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FO02 NPC Sulik G.png
Biography and appearance
affiliationPrimitive tribe
Chosen One
roleTribal warrior
familyKurisu - Sister
appearancesFallout 2
questsRescue Sulik's sister (unfinished)
SPECIAL7 ST, 7 PE, 8 EN, 8 CH, 7 IN, 7 AG, 5 LK
(Sulik - Stage 1)
(Sulik - Stage 2)
(Sulik - Stage 3)
(Sulik - Stage 4)
(Sulik - Stage 5)
(Sulik - Stage 6)
derived statsHit points: 85
Armor class: 7
Action points: 9
Carry weight: 200
Unarmed damage: 0
Melee damage: 6
Sequence: 18
Healing rate: 2
Experience points: 150
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
(Sulik - Stage 1)
(Sulik - Stage 2)
(Sulik - Stage 3)
(Sulik - Stage 4)
(Sulik - Stage 5)
(Sulik - Stage 6)
tag skillsSmall Guns: 70%
Unarmed: 90%
Melee Weapons: 95%
Throwing: 80%
First Aid: 30%
Sneak: 75%
Speech: 50%
Barter: 50%
Outdoorsman: 40%
(Sulik - Stage 1)
(Sulik - Stage 2)
(Sulik - Stage 3)
(Sulik - Stage 4)
(Sulik - Stage 5)
(Sulik - Stage 6)
actorGreg Eagles
designerMatt Norton
proto id00000097 (Sulik)
00000310 (Sulik - Stage 1)
00000311 (Sulik - Stage 2)
00000312 (Sulik - Stage 3)
00000313 (Sulik - Stage 4)
00000314 (Sulik - Stage 5)
00000315 (Sulik - Stage 6)
dialogue fileKCSULIK.MSG

We and I know many things. Travel from Great Salt Water to home of biting lizards.

— Sulik, on himself and Grampybone

Sulik is a tribal warrior from the Primitive tribe and a possible companion located in Klamath in Fallout 2.


A tall, muscular tribal, Sulik is a warrior who has heavily decorated his body with tattoos and various forms of primitive piercing. Although his image evokes stereotypical reactions about primitive tribals, Sulik has a confident, composed demeanor and offers surprising amounts of insight into the affairs of the wasteland. Whether that is due to his innate intelligence and talents or communing with the spirits is not clarified. Regardless, Sulik is a talented warrior focusing on close quarters combat, with plenty of adventuring experience, travelling from the shores of the Pacific Ocean (or Great Salt Water) to the home of biting lizards (southern Oregon).

The largest piercing is Grampy Bone, located in his nose. The entire tradition body modification is connected to the tribal lore of his family and village; through Grampy Bone, Sulik is supposedly able to speak to his grandfather and other important dead spirits of his tribe, who give him advice, cryptic as it may be.

The Chosen One comes across Sulik in Klamath, where the warrior is working off a debt to Maida Buckner. Sulik was tracking slavers who kidnapped his sister, Kurisu. She was kidnapped while out trading, and Sulik's only real lead was Vic the trader. When the trail's gone cold in Klamath, the warrior sought solace in drink. In his own words, he got drank like a fish, then the spirits of Anger and Chaos took him over. When the Arroyo tribesman comes, Sulik still has $350 to work off.

Interactions with the player character[edit]

Interactions overview[edit]

This character is a permanent party member.

As a close-combat companion, Sulik works best with melee or unarmed weapons and large pistols/submachine guns. A spear or knife at the start gives him an extra attack more per round than his starting sledgehammer weapon. Although burst weapons are of course always hazardous, Sulik will put the 10mm and subsequent submachine guns to good use; he is valuable as a ranged weapon character. He can use any of the top tier melee weapons, and submachine guns such as the HK P90c, 10mm ammunition, and H&K G11E, caseless ammunition.

Team members can only use weapons they have the animation frames as Sulik cannot throw grenades, although he has points in the skill. He cannot throw knives, as the throwing animation is separate to the Swing and Thrust knife animations. The .223 pistol is one of a handful of weapons whose animation does not fit their weapon type; it uses the SMG animation, and Sulik can use it even though it is a pistol.


  • At the beginning, Sulik requests that the Chosen One help him find his sister; the trail leads to the slaver Metzger, but Sulik's sister, Kurisu, is not found. This was originally intended to be Sulik's companion quest, but was scrapped later in development.

Effects of player actions[edit]

  • To recruit Sulik, pay $350 to Maida or give the money to Sulik. Alternatively, you can complete the Rescue Smiley the Trapper. quest, if you can survive combat with golden geckos. Finally, if you complete Rustle the brahmin. and Rescue Torr. quests, Sulik will be free to go.
  • There are several ways in which the Chosen One can lose Sulik's services:
    • Won't join or rejoin the team if the Chosen One's town reputation in Klamath is Hated or lower.
    • Will leave the party if the Chosen One becomes a Childkiller or Berserker or the Chosen One's karma becomes -101 or lower.
    • Will attack the Chosen One if they join the slavers.
    • Will attack if the Chosen One attacks anyone in Klamath, even the nefarious Dunton brothers.

