Unarmed
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A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.
”— In-game descriptionUnarmed is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Van Buren and J.E. Sawyer's Fallout Role-Playing Game.
Contents |
[edit] Fallout, Fallout 2 and Fallout Tactics
Example: A starting Agility of 5 and Strength of 5.
[edit] Unarmed skill attacks
In Fallout 2, you can learn Unarmed skills from the following non-player characters:
- Lucas in Arroyo, near the big stone head;
- John L. Sullivan in Klamath, retired boxer-veteran, spending his days in the golden gecko bar, on the west side of town.
- Lo Pan and The Dragon in San Francisco Chinatown, both arch-rivals of each other, but both are equally skilled in unarmed attacks and they have a lot of knowledge to pass.
The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
| Name | Requirements | Damage | AP | Critical Chance |
|---|---|---|---|---|
| Primary punch attacks | ||||
| Punch | None | Base damage | 3 | - |
| Strong Punch | Unarmed 55%, Agility 6 | +3 | 3 | - |
| Hammer Punch | Unarmed 75%, Agility 6, Strength 5, level 6 | +5 | 3 | +5% |
| Haymaker | Unarmed 100%, Agility 7, Strength 5, level 9 | +7 | 3 | +15% |
| Secondary punch attacks | ||||
| Jab | Unarmed 75%, Agility 7, Strength 5, level 5 | +5 (+3 in 1.02d) | 6 (3 in 1.02d) | +5% (+10% in 1.02d) |
| Palm Strike | Unarmed 115%, Agility 7, Strength 5, level 12 | +7, armor piercing | 6 | +15% |
| Piercing Strike | Unarmed 130%, Agility 7, Strength 5, Level 16 | +10, armor piercing | 8 | +40% |
| Primary kick attacks | ||||
| Kick | None | Base damage | 4 | - |
| Strong Kick | Unarmed 40%, Agility 6 | +5 | 4 | - |
| Snap Kick | Unarmed 60%, Agility 6, Level 6 | +7 | 4 | - |
| Power Kick | Unarmed 80%, Agility 6, Strength 6, Level 9 | +9 | 4 | +5% |
| Secondary kick attacks | ||||
| Hip Kick | Unarmed 60%, Agility 7, Strength 6, Level 6 | +7 | 7 | - |
| Hook Kick | Unarmed 100%, Agility 7, Strength 6, Level 12 | +9, armor piercing | 7 | +10% |
| Piercing Kick | Unarmed 125%, Agility 8, Strength 6, Level 15 | +12, armor piercing | 9 | +50% |
[edit] Ways to increase Unarmed
[edit] Fallout
- Lost Hills, Thomas: permanent +5%, watch the entire unarmed combat demonstration
[edit] Fallout 2
- Arroyo, Lucas: trains to 40% or 55% (whichever is higher than skill level when talking to him), needs 6 or more Agility
- Arroyo, Cameron: permanent +10%, needs 6 or less Agility, no tagged combat skills
- Klamath, John Sullivan: permanent +10%, talk to him about "magic"
- New Reno, Basement of the Shark Club, punching bag: permanent +5%
- New Reno, Become a prizefighter: permanent +5% after defeating all four opponents
- Sierra Army Depot, punching bag on level 1: permanent +5% (4% if tagged)
- San Francisco, Dragon: permanent +5%, can be repeated every 24 hours for a maximum +20% boost or until 100%, good (+250 or more) karma only
- San Francisco, Lo Pan: permanent +5%, can be repeated every 24 hours for a maximum +20% boost or until 100%, bad (-250 or less) karma only
[edit] Affected weapons
- Fallout
- Fallout 2
- Fallout Tactics
[edit] Fallout 3
Example: A starting Endurance of 5 and Luck of 5.
In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).
The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.
[edit] Ways to increase Unarmed
- Permanent
- Bobblehead - Unarmed (+10)
- Pugilism Illustrated (+1 or +2 with Comprehension)
- Tag! (+15)
- Iron Fist (+5 with each rank, max 3 ranks)
- Temporary
- Note: Only items adding +5 or more are included.
- Buffout (+2-6 depending on Endurance, a perfect Endurance of 10 will see no benefit)
- Vault 77 jumpsuit (+5)
- Hockey mask (+5)
- Metal Master armor (+10)
[edit] Affected weapons
[edit] Perks that require Unarmed skill
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Paralyzing Palm | Unarmed 70 | 18 | - |
[edit] Bugs
- Attacking in V.A.T.S. can cause the Lone Wanderer to "teleport" several yards to attack their enemy.
[edit] Fallout: New Vegas
Example: A starting Endurance of 5 and Luck of 5.
As in Fallout 3, the Unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Strength; the only change is that unarmed weapons now have a Strength requirement in order to use them at maximum efficiency. However, aside from the ballistic fist, the Strength requirements are generally very low.
The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.
Due to the weight of ammunition in Hardcore mode, unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in V.A.T.S.) at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.
There are four different special moves that can be learned from different non-player characters in the game:
- Ranger Takedown attack from Ranger Andy in Novac,
- Legion Assault from Lucius at Fortification Hill,
- Scribe Counter from Veronica,
- Khan Trick from the Red Rock drug dealers.
Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the White Glove Society), and the Red Rock drug dealers will only teach their move once Aba Daba Honeymoon is complete.
[edit] V.A.T.S Special Attacks
| Name | Requirement | AP | Damage Bonus | Notes |
|---|---|---|---|---|
| Uppercut | Unarmed 50 | 20 | 15% | |
| Cross | Unarmed 75 | 20 | 10% | Increased Limb Damage |
| Stomp | None | ? | 100% | Only on knocked down opponents |
[edit] Ways to increase Unarmed
- Permanent
- Pugilism Illustrated (+3 or +4 with Comprehension)
- Tag! (+15)
- Temporary
- Note:' Only items adding +3 or more are included.
- Hockey mask (+5)
- Boxing Times (+10 or +20 with Comprehension)
[edit] Affected weapons
[edit] Perks that require Unarmed skill
| Perk | Requirement | Level | Additional Requirements |
|---|---|---|---|
| Piercing Strike | 70 | 12 | — |
| Paralyzing Palm | 70 | 18 | — |
| Slayer | 90 | 24 | Agility 7 |
[edit] Notable Unarmed skilled non-player characters
[edit] Fallout
- Garl Death-Hand, leader of the Khans.
- Kane, bodyguard and right-hand of Decker.
- MacRae, guardian of the entry and unarmed combat trainer of the Blades.
[edit] Fallout 2
- Dragon, champion in hand-to-hand of San Franscico.
- Francis, champion of arm wrestling of Broken Hills.
- Frank Horrigan, secret service agent of Enclave and president bodyguard.
- Lo Pan, master in hand-to-hand of San Franscico.
- Masticator, heavyweight champion of Northern California.
[edit] Fallout 3
- Argyle, former ghoul manservant of Herbert Dashwood.
[edit] Fallout: New Vegas
- Caesar, co-founder and leader of the Caesar's Legion.
- Dog and God, psychologically disturbed nightkin and a companion of the Courier.
- Keene, leader of the Jacobstown's nightkin.
- Lucius, praetorian's leader of the Caesar's Legion.
- Marcus, co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
- Salt-Upon-Wounds, war chief of the White Legs.
- Veronica Renata Santangelo, journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
- Waking Cloud, tribal warrior of the Sorrows and a companion of the Courier.
