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How much karma do you lose per ear?[]

Anybody know what the karma loss via Contract Killer is to include it in the articles? It looks like the karma gained per finger via the Lawbringer perk is +10, so is it -10 per ear?

-mannon 20:28, 9 June 2009 (UTC)

I remember reading somewhere that both perks raise or lower your karma on either side by 10. TheLoneWanderer2 21:15, 9 June 2009 (UTC)

Where is the missing picture?[]

In Fallout 3 you can give psycho to Pualie Cantelli( I think) and it will give you negative Karma, I am unsure to how much though. I would add it if I knew how much Karma it took so if anyone knows how to find out or they know the amount of Karma, please add it.

I could try to confirm but don't know who Pualie Cantelli is or where to find her. -mannon 21:01, 9 June 2009 (UTC)
Er him... I found Paulie Cantelli. -mannon 21:03, 9 June 2009 (UTC)
I'll make a redirect page for Pualie Cantelli since it's a rather simple misspelling. -mannon 21:13, 9 June 2009 (UTC)
Tested on 360, you take -100 karma for indirectly killing him, same as shooting him in the head, but nobody turns hostile. ;p -mannon 05:43, 11 June 2009 (UTC)

Fallout 3 Bad karma title bug[]

Ive discovered that when you lvl up to lvl 21 (with a plugin or via command, doesnt matter) the game crashes if you have bad karma. If you have good karma, you can lvl up normally with no crash. But the moment your karma becomes bad after lvl 21 the game crashes again. Just to let you ppl know why is the game crashing if you got the max lvl increased. Cheers, Sky

This has been noted by the original mod creator for the "level 30" and "level 40" mods. Other mods have come out since then that do the same thing (or more), and do not have the neutral/positive karma requirement.
This is because the titles file doesn't cover levels 21+, and while positive/neutral karma just resets to default, negative karma tries to access something that doesn't exist, and your game goes boom. Better to just reset your level to 19 instead. --DarkJeff 16:15, 15 December 2008 (UTC)
This does not apply to the new DLC Broken Steel and only applies to mods. :)--Will, June 7, 2009

GOOD KARMA and BAD KARMA[]

I have been testing the difference between good and bad with two different characters. It seems that you earn more caps by being evil but you lose a lot of options that a person with good karma will have. said by Erlend Nicolaisen.

If you blow up Megaton, then you are losing more than you winning if you ask me. It seems that I will have earned more if I enslaved the people in megaton before I blew the place up for example. Said by Jonas Svennson - bad guy.

Hi there, I myself would like to direct you to being good. I'm level 30 very high karma, infact even if I kill every rivet city resident I still have very high karma, but of course I didn't save. Also money wise, I have 312,000 caps and never sold a single slave, infact every paradise falls slaver is dead. So come on, be good, it's way more rewarding and you feel like you've accomplished more after a quest. Said by Two dog, reject of GNR

Scrap Metal Donations[]

When you give Walter scrap metal, you can choose to accept caps as payment, or refuse, with an altruistic statement. Now, I would assume doing the latter would give you more karma. Someone should look into the difference (I would but have it for XB360).

Not so much 'more' karma as 'karma', period. Selling him scrap nets no karma at all (Patched PC version). --DarkJeff 16:21, 15 December 2008 (UTC)

Dirty Water Donations[]

Does donating Dirty Water give 50 karma like donating Purified Water? What would make sense is if it gave less karma Oh, and out of curiosity, is the guy you can donate dirty water to a random encounter? Because I think I ran into him outside Vault 106 on two different games, but he also disappeared on me, so yeah I don't know. NightChime 07:49, 16 November 2008 (UTC)

I think you can only give the "beggars" Purified Water. On the Fallout 3 Quests page it says : A lot of Wastelanders need non-radiated water. Giving them this gives you positive Karma. Denying them water causes them to die at the next map change, even if they were given purified water before. 68.39.40.221
Beggars only accept purified water, (picky bastards!). Blahguy 08:24, 28 December 2008 (UTC)
I think the beggars don't die if you don't talk to them. If you purposely talk to them and tell them no, then they die.

