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This page lists Fallout Wiki's featured articles shown on the main page in December.

1 December[]

Chem SuperStim
Super stimpak is a chem in Fallout, Fallout 2, Fallout Tactics: Brotherhood of Steel and Fallout: New Vegas.

An advanced healing chem. Very powerful. Superstims will cause a small amount of damage after a period of time due to the powerful nature of the chemicals used.

Superstims also have a nefarious purpose. They can be used to assassinate friendly NPCs in populated areas.

2 December[]

Nuka-grenade
A Nuka-grenade is a craftable grenade that does much more damage than a standard frag grenade. When thrown, the grenade produces a high powered explosion seconded only to the Fat Man's's mini nuke explosion, and bottlecap mine (with perks). The Nuka-grenades are like Molotov cocktails in that when they erupt into a blue fireball, and the fires (as well as a radioactive fallout field) linger for a few seconds afterwards.

The grenade is found in higher levels on corpses and various lootable objects. It can also be created using the proper Schematic.

Multiple schematics will increase the number of Nuka-grenades made from a single set of ingredients. Two schematics will make two Nuka-grenades from the same amount of materials, and three schematics will make three grenades. The damage of the Nuka-grenade does not change.

3 December[]

FO3 all bobbleheads
The Vault-Tec bobblehead figures were promotional Vault-Tec items. Each of the Vault Boy bobbleheads in Fallout 3 permanently increases one of the 7 statistics (S.P.E.C.I.A.L.) or one of the 13 skills of the player character. Players can store the bobbleheads they have found in their house in Megaton or in their Tenpenny Tower suite. Two of the achievements involve collecting Vault Boy bobbleheads. The first achievement is awarded for collecting 10 of them, and players earn the second for finding all 20 of them.

4 December[]

FNV GECK suitcase
The Garden of Eden Creation Kit (or G.E.C.K.) was a device created by the Vault-Tec Corporation as a tool to terraform and revitalize a post-nuclear wasteland. Designed by Stanislaus Braun and his Future-Tec division, the G.E.C.K. was packed into a silver suitcase with its abbreviation emblazoned on top. Although its advertisement as a miracle of creation could be disputed, the G.E.C.K. did contain a cold-fusion power generator, matter-energy replicators, water purifiers, and agricultural supplements, among other features. Vault City is a prime example of a post-War city built using a G.E.C.K. Vault 8 (from which Vault City originated), Vault 87, and Vault 94 are some of the Vaults known to have received a G.E.C.K.

5 December[]

FO3 yao guai concept art
The yao guai are a species of mutant bears and are some of the strongest, fastest, deadliest creatures you can expect. In Chinese, yao guai (妖怪) simply means "monster". In mythology, they are physical incarnations of the spirits of mistreated animals, or fallen divine animals. There is evidence that there were Chinese soldiers who actually made it to the American mainland during the Great War (for example, the different Chinese weapons available in the game, the remains of Chinese soldiers, the Chinese remnant soldier in Mama Dolce's and the Chengs living in Tenpenny Tower), so it is possible that its Chinese name comes from this influence.

6 December[]

Protectron
Protectrons are pre-war robots with the primary function of protection. Created by the RobCo corporation, their secondary programming is very modular and they can do many things from being greeters, to ticket-takers and bartenders, to even functioning as celebrity/historical figure impersonators. Some protectrons have even been supplied with sophisticated personalities, such as the one guarding The National Archives, but these are the exception rather than the rule.

7 December[]

FO3 Nuka-Cola Quantum
Nuka-Cola Quantum is a variation of regular Nuka-Cola which temporarily grants an additional 20 AP. This effect may exceed the characters maximum AP.

According to a few characters, drinking Nuka-Cola Quantum makes one's urine glow for up to a week. The isotope used to make it glow is strontium, which "gives it that extra kick". To others, it is said to feel like downing a handful of sugar and subsequently punching yourself in the head.

Nuka-Cola Quantum is also an ingredient used in making a Nuka-grenade.

8 December[]

Navarro
Navarro refers to an area north of San Francisco, along the coastline. Before the Great War, Navarro served as a Poseidon Oil refinery for the Oil Rig, where the Enclave headquarters are located. Adjacent to the oil installations, a government-funded military base was constructed, together with a satellite uplink station and maintenance and repair facilities. Years after the Great War, the base was commandeered by the Enclave, who converted it into their primary mainland outpost, establishing a refueling station for the Vertibirds. Due to the relatively short range of the Vertibird, as well as frequent malfunctions, especially in post-War conditions, Vertibird schematics were almost always present on site for necessary repairs and maintenance, but were prone to misplacement.

