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FO01 NPC Tandi N.pngFO02 NPC Tandi N.png
Tandi in 2161 (left) and 2241 (right)
affiliationShady Sands FalloutGametitle-FO1.png
New California Republic Fallout 2Gametitle-FO2.png
roleDaughter of Aradesh
President Fallout 2Gametitle-FO2.png
locationShady Sands FalloutGametitle-FO1.png
New California Republic Fallout 2Gametitle-FO2.png
familyAradesh - father
Hoss - son
Fallout 2
mentioned inFallout: New Vegas
questsRescue Tandi from the Raiders. FalloutGametitle-FO1.png
Retrive Parts/Gain Access to Vault 15. Fallout 2Gametitle-FO2.png
Complete Deal with NCR. Fallout 2Gametitle-FO2.png
SPECIAL5 ST, 6 PE, 6 EN, 8 CH, 6 IN, 7 AG, 8 LK FalloutGametitle-FO1.png
4 ST, 6 PE, 4 EN, 9 CH, 7 IN, 5 AG, 9 LK Fallout 2Gametitle-FO2.png
derived statsFalloutGametitle-FO1.png
Hit points: 35
Armor class: 7
Action points: 8
Carry weight: 150
Unarmed damage: 0
Melee damage: 4
Sequence: 12
Healing rate: 2
Experience points: 150
Normal DT/DR: 2/0%
Laser DT/DR: 2/0%
Fire DT/DR: 2/0%
Plasma DT/DR: 2/0%
Electrical DT/DR: 2/0%
EMP DT/DR: 2/500%
Explode DT/DR: 2/0%

Fallout 2Gametitle-FO2.png
Hit points: 50
Armor class: 20
Action points: 7
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 200
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
tag skillsFalloutGametitle-FO1.png
Unarmed: 84%
Melee Weapons: 64%
First Aid: 44%
Sneak: 46%

Fallout 2Gametitle-FO2.png
Small Guns: 75%
Unarmed: 85%
Melee Weapons: 85%
Barter: 100%
actorCree Summer FalloutGametitle-FO1.png
Tress MacNeille Fallout 2Gametitle-FO2.png
proto id00000063 (Tandi)FalloutGametitle-FO1.png
00000144 (Tandi)Fallout 2Gametitle-FO2.png
dialogue fileTANDI.MSG - FalloutGametitle-FO1.png
Shtandi.msg - Fallout 2Gametitle-FO2.png
Ectandi.msg - Fallout 2Gametitle-FO2.png

Nothing will ever break up our home. We will create a new future - without the mistakes of the past.

— Tandi's second State of the Republic address[1]

Tandi (2145[2]-2248[3]), is the daughter of Aradesh, the leader of Shady Sands. In 2161, she still resides in the same town, unaware of her future role in society. Destined to be the founder and first president of the New California Republic, she would go on to become one of the most influential people in the entire post-war world.


[edit] Background

[edit] Early days

Tandi was one of the most important people of the West Coast in the 23rd century. She is the daughter of Aradesh, and from her early years displayed an uncommon strength of character and liveliness, complementing her good looks (six feet tall with raven black hair and a dark complexion).[4] In 2161, at the age of sixteen, she met the Vault Dweller, a figure who would inspire her for years to come with his charisma and skill, exemplified by ridding Shady Sands of the radscorpion plague.[5] The impression was only reinforced when Tandi was kidnapped by the Khans during their raid and the Vault Dweller rescued her from the raiders.[5]

[edit] Inheritance

Tandi helped her father expand Shady Sands, laying the foundations for the New California Republic in 2186.[2] When her father died searching for Vault 13, she rose to power, and soon the town grew substantially as she opened trade routes with Junktown and the Hub.[6] This was something her father had been reluctant to do, despite the obvious advantages. With a strong economy and Tandi's determined guidance, Shady Sands soon dominated the brahmin trade and eventually, the first states of the NCR emerged, slowly merging into a standalone political entity with help from the Brotherhood of Steel, which remained out of the power structure for the time being.[7]

Tandi succeeded her father as the President of the Republic and from then on ruled the NCR alongside the Hall of Congress. She was focused on expanding the state, to bring peace and stability to the wastes. Among other policies, she promulgated a law that forbid violence against prisoners of war.[8] Her ideals long since replaced by pragmatism, she was not above forging a deal with New Reno to bully Vault City into joining the NCR and supplying it with their superior medical technology.[9] Closing on 100 years of age in 2241, Tandi remained acting President, still retaining her wit and youthful fire. Dementia and other ailments of the elderly seemingly failed to sink their hooks in her.[10]

President Tandi died from illness in 2248 at the age of 103, after a 52-year presidency. She was succeeded by her Vice-President, Joanna Tibbett.[3] Her legacy lived on, however, and she remains the most popular NCR president to date.[11]

[edit] Relationships

Tandi's father is Aradesh, the leader of Shady Sands. Seth describes her as 'my girl' before correcting himself in her rescue quest showing him to be a former love interest. She had a son, Hoss, although she wasn't particularly proud of him.

[edit] Interactions with the player character

[edit] Fallout

[edit] Interactions overview

This character is a permanent party member.
Perk empathy synthesizer.png
This character is involved in quests.

[edit] Quests

[edit] Other interactions

  • Tandi's purpose is to possess some background information, and also tell a bit about the deathclaw in the Hub, if she can be persuaded to. She is kidnapped by the nearby group of raiders, the Khans, a few weeks after the Vault Dweller discovered Shady Sands and rid them of radscorpions.