75.56.55.185 22:24, 6 April 2009 (UTC)The Frogger

There is a begger named Ben Canning who accepts any type of water. He is a random encounter since I found him siting in front of Rockopolis.

Megaton?[]

What about nuking or saving Megaton? Would be useful to know what karma they give.

I believe the strategy guide says that you lose all your Karma down to -1000 for nuking Megaton.--TheUsedVersion 10:28, 5 December 2008 (UTC)


Most likely the large karma loss is because of not only destroying the town,but by killing all the residents *except moira and possibly jericho* and the children aswell,so thats why its a large karma loss Werewolfhell 19:55, 2 January 2009 (UTC)

Actually, if you blow up megaton you will lose 1000 of karma, but if you kil everyone in megaton and then detonate the bomb, you will lose even more

The first thing i would probably want to do is kill Moira! 71.32.123.68 21:14, 4 January 2009 (UTC)

Moira can't be killed.
--AnyLameName 04:26, 8 February 2009 (UTC)
Yes she can- I got caught pickpocketing in her store and her merc started attacking me, I planted a mine, but Moria stepped on it first. -She died- It said "Moria is dead, and will never finish her book." (I was working on the Wasteland Survival Guide quest.)
Regarding Moira, I think he ment that she is supposed to survive the nuke taking out Megaton and show up later as a Ghoul. 64.81.161.45 07:11, 22 June 2009 (UTC)
Moira can be killed... I killed her before and after I nuked Megaton. (She didnt come back, I loaded a save because everyone in megaton ganged up on me.) 68.13.214.116 10:45, June 4, 2010 (UTC)

Uh, yeah - I think that completely obliterating an entire city simply because it's "an eyesore on the horizon" is asking for pretty heavy karma!--206.72.84.130 20:20, 5 February 2009 (UTC)

Betrayer[]

I noticed that in the loading screen in fallout 3, it sometimes shows a drawing of Vault Boy's 'pal' sitting in a chair. There is a picture of Vault Boy that is signed 'My Pal' behind him, in a frame. Is this the same person in the picture of the Betrayer title that Vault Boy is Stepping on? 71.32.123.68 21:12, 4 January 2009 (UTC)


well you would be a betrayer if you promised to save a town from an atom bomb then subsequently blow it up for nothing but some caps and a suite in the "stuck up B*******" tower

Which is better?[]

So which one offers the most benefits?So far I think EVIL is best!I love enslaving children,overthrowing hotels and nuking the crap out of people.But I want to know which one is seriously the better.Consequences,benefits...Thoughts? HuangLee 04:00, 4 February 2009 (UTC)

I have tested both, You earn a lot of more money by being evil. But you followers sucks compared with the followers a good karma dude would have the option to recruit. Not fully though, Charon is still a goddamn tough follower, better than all the neutral and evil karma guy and he follows you all the time without a question Setimir92 08:57, October 10, 2009 (UTC)


I think bad karma rocks. I have an good guy in lv 20 who have spared money and sold all items he has found over in the wasteland, he have bought ammo for 2542 caps but he only have 13 896 caps. I have played on that person in 67 hours. And I have a bad guy who is in lv 12, played on it in 15 hours and he have 35 769 caps, he have used 6984 caps on ammo and weapons.

Good OR bad, you should never have to buy ammo. If you HAVE to buy ammo, you're doing something wrong. Most likely not searching enough. Also, 67 HOURS? Are you not selling off spare weapons/armor? What is your barter skill at? (for each character.)

I think that good karma is probably better beacause towards the end of the game with good karma you can get two of the best followers fawkes and star paladin cross, plus with bad karma people attack you

I switch between both depending on the situation. :D

Very Evil Characters[]

The guide says "+100 karma is given for killing a very evil person." Who is a very evil person? Grouse? Jericho? And what is a "Good" creature? I can only think of Dogmeat. --75.56.55.185 22:30, 6 April 2009 (UTC)TheFrogger

"Good" foes: Rivet City guards. They're good, and pretty simple to kill, as one is posted just across the bridge, with no backup, and easy to "sneak attack" on. And hey! You get a 10mm MG every time! Any Outcasts (random encounter or otherwise), or any members of the Brotherhood of Steel. Also, generally, citizens of any city you can sell items in. If they show green on your bar, they're probably "good", even if they turn red after you kill one of their friends.