9 December[]

Springvale aerial view
Springvale is a small, bombed out town in the Capital Wasteland, located 3-4 miles northwest of Arlington, VA. It is the first town the Lone Wanderer (should) discover, just down the road from Vault 101, and is hard to miss. Judging by its appearance, one can assume before the war it was a significant suburban area, cozy but big enough, and just far away enough from the hustle and bustle of D.C. It's a fairly deserted area, infested with giant ants (but not Springvale, itself). Several Enclave propaganda bots also fly around.

10 December[]

Washington Monument
The Washington Monument is a large, pre-War obelisk at the center of the National Mall in Washington, D.C. It is a United States Presidential Memorial constructed for George Washington. The battered remains of the monument are still standing, towering above the ruins of the old capital city. The in-game Washington Monument differs from the real-life version, which is constructed only of masonry stones and does not have an outer cement skin or an internal skeleton as depicted in the game.

11 December[]

Fo1 Hub Townmap
The Hub water merchant conflict was a major conflict between several groups of merchants from the Hub that took place between 2126 and 2128 after Angus, founder and governor of the Hub was murdered in the winter of 2125. In 2126, a band of merchants seized the water tower in the Hub. They demanded anyone wanting water must pay a toll. The Great Merchant Wars began. The Water Merchants sealed up the town, but were outnumbered. A man named Roy Greene (Justin Greene's grandfather) made the peace and negotiated a settlement.

12 December[]

Fantastic
Fantastic is a man working at HELIOS One as a technician for the New California Republic in Fallout: New Vegas. It is obvious, however, that his technical expertise is severely lacking and is merely using the position as a way to fuel his drug addiction. An immature and egotistical conman, Fantastic believes in nothing but his own self-interest and benefit and has no qualms about weaseling his way into a position he is untrained for. This is best emphasized with his quote saying that "they asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard."

13 December[]

Dlc03watercrate
High Elder Roger Maxson was a captain in the United States Army and the founder of the Brotherhood of Steel, serving as its first high elder after the Great War. Maxson declared that the United States had failed to protect its citizens and serve their needs during the years leading up to the War, and stated that they must form a new order to preserve civilization: a "Brotherhood of Steel." Maxson died of cancer in 2135. In the years afterwards, the Brotherhood saw a shift away from Maxson's altruistic ideals, instead moving towards isolationism and the hoarding of advanced technology.

14 December[]

Protectron
Protectrons are a model of robot which appears in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76. One of the most widespread and popular models in RobCo Industries' catalogue, the Protectron was designed as an inexpensive work drone, capable of performing a wide variety of tasks from construction, through security, to office duties. The introduction of the Protectron harmfully affected the situation of workers in the United States. Although companies would deny that the introduction of robotic workers was meant to replace human workers, the reality was that any company where Protectrons or other robots were introduced would soon see mass layoffs.

15 December[]

Allistair Tenpenny
Allistair Tenpenny is the founder and owner of Tenpenny Tower, appearing in Fallout 3. A British refugee with a fake aristocratic accent, Tenpenny amassed a wealth in the wasteland and funded expeditions to recover high value equipment, one of which left a certain client, Mister Crowley, vengeful. Soon after, Tenpenny met Mister Burke, and the two worked together to restore a resort in the Capital Wasteland. The end result is one of the only places in the Capital Wasteland where residents can enjoy a quality of life approximating pre-War conditions. Tenpenny, however, is an eccentric, bigoted recluse who rarely leaves his suite and will not accept ghoul residents unless his tenants are wholly convinced. His other favorite, relaxing pastime is "wasteland safari," or randomly shooting anything that moves around the tower with a high-powered sniper rifle.

16 December[]

Navarro
Navarro or Camp Navarro is a pre-War Poseidon Oil refinery, and a major Enclave military base during Fallout 2. By the time of Fallout: New Vegas forty years later, Navarro was overrun by the New California Republic, with the remaining base staff killed in action. President Richardson calls Navarro "an isolated base" and explains that Navarro is a refueling station for vertibirds that are used to gather chemicals from New Reno. Later, the New California Republic "took out" Navarro, stating that it posed a threat to the region. The New California Republic Army was victorious and the Enclave remnants fled.

17 December[]

FO76 Painting artwork 10
The Cult of the Mothman is a religious movement in the region of Appalachia based in the exaltation of the Truth of the Mothman, though the term is often used by outsiders to refer to the largest faction, the Followers of the Winged One. Prior to the Great War, the faithful congregated in a small makeshift church under the Mothman Museum in Point Pleasant. Mere days before the bombs fell, Brother Charles experienced a vision, which prompted the cultists to seek shelter in the faraway Lucky Hole Mine. Following the War, mutant creatures resembling the legendary Mothman were seen across Appalachia, and the cultists eventually emerged from the mine to engage with them in various ways. One splinter group, The Enlightened, separated from the main religion and instead worship the Wise Mothman.

