The Velvet Curtain
The Velvet Curtain
Quick walkthrough[edit | edit source]
- Go to Room 1D of the Homestead Motel and read the terminal inside.
- Find the locker on the boardwalk with the audio password.
- Play the holotape when inside the safety deposit box room in the People's Bank of Point Lookout.
- Pick up the debriefing holotape in the opened safety deposit box.
- Journey to the Turtledove Detention Camp morgue and recover the submarine self-destruct codes from Wan Yang's corpse.
- Find the submerged submarine to the south of Calvert Mansion and initiate its self-destruct.
- Return to the motel room and grab the cryptochromatic spectacles from the toilet tank.
- Gain access to the Chinese intelligence bunker
- Escape the bunker.
Detailed walkthrough[edit | edit source]
To start this quest, travel to the Homestead Motel, north of Pilgrim's Landing. Enter Room 1D and activate the terminal. You will receive instructions to go to the lockers south of the motel and use a key to get into the locker. The key is located inside the briefcase on the bed. You can also start this quest by taking the key without reading the terminal.
Debriefing[edit | edit source]
Once at the locker (located on the right side of the boardwalk coming from the ferry), open it and take the holotape Box 1207 - Spy's Audio Password. If you did not read the terminal in the motel room or the one in the Detention Camp, this will activate the quest. The holotape instructs you to go to the bank and use the password on the tape. It also informs you the safety deposit boxes can only be accessed by their voices.
At the People's Bank of Point Lookout, go to the safety deposit box room and stand in front of the speaker. Activate the holotape you received from the locker. The speaker will say "Processing... processing...Safety deposit access granted" upon which box 1207 will open. Pick up the holotape "Espionage Debriefing". This tape informs you of Agent Jiang's mission to destroy a captured Chinese submarine and his search for another agent, Agent Yang.
Find Agent Yang[edit | edit source]
Agent Yang has the codes to destroy the sub within a false molar. The molar, unsurprisingly, is in her head. Exit the bank, turn right and a few steps eastward will have you at the naval recruiting center, which is just beyond the walled bumper car arena. Go through the door behind counter on the left and activate the DiA Officer's terminal. Access the file "Field Report - Yang Capture/Transfer". Read it to learn the fate of Yang being captured by U.S. officials and detained at Turtledove Detention Camp. Before you leave the room, don't miss the mini nuke on the table next to the computer and the moonshine on the floor next to the safe.
Turtledove is directly north from the Recruitment Center. The camp is devoid of swampfolk, but swarming with defense robots and ghouls. Enter the morgue through the cellar door, open Yang's remains locker and take the Submarine self-destruct codes. You may escape the morgue the way you entered it (through cellar door), or you may use the hatch located near the cremation chamber, which leads to the septic tunnel. In the septic tunnel, you may pick some loot and exit to the east of the Turtledove Detention Camp, in the swamps.
Also, the septic tunnel might be a good way to enter the morgue without fighting a large number of ghouls and sentry bots - investigate the area to the southwest of Turtledove Detention Camp, two or three squares away, while periodically checking your Pip-Boy's local map (as the entrance is not displayed at the world map) near the Trash heap.
Destroy the sub[edit | edit source]
The Chinese spy sub is underwater, to the south of the Calvert Mansion and near a pair of sunken vessels, just west of the lighthouse. Enter the sub through a hatch on the conning tower. Use the terminal in the bow to activate the self-destruct, and flip the failsafe switch in the stern. Before you flip the switch, however, use your Lockpick on a footlocker, which contains several valuable items, including a power fist. You'll have about 30 seconds to escape after triggering the failsafe, but before that, you can stay inside for as long as you wish.
Not too far from the sub site is a ship far enough away from the blast radius that it can be used as a position to observe the explosion in safety.
Tying up loose ends[edit | edit source]
Head back to the motel, and receive your new orders from the safehouse terminal. You'll be asked to meet the head Chinese agent at his bunker, located beside Calvert Mansion, underneath the atrium. The terminal directs you to a pair of cryptochromatic spectacles hidden within the toilet tank in the motel.
Travel to the Calvert Mansion and enter the remnants of an aviary to the west. Equip your cryptochromatic spectacles now. The number of rings on each vase represents its number. Using the cryptochromatic sequence activate the vases. The sequence is: 1, 3, 2, 3, 4, 4, 2. A hatch will appear on the floor next to the #2 vase. If the hatch does not open, enter the code a second time immediately after, ignoring the 'wrong' sound effect. After entering the code a second time, the Chinese intelligence bunker should open.