He asked what good creatures are. not good humans.

Pickpocketing[]

Karma loss for pickpocketing isnt listed, can someone put that in?

yes you get bad karma for pickpocketing.

Quests in maximun level of Karma[]

If you reach the maximum level of Karma (+1000), are you able to continue giving Purified Water to the beggars? Where can I see my level of karma in numbers? to steal some items or ammo before continue my good path.

Yes, you can. And, player.getav karma in the console. It's impossible to see your karma if you're on 360 or PS3.

It's impossible to see it directly, but you can determine what your exact karma is with a little deduction and monotony. Simply check the article to see what the various good, neutral, and evil levels are and their karma ranges. Then you will want to see how much karma it takes to change you from whatever category you are in to an adjacent one. Generally speaking it is probably easiest to get a precise amount via bottle cap donations.
To keep from having to go by the tiniest increment at a time make a guess as to how much Karma you think it will take to change your status, then it's like an artillery game. Save your game before you make any changes to karma and then donate 100 caps at a time until your status changes, counting how many caps you donated. Then from there you have two options. Either reload your save and donate the same number of caps minus 100, then donate 10 until change and hone in on the exact number this way. Or don't reload and instead lower your karma in a predictable manner such as stealing or accessing a private terminal until it changes (subtracting the appropriate amount of karma from the total). Then when it changes again go back to donating bottle caps to refine it.
At any rate it really shouldn't take that long to determine with the help of just a little addition and subtraction exactly how much karma you have. Once you do, just reload your saved game so that you get all your caps back and undo the karma changes... unless you want to keep them. ;p Any karma changing means can be used in this process though caps are likely to be the most precise and unless you're hurting for caps it's simple enough to just start with them rather than going through donating purified water over and over. It's also far easier to repeat donating 100 caps than donating water. If need be just sell all your gear first, you can always revert back to your save. (Warning... Don't rely on auto saves, and don't save over your save. make two if you need to.) Sorry this is a bit verbose, but I'm too tired to edit it, and it is a discussion page, so meh.
-mannon 05:33, 9 June 2009 (UTC)

Spamming hack terminals for negative karma[]

I didn't see it mentioned anywhere else. If you have good karma and you're trying to get evil (for Xbox achievements, etc), you can spam the hack terminals. I use the one in Moriarty's saloon. Normally you'd activate the terminal, wait for it to open, then close and re-cycle. While the terminal is closing, for that one second, you can activate the terminal 4-5 more times. Constantly activate it and as soon as it opens, quickly close it, and continue activating it until it reopens, etc. So, instead of -5 each time, you could get -30. In about 1 minute you can go from Very Good to evil. 69.250.240.114 19:55, 24 May 2009 (UTC)

Paradise Falls[]

I was cleaning out the Slaver camp at Paradise Falls and started helping myself to their stuff. I never got a "You've Lost Karma! :(" message, despite stealing a dozen different shiny things. Is it that stealing from Evil people is alright, or just that they were all dead already?

stealing from evil characters is fine. --Pratstercs 15:02, 17 August 2009 (UTC)

Failsafe Karma?[]

Does anyone know how much Karma you gain for activating the Failsafe in the Tranquility Lane simulation. The picture for it is the Very Good "Jesus" face, so I'm guessing more than 250. --91.109.62.157 19:19, 12 August 2009 (UTC)

Why bother with Karma?[]

That's the real question, isn't? If you have bad karma, Regulators chase you; if you have good karma, Talon Mercs chase you. Also, is very easy to change your karma level to your desire. I don't think someone who detonate an atomic bomb in Megaton should be allowed to change the karma level so easy.

And the real question is: why bother with karma, there's no impact in your game or consequences for the player (the Talon/Regulator thing is a joke!).

Is a shame Bethesda don't put some real consequences for the player on the game, apart the achivement for XBox/PS3. Brfritos 08:30, September 9, 2009 (UTC)

Why bother with Karma?[]

That's the real question, isn't? If you have bad karma, Regulators chase you; if you have good karma, Talon Mercs chase you. Also, is very easy to change your karma level to your desire. I don't think someone who detonate an atomic bomb in Megaton should be allowed to change the karma level so easy.

