Fellow Vault dwellers, Gamepedia has recently underwent a major upgrade into MediaWiki 1.23. Due to the changes introduced, we have also reskinned the wiki into a more minimalist, low maintenance skin. This is the stage one change, but as with all major changes, there can be issues. Your help in locating and identifying them will be greatly appreciated! Please leave your questions, opinions, and queries in comments below or on our Facebook page. Thank you!
Mick @Michael_F1967 @DCDeacon So Bethesda are on a list for Gamescon, apparently its an action-adventure RPG. I wonder what it could be?
Pete Hines @DCDeacon @Michael_F1967 the evil within and eso. now you can stop wondering”
Back to patiently waiting!
As stated on the official GamesCom site, Bethesda Softworks Zenimax Germany GmbH (Bethesda, for short) will attend the expo.
What's the kicker? This:
This exhibitor shows the following products and commodity groups: Click on a commodity group to search for exhibitors of this group..
ENTERTAINMENT SOFTWARE (GAMES)
- Action / Adventure
- Role-playing games
Is it Fallout 4? The Elder Scrolls VI? Wolfenstein: The Newer Order? Regardless of the actual reveal, we will keep you posted (and, if possible, be there when it happens).
The first three games set in the Fallout world: Fallout, Fallout 2 and Fallout Tactics, all three of which were removed from Steam at the beginning of this year, when the rights to the titles were lost by Interplay and gained by Bethesda Softworks, have now returned to the Steam store.
- All three games have Steam Cloud enabled for save games.
- Fallout 1 & Fallout 2 can be launched in either default or classic versions. Default allows for high resolutions and Classic is the original, unmodified release.
- Fallout Tactics is unmodified. Multiplayer works with direct connect.
- While Fallout 1 and Fallout 2 can run on Windows 8, Fallout Tactics is not Windows 8 compatible.
Currently, there is no news on whether the games will return to other services, such as GOG.com.
It's a dry spell in Fallout news, one that gives the Death Valley a run for its money. But fear not, Wasteland 2 has you covered:
Join the worldwide Wasteland 2 localization crowdsourcing effort!
One of the most common questions asked of us since we started talking about Wasteland 2, even before we successfully concluded our Kickstarter, was “do you guys need any help localizing the game? I can help!”
But I’ve done localization work from a high level enough times to know you can’t just throw people at it and it’ll all work out. So we put our heads together and came up with the best way to use the power of the crowd for our localization in such a way as to still get high quality localized versions of our games.
Stage one of that is what truly involves you, our backers and fans. We have set up a project on Get Localization where anyone willing can sign up to localize the game in French, Italian, German and Spanish. We will provide you with translator instructions and a glossary of terms, and you can dive in and right away start translating from English to your own language. Wasteland 2 is a wordy game, and it’s a massive effort. We’re excited about once again opening up the doors to involve fans directly into the game making process like this.
Once the bulk of this work is done like this, our plan is to then hand this to professional editors in these languages, who will do editing passes to fix errors, clean up stylistic inconsistencies. This way we’ll ensure the end product is of the quality we should expect for Wasteland 2.
Thank you for your involvement!
Is there a minimum time investment required?
There is not! Sign up and however much you’d like to translate, we’re thankful for.
How much guidance do we get?
Inside the project page we include links to the translator instructions we are using for this project, as well as an indepth glossary of terms.
What languages will you be localizing this way?
We are localizing the game in French, Italian, German and Spanish with this method. Polish and Russian localizations are of course still planned, but they will be done by Deep Silver so we won’t be using this method for those.
If you want to propose a link to be included in the next tidbit post, simply post it in a comment under this one.
It's a slow time in Fallout news and certainly not enough to warrant a separate newspost for each. Here's a quick summary of the latest developments, starting with the most important Fallout 4 information.
While we normally don't post about The Elder Scrolls series, this is something well worth noting. Curse.com, our host, has partnered with Bethesda Softworks for an exclusive beta key giveaway for their new MMO game. That's right, Curse is the only place where you can obtain a beta key for The Elder Scrolls Online.
The giveaway is available under this address. A word of explanation: For the first two days, the giveaway is limited to Curse Premium account holders. But don't worry, after these 48 hours, the giveaway is free and open to all for the next five days.
Going to Tamriel? Make sure to follow our Facebook feed to know when the giveaway clears.
