Travis Stout
Developer Travis Stout | ||||||||||||||||||||||||||||||
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Travis Stout is a developer who worked at Obsidian Entertainment on Fallout: New Vegas and its add-ons as a writer and area designer.
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[edit] Biography
Travis Stout started his career at the age of 19 or 20, initially going to school to become an animator. Having little success in animation, he decided to try himself as a writer for a pen-and-paper RPG. This eventually led him to White Wolf.
In 2005 Stout joined Obsidian Entertainment. He was involved in the development of many of the company's most renowned titles: Neverwinter Nights 2, Alpha Protocol, Dungeon Siege III, Fallout: New Vegas, and the upcoming South Park: The Stick of Truth.
According to J.E. Sawyer, Stout was responsible for writing dialogue for Lily, Raul, The Misfits, some Goodsprings, Follows-Chalk, Waking Cloud, some Happy Trails folks, and 'a bunch of stuff' on Old World Blues.
He also worked on the dialogue and quest design for the Great Khans, and the dialogue for ED-E's copy in the Lonesome Road.
In 2011 Travis left Obsidian and joined Undead Labs.
[edit] Employment history
| From | To | Company | Role |
|---|---|---|---|
| 2011 | Present | Undead Labs | Writer |
| 2005 | 2011 | Obsidian Entertainment | Designer |
| 2004 | Present | White Wolf | Freelance Writer |
[edit] Credits
[edit] Fallout series
| Year | Title | Credited as/for |
|---|---|---|
| 2010 | Fallout: New Vegas | Writer, Area designer |
| 2011 | Honest Hearts | Writer |
| 2011 | Old World Blues | Writer |
[edit] Other work (excerpt)
| Year | Title | Credited as/for |
|---|---|---|
| 2006 | Neverwinter Nights 2 | ? |
| 2010 | Alpha Protocol | ? |