Inside the bunker you'll notice a large stockpile of weapons and ammunition and a workbench. You will be approached by a protectron who asks you to leave the hazardous area. You can now choose to give the robot the pass phrase or tell the "tin man" to get out of your way. There are no benefits or drawbacks to either option save personal preference on where you want the robot to stand once the quest is complete (assuming you don't destroy it).
- If you choose to give it the pass phrase it will escort you to a room downstairs for your extraction orders and stand next to that door.
- Otherwise, simply go downstairs yourself. If left alive without using the pass phrase, the robot will continually guard the door nearest its recharge station and occasionally approach you with the option to give it the pass phrase again or use the "tin man" option.
Enter the room, and activate the terminal. The terminal tells you that the funds for completing the mission have been wired to your next of kin and advises you to take your death honorably. The terminal will then seal the chamber, and fill it with radiation. You have two methods of escape, and one option to buy yourself time.
- Scale the nearby lockers and crates to a run-off tunnel visible on the local map.
- Science 71 - Interact with a fuse box beside the door you entered through. It's hidden, poorly, behind some boards leaning against the wall.
- Repair 44 - Shut off the radiation using the vent on the floor, giving you time to think or use the room for storage if you decide to live in the bunker.
Entering the run-off tunnel or escaping through the door will complete the quest.
Notes[edit | edit source]
- It is possible to complete this quest without following the spy's mission. You can swim directly to the runoff pipe exit, which is to the south-west of the mansion (just west of the small wooden pier), and enter it from beneath the water. With a lot of creative jumping using quick forward and backward motion, it is possible to scale the escape pipe and make it to the hatch leading to the bunker. Then, activate the terminal which normally springs the trap. This will complete the final objective and you only need to escape the room (opening the door allows access to the weapon cache). Oddly, when the protectron questions you about the password your character already knows it. If you leave by the ladder near Calvert Mansion the tile hasn't moved.
- It is also possible to re-enter the bunker after completing the quests to pick up anything you may have missed before by just returning to the same place you got in the first time.
- Another way to complete this quest without following the spy's mission is going to the area outside Calvert Mansion, and carefully looking between the cracks of the tile hiding the hatch. There is a spot where the player can target the hatch through the slit in the tile, and enter the bunker without moving the tile. This method is considerably easier than the tactic mentioned above.
Behind the scenes[edit | edit source]
- The initial orders found in the hotel room conclude with the line "Zhù ni háoyùn", which is Mandarin Chinese for "Wishing you good luck". However, the correct tones for the phrase are "Zhù nǐ hǎoyùn".
- One of the terminals quotes the Chinese proverb 世上無難事，只怕有心人 (Shi shang wu nan shi, zhi pa you xin ren), meaning "Nothing in the world is difficult for the person who sets their mind to it"; Or simply,"When there is a will, there is a way".
- Agent Wan Yang's Codename is "Five Claw Dragon." The five claw dragon traditionally appeared on the Chinese Imperial Seal.
- The title of the quest, The Velvet Curtain, is a reference to The Iron Curtain, a phrase that represented the secrecy and tight borders that surrounded the former Soviet Union and the Eastern Bloc countries during the Cold War. The East Asian equivalent was known as the "Bamboo Curtain".
Bugs[edit | edit source]
- You may not be able to activate the self destruct even if you have the codes in your inventory.
- The terminal that tells you to go to the lockers will eventually have to be opened again and if you do the first speech option it will give you another quest marker that leads to the lockers but the lockers are empty, the quest marker is one of the first you get in the game so its like you have to do it again but you cant.
- The door leading to the final terminal cannot be opened, pressing the electric switch results in nothing. To fix this, activate the switch using console.
- Upon entering room 1D you cannot leave it. The game freezes at the loading screen. To fix this, load an earlier save from outside the room, and then re-enter the room.
- Attempting to leave the bank may result in the loading screen playing an infinite loop.
- When getting the password tape the quest objectives still mark you to get the password from the lockers, you have to first play the "Contact Tape" when still being on the Homestead and then when you finish playing it, get the password.
- If you are in the Capital Wasteland and you reactivate the quest it will show the quest marker in the Capital Wasteland and not in Point Lookout.
- Once the quest is complete. Going back to the bunker and trying to re-wire the circuit breaker while the door is open results in a instant game freeze (unconfirmed on Xbox360)