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Vault-Tec Industries

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Vault-Tec Industries
VaultTecLogo.png
Company data
industryHeavy construction
Personal Defense[1]
productsVaults
V.A.T.S
People
employeesStanislaus Braun (Head of Future-Tec, Director of the Societal Preservation Program)
Giles Wolstencroft (Assistant Chief Executive Officer)
Albert Leris (head of the Psychological Research Department)
Locations
countryUnited States of America
headquartersWashington, D.C.
Los Angeles
locationssee: Vaults
Corporate connections
divisionsFuture-Tec
Psychological Research Department
Vault-Tec Documentation Department
Vault-Tec Game Studios
 ... 
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Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.pngGametitle-FOBOS.pngGame tile Fallouit Shelter.pngGametitle-FB.pngGametitle-VB.png

Revolutionizing safety for an uncertain future.

— Vault-Tec Industries slogan

Vault-Tec Industries[2][3] was a pre-War defense corporation[4][5] which won the federal government contract to design and implement a network of bunkers designed to protect the population of the United States from nuclear holocaust: Vaults.

History[edit | edit source]

The origins of the Vault network date back to early 2050s, when the Euro-Middle Eastern War, the New Plague, and the collapse of the United Nations resulted in a nation-wide scare. In response, the government set Project Safehouse in motion in 2054. This massive national defense endeavor was intended to create shelters that would protect the population in the event of a nuclear war or plague. Breakthroughs in construction technology allowed for these gargantuan bunkers to be constructed at a rapid pace.[6] The impoverished government was forced to finance the project with junk bonds and even then, only commissioned 122 of these shelters nationwide, allowing less than 0.1% of the population to save their life in the event of the holocaust.[7] The sheer cost of a single Vault was staggering: The intended budget for Vault 13 was $400 billion dollars, and by the end of its construction the total costs reached $645 billion, well over 150% of the initial figure.[8] As crucial elements of national defense, much of the project was classified and protected under the New Amended Espionage Act, which encouraged embezzlement and corruption.[9]

Following the success of Vault-Tec Industries' demonstration Vault built near their headquarters in Los Angeles at the time,[10] the company won the bid for the construction of the shelters. The building of the shelters proceeds rapidly and most are completed by 2063, although the construction of several Vaults was delayed, particularly Vault 13 (which only started construction in August 2063) and the network surrounding Washington, D.C.[11] Some Vault construction was delayed due to work stoppage.[12] Ongoing drills in completed Vaults slowly create a Cry Wolf effect: Turnouts for the drills fell as the years went on, further limiting the Vaults' role in ensuring the survival of humanity.[11]

Additional problems were caused by the consistent mismanagement, corruption, and embezzlement that seemed to define Project Safehouse before the War. Yet for all these problems, Vault-Tec was able to create a number of miraculous technologies and develop shelters that legitimately protected the inhabitants, as long as they worked properly, of course.[13] Vault-Tec even advertised Vaults in newly annexed Canada, though these were in the early stages of completion.[14] Of course, it was also a tremendous success for the company, allowing it to relocate its headquarters to Washington, D.C..[10]

Naturally, this smokescreen obscured the fact that the shadow government never intended for Vaults to be shelters for preserving humanity.[15] After it established control over Project Safehouse, it subverted it to its own ends. Rather than act to save humanity, Vaults were built to test their population as part of the Societal Preservation Program.[16][17] Only 17 of the Vaults were designed to work properly as control Vaults.[18] The 105 other Vaults featured a variety of scenarios, ranging from annoying to downright lethal, to gauge how humans acted in these scenarios for their own, nefarious purposes.[19] Some were not provided with enough food synthesizers for their population, others had only men in them, or were designed to open prematurely. The purpose of this experiment was to gather data for the Enclave's own projects, the exact purpose of which is unclear.[20]

When October 23, 2077, came and the Great War took place, the Vault-Tec air raid sirens blared, but the Cry Wolf effect resulted in just a fraction of people going into the Vaults. They were sealed and the experiments entered their decisive phase. The control Vaults functioned as intended and protected their populations. Others, however, were not so lucky.[21] Within the next few decades, many Vaults would fail as a result of their experiments. The few that did survive would often prosper. In 2091, after receiving the all-clear signal, Vault 8 opened and Vault City was founded.[22] A year later, the demonstration Vault in the ruins of LA opened. The inhabitants founded Adytum in what became known as the Boneyard.[23]

