. Let the speculation commence.

Brian Fargo registers Van Buren and Meantime trademarks

 
Gametitle-VB.png
Gametitle-VB.png

As RPG Codex has discovered, Brian Fargo inXile Entertainment has registered two new trademarks: Meantime and Van Buren

As many of you probably know, the original Meantime was a time travel cRPG by Interplay using the same engine as the original Wasteland and some of the same development team, which was canceled in the early 1990s. And Van Buren was the codename of the canceled version of Fallout 3, which was developed by Black Isle Studios in the early 2000s.

Does it mean that these ill-fated games will eventually see the light of day, even if in the form of spiritual sequels, like Wasteland 2 and Torment: Tides of Numenera? We'll let you know as soon as we know more!

Source: RPG Codex

Tragic: The Garnering Tournament

Rebirth Edition.png
Rebirth Edition.png

Dear Vault dwellers, this is the Automated Overseer speaking:

We would like to announce that in accordance with Vault Specifications for Card Games and Other Forms of Gambling (unified text from 25th May, 2077), GarouxBloodline has started preparations for a Vault-wide card game tournament: Tragic: The Garnering.

Sign-up in this thread on the forums! If you suspect you are starting to develop symptoms of Tragic addiction, please contact the EML immediately for more information!


Step-by-Step Guides
Visual & Textual Game Examples


Welcome, Competitors!

To the first official tournament for a trading card game known as Tragic the Garnering. For those unfamiliar with TtG, I have written up a short introduction at the bottom of this blog that will help everyone become familiar with the concept, and its relevance towards Fallout and its community. Now, onto the details of the tournament, and what is to be expected.

How to enter:

  1. You must have a registered account! If a bureaucrat is willing to step forward and help check I.P. addresses, then the anonymous are welcome as well, so long as we have assurances that there are no duplicate competitors. Bureaucrats are not to be approached, however; they may volunteer if they are comfortable with helping. The anonymous are also welcome should they identify themselves with a registered account on this wiki.
  2. There are steps that need to be taken before you can begin a match with your opponents. This will require downloading files, which I hold full responsibility for as to their authenticity. If you are not comfortable with downloading files from any particular source, we do have alternative methods available to help suit personal preferences.
  3. Once the first two requisites have been met, one simply needs to to register their name as a comment on this blog. Please structure your comment as follows:
  • Username or nickname (should you be an approved anonymous competitor).
  • A short statement agreeing to show good sportsmanship, by respecting other competitors and alerting the game masters within a reasonable time-frame should you not be able to make it to a match on time, or at all.
  • A declaration of whether you are new, an amateur, or a professional Magic the Gathering player. If you declare yourself as new or as an amateur, also attach a note should you desire extra assistance during matches to help you become better acclimated to the rules and playing board. Our game masters will stand-by, typically through the use of Skype, to help clarify/mediate any questions/incidents.

Now what?

Once you have successfully been registered, you will be given a choice:

1. Choose a pre-built starter deck, which are soundly structured, but also use lesser cards. Colour options are as follows: white, blue, black, green or red.

-OR-

2. Receive 5 booster packs (50 cards). These packs are random, meaning there is a moderate chance of not being able to create a structurally sound deck using the cards received. Each booster pack holds 1 rare, 2 uncommons, and 7 commons, which will make for a much larger variety of card choice to pull from, and has the chance to provide better cards than what can be found in starter decks. Basic lands are freely available, and as many as you like can be used within your deck (we recommend 20 or less). Each deck must be made up of 60 cards, and only using cards that you received through us (we will keep tabs on which cards each player has available to them).

Time to play!

Now that you have built your deck, I would like to take this chance to explain what you are up against. Every game will be a 1v1 match, in which you will be paired off against random players at first, and then those that fit your same skill-set as you progress up the ladder. Once the champion has been declared, they will face off against me, in which I will be using a specialized deck using cards from our upcoming expansion set. This will be a challenge, as the expansion set will be addressing synergy. But if you manage to beat me, you will also win whichever deck you played against!



Prizes
  • 3rd Prize - A booster pack and the option to showcase your game within the Hall of Fame.
  • 2nd Prize - A booster pack, the option to have a spoof card made specifically for you, and the option to showcase your game within the Hall of Fame.
  • 1st Prize - A booster pack, the option to have a spoof card made specifically for you, 3 random legendaries in which you may pick one for keeps, and the option to showcase your game within the Hall of Fame.
  • Grand Prize - A new deck made up of cards from our yet to be released expansion set! If you want an early advantage over other players, this is the prize you want to shoot for.