And the real question is: why bother with karma, there's no impact in your game or consequences for the player (the Talon/Regulator thing is a joke!).

Is a shame Bethesda don't put some real consequences for the player on the game, apart the achivement for XBox/PS3. Brfritos 08:31, September 9, 2009 (UTC)

I guess it's more for roleplaying really, the little bits like dialogue from unnamed characters in places like Paradise Falls or Megaton is kinda fun. Also it does have a marginal difference, low karma will allow you to enter paradise falls. Karma, I think, also affects speech checks. But yeah, I think reputations should be included with karma, I mean you blow up Megaton then everybody should remember that you're a mass murderer even if you give confesor cromwell all the caps in the goddamn wasteland. Setimir92 09:02, October 10, 2009 (UTC)

I wish sometimes the AI was more intuiative of karma and PC initiated events . For eg, the lady in megaton that gives you stuff if you have good karma, talk to her however and she says 'I dont trust strangers, leave me alone' or 'why are you being so friendly?, get away from me'. Or how noone in the towers seems to realises Tenpenny is dead. 86.153.175.155 22:19, November 25, 2009 (UTC).

Lvl 29 good title (BS)[]

Just noticed that the title "Earthly Angel" could be a reference to the song "Earth Angel" which was a 1950's song by the Penguins(?). Just thought I'd mention it. Lord Snip...No, wait, King Snip!. 09:55, September 21, 2009 (UTC)

earth angel is in back to the fuotture

Last, Best Hope of Humanity[]

Has anyone seen Sunshine? At one point, Cillian Murphy's character says "It's our last, best hope" - perhaps the name of the karma rank is taken from here?91.105.63.133 22:45, November 29, 2009 (UTC)

Yeah, it's also on the PIP-Boy under your Karma rating.--KnightNapier 03:40, December 6, 2009 (UTC)

Fallout 1[]

Is there any repeatable way to get good karma/rep in Fallout 1 because an article says i need good karma for the 'save the initiate' quest to get the Power Armour? Bio Enhancment 411 17:10, May 4, 2010 (UTC)

I Had this problem, and I got the power armor by doing the following : Firstly, I got the karma points I didn't get yet in Shader sands, by cleaning the rad-scorpions infestation. For this, I got 6 karma points, and since I had ten at the moment, it made it to sixteen (if you have a karma of 9, you can go complimenting the cook in the main house (the one which is directly right of the doctor's one) for one bonus karma point). Then I got back to the brotherhood bunker, and asked my recompense for saving the initiate in the Hub. At this moment, the list of the items I could chose among had the power armor in addition to the others. Joe the dweller 10:24, Dec 12, 2162 (UTC)

Fallout 3 Karma Titles+[]

Can someone list the (Good, Neutral, Evil) introduction phrases Three Dog uses when announcing the Lone Wanderer's deeds? Maybe it could be put in the Trivia section idk. I don't have the PC version so I can't just look them up via console commands and playing through three more times would be kind of a chore. Just throwing it out there.


Hamster doom360 13:58, May 20, 2010 (UTC)hamster_doom360

These are listed in the Galaxy News Radio page --TheBearPaw 17:28, May 20, 2010 (UTC)

Well, hot dog! That'll learn me for not being more thorough. You have my thanks TheBearPaw --Hamster doom360 14:09, May 24, 2010 (UTC)

Possible Reference to Fallout 2?[]

Ok, towards the end of Fallout 2, President Richardson and the Chosen One engage in dialogue. In this dialogue, the President can be quoted as saying "We are the last, best hope of humanity." This line is, of course, the name of the final good karma rank in the standard Fallout 3. (This is without the Broken Steel add-on.) Does anyone else see this as a reference? Half-BloodPrince 19:32, July 22, 2010 (UTC)

Seems like an insignificant coincidence to me. --TheBearPaw 08:59, July 23, 2010 (UTC)

Star Paladin Cross Early in the Game[]