Businesses[edit | edit source]

The primary focus of Vault-Tec was the development of a line of nuclear war defense installations and the technology necessary for their construction. Although their most recognizable product remains the venerable Vault, the company has also developed cheaper alternatives, like the Series 1000 shelter,[2] and contracted its technologies out to other entities requiring a reliable, proven pipeline for constructing subterranean bunkers.[24] Vault-Tec's technology is generally reliable and of very high quality, and a testament to the corporation's capabilities at its best. Its proprietary inventions, designed to improve the quality of life of a Vault dweller, include SimuSun Lighting, Floorsuck Autocleaner Systems, Culinator 3000 Kitchen Systems, Entertainotron Rooms, and Eye-On-You Cameras.[25]

Apart from heavy construction and technologies necessary for sustaining a population underground, Vault-Tec has also developed nuclear reactors,[26] medical devices, such as the organ extractor,[27] motion sensors based on Wattz Electronics' designs,[28] and even the SimTek 5000 virtual reality simulation suite for accustoming Vault dwellers with the outside[29] and the Vault-Tec Assisted Targeting System for facing any threats.[1]

Future-Tec[edit | edit source]

A division of Vault-Tec, tasked with developing cutting edge technologies to allow Vault dwellers to brave the horrors of a post-nuclear world. Their crown achievement is, of course, the Garden of Eden Creation Kit.[30]

Corporate affairs[edit | edit source]

Vault-Tec was a coin with two sides. To the casual observer, it was the very example of corporate America at its very best: A large exposition at the Museum of Technology in the capital was designed to promote their shelters and explain their functionality,[25] while promotional tours and awarding of prizes like the Pressed Vault Suit Award were also used to promote a positive image of the company.[31] A massive merchandise line developed to promote Vaults and the company was also a part of their efforts and included baseball caps, lunchboxes, T-shirts, leather bomber jackets, golf tees, drink cozys, Vault Boy Bobbleheads (and the matching Bobblehead Collector's Stand), as well as Limited Edition snow globes showcasing landmarks around the nation.[32]

However, the reality for Vault-Tec employees was completely different. Employees received the Vault-Tec employee handbook, a monumental publication which outlined their everything about the company and its procedures, down to bathroom breaks. The regulations were nothing less than draconian and oppressive: Vault-Tec's Human Resources and Administration division considered 2.25 minutes (135 seconds) to be a reasonable length of a bathroom break. Exploitative and abusive labour practices seemed to be the norm.[33][34] Worse yet, as a strategic defense contractor for the government, Vault-Tec's affairs and all related publications (including, for example, the Vault Dweller's Survival Guide) were protected by the New Amended Espionage Act and any whistle blowing attempts would likely hurt the whistle blower more than the corporation.[9]

Behind the scenes[edit | edit source]

  • The company's name is written as Vault-Tek, Vaultex, or a variation thereof. The Fallout manual refers to Vault-Tec as the vault-Tec Research Group, though this is only a single instance and likely a bit of developer confusion.needs verification
  • The Vault experiment was an idea created by Tim Cain during the initial stages of Fallout 2 development.[19][10]
  • The player was intended to discover Vault-Tec's complicity in the grand social experiment by unearthing files hidden in the computers at Vault 8 and Vault 13, describing the purposes of the respective Vaults and their history.[7]

Gallery[edit | edit source]

The following is Fallout 3 Concept Art by Adam Adamowicz:

Appearances[edit | edit source]

Vault-Tec vaults and their other technology appear in all of the Fallout games.