[edit] Tell me about

Tandi's Fallout 1 Tell-me-abouts
Query Response
Aradesh Aradesh is my father. He's okay, as far as dad's go.
Tandi That's me. Who else did you think it was?
Razlo Razlo's the old guy on the east side of town. He's a pretty good doctor, though, even if he is a fossil.
Seth Seth's the captain of the guards. My father tried to set us up once, but he is not my type.
Raiders, Khans Pretty bad bunch or so I've heard. My father knows more about them. He never tells me much about the outside world.
Well That's where we get all our water. It's been here since before I was born.
Scorpions, Scorpion I've actually seen one, even if it was from far away. They're nasty creatures, with claws and a big stinger. And their poison can be deadly if it isn't treated. You should talk to my dad, Aradesh, he knows more about them.
Claw I heard a tale from a traveller up from the south. He said the Death Claw was a creature that killed people at night. He said no one can catch it, because it can disappear like smoke. Not that I believe it, of course.
Junktown Junktown's a small city to the southwest. It's supposed to have pretty good trading, but my father won't even look into it. He says we need to stay 'protected'. Yeah, right. Caged is more like it.
Hub The Hub is supposed to be a great city to the south. I've always wanted to see it, but I've never got the chance.
City I don't know, but the guy who told me about it was really scared of it. He said that the undead walked the streets!
  • Tandi has additional "Tell me about" content when she's imprisoned by the Khans.

[edit] Fallout 2

This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

[edit] Quests

[edit] Other interactions

  • Tandi's purpose in '"Fallout 2 give background information on the NCR and as well as the Vault Dweller, for those who haven't played Fallout.
  • A younger version of her also makes an appearance at the Café of Broken Dreams special encounter.

[edit] Inventory

[edit] Fallout

Apparel Weapon Other item On death
Clothing Knife Stimpak
Bottle caps

[edit] Fallout 2

Apparel Weapon Other item On death
Clothing - $ 100 -

[edit] Notes

  • Tandi will remain in the Vault Dweller's party after being rescued until she is returned to Shady Sands. By avoiding Shady Sands after rescuing her, Tandi can serve as a fifth non-player character party member alongside Dogmeat, Ian, Tycho, and Katja. However, Tandi is not really intended for use as a non-player character companion, and she cannot be given any form of combat commands or orders (not even "wait here"). Her inventory also cannot be manipulated (other than by pickpocketing), and she will wield the first weapon she draws for the rest of the game.
  • An inflatable rubber sex doll named Tandi can be found in New Reno; another can be found in the building behind Sheriff Marcus in Broken Hills, and such a doll is one of three items Typhon, son of Set, requires before revealing a hidden treasure location.
  • Tandi's name is spelt differently in the Vault Dwellers memoirs. He spells it "Tandy". This could be an oversight by the developers or he may not actually know the spelling of her name.
  • In Van Buren some characters say she was murdered. See Angela.

[edit] Appearances

Tandi appears in Fallout as a talking head voiced by Cree Summer and in Fallout 2 where she is voiced by Tress MacNeille, appearing much older. She is also mentioned in Fallout: New Vegas and can be seen on the $100 NCR bill.

[edit] Gallery

[edit] Fallout

[edit] Fallout 2

[edit] Fallout: New Vegas


  1. Fallout Bible 6#New California Republic
  2. 2.0 2.1 Fallout Bible 0 Timeline repair: Second strike:
    "2145 Cute lil' Tandi is born, unaware that by the time F2 rolls around she will turn into a wizened old crone that is hard on the eyes."
    "2186 New California Republic formed, and a central council is created as a governing body."
  3. 3.0 3.1 Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates"
    "2196 Tandi (Aradesh's daughter) is unanimously elected President by the NCR council. Her popularity is to prove enduring: she will continue to serve in office until her death in 2248, at the age of 103."
    "2248 President Tandi takes ill and dies at the age of 103. Her presidency has lasted 52 years. Vice-President Joanna Tibbett assumes office."
  4. Tandi: "{101}{}{You see a cute, raven-haired girl with a winsome expression. She is gazing dreamily into the distance.}"
  5. 5.0 5.1 Events of Fallout
  6. Tandi's dialogue: "{315}{tand14b}{My dad and Seth searched for years trying to find Vault 13. They died looking - always said it was west of here. If somebody were to find Vault 13, that'd do us even better than 15.}"
  7. Fallout Bible 5 Questions: "14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?"

    "Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well."
    "As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."

  8. The Courier: "What do you think it means?"
    Carrie Boyd: "Well, I don't know about you, but to me that sounds like a man who's willing to cooperate. Except he hasn't. Only times he speaks up are to insult you. He's a real prick, by the way. And I'm supposed to get information out of this guy."
    The Courier: "What about a truth drug?"
    Carrie Boyd: "Don't have anything like that. Sounds nice. Like the kind of thing I'd want to take home and use on my husband. But even if we did, I don't know that I'd be comfortable using it. If there's any risk of overdose, it's not worth it. Asshole's too valuable."
    The Courier: "Why don't you just beat your prisoner senseless?"
    Carrie Boyd: "I like the way you think. Have I said that yet? Problem is that the NCR frowns on using that sort of tactic. There are some restrictions still in place from President Tandi's administration. But here's my favorite thing about you - you're not in the NCR. Plus, for all this guy knows, you're completely insane. That's a winning combination."
    (Carrie Boyd's dialogue)
  9. Tandi's dialogue: "{213}{tand20}{No point trying to keep secrets around here. We're negotiating with New Reno for membership in the NCR. They should have some pull with places like Vault City.}"
  10. Fallout 2 Official Strategies & Secrets p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."
  11. NCR citizenship test answer during G.I. Blues
FNV NCR Flag.png
Fo2 NCR Seal.png