RPGamer's Johnathan Stringer interviews Chris Avellone about his career and what games he would love to make. Naturally, a large part of the interview on Fallout series: Van Buren (and the respective PnP game), Fallout 3, and Fallout: New Vegas.
JS: Changing gears to the Fallout series, you were working on Van Buren which was to become Fallout 3.
CA: Ah yes, good ol' Van Buren!
JS: Yes, there is not really a lot known about this game, how far along were you in development?
CA: Well, I should start off by saying Van Buren went through two stages. One was a very long pre-production period where I was basically the only one working on it for about three to three and a half years. Then Baldur's Gate III was cancelled at Interplay, and the entire Baldur's Gate III team moved on to Van Buren. A few months later, I left Interplay, and Josh Sawyer took over the second iteration of Van Buren. So, for the first part of Van Buren, I was doing area design, pen & paper testing, and checking out mechanics like trying to figure out how ghouls would work as a player character race and super mutants and such. So yeah, there were a lot of mechanics development, a lot of storyline development, and area development. But in terms of actual gameplay aspect, I believe that the vertical slice/demo done proving out some of the basic navigation mechanics were as far as it went, and there were a lot of area design documents. But Van Buren hadn't gone much beyond that and would probably be more of a question for Josh.
JS: Van Buren looked to have an isometric view and gameplay style as was in the first two Fallouts, were you bitter at all about how that plan was cancelled and eventually turned into a 1st or 3rd person shooter RPG? And, though it was well received, do you think the series should have stayed in that same isometric view style?
CA: I am not bitter at all. Actually, Fallout 3 wasn't ever the reason Van Buren was cancelled. Van Buren was cancelled because management didn't feel it was a viable title compared to console titles, and Van Buren was going along the lines of just being a PC only title. Which, you know, had been the case for quite some time before they decided to cancel it. So, I am a little upset they reached that decision somewhat late, but my disappointment is geared towards Interplay's decision and not anything related to future Fallout installments.
I do think Bethesda had a huge challenge with Fallout 3 because they had to remind people what Fallout was, and they had to reintroduce people to the world, which I thought they did a really great job with it. I think, for example, you growing up as a vault dweller, and how they handled that, was a good introduction to the world. I liked their open world mechanics as I think exploration is a big part of the Fallout universe and Fallout 3 did a really great job of doing that. So yeah, I played Fallout 3 and really enjoyed it a lot, and I played the DLCs and enjoyed those, and am really happy to see where they take Fallout in the future.
JS: Well you must have liked Fallout 3 as you worked on the follow up Fallout: New Vegas. Were there some elements of Van Buren that found their way into New Vegas?
CA: Yes! There were so many that crept in. And oddly enough, a lot of it came out of the pen & paper sessions that we were running at Interplay. A lot of the personal conflicts the player characters were having in those sessions that I was game mastering actually ended up as plot lines in New Vegas. Like, the whole idea of the Stealth Boy technology can drive super-mutants and nightkin insane was something we had running in the pen & paper campaign. The Big Empty that we had for Oldworld Blues, that was also a part of Van Buren, although it was more like a military bootcamp in that version. We had the Hoover Dam, and it was set up like this whole floating city that had been built around the dam on one side, and that was moved into New Vegas, although it evolved into a different fashion. We just had a whole bunch of stuff from Van Buren that we brought over into New Vegas, though it just ended up changing design-wise over time, and evolving into cooler and better things.”
We are proud to announce that, thanks to our very own Tagaziel, starting from Chapter 3: Brotherhood of Steel (West Coast) The Vault is the official fact checking partner of ShoddyCast's wonderful Fallout Lore webseries. We are certain that with this partnership the series will grow even better. Below you can watch the latest episode. Please like it. :)
And one more little thing. As you may have noticed, the main page once again features the link to our Google+ page. The page is once again active and is now merged with our YouTube channel. So add it to your circles and give it +1. Thanks. :)
According to Gstaff, Global Community Lead, the Fallout 3 update removed the need to activate GfWL codes for Fallout 3 copies purchased on Steam:
Steam simply removed the need to activate GFWL codes when purchasing Fallout 3 on Steam.”
As Joystiq reports, key elements of Fallout 3's integration with Games for Windows Live were removed by a recent Steam update. These are SupportsCDKeyCopyToClipboard, ShowCDKeyOnLaunch, and entries concerning legacy key registration.
