Strength

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Strength
Strength.gifStrength2.PNG
Fallout
modifiesHit Points, Melee Damage, Carry Weight, Weapon Strength Requirement
related perksBonus HtH Damage, Heave Ho!, Slayer, Strong Back
related traitsBruiser, Gifted
Fallout 2
modifiesHit Points, Melee Damage, Carry Weight, Weapon Strength Requirement
related perksAdrenaline Rush, Bonus HtH Damage, Heave Ho!, Pack Rat, Slayer, Stonewall, Strong Back
related traitsBruiser, Gifted
Fallout 3
modifiesMelee Weapons, Carry Weight, Melee Damage
related perksLittle Leaguer, Iron Fist, Strong Back
Fallout: New Vegas
modifiesMelee Weapon damage,
Melee Weapons Skill,
Maximum Carry Weight
related perksHeave, Ho!, Heavyweight, Stonewall, Strong Back, Super Slam, Unstoppable Force, Weapon Handling
related traitsnone
Fallout 4
modifiesCarry Weight, Melee Damage
related perksIron Fist, Big Leagues, Armorer, Blacksmith, Heavy Gunner, Strong Back, Steady Aim, Basher, Rooted, Pain Train
Fallout Tactics
modifiesHit Points, Melee Damage, Carry Weight, Weapon Strength Requirement
related perksBonus HtH Damage, Heave Ho!, Slayer, Strong Back, Adrenaline Rush, Stonewall, Weapon Handling, Brutish Hulk, Steady Arm, Stunt Man, Talon of Fear
related traitsBruiser, Gifted
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Raw physical strength. A high Strength is good for physical characters.

— Fallout In-game description

Strength is one of seven Primary Statistics in the SPECIAL system.

Fallout, Fallout 2, and Fallout Tactics[edit | edit source]

Modifies: Hit Points, Melee Damage, and Carry Weight

Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. You gain 25 lbs. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon.

Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2.

Ways to increase Strength[edit | edit source]

  • Wearing T-51b power armor increases Strength by 3. Advanced power armor increases Strength by 4.
  • The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).
  • Buffout temporarily increases Strength by 2.
  • Several Perks increase Strength. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Gain Perk can be used to boost Strength by 1. Some Perks raise Strength when checking for modifiers. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon.
  • The Bruiser Trait raises Strength by 2 but lowers the player's AP.

Fallout 3[edit | edit source]

Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength does not affect unarmed damage, even though Iron Fist requires some strength. Unlike previous Fallout games, none of the weapons have a minimum strength requirement, and a character with 1 strength can use a minigun without penalties.

High Strength can be used to intimidate others when in a conversation.

Value Carry Weight Damage Bonus* Skill Modifiers
1 160 +0.5 Melee Weapons +2
2 170 +1 Melee Weapons +4
3 180 +1.5 Melee Weapons +6
4 190 +2 Melee Weapons +8
5 200 +2.5 Melee Weapons +10
6 210 +3 Melee Weapons +12
7 220 +3.5 Melee Weapons +14
8 230 +4 Melee Weapons +16
9 240 +4.5 Melee Weapons +18
10 250 +5 Melee Weapons +20

Note:* Does NOT affect unarmed damage in any way (see discussion page).

Strength-based perks[edit | edit source]

Perk Required Level Additional Requirements
Little Leaguer 4 2
Iron Fist 4 4
Strong Back 5 8 Endurance 5

Ways to increase Strength[edit | edit source]

Fallout: New Vegas[edit | edit source]

Strength in New Vegas modifies Melee Damage, Carry Weight, Melee Weapons skill and which weapons you're strong enough to use. If you don't meet the strength requirement of a weapon then you will be less accurate (for ranged weapons), or hit slower (for melee/unarmed weapons). You can reduce the strength requirements of weapons by two if you take the Weapon Handling perk.

Strength-based perks[edit | edit source]

Perk Required Level Additional Requirements
Heave, Ho! 5 2 Explosives 30
Strong Back 5 8 Endurance 5
Stonewall 6 8 Endurance 6
Super Slam 6 8 Melee Weapons 45
Heavyweight Dead MoneyGametitle-FNV DM.png 7 12
Unstoppable Force 7 12 Melee Weapons 90
Weapon Handling <10 16
Burden to Bear Lonesome RoadGametitle-FNV LR.png 6 30 Endurance 6

Ways to increase[edit | edit source]

Level names and statistics[edit | edit source]

Value Name Carry Weight Melee Damage Bonus Skill Modifiers
1 Wet Noodle 160 0.5 Melee Weapons +2
2 Beached Jellyfish 170 1.0 Melee Weapons +4
3 Doughy Baby 180 1.5 Melee Weapons +6
4 Lightweight 190 2.0 Melee Weapons +8
5 Average Joe 200 2.5 Melee Weapons +10
6 Barrel Chested 210 3.0 Melee Weapons +12
7 Beach Bully 220 3.5 Melee Weapons +14
8 Circus Strongman 230 4.0 Melee Weapons +16
9 Doomsday Pecs 240 4.5 Melee Weapons +18
10 Hercules' Bigger Cousin 250 5.0 Melee Weapons +20