18 December[]

AbandonedHouseCharlestownLivingRoom
Pre-War ghouls are people who became ghouls before the Great War. Early experimentations into radiation found ways to unnaturally extend lives at the cost of other faculties, and the process of ghoulification was a well-kept but still available secret before the bombs dropped. Crime boss Eddie Winter became a ghoul in October 2077 with the assistance of a physician in East Boston. Alerted to civilization's imminent nuclear destruction by a well-paid associate in the world of military intelligence, Eddie enacted a scheme to make himself immortal. In February 2077, a scientist in Boston willingly underwent radiation exposure in hopes of developing a radiation treatment, "serum sample 42-BA-7," devised by a Dr. Roberts.

19 December[]

Craig Boone
Craig Boone is a retired NCR First Recon sharpshooter living in Novac where he serves as the night watchman in 2281. He is a possible companion of the Courier in Fallout: New Vegas. Disillusioned by the Bitter Springs Massacre, Boone left the army when his tour of duty ended and married a woman named Carla, settling down in Novac. One night, Legion slavers snuck into Novac while he was on watch, and took Carla, who was already pregnant with their unborn child at the time, but no one else. When Boone tracked down where she had been taken by the Legion, Boone reluctantly made the incredibly difficult decision to put Carla out of her misery, rather than let her live as a slave. He returned to Novac and resumed his duties as the town's watchman, but Boone was yet again a changed man, consumed with both apathy for others and hate for the Legion.

20 December[]

F76 GECK
The G.E.C.K. (Garden of Eden Creation Kit) is a terraforming device created by Future-Tec, a division of Vault-Tec Corporation, to ease the process of harnessing the post-nuclear wasteland for Vault dwellers. Developed by Stanislaus Braun, the kit contains the basic amenities needed to establish a post-nuclear settlement. The denizens of Arroyo passed down stories of the "Holy GECK" which they came to believe was a sacred, magical item which could change the wasteland into a paradise. Both Shady Sands and Vault City were built using a G.E.C.K. Arroyo was later reestablished with a G.E.C.K. after the destruction of the Enclave Oil Rig.

21 December[]

SSP LOGO
The Sunset Sarsaparilla Company was a pre-War soft drink manufacturer, well known around Las Vegas for its eponymous Sunset Sarsaparilla drink. Founded in 1918, the company was popular on the West Coast, but struggled in East Coast markets. Before the Great War, a competitor attempted to negotiate a deal to buy out the Sunset Sarsaparilla Company, but the offer was declined. On the other end of the deal was none other than John-Caleb Bradberton, founder, CEO, and president of the rival Nuka-Cola Corporation. After the bombs, a promotional event from the Sunset Sarsaparilla Company to collect star bottle caps became a local legend in the Mojave Wasteland, associated with an unknown treasure.

22 December[]

Butch Esc
Butch DeLoria is a resident of Vault 101 in 2277. He leads the local gang known as the Tunnel Snakes, and is a possible companion of the Lone Wanderer in Fallout 3. Butch grew up in Vault 101 to become a resident bully, while being under the care of his alcohol-addicted mother Ellen who neglects to see what Butch is up to. If Butch was not killed during Escape!, he will side with Amata's rebels in Trouble on the Homefront. If the Lone Wanderer decides to open or destroy Vault 101, Butch wishes to leave the Vault so he can make his own choices in life, and wants to start a new gang in the Capital Wasteland.

23 December[]

Fo3F76 Preservation Shelters for OverviewPage
Pulowski Preservation shelters are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the Capital Wasteland, the Commonwealth and Appalachia, provided by Pulowski Preservation Services. They act as sources of loot, potential hiding spots against enemies, and even quest starters. People would ostensibly use them as a last-minute resort in the event of a nuclear attack; however, they have no food or water supplies and may not even have had recyclable air. The instructions on the inside tell the occupant to "Wait for the radiation levels to drop. Enjoy your stay." before leaving. The booths were obviously not very effective at all. They appear in Fallout 3, Fallout 4 and Fallout 76.