References[edit | edit source]

  1. 1.0 1.1 Prepare for the Future, Channel 3: Tomorrow's Technology Today #37:
    V.A.T.S
  2. 2.0 2.1 Vault 15 map from Fallout 2 is signed as Vault-Tec Series 10001-0649 Vault-Tec Industries.
  3. Fallout 2 Vault-Tec Industries billboard loading screen.
  4. Museum Information, Vault-Tec's Vault of Tomorrow
  5. Richard Rubin's Terminal, Personal Entry 000897398
  6. Fallout Bible 0: "2054 In light of the Euro-Middle-Eastern conflict and the plague scare, the United States sets Project Safehouse in motion. The project, financed by junk bonds, is designed to create shelters, called Vaults, for the populace in the event of a nuclear war or deadly plague. Construction begins late in 2054 and proceeds rapidly due to advances in construction technology."
  7. 7.0 7.1 Fallout Bible 0, Vault system
  8. Vault Dweller's Survival Guide p.1—1-1—2: "Important Vault statistics
    Vault Number: 13
    Starting construction date :August 2063
    Ending construction date: March 2069
    Starting Budget: $400,000,000,000
    Final Budget, with interest: $645,000,000,000
    Total number of occupants: 1,000 (at capacity)
    Total duration: 10 years (at capacity)
    Number of living quarters: 100 (hot bunking required if at maximum capacity)
    Door thickness: 4 yards, steel
    Earth coverage: 3,200,000 tons of soil, at 200 feet
    Computer control system: Think machine
    Primary power supply: Geo-thermal
    Secondary power supply: General Atomics Nuclear Power backup systems
    Power requirements: 3.98mkw/day
    Stores: Complete construction equipment, hydro-agricultural farms, water purification from underground river, defensive weaponry to equip 10 men, communication, social and entertainment files (for total duration)"
  9. 9.0 9.1 Vault Dweller's Survival Guide inner cover: "NOTICE.––This document contains information affecting the national defense of the United States within the meaning of the New Amended Espionage Act, 50 U.S.C., 31 and 32. Its transmission or the revelation of its contents in any manner to an unauthorized person is prohibited by the law."
  10. 10.0 10.1 10.2 Chris Taylor interview for Vault13.net:
    Saint Proverbius (SP): "Which vault number was the Master's base?"
    Chris Taylor (CT): "The Master was in the Vault-Tec private vault. This was the demonstration model built for the federal government, it was also very close to the Vault-Tec headquarters."
  11. 11.0 11.1 Fallout Bible 0: "2063 August The construction of most Vaults completed, except for Vault 13, whose construction finally gets off the ground... heralding a development cycle that seems plagued with problems. Drills begin in the other cities with completed Vaults, but the increasing frequency of the drills has a "cry wolf" effect, and the turnouts for drills trickle off as the years go on."
  12. Vault-Tec Terminal, Vault 108
  13. Fallout Bible 6, Life with the GECK:
    "1b. What may be suitable for planting in the present may not be suitable in 20 yrs. This is esp true I would think in theFO universe with its rather unstable ecosystem. I mean if one really wanted to be certain that what one was panting would grow the best thing to do would be to collect the seeds, spores etc from already growing food sources - these have a guaranteed fertilization rate. After all those corn seeds that were put in the GECK 50 yrs ago now have not sufficiently mutated to endure the new Wasteland (even in a "normal" ecosystem, the only strains of plant that survive are those that mutate)."
    "You're absolutely right. The GECK builders had no idea what the post-nuclear world would be like, and they had no real way to anticipate it, despite their "thorough tests" (it's doubtful they gave it much thought, to be honest, considering how badly organized the Safehouse project alone was, not to mention the experimental nature of the Vaults) - still, it seems as if the seeds present in the GECK were viable for Vault 8."
  14. Rejected letter from Vault-Tec: "For a full list of Vault-Tec facilities with available accommodations, in exciting locales such as Oklahoma and newly-annexed Canada, contact your local Vault-Tec representative!"
  15. One Man, and a Crate of Puppets, panel 1: "The Vault
    Experiments were never designed to rescue the people that lived inside them. They were a vast social experiment designed to study pre-selected segments of the population."
  16. Bloomfield Space Center design document/1: "In November, 2076, the Enclave seized control of Bloomfield Space Center. They knew nuclear war was just around the corner, so they tried to refit the Hermes-13 and convert it into a vehicle that would take selected personnel (mainly themselves) off-planet, destination yet to be determined."
