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The Family

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The Family
The Family members in their common area
People
founded by
leader(s)
notable
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Locations
headquarters
locations
 

The Family is a gang of self-proclaimed vampires that live in , east of the settlement of .

Contents

[] Background

formed The Family by gathering together people like himself - people who experience a cannibalistic hunger. Vance intends to help these outcasts survive and find some sense of community by banding together and adopting a strictly vampiric lifestyle, as opposed to cannibalism.

The name comes from their metaphorical relation to each other by blood (thirst for it) as revealed by Vance in a conversation. They have been frequently raiding , and the mere mention of their name invokes fear in even the most intrepid of Arefu residents. They have also taken in as they discovered he shared the same 'condition' as the rest of The Family. Ian was lucky that Vance found him when he did. Vance covered for Ian's act by masquerading it as a 'Family' attack. pleads with the to deal with them, and gives hints to the Family's home.

One of these vague clues involves a trip to . lives in the station with his bodyguard making . However, Murphy's back room has a manhole next to vats of toxic waste. The tunnel leads through and eventually, a booby-trapped subway. The entrance to the Family's home is to the left, past Robert, the Family sentry. Going straight through leads to the exit by .

Vance is the Family's leader; he can strike a deal in which the Family will protect Arefu in exchange for donated blood packs, or alternately to leave them alone, for which Arefu either donates or sells blood packs to The Family. It is revealed that was not kidnapped, but voluntarily joined the Family. If you decide to convince to leave The Family, they will accept his decision and allow you and Ian to leave unharmed.

[] Family members

  • : the leader and guide. He is trying to make his cannibal charges to leave that urge and feed only from blood, adopting the ways of the vampires of the legend; he is very patient and understanding. After completing the quest , speak to him and ask him if he can teach you the ways of the vampire. This will give you the perk; This perk allows you to regain +20 HP by consuming .
  • : Vance's wife. She has reservations about Vance's beliefs, but supports him completely. You will be able to acquire the access code to Ian's room via a speech check, high or if you have the perk.
  • : a new recruit who sees Vance as a savior. Depending on how is completed he is sent to protect Arefu.
  • : She offers prostitution services to the male members of the Family, in exchange for moderate caps. With the perk, the player is able to persuade her to divulge the entrance code to Ian's room.
  • : the Storekeeper. He does not believe in Vance's teachings, but pretends to in order to maintain a store. He can be seduced with the perk into giving the password of the security computer terminal. You can also threaten him into giving you the password with .
  • : Ian's confidante within the Family. Justin guides Ian in the various teachings of Vance, and serves as a surrogate elder brother. The player can convince him to divulge the entrance code to Ian's room either by passing a check or with the perk.
  • : the sentry and first member of the Family the player will meet. Robert is the only member of Meresti that doesn't act like a member of the family, this is discovered through the Cannibal perk or an out of conversation dialogue.

[] Laws

Vance's laws for the families can be read on two terminals. Reading them provides background information that unlocks further conversation options with Vance.

The First Law
"Feast not on the flesh; consume only the blood. This is our strength."

We do not eat the flesh of those we kill for food. We will only drink of their blood and leave the body intact. The consumption of flesh is filthy and unclean. This action is what causes the humans to treat us like animals. We are not animals, we are The Family.

The Second Law
"Bear not the child; welcome only the exile. This is our fate."

Because we carry the stain of our past in our bodies, we can never let it pass to our offspring who would in turn carry out those foul actions beginning the cycle anew. The Family must seek the Wasteland for others of its kind in order to maintain itself. That is our fate.

The Third Law
"Feed not for pleasure; partake only to nourish. This is our dignity."

We only kill the humans when we are hungry or when we must defend ourselves, we never hunt for sport or pleasure. We do not prey on children for they are not yet tainted by society's view of us. The Family will not tolerate murder.

The Fourth Law
"Seek not the sun's light; embrace only the shadows. This is our refuge."

Because we are creatures of the night, we must not set foot in daylight. We move silently across the ground only under the watchful eye of the moon above. At the rising of the sun, we must seek the embrace of the shadows and never again gaze at its brilliance. The Family seeks the dark as its refuge.

The Fifth Law
"Kill not our kindred; slay only the enemy. This is our justice."

Above all, no member of The Family will ever take the life of another member without the consent of the current leader. Anyone disobeying this action, the most heinous of all our crimes, will be exiled from this place forever. We must not let our own inner demons cause us to fight amongst ourselves. We number only in the few, and we cannot risk extinction.

[] Notes

  • All of the Family members are non-hostile, unless you attack a Family member.
  • If you kill all the Family, Ian will be hostile when you talk to him, until you offer him the letter. After that, Ian will ask to be left alone. The next time the player returns to Arefu, he will be told that Ian had returned, and the player will be offered a (large) reward.
  • Attacking (or killing) anyone in Arefu will cause every single person in the Family headquarters to turn hostile towards you (Including Robert, who will turn hostile if you attack or kill any members of the Family).
  • The Family will also attack you if you sneak past Robert without him letting you in.
  • The family will also attack you if you switch off their radio.
  • It is easier to enter the Family's home through Meresti Trainyard as the Mirelurks are bypassed.
  • If being rude and impolite while coming with hostile outbursts in the first dialogue with Vance, he will warn you about your behavior before turning himself and all the other members of the Family hostile if the player proceeds with angry responses.
  • Despite the fourth rule of the Family, saying not to go out in the sun, and common vampire folklore regarding vampires being injured by sunlight, leading anyone from the Family outside during daytime will have no out-of-the-ordinary effects.
  • In Vance's bedroom there is a sword cabinet. If you pick the lock on the cabinet you can obtain the weapon : Vance's unique Chinese officer's sword. Doing so is classed as stealing and if you are detected whilst doing so will turn the family hostile.
  • Given that they apparently suffer a compulsion to consume human flesh, rather than merely tolerating the act, it is likely that The Family suffers from Wendigo Psychosis.

[] Appearances

The Family only appears in .

[] Related quests

[] Behind the scenes

  • The password to open Ian's room is "," which is a genus of the bat family.
  • In the movie , there is a cult of mutated vampire like humans who call themselves, "The Family" and seek to form a new society in the post-apocalyptic world.
  • In the 1960s the convicted serial killer, Charles Manson, was the leader of a cult of people whom he manipulated into murdering people called The Family.
The Family