"You cannot hire Star Paladin Cross before you gain access to the Citadel"

Actually if you glitch into the Citadel and have good karma you can get her as soon as you leave the vault. CryoPain 22:43, July 28, 2010 (UTC)

Glitching into the Citadel is one means of gaining access to it, so the comment still stands; however it might be possible to use the console (on the PC) to "summon" Cross to you, and then hire her. Kris (talk) 23:03, July 28, 2010 (UTC) confirmed: just type

prid 62735
moveto player

and she'll appear at your location. With good Karma, you can hire her. Kris (talk) 23:08, July 28, 2010 (UTC)

Talon Mercs, Regulators and Neutrality[]

I edited the section which said that any excursion into "good" or "evil" would trigger ongoing attacks from the appropriate faction (talon merc or regulators). I'm at about level 18 (w/Broken Steel installed) of a Neutral playthrough. I've been Good a few times (right out of the vault, and inadvertently from time to time) and Very Evil for a while (after blowing up Megaton). From a previous "Very Good" playthrough I would recognize Talon attacks and I haven't seen them. They've only appeared in set pieces (at the capitol building, at the fort they occupy). I've never seen a Regulator in either playthrough. BenJackson 02:29, August 16, 2010 (UTC)

Your information is correct. Regulators won't attack a Neutral or higher player, nor will you run into Talon hit squads with a Neutral or lower Karma character (though the regular Talons you encounter will be hostile regardless of Karma). Kris mailbox 02:37, August 16, 2010 (UTC)
They will spawn if you've ever been good or evil, though, which is what the article says. Nitty Tok. 02:38, August 16, 2010 (UTC)
Except that they won't. They may REspawn, but they won't spawn where they haven't already spawned before. Kris mailbox 02:40, August 16, 2010 (UTC)
I'm not so sure of that. Just today I had both Regulators and Talons spawn at the overturned truck near the riverboat, where neither had spawned before. I had evil karma at the time, so, in theory, the Talons shouldn't have spawned. Nitty Tok. 02:50, August 16, 2010 (UTC)

Karma stuck at Lvl 20 even with Broken steel[]

Karma lvl stuck at lvl 20, no matter how much caps i donated to the church to rise the karma lvl , it will never go over lvl 20, is there a soultioin to fix that on PS3?79.71.247.167 15:43, August 28, 2010 (UTC)Xa

Fallout 3: Killing Very Evil/Good NPCs[]

Right, so, I've been experiencing some bizarre behavior with Fallout 3 regarding receiving Karma for killing NPCs. Specifically, sometimes it grants it so long as I deal the last shot, sometimes it's so long as I did enough damage to be given XP, and sometimes it was both. I think, think I'm getting a handle on what/why/when it's happening, but I'm not entirely sure. Fortunately I don't have to rely on my judgment exclusively; thanks to the combined miracles of FRAPS and YouTube everyone can see what I've found firsthand, and maybe catch something I've missed.

The first video I've uploaded thus far is me attacking Ymir barehanded, letting my follower (Jericho) get him down to near-death, then killing him with a single punch. In this instance I DID receive the Karma gain but no XP at all. I'll do a test to see what happens if I do a good chunk of damage to him but let Jericho kill him. -- Yukichigai 07:24, September 29, 2010 (UTC)

Second video, now doing enough damage to get XP from Ymir but letting someone else kill him. I wound up with the XP and no Karma change. -- Yukichigai 01:02, September 30, 2010 (UTC)

Karma points?[]

I keep seeing throughout this wiki references to point values on karma (like minus 1000 for blowing up Megaton) but no where in my game can I find out how many points my character currently has. All I see is whether he's good, evil, or neutral in the general tab of the Pipboy 3000.

Fallout New Vegas and Karma[]

The article seems a little lacking on Karma as it applies to New Vegas. For one thing its seems incorrect in its comparison to Fallout 3. You could play through Fallout 3 with evil Karma and still complete all the quest and not be shunned by anyone. Also raising/lowering your fame/infamy with groups in New Vegas doesn’t effect your Karma at all.

