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Unarmed

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Unarmed
, ,
modifiesAccuracy with attacks.
governed by,
initial value40% + (1% x ( + ) / 2).
related perks, ,
related traits,
modifiesDamage done by attacks.
governed by
initial value2 + ( x 2) + ceil ( / 2)
related perks,
modifiesDamage done by attacks.
governed by
initial value2 + ( x 2) + ( / 2)
related perks, ,
related traits
,
modifiesAccuracy with Unarmed attacks.
governed by,
 ... 

A combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.

— In-game description

Unarmed is a in , , , , , and .

Contents

[] Fallout, Fallout 2 and Fallout Tactics

\begin{matrix}\text{Initial}\\\text{level}\%\end{matrix}=40\%+\frac{1\%\times(\text{Agility + Strength})}{2}

Example: A starting of 5 and of 5.

40\%+\frac{1\%\times(5 + 5)}{2}=45\%

[] Unarmed skill attacks

In , you can learn Unarmed skills from the following non-player characters:

The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Name Requirements Damage AP Critical Chance
Primary punch attacks
Punch None Base damage 3 -
Strong Punch Unarmed 55%, Agility 6 +3 3 -
Hammer Punch Unarmed 75%, Agility 6, Strength 5, level 6 +5 3 +5%
Haymaker Unarmed 100%, Agility 7, Strength 5, level 9 +7 3 +15%
Secondary punch attacks
Jab Unarmed 75%, Agility 7, Strength 5, level 5 +5 (+3 in 1.02d) 6 (3 in 1.02d) +5% (+10% in 1.02d)
Palm Strike Unarmed 115%, Agility 7, Strength 5, level 12 +7, armor piercing 6 +15%
Piercing Strike Unarmed 130%, Agility 7, Strength 5, Level 16 +10, armor piercing 8 +40%
Primary kick attacks
Kick None Base damage 4 -
Strong Kick Unarmed 40%, Agility 6 +5 4 -
Snap Kick Unarmed 60%, Agility 6, Level 6 +7 4 -
Power Kick Unarmed 80%, Agility 6, Strength 6, Level 9 +9 4 +5%
Secondary kick attacks
Hip Kick Unarmed 60%, Agility 7, Strength 6, Level 6 +7 7 -
Hook Kick Unarmed 100%, Agility 7, Strength 6, Level 12 +9, armor piercing 7 +10%
Piercing Kick Unarmed 125%, Agility 8, Strength 6, Level 15 +12, armor piercing 9 +50%

[] Ways to increase Unarmed

[] Fallout

  • , : permanent +5%, watch the entire unarmed combat demonstration

[] Fallout 2

[] Affected weapons

Fallout
Fallout 2
Fallout Tactics

[] Fallout 3

"When words fail, there's always fists."
\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

In Fallout 3, the unarmed skill is tied to the stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9-10 Luck).

The AP cost (Action Points, used in V.A.T.S.) when completely unarmed is 22.

In , it is not possible to target individual body parts in while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

[] Ways to increase Unarmed

Permanent
Temporary
Note: Only items adding +5 or more are included.

[] Affected weapons

[] Perks that require Unarmed skill

Perk Requirement Level Additional Requirements
Unarmed 70 18 -

[] Bugs

  • Attacking in V.A.T.S. can cause the to "teleport" several yards to attack their enemy.

[] Fallout: New Vegas

\text{Initial level}=2+(2\times\text{Endurance})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting of 5 and of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

As in Fallout 3, the Unarmed skill is tied to the stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck). Just as in Fallout 3, unarmed damage is unaffected by Strength; the only change is that unarmed weapons now have a Strength requirement in order to use them at maximum efficiency. However, aside from the , the Strength requirements are generally very low.

The AP cost (Action Points, used in ) when completely unarmed is 22.

Due to the weight of ammunition in , unarmed and melee weapons become more attractive options. As a result, Fallout: New Vegas possesses a multitude of new, more powerful unarmed and melee-specific perks, game mechanic bonuses (i.e. special attacks in ) at higher levels of skills; specifically, an Uppercut at 50 and a cross attack at 75). The Unarmed skill is also a requirement for several very powerful perks which enhance both Unarmed and Melee attacks, making it an attractive option for fighters of either persuasion.

There are four different special moves that can be learned from different non-player characters in the game:

Each requires completing a task to be taught the move. Andy requires either a Speech check of 30 or completing his unmarked quest, Lucius will only teach a player with an Unarmed skill of 50, Veronica needs to be given a fancy dress (from the ), and the Red Rock drug dealers will only teach their move once is complete.

[] V.A.T.S Special Attacks

Name Requirement AP Damage Bonus Notes
Uppercut Unarmed 50 20 15%
Cross Unarmed 75 20 10% Increased Limb Damage
Stomp None  ? 100% Only on knocked down opponents

[] Ways to increase Unarmed

Permanent
Temporary
Note:' Only items adding +3 or more are included.

[] Affected weapons

[] Perks that require Unarmed skill

Perk Requirement Level Additional Requirements
70 12
70 18
90 24 7

[] Notable Unarmed skilled non-player characters

[] Fallout

  • , leader of the Khans.
  • , bodyguard and right-hand of Decker.
  • , guardian of the entry and unarmed combat trainer of the Blades.

[] Fallout 2

  • , champion in hand-to-hand of San Franscico.
  • , champion of arm wrestling of Broken Hills.
  • , secret service agent of Enclave and president bodyguard.
  • , master in hand-to-hand of San Franscico.
  • , heavyweight champion of Northern California.

[] Fallout 3

  • , former ghoul manservant of Herbert Dashwood.

[] Fallout: New Vegas

  • , co-founder and leader of the Caesar's Legion.
  • , psychologically disturbed nightkin and a companion of the Courier.
  • , leader of the Jacobstown's nightkin.
  • , praetorian's leader of the Caesar's Legion.
  • , co-founder and sheriff of Broken Hills and later mayor of Jacobstown.
  • , war chief of the White Legs.
  • , journeyman scribe of the Brotherhood of Steel and a possible companion of the Courier.
  • , tribal warrior of the Sorrows and a companion of the Courier.