Rules
  1. There is a 'save game' function on the playing board that we will be providing for the tournament. Both players need to save their games after winning/losing, and then they need to send in the saved game files to our game masters for review before the next matches are set up. If a competitor forgets to save their game, and should either of the players not consent to the winner/loser, then the player that did not save their game will be disqualified from the main tournament unless exceptional circumstances are involved. However, should other competitors forget, you will be brought back in to fight against each other for a small prize as a thanks for showing an interest in the game. The only set-in-stone exception to this rule is if both players consent as to who won, and who lost.
  2. All players must use cards that were given to them by game masters. Within this tournament, this means you may only use cards received from booster packs or starter decks. If you use a card not given to you from these two sources, within this tournament, you will be disqualified.
  3. Mistakes are made, and sometimes rules are unintentionally broken. If said mistakes are fixed in-game, no points will be deducted. However, major mistakes that are made, and that are not rectified in-game, will result in our deduction of a point from you. For every 5 points exceeded, you will be bumped down from the prize pool positions. For instance, if you win 1st place, yet you have 7 points deducted, you will be bumped down to 2nd place, instead.
  4. Blatant cheating and poor sportsmanship will obviously not be tolerated. Both of these will not only result in your disqualification, but also in your cards being taken back so that they may not be used in future hosted tournaments.
IMPORTANT

If you are new to Magic the Gathering, or you are unfamiliar with certain rules, I have created a thorough guide to help explain the game to you, which can be found in the guide section at the beginning of this blog. If the guides are not enough, I will make sure to have game masters on the side, through the use of Skype or other similar programs, to act as a mentors/mediators.



Bugs
  • If you are unable to see the stats of your opponents cards, that means your card.info.dat file is either outdated or corrupted. Please download the file again for the latest version available to the public.


A Brief Introduction to Tragic the Garnering

Tragic the Garnering was first introduced in Fallout 2, as a spoof to the widely popular trading card name known as Magic the Gathering. I have taken that spoof, to create my very own, and free-to-play version of Tragic the Garnering, which pools together elements from all sorts of sci-fi, from games such as Fallout and Wasteland. Utilizing two programs known as the Magic Set Editor and Magic:Apprentice, I have brought this concept to life, and am now releasing Tragic the Garnering for the enjoyment of all wasteland/apocalyptia lovers.



Galleria

→ continue reading...

Hoax News: Fallout: Shadow of Boston

Moo!

The Hoax Season is upon us, Vault dwellers. A FAKE trademark for a Fallout: Shadow of Boston has been submitted for registration with the Deutsches Patent- und Markenamt, by one Ann K. Ford from Paris, on behalf of Bethesda Softworks. VG247 points out it's consistent with the leaks for a similar title from February, the reality is that the title is misspelled (what company misspells its own flagship title?) and the IMDb listing for it is long gone.

Why were we calling BS on this? Here's the raisins:

  1. No such trademark has been submitted to the United States Patent and Trademark Office, and submitting it there first is the general practice of the company (The Skyrim trademark was filed for in June 2010 at the USPTO).
  2. Ann K. Ford (DLA Piper) is the U.S. Chair of the Trademark, Copyright and Media Practice of the company. In Washington, D.C., not Paris.
  3. If it was Bethesda, it would be doing it via DLA Piper UK, as seen in this DPMA entry.
  4. Not to mention, all Bethesda trademarks are registered to its parent company, Zenimax Media, not Bethesda Softworks. Example.
  5. The European Union's Office for the Harmonization of the Internal Market only requires the payment for registration to be made within 30 days of filing, not at the moment of submission. Check it yourself.
  6. Bethesda's next installment will be called Fallout 4 or Fallout IV. That's why Skyrim is The Elder Scrolls V: Skyrim, not The Elder Scrolls: Skyrim.

Once it's deleted, you can read it here, in case you want to show it to your children.

New digs

Wiki.png

Fellow Vault dwellers, Gamepedia has recently underwent a major upgrade into MediaWiki 1.23. Due to the changes introduced, we have also reskinned the wiki into a more minimalist, low maintenance skin. This is the stage one change, but as with all major changes, there can be issues. Your help in locating and identifying them will be greatly appreciated! Please leave your questions, opinions, and queries in comments below or on our Facebook page. Thank you!

No Fallout 4 at GamesCom 2014

IW2BF4.png

As Pete Hines tweets, Fallout 4 is not going to be seen at GamesCom:

Mick @Michael_F1967 @DCDeacon So Bethesda are on a list for Gamescon, apparently its an action-adventure RPG. I wonder what it could be?

Pete Hines @DCDeacon @Michael_F1967 the evil within and eso. now you can stop wondering

Back to patiently waiting!

Bethesda confirmed at Gamescom 2014 with action adventure and role-playing games

IW2BF4.png

As stated on the official GamesCom site, Bethesda Softworks Zenimax Germany GmbH (Bethesda, for short) will attend the expo.

