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Turbo is a consumable item in Fallout: New Vegas.

Characteristics[]

Turbo appears as an inhaler of Jet hastily duct-taped to a can of HairStylez brand hairspray. The effect of Turbo is a brief slowdown of the surroundings (time goes at about 35% of its original speed), including everything from enemies' movements, to projectile speeds (the Courier's projectile speed included), and even the duration of the drug itself. However, the player character's own movement speed and fire rate will remain the same.

Its unique perk Fast Times (gained from using Turbo 20 times), the challenge perk Day Tripper, the Chemist perk, and the Logan's Loophole Old World Blues (add-on) trait can greatly increase its duration. With all of these, the total duration is about 6.8 seconds per single use, or about 3.4 seconds without the trait.

Turbo will not slow player character collision physics, movement, or actions. Non-player characters will experience an opposite effect and suffer heavy speed penalties to the aforementioned stats for the duration of Turbo, as well as to object physics. However, projectile speed from guns or thrown items will be slowed for both the player character and non-player characters since bullets, grenades, or thrown melee skill weapons are under the effect of game physics once shot or thrown. This same physics effect applies to manipulable objects as well such as loot-able items or objects that can be moved with collision effects.

Periodic status effects have longer delays between each tick or application of the effect and a longer overall duration while on Turbo. A poison that would normally inflict 6 damage every 3 seconds would have a longer delay between periodic applications of damage and would have a correspondingly longer duration. The duration extension of status effects also applies to non-periodic status effects such as the duration of a Stealth Boy if one were to compare its duration while in a constant period of Turbo to the duration it would have without, the Stealth Boy worn on Turbo would last longer. This does not mean that taking Turbo would extend status effects after its duration. The game only matches the duration of the effects and periodic timers to the slowed "Turbo clock."

Additionally, other actions such as viewing the Pip-Boy, switching on or off the Pip-Boy light, holstering, or drawing a weapon will be dramatically delayed. It also affects instances where the duration of time is crucial, as when swimming underwater, defusing mines, or in some quests. Turbo has a high addiction chance and the effects are quite devastating, in that the player character will lose 2 points from their Agility.

Crafting[]

The Turbo recipe can be acquired from Diane as a reward for completing the first leg of the Aba Daba Honeymoon quest.

Should the player fail the quest or the quest become unavailable, the recipe can still be obtained as long as 1) Anders can still be rescued and 2) the Oh My Papa quest can still be started—since the same reward can be acquired by fulfilling Diane's objective during Jack and Diane's portion of the "Oh My Papa" quest.

The player must complete the "Convince Jack and Diane..." objective of "Oh My Papa" by receiving and completing the additional quest objective given by Diane before completing the "Convince..." objective through conversation with Jack.

The events of the relevant portions of "Aba Daba Honeymoon" and "Oh My Papa" are mostly the same, and the player need not complete either quest in its entirety to receive the recipe.

After the relevant part of either quest is complete, if the player chooses the recipe Diane offers as one of two possible rewards, Turbo can then be crafted by the player character.

Creation requirements

Materials:Requirements:Produces:
Jet (1)
Range
Level
Turbo (1)

Locations[]

Notes[]

  • With the Chem Resistant, Old World Gourmet Dead Money and Brainless Old World Blues (add-on) perks, the chance of addiction is only 5%.
  • Turbo addiction will only be removed for the period of time Turbo is working. In other words, the addiction will come back after the slow time effect has worn off.
  • Turbo does not work with V.A.T.S., so it won't reduce the overall damage taken during V.A.T.S by slowing everything down.
  • Turbo also triples the time needed to hold the attack button in order to execute power attacks with melee and unarmed weapons, and power attacks with automatic melee and unarmed weapons do their damage slowly, in normal time instead of Turbo time. Because the special unarmed perks' related moves use power attacks, they will take longer to complete.
  • A viable substitute for Turbo is the Implant GRX, which activates the same effect for a shorter duration per use, but renews its use every 24 in-game hours and cannot cause addiction.
  • Using the Companion wheel while under the effects of Turbo affects the voices of companions.
  • Turbo won't slow down a launched mini nuke's velocity, but it will hinder the distance that it travels.
  • Under the effect of Turbo, the roulette table in the New Vegas loading screen (activated by the player character entering doors or fast-traveling) will rotate slower, but the actual loading time is still the same.
  • Turbo slows down the detection time in sneak mode, both when attacking a target and when attempting to steal an item. This allows opportunities to land multiple sneak attack criticals on a single target before being detected, even when in their line of vision.

Bugs[]

  • Xbox 360Xbox 360 Turbo seems to have some adverse effects on the incinerator and the heavy incinerator, causing the projectiles to have up to double their normal velocity. [verified]
  • PCPC It may also critically slow down the player's reload speed (as if it never wore off). The only known way of reversing this is to reload a previous save (not tested). Treating this glitch as addiction and seeking medical aid from a doctor is another known way of undoing this glitch.[verified]
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