Apparently, these are enough to shoot the kneecaps off of Microsoft's dying DRM scheme. Bethesda has yet to issue a statement on the matter or remove the GfWL client from the game entirely, as it will still be installed along with the game on Steam.
Sadly, Fallout, Fallout 2 and Fallout Tactics have been removed from the GOG.com catalogue due to the settlement of the Bethesda vs. Interplay lawsuit. The rights to the classic games are now entirely owned by Bethesda. We're still hoping they might re-release them in the future! The games can still be downloaded if you purchased them before.
If you never played the classic Fallout games, now you have no excuse not to play them. GOG.com offers Fallout, Fallout 2, and Fallout Tactics completely free for the next 48 hours. All you need to do is register an account. Go!
Kotaku leaked documents that allegedly cover a casting call for Fallout 4. The contents of the documents released by Kotaku are fairly interesting, though they raise a couple of questions:
- A voiced main character has never been included in Bethesda Game Studios', except for Redguard.
- This would be the first game (excluding Fallout: Brotherhood of Steel) where the intro narration is not read by Ron Perlman, uncharacteristically for Fallout.
- How did the author confirm the authenticity of documents if Bethesda declined to comment?
As usual, we encourage skepticism. This may be legit or this may be the author of thesurvivor2299.com hoax releasing their script to Kotaku. Stay tuned for more information.
In the meantime, we hear the Wasteland 2 beta is here...
After nearly a month of the Fallout fan base buzzing about with rumors about a new Fallout game from a mysterious web address, The Survivor 2299 has taken a turn, likely to throw the fan base – redditors especially – into a riotous uproar.
On December 6, 2013, five days before the countdown was scheduled to end, the site initially produced a YouTube video to Rick Astely's "Never Gonna Give You Up", but was soon updated to a non-cryptic "THAT'S IT TUNNEL SNAKES" and a YouTube remix of Butch DeLoria's catchphrase, "Tunnel Snakes rule!" Soon after, the website linked to another YouTube video; this time, a single violin, dismally lamenting. The site also thanks r/Fallout, "the most amazing community on reddit." The website was constantly re-updating, taking the blame off people that could be construed as having been involved in the openly admitted hoax. Among these pardoned are YouTube user 'Elevated Level', Butch DeLoria, Polish web designer Pytor, Liam Neeson and creator of tunnelsnakesrule.com
Whether you were hanging on the website's every sporadic update or speculated it was a hoax from the beginning, we all learned a valuable lesson: always take too-good-to-be-true developments with a grain of salt. Oh, and also that the Tunnel Snakes apparently rule.
As you may have noted, the first countdown on the Survivor website ended. That must be exciting, right? Well, not quite.
KVNGR REV ALPHA PPS VT PIZ UHMYLPVOQ CM XHWMZP. NBJB SPI'F BYQS QT D'Y BYFGEOB FI VQDYL MAQ. -NGQHT 5120- Nuclear winter has come”
The above message appeared on the site, after it crashed and burned. The message has been decoded by /r/fallout and means:
THE INSTITUTE IS SEALED. THEY WON'T HELP US I'M HEADING TO BLACK ROW. -TBNLS”
There is also a new Morse code:
Calling all stations, calling all stations, calling all stations. This is Overseer of Vault 119. Emergency. Unknown enemy. SOS SOS SOS. Vault 119. Quabbin. 7667. SOS SOS SOS. Vault 119. Quabbin. 7667. Enemy unkno-”
Such drama. Cue thunder clap.
Hello Vault Dwellers. We have some updates for you on the messages posted on The Survivor 2299. This time they are a bit trickier, but there's nothing that could prevent real Fallout fans from getting new information on so hoped-for sequel. Even if there is a strong chance that those rumors are just a hoax.
Today, the site has a new message and a Morse code.
Nuclear winter is coming in 6days 13h 29m 00s [December 1st]”
Bridgeport this is Concord - Quabbin is hit - I repeat - Quabbin is hit.”
Seems like the teasing will continue until the countdown ends. Check our map for locations referenced by the website.