What's the kicker? This:

Profil

This exhibitor shows the following products and commodity groups: Click on a commodity group to search for exhibitors of this group..

ENTERTAINMENT SOFTWARE (GAMES)

  • Action / Adventure
  • Role-playing games

Is it Fallout 4? The Elder Scrolls VI? Wolfenstein: The Newer Order? Regardless of the actual reveal, we will keep you posted (and, if possible, be there when it happens).

Classic Fallout games return to Steam

FalloutCollection.jpg

The first three games set in the Fallout world: Fallout, Fallout 2 and Fallout Tactics, all three of which were removed from Steam at the beginning of this year, when the rights to the titles were lost by Interplay and gained by Bethesda Softworks, have now returned to the Steam store.

  • All three games have Steam Cloud enabled for save games.
  • Fallout 1 & Fallout 2 can be launched in either default or classic versions. Default allows for high resolutions and Classic is the original, unmodified release.
  • Fallout Tactics is unmodified. Multiplayer works with direct connect.
  • While Fallout 1 and Fallout 2 can run on Windows 8, Fallout Tactics is not Windows 8 compatible.

Currently, there is no news on whether the games will return to other services, such as GOG.com.

Wasteland 2 localization drive (and tidbits)

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It's a dry spell in Fallout news, one that gives the Death Valley a run for its money. But fear not, Wasteland 2 has you covered:

Join the worldwide Wasteland 2 localization crowdsourcing effort!


One of the most common questions asked of us since we started talking about Wasteland 2, even before we successfully concluded our Kickstarter, was “do you guys need any help localizing the game? I can help!”


But I’ve done localization work from a high level enough times to know you can’t just throw people at it and it’ll all work out. So we put our heads together and came up with the best way to use the power of the crowd for our localization in such a way as to still get high quality localized versions of our games.


Stage one of that is what truly involves you, our backers and fans. We have set up a project on Get Localization where anyone willing can sign up to localize the game in French, Italian, German and Spanish. We will provide you with translator instructions and a glossary of terms, and you can dive in and right away start translating from English to your own language. Wasteland 2 is a wordy game, and it’s a massive effort. We’re excited about once again opening up the doors to involve fans directly into the game making process like this.


Once the bulk of this work is done like this, our plan is to then hand this to professional editors in these languages, who will do editing passes to fix errors, clean up stylistic inconsistencies. This way we’ll ensure the end product is of the quality we should expect for Wasteland 2.


Thank you for your involvement!
Matt Findley
inXile President


Our Get Localization Project Page


Is there a minimum time investment required?
There is not! Sign up and however much you’d like to translate, we’re thankful for.


How much guidance do we get?
Inside the project page we include links to the translator instructions we are using for this project, as well as an indepth glossary of terms.


What languages will you be localizing this way?
We are localizing the game in French, Italian, German and Spanish with this method. Polish and Russian localizations are of course still planned, but they will be done by Deep Silver so we won’t be using this method for those.

→ continue reading...

Fallout tidbits 01-2014

Fallout tidbits.png
Fallout tidbits
The Fallout tidbits are a summary of various minor articles and newsbits concerning Fallout games.
If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.

It's a slow time in Fallout news and certainly not enough to warrant a separate newspost for each. Here's a quick summary of the latest developments, starting with the most important Fallout 4 information.

→ continue reading...

Curse partners up with Bethesda for The Elder Scrolls Online beta key giveaway

Curse TESO Key Giveaway.png

While we normally don't post about The Elder Scrolls series, this is something well worth noting. Curse.com, our host, has partnered with Bethesda Softworks for an exclusive beta key giveaway for their new MMO game. That's right, Curse is the only place where you can obtain a beta key for The Elder Scrolls Online.

The giveaway is available under this address. A word of explanation: For the first two days, the giveaway is limited to Curse Premium account holders. But don't worry, after these 48 hours, the giveaway is free and open to all for the next five days.

Going to Tamriel? Make sure to follow our Facebook feed to know when the giveaway clears.

Chris Avellone interview at RPGamer

Chris Avellone 2009.jpg

RPGamer's Johnathan Stringer interviews Chris Avellone about his career and what games he would love to make. Naturally, a large part of the interview on Fallout series: Van Buren (and the respective PnP game), Fallout 3, and Fallout: New Vegas.

JS: Changing gears to the Fallout series, you were working on Van Buren which was to become Fallout 3.

CA: Ah yes, good ol' Van Buren!

JS: Yes, there is not really a lot known about this game, how far along were you in development?