Other interactions[edit]

  • Sulik will provide poetic yet nebulous phrases describing the Chosen One's current situation when asked to consult the spirits. While most are flavor, there are numerous replies that provide foreshadowing or insight into the Chosen One's current situation. These are chosen at random from a large pool.
  • The Chosen One can sell Sulik to Slaver's Guild in The Den for $1200–1600.



Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Strength 07 07 07 07 08 08
Perception 07 07 07 07 07 07
Endurance 08 08 08 08 08 09
Charisma 08 08 08 08 08 08
Intelligence 07 07 07 07 07 07
Agility 07 07 07 07 07 07
Luck 06 06 06 07 07 08

Derived statistic[edit]

Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Hit points 93 103 113 123 134 146
Armor class 7 7 7 7 7 7
Action points 10 10 11 11 12 13
Carry weight 200 200 200 200 225 225
Unarmed damage 0 0 0 0 0 0
Melee damage 8 9 10 11 13 14
Sequence 18 18 18 19 20 20
Healing rate 2 2 2 2 2 3
Experience points 110 110 110 110 110 110
Normal DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%
Laser DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%
Fire DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%
Plasma DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%
Electrical DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%
EMP DT/DR 0/500% 0/500% 0/500% 0/500% 0/500% 0/500%
Explode DT/DR 0/0% 0/0% 0/0% 0/0% 0/0% 0/0%

Tag skills[edit]

Stages Percentages
Stage 1 Small Guns: 75% Energy Weapons: 15% Unarmed: 100% Melee Weapons: 105% Throwing: 85% First Aid: 30% Sneak: 75% Speech: 50% Barter: 50% Outdoorsman: 40%
Stage 2 Small Guns: 80% Energy Weapons: 20% Unarmed: 110% Melee Weapons: 115% Throwing: 90% First Aid: 30% Sneak: 75% Traps: 32% Speech: 50% Barter: 50% Outdoorsman: 50%
Stage 3 Small Guns: 85% Energy Weapons: 20% Unarmed: 120% Melee Weapons: 130% Throwing: 95% First Aid: 30% Sneak: 80% Traps: 35% Speech: 55% Barter: 50% Outdoorsman: 60%
Stage 4 Small Guns: 90% Energy Weapons: 25% Unarmed: 130% Melee Weapons: 140% Throwing: 100% First Aid: 32% Sneak: 80% Traps: 40% Speech: 55% Barter: 55% Outdoorsman: 70%
Stage 5 Small Guns: 105% Energy Weapons: 35% Unarmed: 140% Melee Weapons: 150% Throwing: 105% First Aid: 34% Sneak: 85% Traps: 40% Speech: 55% Barter: 60% Outdoorsman: 80%
Stage 6 Small Guns: 110% Energy Weapons: 45% Unarmed: 150% Melee Weapons: 160% Throwing: 110% First Aid: 35% Sneak: 85% Traps: 45% Speech: 55% Barter: 65% Outdoorsman: 90%


Apparel Weapon Other item On death
Leather jacket Sledgehammer - -


  • Sulik will join the Chosen One's team even if they are playing an character with an Intelligence less than 4. At first, he will make fun of the Chosen One, talk about a big hole in your head, but then he will join. The Chosen One must have $350 when he attempts to recruit Sulik, as there is only one shot at recruiting him through the dialogue combinations. Either way, Sulik makes a poor recruit for low Intelligence characters due to communication problems (e.g. he cannot be ordered to wait or put away his weapon through dialogue).


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Behind the scenes[edit]

  • Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. It is left open for future games and fan opinion to close out Sulik's story and decide whether the story of Kurisu, told in Van Buren, is part of it.
  • Sulik said that his "sis gone trading another village and never come back". Upon further questioning, he divulged that when he investigated, he found "One survivor. Dude was in bad shape. Said evil warriors with magic torches came. Fire would lick tribe warriors and they'd go to the spirit. [...] The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be find her or dying trying."[1] The description is remarkably similar to that of Hakunin's upon the assault on Arroyo by Enclave soldiers. It is possible that this village was raided by the Enclave as well, snatching captives for experimentation with the weaponized FEV.



  1. Sulik's dialogue: "{910}{slk69}{One survivor. Dude was in bad shape. Said evil warriors came with magic torches. Fire would lick tribe warriors and they'd go to the spirit.}"
    "{911}{}{What about your sis?}" (Chosen One)
    "{912}{slk69a}{The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be finding her or dying trying.}"