Timothy Cain

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Developer
Timothy Cain
Tim Cain 2008.jpg
Tim Cain in 2008
Biographical data
Other NamesTim Cain
Date of Birth25 August 1965
Involvement in Fallout series
GamesFallout
Fallout 2
External links
WikipediaTimothy Cain
IMDbTimothy Cain
MobyGamesTimothy Cain
Other LinksFacebook Profile
 
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My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.[1]

Timothy Cain is the original creator of the Fallout series and setting. He was the lead programmer on Fallout and one of the six people responsible for the game's original design.

Career[edit | edit source]

Interplay Entertainment (August 1991 – January 1998)[edit | edit source]

Initially, he was the only one working on Interplay Entertainment's GURPS project, creating the game's engine. Later the team grew and he went from lead programmer to producer when Tom Decker left the project.

After completing Fallout Cain went on to do some pre-production work on Fallout 2 before leaving Interplay Entertainment.

Troika Games (April 1998 – February 2005)[edit | edit source]

After leaving Interplay, he set up Troika Games with Leonard Boyarsky and Jason D. Anderson. He was a project leader and lead programmer on 'Arcanum: Of Steamworks and Magick Obscura and The Temple of Elemental Evil. He also worked as a programmer on Vampire: The Masquerade – Bloodlines, Troika's last game.

Carbine Studios (August 2005 – July 2011)[edit | edit source]

After Troika' shutdown in 2005, he joined as the programming director at Carbine Studio working on Wildstar, a fantasy MMO game for NCSoft. He was promoted to design director in October 2007. Cain left Carbine Studios in July 2011.

Obsidian Entertainment (October 2011 - present)[edit | edit source]

In October 2011 he announced that he is joining Obsidian Entertainment as a Senior Programmer.[2]

Employment history[edit | edit source]

FromToCompanyRole
19911998Interplay EntertainmentLead Programmer, Producer
19982005Troika GamesLead Programmer
20052011Carbine StudiosProgramming Director, Design Director
2011PresentObsidian EntertainmentSenior Programmer

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
1997FalloutProducer, Lead programmer, Original game design
1998Fallout 2Original game design, Additional programming

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
1995StonekeepProgramming Consultant
1997Atomic BombermanSpecial Thanks
1997Star Trek: Starfleet Academy (video game)GNW Programming
2001Arcanum: Of Steamworks and Magick ObscuraProject Leader / Lead Programming
2003The Temple of Elemental Evil (video game)Project Leader / Lead Designer
2004Vampire: The Masquerade - BloodlinesProgrammer

Behind the scenes[edit | edit source]

During Fallout's development, there were a couple of bugs I found very amusing. One was when Tim Cain showed new door code. He clicked on a door and it opened. Another click and it closed, but a couple of pixels from its original position. Then, it kept opening and closing, always moving just a bit to the right. The door eventually marched off the screen by itself until it ran through random memory and crashed the game.

Chris Taylor
  • Typing "boom", on the Fallout credits will show an animation of his head exploding.
  • In Fallout 2, in Golgotha near New Reno, there is a grave marker with words on it: "Tim Cain. Founder, Lover, Fighter, Programmer."
  • Tim Cain's face is the Fallout 2 icon when seen in "My Computer" or on the desktop on a modern OS.

Gallery[edit | edit source]

Videos[edit | edit source]

  • Fallout Classic Revisited - Tim Cain on Fallout development
  • Tim Cain talks Fallout
  • Fallout talk continued

External links[edit | edit source]

References

  1. Tim Cain
  2. Tim Cain joins Obsidian