Notes[edit | edit source]

  • If the player's highest SPECIAL stat is strength while having no stats lower than the points added to the strength stat (e.g. Strength of 7 highest and a Luck 2 lowest), Doc Mitchell will say "Surprised anybody'd want to tangle with you. Heck, you could go Deathclaw hunting with a switch."
  • If the player's lowest SPECIAL stat is strength while having no stats higher than the points removed (e.g. Strength of 2 lowest and a Luck 9 highest), Doc Mitchell will say "That's some serious atrophy, even for someone who's been in bed awhile. It's a wonder you can move at all."
  • When overburdened, drop a heavy item on the ground and use "z" (PC) to pickup and hold it. This will allow your weight to drop and increase your walking speed to normal. (This will only work if the carried item's weight is more than the overweight amount to allow weight reduction effect to lower it to or below allowed weight.)

Fallout 4[edit | edit source]

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Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.

— Registration Form

In Fallout 4, Strength determines the Sole Survivor's carrying capacity, as well as their base damage when using Melee or Unarmed weapons.

CarryWeight = 200 + Strength \times 10
DamageMultiplier = 1 + Strength \times .1

This works out to +10 carrying capacity, and +10% melee damage per point of Strength. Also, unlike previous games, there is no longer a required level of Strength needed to operate weapons efficiently; the Sole Survivor is equally proficient with all light and heavy weapons.

Strength-related Perks[edit | edit source]

Name Rank Level Description Base ID
STR 1
Iron Fist
1 Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. 0001dafe
2 9 Punching attacks now do 40% more damage and can disarm your opponent. 0001daff
3 18 Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. 0001db00
4 31 Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. 00065e42
5 46 Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent. 00065e43
STR 2
Big Leagues
1 Swing for the fences! Do 20% more melee weapon damage. 0004a0b5
2 7 You now do 40% more melee weapon damage and gain a chance to disarm your opponent. 000e36fc
3 15 You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent. 000e36fd
4 27 You now do 80% more melee weapon damage and hit all targets in front of you. 000e36fe
5 42 You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! 00065e05
STR 3
Armorer
1 Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. 0004b254
2 13 You gain access to Rank 2 armor mods 0004b255
3 25 You gain access to Rank 3 armor mods 0004b256
4 39 You gain access to Rank 4 armor mods 001797ea
STR 4
Blacksmith
1 Fire up the forge and gain access to base level and Rank 1 melee weapon mods. 0004b253
2 16 You gain access to Rank 2 melee weapon mods 0004b26a
3 29 You gain access to Rank 3 melee weapon mods 000264d8
STR 5
Heavy Gunner
1 Thanks to practice and conditioning, heavy guns do 20% more damage. 0004a0d6
2 11 Heavy guns now do 40% more damage, and have improved hip fire accuracy. 0004a0d7
3 21 Heavy guns now do 60% more damage. Hip fire accuracy is increased even more. 0004a0d8
4 35 Heavy guns now do 80% more damage and have a chance to stagger your opponent. 00065e2a
5 47 Heavy guns now do double damage. 00065e2b
STR 6
Strong Back
1 What are you, part pack mule? Gain +25 to carry weight 0004b24e
2 10 You now have +50 to carry weight. 00065e5b
3 20 When overencumbered, you can use Action Points to run. 00065e5c
4 30 When overencumbered, you can fast travel. 001d2489
STR 7
Steady Aim
1 Stay on target! Hip-fire accuracy is improved when firing any gun. 001d2487
2 28 Hip-fire accuracy is improved even more when firing any gun. 001d2488
STR 8
Basher
1 Get up close and personal! Gun bashing does 25% more damage. 00065df9
2 5 Gun bashing now does 50% more damage and possibly cripples your opponent. 00065dfa
3 14 Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. 00065dfb
4 26 Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit. 00065dfc
STR 9
Rooted
1 You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. 001d247f
2 22 While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. 001d2480
3 43 While standing still, you may automatically disarm enemies that use melee weapons against you. 001d2482
STR 10
Pain Train
1 Choo Choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.) 0004d89b
2 24 Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.) 00065e3c
3 50 Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage. 00065e3d

Ways to Increase Strength[edit | edit source]

Permanent
Temporary
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Lionheart[edit | edit source]

This is the individual’s raw physical strength. It represents the character’s ability to lift weights, punch harder, and carry more equipment. Stronger characters are able to lug more items, do more damage when brawling, and so on.[1]

References

  1. Lionheart: Legacy of the Crusader manual