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|derived stats||Hit points: 85|
Armor class: 7
Action points: 9
Carry weight: 200
Unarmed damage: 0
Melee damage: 6
Healing rate: 2
Experience points: 150
Normal DT/DR: 0/0%
Laser DT/DR: 0/0%
Fire DT/DR: 0/0%
Plasma DT/DR: 0/0%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 0/0%
|tag skills||Small Guns: 70%|
Melee Weapons: 95%
First Aid: 30%
| Stage 1
|Small Guns: 75%|
Energy Weapons: 15%
Melee Weapons: 105%
First Aid: 30%
| Stage 2
|Small Guns: 80%|
Energy Weapons: 20%
Melee Weapons: 115%
First Aid: 30%
| Stage 3
|Small Guns: 85%|
Energy Weapons: 20%
Melee Weapons: 130%
First Aid: 30%
| Stage 4
|Small Guns: 90%|
Energy Weapons: 25%
Melee Weapons: 140%
First Aid: 32%
| Stage 5
|Small Guns: 105%|
Energy Weapons: 35%
Melee Weapons: 150%
First Aid: 34%
| Stage 6
|Small Guns: 110%|
Energy Weapons: 45%
Melee Weapons: 160%
First Aid: 35%
|proto id||00000097 (Sulik)|
00000310 (Sulik - Stage 1)
00000311 (Sulik - Stage 2)
00000312 (Sulik - Stage 3)
00000313 (Sulik - Stage 4)
00000314 (Sulik - Stage 5)
00000315 (Sulik - Stage 6)
We be good with fists, spear, big hammer or sub-machine gun. We be a handful.
Sulik is a tribal warrior from the Primitive tribe and a possible companion located in Klamath in Fallout 2.
A tall, muscular tribal, Sulik is a warrior who has heavily decorated his body with tattoos and various forms of primitive piercing. Although his image evokes stereotypical reactions about primitive tribals, Sulik has a confident, composed demeanor and offers surprising amounts of insight into the affairs of the wasteland. Whether that is due to his innate intelligence and talents or communing with the spirits is not clarified. Regardless, Sulik is a talented warrior focusing on close quarters combat, with plenty of adventuring experience, travelling from the shores of the Pacific Ocean (or Great Salt Water) to the home of biting lizards (southern Oregon).
The largest piercing is Grampy Bone, located in his nose. The entire tradition body modification is connected to the tribal lore of his family and village; through Grampy Bone, Sulik is supposedly able to speak to his grandfather and other important dead spirits of his tribe, who give him advice, cryptic as it may be.
The Chosen One comes across Sulik in Klamath, where the warrior is working off a debt to Maida Buckner. Sulik was tracking slavers who kidnapped his sister, Kurisu. She was kidnapped while out trading, and Sulik's only real lead was Vic the trader. When the trail's gone cold in Klamath, the warrior sought solace in drink. In his own words, he got drank like a fish, then the spirits of Anger and Chaos took him over. When the Arroyo tribesman comes, Sulik still has $350 to work off.
Sulik returned to the primitive tribe for a few months after breaking paths with the Chosen One, then headed east in search of his sister.
Interactions with the player character
||This character is a permanent party member.
- To recruit Sulik, the player has to pay $350 to Maida or give the money to Sulik. Alternatively, they can complete the Rescue Smiley the Trapper quest, if they can survive combat with golden geckos. Finally, if the player complete Rustle the brahmin and Rescue Torr quests, Sulik will be free to go.
- As a close-combat companion, Sulik works best with melee or unarmed weapons and large pistols/submachine guns. A spear or knife at the start gives him an extra attack more per round than his starting sledgehammer weapon. Although burst weapons are, of course, always hazardous, Sulik will put the 10mm and subsequent submachine guns to good use as he will always close distance and then fire. He can use any melee weapons, though the best choices for him are the super sledge, Ripper, or the power fist and submachine guns such as the H&K P90c or H&K G11E.
- Team members can only use weapons they have the animation frames for. As a result, Sulik cannot throw grenades or knives, although he has points in the skill. The .223 pistol is one of a handful of weapons whose animation does not fit their weapon type; it uses the SMG animation, and Sulik can use it even though it is a pistol.
- At the beginning, Sulik requests that the player help him find his sister; the trail leads to the slaver Metzger, but Sulik's sister, Kurisu, is not found. This was originally intended to be Sulik's companion quest, but was scrapped later in development.
Effects of player actions
- There are several ways in which the player can lose Sulik's services:
- Won't join or rejoin the team if the player's town reputation in Klamath is Hated or lower.
- Will leave the party if the player becomes a Childkiller or Berserker or the Chosen One's karma becomes -101 or lower.
- Will attack the player if they join the slavers.
- Will attack if the player attacks anyone in Klamath, even the nefarious Dunton brothers.
- Sulik will provide poetic yet nebulous phrases describing the player's current situation when asked to consult the spirits. While most are flavor, there are numerous replies that provide foreshadowing or insight into the player's current situation. These are chosen at random from a large pool.
- The player can sell Sulik to Metzger in The Den for $1200–1600.
Behind the scenes
- Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. It is left open for future games and fan opinion to close out Sulik's story and decide whether the story of Kurisu, told in Van Buren, is part of it.
- Sulik said that his "sis gone trading another village and never come back". Upon further questioning, he divulged that when he investigated, he found "One survivor. Dude was in bad shape. Said evil warriors with magic torches came. Fire would lick tribe warriors and they'd go to the spirit. [...] The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be find her or dying trying." The description is remarkably similar to that of Hakunin's upon the assault on Arroyo by Enclave soldiers. It is possible that this village was raided by the Enclave as well, snatching captives for experimentation with the weaponized FEV.
"Most people have evil spirits. You? You have stupid spirits. Go see shaman, get hole in head... Big hole... Very big... Huge."
"We be good with fist, spear, big hammer, submachine gun. We be a handful."
"You're bad news walking. Grampy Bone say we be stacking up the bad karma just being near you."
- It is possible for Sulik to join the player's party with a stupid player character. To do so, the player has to have $350 in inventory, then talk to Sulik, withstand his mockery (hole in the head, Sulik?), and then he will agree to join. It's only possible to do this on the first try.
Sulik appears in Fallout 2 as a companion.
- ↑ Fallout Bible 5: "9b. Hey thanks for answering. You probobly can't find the other questions because I was at my bro's when i sent em. I asked about what happened to some of the fallout 2 npcs after the game. We know myron gets stabbed by a jet addict ironically in the den. And Marcus goes off to go do some heroics of his own. But what about cassidy, sulik and the EC squadren to name a few."
"Cassidy and Sulik: Can't say, no documentation exists. To be honest, I'll probably leave their fates open, since I don't want to pigeonhole two of the most favorite NPC allies from Fallout 2. I kind of hope that Cassidy eventually got his heart meds, though. At last word, Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. Cassidy went on to search for Texas, breaking south through NCR and past Dayglow."
"The punks on the tanker also survived, and they had a great view of the Poseidon oil rig exploding. They eventually into an uneasy trading relationship with the Shi after the destruction of the Hubologists, and the two groups went on to make San Francisco a major fishing and trading center."
- ↑ Cite error: Invalid
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