I was trying to figure out ways to raise or lower your Karma in New Vegas. Obviously stealing will lower it, no matter who or what faction you steal from, but raising it seems a little more difficult. I’ve noticed that killing both Fiends and feral ghouls raises it, but it seems like it only tells you you’ve gained Karma if you do so with a sneak attack. Do you gain Karma anytime you kill them or just in a sneak attack?

(I Would also like to know if it is only sneak attack that does it. I want to up my karma fast, and that should do it.)

Also are there any other ways to raise it? I like keeping mine at very good, but seeing as so much of the loot is considered stealing in this game, even if they’re evil factions like fiends or legion, mine is always dropping. Even things that don’t appear to belong to anyone has to be stolen in this game, which seems pretty odd to me.ReapTheChaos 01:11, November 6, 2010 (UTC)

  • I thought I'd add this in here, I forgot but you gain karma when you teach Jack at Red Rock Drug Labs how to make the various meds/chems.
  • Helping Keely in the quest There Stands The Grass will raise karma.
  • In the quest Someone to Watch over Me, settling things between Alice and her mother peacefully, then convincing her that only she can answer her dreams will raise karma, also not accepting a reward from Mrs. Hostetler will again raise karma.

Searching ways to rise it? i search ways to lower it, i think my game is bugged 'cuz even when im trying to get bad karma i'm always very good and i just keep killing fiends (I hate 'em), karma system in new vegas is f'd up.--Nuke-a-Punch 20:15, January 6, 2011 (UTC)

Hard to be evil[]

I have been playing through new vagas and have been trying to be evil. It isn't working, I have to deliberatly avoid fiends and powder gangers and all sorts of things and so far the only thing I can do to lower my karma is to kill innocents and steal and half of the time killing random innocents dosn't do a thing. I have quests that I want to do but need to be evil or have to go through fiend country first, so could we please expand the article to include a how to section for new veags?

-I've found that there are various non-named NPC's you can kill for negative karma. The gambler's in Atomic Wrangler and the old Mormon Fort grant negative karma for killing, but the ones in all other casino's offer nothing. I've started just murdering every non-named passerby in stealth mode just in case I get negative karma, but it seems like the vast majority of characters in this game are flagged as neutral. I guess everyone's a little sinful in New Vegas?


Is the cannibal perk the same in Vegas as it is in Fallout 3? In general, karma doesn't make a lot of sense in New Vegas. With the reputation all you get for massacring towns for no reason whatsoever is a reputation loss, if they catch you. And then at the last mission, if you are obnoxiously evil but are fighting the legion, in the process of killing them to complete the mission your karma will almost assuredly be neutral or higher. I mean, its ridiculous. You can kill every person in the NCR and eat their corpse, and still turn out good by killing Legion, Fiends and Ghouls. 24.161.174.219 04:35, May 27, 2011 (UTC)

KARMA: To be Good or not to be- That is the question.[]

Okay, so ,obviously, the Karma system in Fallout New Vegas needs a whole lot of going over. First of all, digging yourself out of that "evil hole" aint so easy. I have tried and tried to raise my karma level, but I have found no solution. Secondly, many people find it hard to become evil after going through many "good" karma levels. Again, on another character I created, I have struggled with this. I suggest adding a page focusing mainly on the karma system of Fallout New Vegas. On that page should be ways to become both evil and good. Any ways would be acceptable, for every little karma point counts in getting Cass to stick with me :p . Thanks to whoever read this, it's greatly appreciated. -Austin aka--Ab5597 02:32, April 13, 2011 (UTC)

J.E.Sawyer has released his own mod, which fixes general karma bug, as well as adjusting major characters' karma to fit more of their title. NewSupaLuigiBros (talk) 10:20, September 28, 2014 (UTC)

New Vegas Karma system.[]

This is a bad system, does anyone know of a mod which can change the methods of karma gain? ie; snipe ghoul pack from distance (intelligent = + karma), run in to kill whilst being seen by them (stupid = no karma change = dead me usually)... snipe ncr/traveling merchants from distance (fun = reputation change), run and gun up close (fun = rep change) WTF!?!

Split[]

I already "split" some of the info to their respective articles. Please add other notes/ideas here. ΣΔ 01:21, December 13, 2011 (UTC)

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