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The Sink

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For an actual sink, see . For the artificial intelligence personality in The Sink, see .
The Sink
Site
map markerThe Sink Balcony
part of
People
factions (formerly)
(formerly)
merchants
Other
quests


Technical
cell nameNVDLC03TheSinkBalcony
NVDLC03TheSink
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The Sink is a of in in .

Contents

[] Background

Originally owned by , The Sink served as a test bed for several personality subroutines. When Mobius abandoned it, he removed the personality chips and flung over the balcony, disabling many of the various functions of its modules. After meeting with Dr. and the other researchers, The Sink becomes a home for the and can be upgraded with found throughout the .

[] Layout

The Sink consists of five rooms connected to a central hub containing the , and the . It contains a and a with a crate beside it, and a locker above each of them. The main entrance foyer contains both a and a along with exits to and . A small agricultural room contains an along with the , space for growing plants and a for washing up. A large living room consists of a couch and table overlooking a large screen displaying a loop of the opening slideshow. sits on a table in the corner alongside which is mounted on the wall. The bedroom is equipped with, a queen sized bed, a set of lockers, chest, footlocker, safe, and several shelves. Additionally, 's original spawn location is in the corner and is located here to the left of the door leading to the living room. Behind a door, initially locked at the beginning of , the player's , spine, and heart can be seen if they are currently removed from the Courier's body.

[] Upgrades

The Sink can be upgraded by finding back-up personality holotapes scattered around Big MT. Many appliances are available for reactivation and upgrading, including:

[] Sink Auto-Doc

Main article:

The Auto-Doc in the Sink is a far superior model to other Auto-Docs, because of its multiple functions. It is the only object that offers cosmetic surgery to the and offers several, although pricey, implants after finding them in the Big MT. The Auto-Doc can also heal you fully, including removing all radiation and addictions. It can also restyle your hair, being the only other non-player character that can apart from .

[] Biological research station

The biological research station is the mojo mac-daddy of all things agricultural. It has the ability to clone any dried plants found in seed bags in the Big Empty, and also can process other plant matter into , the green goo that can create plants when heated over a hotplate or campfire.

[] Blind Diode Jefferson

Main article:

The music-less jukebox in the Sink is the upgrade hub of all things pertaining to the . After finding holotapes with certain frequencies in the Big Empty, Jefferson can tune any sonic emitter pistol to that frequency giving the pistol different and unique properties.

[] Book Chute

Main article:

The Book Chute is a Communist-hating destroyer of "sedition". It plans to destroy all things that resemble knowledge, and all things which might aid in independent thought, such as pencils. After its upgrades it can break down any , clean or destroyed, into blank books. It can also break into and , as well as into and scrap metal.

[] Light Switch 01

Main article:

Light Switch 01 is found in the room next to the Toaster, and has a more laid back personality than Light Switch 02. Its second upgrade provides the option for lighting that raises Intelligence, Science and Repair skills for 12 hours after exposure.

[] Light Switch 02

Main article:

Light Switch 02 is located in the Bedroom area and possesses an expressed hatred towards Light Switch 01 for its professed superiority of larger processors. Its upgrade provides the option for lighting that raises Charisma, Barter, and Speech for 12 hours after exposure.

[] Muggy

Main article:

This tiny neurotic Securitron has an addiction for all things relating to dishware, cups, and especially mugs. Its second upgrade allows it to create a small supply of energy cells, scrap electronics and other things once every day.

[] Sink

Main article:

The actual, water basin-associated sink in the Sink is a germaphobe that acts as a source of clean water, and after being upgraded, can fill up any empty bottle (Empty Nuka-Cola bottle, Milk bottle, etc.) with water turning it into .

[] Sink Central Intelligence Unit

The Central Intelligence Unit acts as the hub for all the appliances in the Sink. It can turn on or off the personality matrices in the area, leaving them to function in a quieter state. It also acts as the snobbish merchant and repairer of goods and sells certain mods for weapons after their holotapes are found. It does restock items like other merchants, although only after 3 days inside the Big MT.

[] Toaster

Main article:

An evil toaster with aspirations of a second Armageddon which can turn plain into the . It can also rip apart other small appliances, such as , , , and even other , into their basic components, acting as a source of energy cells and scrap materials for the work bench or reloading bench.

[] Notes

  • The music that plays while you're in The Sink is the theme of (named "Metallic Monks" in the ), which is the same music that can be heard at .
  • There are storage cabinets mounted in the walls above the crafting and reloading benches containing some basic components. These are horizontal, and very easy to miss.
  • There is a map in the central room that shows most of the locations in the Big MT; remarkably similar to the one seen near the end of Fallout 3 while searching for the G.E.C.K., showing the locations of all the vaults in the D.C. area.
  • There is a chart on the wall displaying all upgrades made to the .
  • In the Sink bedroom, there is a Securitron blueprint above Muggy's original position and a movie poster for "RALPHIE", which depicts an eyebot on a similar long journey to that of 's.
  • The player can find a dead doctor at the base of the tower, wearing a and carrying some .
  • The force field in front of the balcony can be disabled by shooting it with an upgraded , but the player still cannot climb or jump off the balcony onto the roofs below.
  • The player can sometimes see lobotomites moving around on the ground below, but it is extremely difficult to shoot at them. Despite its appearance, the balcony railing blocks bullets, and it is almost impossible to get high enough to shoot over the railing unless you jump and shoot while in the air. Because of its curving trajectory, a grenade launcher will be more effective here.
  • One of the disadvantages for having this as the player's main base is that if the player has any followers, they will have to be dismissed every-time the player decides to use the transponder. This can become a hassle as the player then has to go and tell the followers to follow them again.

[] Behind the scenes

  • created the tileset and handled the propping and lighting in the location.

[] Appearances

The Sink appears only in the .

[] Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The CIU in the sink does not always give you the caps for the items that you sell. It is recommended that the player save before any transactions so that they do not lose the items to the CIU.
  • PCIcon pc.png The game may crash upon ending the initial conversation with the Sink Central Intelligence Unit, making it impossible to begin the quest .
  • PlayStation 3Icon ps3.png The force field on the balcony is not present even at the beginning of the add-on.
  • PlayStation 3Icon ps3.png When entering the Sink, the two white horsenettle plants can be seen falling from the ceiling down through the planter and through the floor over and over. Also, the plants can only be harvested once. The plants may be harvestable again after completing Old World Blues, returning to the Mojave, and then returning to Big MT.
  • Xbox 360Icon xbox360.png In the bedroom, on the right side of the bed, if you drop an item such as a , it will roll 'into' the ground and re-emerge in between the and the exit to the observation area.
  • Xbox 360Icon xbox360.png When throwing a proton throwing axe or a proton inversal throwing axe anywhere in the Sink, sparks appear out of the wall right behind the workbench.
  • Xbox 360Icon xbox360.pngThe CIU has a 32,000 cap's level glitch. If you let it's caps total get above 32,000 it will not let this total go below that level. It will still accept anything you sell it but will not give you caps if it will take the caps total below 32,000. It will also do this at 64,000. Use the Buy/Sell trick with a broken and a perfect item to get around this.

[] Gallery

References