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My masterpiece! Stefan is now under my control!The Surgeon

Stefan is a friendly glowing one in the CEO offices of the Red Racer factory in 2277.

Background[]

Stefan is the Surgeon's test subject, more politely referred to as an "assistant." It took a considerable amount of trepanning (and radiation medicine) for Stefan to become docile and loyal. Stefan's job is to maul or cloak in radiation any intruder that intends to threaten his master, as well as the test subjects the Surgeon deems too unruly or not reacting properly with their implant chips. These are never referred to as "mistakes" though as the Surgeon doesn't make mistakes.[Non-game 1]

Interactions with the player character[]

Interactions overview[]

Interactions
38 Paradigm of Humanity
This character has no special interactions.

Effects of player's actions[]

Since the Surgeon "reprogrammed" its mind, it is non-hostile unless the Lone Wanderer kills its master. He is not affected by the "Disable Chips" instant-kill effect that can be triggered by two of the terminals in the area.

Inventory[]

Apparel Weapon Other items On death
Random junk items, random chem

Appearances[]

Stefan appears only in Fallout 3.

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After killing the Surgeon, Stefan will occasionally not turn hostile like he normally should. [verified]

Gallery[]

References[]

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p. 98: "Stefan:
    Stefan is the Surgeon's "assistant," and it took a considerable amount of trepanning (and radiation medicine) for Stefan to become docile and loyal, like a dog. Stefan's job is to maul or cloak in radiation any intruder that dares threaten his master, as well as test subjects the Surgeon deems too unruly or not reacting properly with their implant chips. These are never referred to as "mistakes" though; the Surgeon doesn't make mistakes."
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