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Tenpenny Tower

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This page is about the location. For the quest, see Tenpenny Tower (quest).
Tenpenny Tower
Fo3 Tenpenny tower panorama.png
Icon monument.png
Site
Tenpenny Tower loc.jpg
map markerTenpenny Tower
People
ownersAllistair Tenpenny
leadersAllistair Tenpenny
doctorsDoctor Banfield
merchantsBoutique Le Chic (misc. items)
Café Beau Monde (food)
Federalist Lounge (drinks)
Gustavo's armory (weapons)
New Urban Apparel (clothing)
Other
questsTenpenny Tower
The Power of the Atom
Strictly Business
You Gotta Shoot 'Em in the Head
A Manhandled Manservant
Technical
cell nameTenpennyExterior01 (Gustavo)
TenpennyExterior02 (intercom)
Tenpenny01 (lobby)
Tenpenny01Attack (lobby)
Tenpenny02 (suites)
Tenpenny02Attack (suites)
Tenpenny03Player (empty suite)
TenpennyGuardHouse (g. h.)
ref id00002b03 (Gustavo)
00002c7b (intercom)
00017f34 (lobby)
0002263c (lobby)
00017f33 (suites)
0002263d (suites)
000170e7 (empty suite)
000170ef (guard house)
 
Gametitle-FO3.pngGametitle-FNV.png
Gametitle-FO3.pngGametitle-FNV.png

Tenpenny Tower is a private hotel re-arranged from an intact pre-War luxury hotel located southwest of Megaton. It's now the refuge of the reclusive Allistair Tenpenny who allows people in for the "right price." However, he is prejudiced against ghouls and will not let them in.

Contents

[edit] Background

Before the Great War, the tower was a luxury hotel and the building survived the war intact. Upon the discovery of the abandoned building, Allistair Tenpenny set to work restoring it to its near pre-War glory. This suggests that he had substantial amounts of money even before his arrival from England, but it is unclear how he made his fortunes. Tenpenny Tower even has radiation-free water in its pipes, making it one of the few pre-War structures in the Capital Wasteland to have the luxury of pure water.

[edit] Layout

[edit] Exterior

The structure itself is surrounded by tall concrete walls, which creates a compound of sorts. A fountain rests in front of the doorway and guard quarters flank the entrance. Around the rear of the building is the entrance to the generator room. The building did not completely escape damage from the bombs, and was repaired with scrap metal on the facing that took the damage.

[edit] Interior

Entering the building, you find yourself in the lobby, which contains stairs to the third-floor apartments, an elevator to the penthouse, and is home to a variety of businesses, including:

The Penthouse is home to Allistair Tenpenny, Irving Cheng, Mr. Burke, and Susan Lancaster, as well as a suite the player can acquire as a reward for completing The Power of the Atom. The player's suite shares a balcony with Allistair Tenpenny's and Mr. Tenpenny can sometimes be found there, hunting with his sniper rifle.

While it is possible to steal from the safes and cash boxes of the store owners, doing so causes the store owners to complain about security and leave, meaning you can no longer shop from them. However, you can follow them outside Tenpenny Tower and kill them for their inventory keys without making the other residents hostile.

[edit] Inhabitants

[edit] Notable loot

[edit] Exterior

[edit] Interior

[edit] Related quests

[edit] Notes

  • The wall surrounding the town can be jumped over to get inside. The west side of the wall has a relatively large crop of rocks. There will be a portion of the wall missing there, and it will be lying on the ground against the rest of the barrier. Jump on top of the broken piece and then through the gap.
  • If you return to Tenpenny Tower some time after completing the quest "Tenpenny Tower" in favor of the ghouls, you will notice that all the occupants are now ghouls. When you question Roy and his people about this, you will find out that they killed all of the human tenants because of a "misunderstanding". Roy additionally claims that they all had it coming and that no one is innocent in the wasteland. Michael Masters also tells the player to ignore the smell coming from the basement. In the basement the player will find a feral ghoul amongst the dead bodies of the former residents, robbed of their clothing and possessions.
  • Mr. Burke will live at Tenpenny Tower even after the ghouls move in.
  • Although he is a self-proclaimed friend to ghouls, and seeming non-hostile, and good-natured, Herbert Dashwood will still disappear (he is assumed dead along with the other residents) upon letting the ghouls live at Tenpenny Tower.
  • Following Roy into Tenpenny Tower after equipping the ghoul mask will allow the player to see the wrecked version of the tower as well as feral ghouls attacking the humans. While this is happening you can take items such as food, alcohol, clothing etc. from the stores with no karma loss. Only the safes and cash registers will be red. The skill books mentioned above respawn, meaning you can take them again.
  • After completing Broken Steel, raiders outside Tenpenny Tower will try to ambush Brotherhood of Steel soldiers transporting water (one has a Gatling laser).

[edit] Appearances

Tenpenny Tower appears only in Fallout 3.

[edit] Behind the scenes

  • According to an interview in 1UP magazine Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green, the skyscraper in George Romero's Land of the Dead.
  • A picture of Tenpenny Tower and a man standing in front of it can be found in The Tops Casino in Fallout: New Vegas.

[edit] Bugs

  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png There is a rare glitch that is nearly identical to the one found in Shalebridge that makes the game freeze/crash when an attempt is made to enter Tenpenny Tower Lobby, resulting in being permanently cut-off from your suite and anything else in the tower.
  • PlayStation 3Icon ps3.png If the player has the Tennpeny Tower quest, kills all the residents of Tennpeny tower, and then goes through the outside entrance to the Metro access and Generator in Tennpeny Tower, the player can talk to Roy Phillips through the wall. However, it is not possible to enter through that area. If the player tells Roy Phillips that all the residents are killed, and leaves the Metro access and Generator, you find him standing at the doors to Tenpenny Tower. The player can talk to him, however Roy Phillips will not give the player the ghoul mask, as promised in the deal. If the player tries to go inside Tenpenny Tower again, he will be attacked by a feral ghoul near the entrance. This makes all the ghouls attack you, including Roy Phillips. Also, Roy Philips will not have the mask on his body if killed.
  • PlayStation 3Icon ps3.png Although rare, Roy Phillips may become hostile to the The Lone Wanderer at any time during the Tenpenny Tower quest for no apparent reason.
  • Xbox 360Icon xbox360.png If you mezz and collar the main gate guard, he will no longer open the door and the game will freeze. This will also occur if the guard is killed on his way to Paradise Falls.

[edit] Gallery

Tenpenny Tower