24 December[]

HH Joshua Graham
Joshua Graham (known formerly as the Malpais Legate, and in folk legends as the Burned Man) is a missionary of the Mormon faith, co-founder of Caesar's Legion, and its first Legate. He is mentioned throughout Fallout: New Vegas and appears in its add-on Honest Hearts. Graham led Caesar's troops to a humiliating defeat in the First Battle of Hoover Dam. Afterward, to show that failure was unacceptable regardless of rank, Caesar had Graham executed, ordering him to be coated in pitch, lit on fire and tossed into the Grand Canyon. Graham survived, however, and left Caesar's Legion behind him. He is the acting leader of the Dead Horses in 2281.

25 December[]

Babylon camp decoration wrappedpresents christmas2019 l
Christmas is a festival and holiday commemorating the birth of Jesus Christ as both a religious and cultural celebration. It was practiced in the United States, both before and after the Great War. Described before the war as a joyous time to celebrate with loved ones, Christmas was celebrated in late December, to celebrate both the Christmas holiday and the following New Year. The celebration of Christmas continued after the Great War. The residents and business owners of Diamond City decorate each year on December 25, and Diamond City security will comment on the holiday, saying "Can you believe today's Christmas? Ho ho friggin' ho." Despite struggling with raiders, radiation, and the rationing of food, post-War groups held Christmas celebrations in order to boost morale.

26 December[]

Fo1 Intro Bakersfield
Necropolis, also known as the City of the Dead, is a ghoul city within the remains of Bakersfield, located in southern California. Merchants usually avoid Necropolis altogether, or plan their trips so that they pass it during the daylight hours, as it has a bad reputation. The ghouls are intensely afraid of outsiders, and prefer using guerrilla tactics to keep their city safe. The scattered survivors of Necropolis led the Great Migration across the wastes, leading to the founding of towns such as Gecko, Dayglow, and Broken Hills. The city appears only in the first Fallout.

27 December[]

Mr Pinch
The Puppet Man was a man who entered Vault 77 when the Great War started. Once inside, he discovered that he was the only living person there, accompanied only by a crate of puppets as part of the vault experiment. After emerging into the wasteland, the Puppet Man became the subject of legend and superstition among the wastelanders, with a Vault 77 jumpsuit found at Paradise Falls and considered a taboo item. He is the main character of One Man, and a Crate of Puppets, an official promotional comic for Fallout 3, produced by Penny Arcade.

28 December[]

Colonel Autumn
Colonel Augustus Autumn is the commanding officer of the Capital Wasteland Enclave contingent in 2277. He serves as the main antagonist of Fallout 3. Autumn sought to rebuild the United States of America, with the Enclave leading the charge. He considered himself a patriot, one of the good guys, and the Enclave the only entity with the ability to bring about a rebirth of America. Consequently, the ends justified all the means at his disposal. Autumn appears in Fallout 3, Fallout Shelter, and Fallout: Wasteland Warfare. He is also mentioned in the Fallout 3 add-on Broken Steel and the Fallout: New Vegas add-on Lonesome Road.

29 December[]

Curie
Curie is a heavily-modified Miss Nanny designed by Vault 81's covert research team in the aftermath of the Great War. Should the Sole Survivor investigate the Vault's hidden sector and relieve her of duty, she will offer her services as a companion. In her companion quest, Emergent Behavior, Curie wants a human body to become a better scientist. To achieve this, she can become a synth if the player character asks Doctor Amari in the Memory Den in Goodneighbor to transfer her memory into a synth body. Curie appears in Fallout 4 and was written by quest designer Ferret Baudoin. She is voiced by Sophie Cortina.

30 December[]

FO1 Vault Dweller ending slide
The Vault Dweller is the player character in Fallout. The Vault Dweller was one of hundreds of inhabitants of Vault 13. Their journey began when the water-purification chip the Vault relied on to create fresh water broke down. Without spare parts or the possibility of a workaround system, the overseer had to send an individual outside the Vault to seek a new one out. This jumpstarted a journey leading into the destruction of the Master and the Unity, cementing the Vault Dweller's place in New Californian legend, even after being exiled from Vault 13. The Vault Dweller's descendent, the Chosen One, became a legend in their own right as the player character of Fallout 2.

31 December[]

Atx bundle newyears
The New Year is a holiday in the United States, celebrated both before and after the Great War. The holiday celebrates the transition from the end of the current year, on December 31, a day known as New Year's Eve, to the New Year, celebrated on January 1, or New Year's Day. New Year's celebrations occurred in 2077, with events such as bingo nights planned for New Year's 2078. After the Great War, the holiday continued, with The Whitespring Resort residents being able to celebrate New Year's 2079 at a New Year's Gala. The Fallout 76 Atomic Shop offers a New Year's bundle and various items surrounding the holiday every year from late December to early January.
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