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The Forecaster

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"The Forecaster"
Forecaster.jpg
Biography and appearance
raceHuman, Asian, Psyker
genderMale
hair styleMessy child hairhair colorBrown
eye colorGray
affiliationNone
roleFortune-teller
location188 Trading Post
Gameplay
appearancesFallout: New Vegas
questsThought for the Day
combat styleDefault
aggressionUnaggressive
confidenceCowardly
assistanceHelps nobody
Statistics
alignmentNeutral
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 2
Intelligence: 5
Agility: 5
Luck: 5
derived statsHit Points: 70
Fatigue: 150
Critical chance: 5
Melee damage: 2
Unarmed damage: 0.75
Poison resistance: 20
Radiation resistance: 8
level1
Technical
actorAnthony Crehan
designerJoshua Sawyer (design)[1]
John Gonzalez (script)[1]
geck id188Forecaster
geck factions188GeneralFaction
base id000e604cref id000e684b
dialogue fileThe Forecaster's dialogue
 
Gametitle-FNV.png
Gametitle-FNV.png

Oh, I don't know anything, mister. I just think it, and then I don't.

— The Forecaster

The Forecaster is a Psyker child with second sight living under the bridge at the 188 Trading Post in 2281.

Background[edit]

Orphaned at a young age, the Forecaster earns caps by selling thoughts to curious travelers passing through. The Forecaster calls the process by which he comes up with his thoughts "thinking" because he is unsure of the origin of his thoughts and is unsure whether he derives his thoughts from a supernatural ability or a very perceptive mind that can digest and make sense of the chatter and movements he sees at the 188. The origins of his thoughts appear to be the massive migraine headaches that he suffers from, which cause his strange and perceptive thoughts to come out.

To suppress these thoughts, the Forecaster wears a psychic nullifier which he calls his "medicine". The medicine he claims keeps him from thinking about much during the day, causing his thoughts to get bottled up and rush out as soon as it is taken off. Taking his headgear off to think causes him great distress and pain so the amount of "thinking" that he can do for one day is limited.

Interactions with the player character[edit]

Interactions overview[edit]

Perk nociception regulator.png
This character is essential. Essential characters cannot be killed.
Barter.png
This character is a merchant. Sells: "fortunes"
GoodNatured.png
This character starts quests.

Thought for the Day

Other interactions[edit]

  • You can offer to buy his headgear but he will refuse. You can pay him 100 caps to "hear his thoughts" on "You", "Here", or "Everywhere". He is basically a fortune teller. If the courier questions him about his odd and disjointed collection of pre-War junk he will explain that it's not junk at all but other peoples' thoughts because people had to think to make them.

You[edit]

Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one. You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how? Forecast: Rapidly changing conditions.

Here[edit]

Local, local, the here and now... little of interest.. things to buy, false hopes, and regrets watered down, washed down in dirty glasses. With regret comes a girl... smiling sad, brown robe, name Veronica, half here. Wraps her and her heart up like a pack, in the pack, a key, some say. Forecast: Cloudy, with a chance of friendship.

Everywhere[edit]

Bull and Bear over the Dam, at each other's throats... but a light from Vegas? Ball spinning on the wheel, more than two at the table. Placing bets. All lose in different ways. A dam of corpses, towns of corpses, scattered across the sand. But whose in what shares? Even the dealer doesn't know. Forecast: A rain of blood will flood the desert and not purify it.

Inventory[edit]

MadeMan.svg
Icon armored vault suit.png
Apparel
Psychic nullifier
Wasteland scout uniform
Assault carbine icon.png
Weapon
-
Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
No additional items

Notes[edit]

  • The Forecaster adequately sums up many of the themes and paradigms for almost every faction and the entire Mojave Wasteland in a few short sentences.
  • His headgear is a psychic nullifier, a nod to the original Fallout. It cannot be pickpocketed.

Bugs[edit]

  • PCIcon pc.png On the PC Patch 1, the Forecaster can be seen floating in mid-air a few inches off the ground instead of on the ground in his sitting pose.
  • PCIcon pc.png PlayStation 3Icon ps3.png If the player has the Mister Sandman perk, visits the Forecaster at night and tries to pickpocket him while he sleeps, he will get the Murder option. However, The Forecaster is a kid and cannot die, but the player still gets the bonus XP. This way you can get unlimited XP points.
  • PlayStation 3Icon ps3.png The Forecaster may clip through the ground with only the top part of his head visible. Fast traveling away from the area will cause the game to freeze.
  • PlayStation 3Icon ps3.png If you try to murder The Forecaster with the Mister Sandman perk, your player will just perform the falling asleep animation before immediately returning to crouching, without killing The Forecaster, although the player will still gain XP. If the player tries to murder The Forecaster again without fully returning to crouch, they may teleport into the rock face West of the crater where Moe is found.
  • Xbox 360Icon xbox360.png If you attempt to kill The Forecaster with the Mister Sandman perk the PC will gain 61xp but after several repeats (3-4 min.) the PC will be teleported to an area clipped outside of the map near Black Rock cave. If you are attempting to do this, note that you can go back to the 188 trading post if you access your pip-boy quickly enough, then the game will register nearby enemies, and you will have to reload.

Appearances[edit]

The Forecaster appears only in Fallout: New Vegas.

References

  1. 1.0 1.1 J.E. Sawyer