Yesterday, The Survivor's main page featured a new cipher message:
VGNR [CAP] – ***? – LET- GRZ XJG XRS FWZZR GOS UIEG SII GZVZI || GRZ SAW XRS SAZZ XJG DZVB GRZ XUJIZ”
This code was not as easy as the previous one. But at the same time it contained a hint. "VGNR" means that the cipher used is Vigenère cipher - ach letter in the message is replaced by a letter some fixed number of positions down the alphabet, with a different shift number for each letter based on a predetermined key. Using the key "seven", the message above is translated to:
one two two seven two zero one three || one one two five two zero one three”
which gives us two dates: 12/27/2013 and 11/25/2013 (Monday and Friday). Not much for an update, but it becomes more interesting when you look at today's message:
VGNR [CAP] - ***? - LET- GRZ XJG XRS FWZZR GOS UIEG SII GZVZI || GRZ SAW XRS SAZZ XJG DZVB GRZ XUJIZ”
Using "monday friday" as a key and then reading the resulting message backwards you get
The Quabbin Reservoir seven zero four two two nine nine”
According to Wikipedia, Quabbin Reservoir is the largest inland body of water in the Commonwealth of Massachusetts and was built between 1930 and 1939. Another mention of the Commonwealth together with a hint to a new interesting location.
You can check all the deciphering using any codebreaker website that supports Vigenère cipher, e.g. MyGeocachingProfile.com. Heads up to Fallout sub-Reddit for original deciphering.
2510730 PLEASE STAND BY”
19.04 || 2247 LLUB”
As always, we encourage you to be skeptical about all updates from The Survivor 2299 until we have an official confirmation from Bethesda.
Note: While it has been claimed that the site has been tied to AKQA, this is not true. The only tie was an e-mail address obtained from the historical DNS data that, when input into Google Images, returned a photo of a man that was apparently present on the Google+ page of an alleged AKQA employee with a completely different name than that in the e-mail address. As the e-mail address is dead and the Google+ pages were pulled down, this link cannot be verified or confirmed. Therefore, employ that salt, gentlemen.
We are keeping an eye on new stuff on probably-Fallout 4-teaser website The Survivor 2299 and there are some interesting updates there.
First of all, a new page has been discovered - http://thesurvivor2299.com/V137/ which doesn't say anything so far, except for:
VT137-7042299-V119BST: PERMISSION DENIED BY OVERSEER.”
As per Fallout Bible, Vault-Tec built only 122 vaults across the country as part of "Project Safehouse". Is Bethesda going to retcon this to include more Vaults? Or whoever stands behind this hoax just had not read Fallout Bible careful enough?
The second part is more intriguing. Survivor's main page now features a cipher:
ZL QRNE FVFGRE. V'Z URNQVAT GB GUR VAFGVGHGR. TBQ XABJF JUNG UNCCRARQ GB GUVF CYNPR ABJ. GUVF BYQ ONFGNEQ JVYY URYC HF. UR ZHFG URYC HF. --0321--”
Thanks to a great cipher-solving website Wordplays.com we were able to crack the code. You can see the resulting message below:
MY DEAR SISTER. I'M HEADING TO THE INSTITUTE. GOD KNOWS WHAT HAPPENED TO THIS PLACE NOW. THIS OLD BASTARD WILL HELP US. HE MUST HELP US. --0321--”
The Institute has been rumored to be the main place in Fallout 4 for a long time. Some time ago Bethesda staff was rumored to be seen in Boston, near MIT. So the fact that this place is mentioned on the site doesn't automatically mean that The Survivor 2299 is legit. The Vault recommends you to be skeptical as long as there is no official confirmation from Bethesda.
The site was later removed the first part of the cipher and replaced it with another one. This message was encrypted using a cipher algorithm called Vigenere's cipher (hence why the message starts with VGNR), basically a more complex Caesar Cipher that uses a keyword to encrypt instead a number to indicate shifts.
VGNR [CAP] - ***? - LET- GRZ XJG XRS FWZZR GOS UIEG SII GZVZI”
With the keyword being "seven", the message translates out below as:
ONE TWO TWO SEVEN TWO ZERO ONE THREE , ONE ONE TWO FIVE TWO ZERO ONE THREE”
If these are to be taken as dates, the first line is 12/27/13 and the second is 11/25/13, with the latter being this Monday.
In case you were following the Tumblr, the latest post is a statement from the author that it's a hoax.
How does that bode for thesurvivor2299.com? We'll see.
This is by no means an official statement. Those January tweets turned into nothing and Erik had to disappoint his fans later. BTW, why would a DJ like Three Dog move from Washington DC to Boston, huh?