CA: Well, I should start off by saying Van Buren went through two stages. One was a very long pre-production period where I was basically the only one working on it for about three to three and a half years. Then Baldur's Gate III was cancelled at Interplay, and the entire Baldur's Gate III team moved on to Van Buren. A few months later, I left Interplay, and Josh Sawyer took over the second iteration of Van Buren. So, for the first part of Van Buren, I was doing area design, pen & paper testing, and checking out mechanics like trying to figure out how ghouls would work as a player character race and super mutants and such. So yeah, there were a lot of mechanics development, a lot of storyline development, and area development. But in terms of actual gameplay aspect, I believe that the vertical slice/demo done proving out some of the basic navigation mechanics were as far as it went, and there were a lot of area design documents. But Van Buren hadn't gone much beyond that and would probably be more of a question for Josh.

JS: Van Buren looked to have an isometric view and gameplay style as was in the first two Fallouts, were you bitter at all about how that plan was cancelled and eventually turned into a 1st or 3rd person shooter RPG? And, though it was well received, do you think the series should have stayed in that same isometric view style?

CA: I am not bitter at all. Actually, Fallout 3 wasn't ever the reason Van Buren was cancelled. Van Buren was cancelled because management didn't feel it was a viable title compared to console titles, and Van Buren was going along the lines of just being a PC only title. Which, you know, had been the case for quite some time before they decided to cancel it. So, I am a little upset they reached that decision somewhat late, but my disappointment is geared towards Interplay's decision and not anything related to future Fallout installments.

I do think Bethesda had a huge challenge with Fallout 3 because they had to remind people what Fallout was, and they had to reintroduce people to the world, which I thought they did a really great job with it. I think, for example, you growing up as a vault dweller, and how they handled that, was a good introduction to the world. I liked their open world mechanics as I think exploration is a big part of the Fallout universe and Fallout 3 did a really great job of doing that. So yeah, I played Fallout 3 and really enjoyed it a lot, and I played the DLCs and enjoyed those, and am really happy to see where they take Fallout in the future.

JS: Well you must have liked Fallout 3 as you worked on the follow up Fallout: New Vegas. Were there some elements of Van Buren that found their way into New Vegas?

CA: Yes! There were so many that crept in. And oddly enough, a lot of it came out of the pen & paper sessions that we were running at Interplay. A lot of the personal conflicts the player characters were having in those sessions that I was game mastering actually ended up as plot lines in New Vegas. Like, the whole idea of the Stealth Boy technology can drive super-mutants and nightkin insane was something we had running in the pen & paper campaign. The Big Empty that we had for Oldworld Blues, that was also a part of Van Buren, although it was more like a military bootcamp in that version. We had the Hoover Dam, and it was set up like this whole floating city that had been built around the dam on one side, and that was moved into New Vegas, although it evolved into a different fashion. We just had a whole bunch of stuff from Van Buren that we brought over into New Vegas, though it just ended up changing design-wise over time, and evolving into cooler and better things.

Source: RPGamer via RPGWatch

Partnership with ShoddyCast's Fallout Lore series

We are proud to announce that, thanks to our very own Tagaziel, starting from Chapter 3: Brotherhood of Steel (West Coast) The Vault is the official fact checking partner of ShoddyCast's wonderful Fallout Lore webseries. We are certain that with this partnership the series will grow even better. Below you can watch the latest episode. Please like it. :)

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Fallout 3 no longer needs GfWL codes on Steam

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According to Gstaff, Global Community Lead, the Fallout 3 update removed the need to activate GfWL codes for Fallout 3 copies purchased on Steam:

Steam simply removed the need to activate GFWL codes when purchasing Fallout 3 on Steam.

Original story

As Joystiq reports, key elements of Fallout 3's integration with Games for Windows Live were removed by a recent Steam update. These are SupportsCDKeyCopyToClipboard, ShowCDKeyOnLaunch, and entries concerning legacy key registration.

Apparently, these are enough to shoot the kneecaps off of Microsoft's dying DRM scheme. Bethesda has yet to issue a statement on the matter or remove the GfWL client from the game entirely, as it will still be installed along with the game on Steam.

Source: Joystiq

Fallout 1, 2 and Tactics removed from GOG

Sadly, Fallout, Fallout 2 and Fallout Tactics have been removed from the GOG.com catalogue due to the settlement of the Bethesda vs. Interplay lawsuit. The rights to the classic games are now entirely owned by Bethesda. We're still hoping they might re-release them in the future! The games can still be downloaded if you purchased them before.

Source: GOG.com

Fallout, Fallout 2, and Fallout Tactics for FREE

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If you never played the classic Fallout games, now you have no excuse not to play them. GOG.com offers Fallout, Fallout 2, and Fallout Tactics completely free for the next 48 hours. All you need to do is register an account. Go!

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