  17. Reactor Maintenance and Repair Robot control terminal: "{360}{}{Active PoseidoNet Stations: Atomic Powerplant #5, Navarro Refinery, Control Station ENCLAVE, ENCLAVE Vault-Research Control…AccessDenied}"
    (GSTERM.MSG)
  18. Vault-Tec Terminal, Vault 76
  19. 19.0 19.1 Fallout Bible 0, #More questions, questions:
    "I read the start thing of the bible thats on the net. One thing I don't agree with in the fallout universe is that the vaults were just a bunch of "social experiments". I mean why. Even though the enclave were a bunch of assholes, why would they want to purposely see their own country men die when the vaults were societys last chance at a good survivial. I like to think that lots of people died because the vaults just didn't work. Like in FOT there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was. experiments was a bit over the top, but corruption is far more believable. thats what i think anyhow. and Fallout 3, is it a possibility or not?"
    "Michael"
    "Answer: The vault experiments were an idea created by Tim Cain, and I don't really know the reason behind them, but I can offer some speculation."
    "First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads. It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged."
    "Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout."
    "Third, the federal government (or whatever branch of federal government was responsible - it was not necessarily the Enclave) may not have ever considered the Vaults as society's best chance for survival - the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation (and elsewhere) that weren't necessarily vaults. The Enclave certainly didn't seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization."
    "Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates."
    "Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of 2077. President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with."
  20. Dick Richardson: "{218}{prs33}{Well, no it didn't. But at least it knocked the damn Red menace back into the stone age.}"
    The Chosen One: "{219}{}{And us with it.}"
    Dick Richardson: "{220}{prs34}{Well, no. No... not quite. You see, we had planned ahead. We were ready. }"
    The Chosen One: "{221}{}{What do you mean?}"
    Dick Richardson: "{222}{prs35}{We had a number of sanctuaries that would enable the glorious American civilization to endure. These facilities - the vaults - were part of the great plan.}"
    The Chosen One: "{223}{}{Those damn vaults didn't work the way they were supposed to. A lot of people in them died.}"
    Dick Richardson: "{224}{prs36}{Actually, they worked almost exactly the way they were supposed to. You might call it a social experiment on a grand scale. }"
    The Chosen One: "{225}{}{An experiment?}"
    Dick Richardson: "{226}{prs36a}{The vaults were set up to test humanity. Some had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months. They each had a unique set of circumstances designed to test the occupants.}"
    The Chosen One: "{227}{}{What about Vault 13? What was it's purpose?}"
    Dick Richardson: "{228}{prs37}{Ahh. Vault 13 was a special case. It was supposed to remain closed until the subjects were needed. Vault 13 was, in scientific parlance, a control group.}"
    The Chosen One: "{229}{}{But they would all have died if my ancestor didn't get them a replacement water chip. That doesn't seem to fit in with your plan.}"
    Dick Richardson: "{230}{prs38}{An unfortunate, and unforeseen, accident. However, as it turns out, a rather fortuitous one.}"
    The Chosen One: "{231}{}{What do you mean?}"
    Dick Richardson: "{232}{prs39}{As it turns out we needed test subjects from untainted, pre-war, human stock - your ancestors in Vault 13 - and some freshly mutated stock - the villagers from Arroyo.}"
    The Chosen One: "{233}{}{Why?}"
    Dick Richardson: "{234}{prs39a}{For the Project. It's almost ready. Humanity's salvation is almost at hand and the United States of America will be the progenitor of that rebirth.}"
    The Chosen One: "{235}{}{Rebirth? What do you mean?}"
    (Qhprzrch.msg)
  21. Fallout Bible 0: "2077 October 23 Great War: Bombs are launched; who struck first is unknown... and it is not even known if the bombs came from China or America. Air raid sirens sound, but very few people go into vaults, thinking it is a false alarm. The Vaults are sealed."
  22. Fallout Bible 0: "2091 Vault 8 opens, and they use their GECK to create fertile ground for their city. This eventually becomes Vault City."
  23. Fallout Bible 0: "2092 LA Vault opens, the Boneyard is founded and attracts survivors."
  24. Appearance of non-Vault installations in the games, including the Securitron vault.
  25. 25.0 25.1 Museum of Technology vault tour
  26. Power plant operations
  27. Computer terminal: "{103}{}{Welcome to Vault-Tec's state-of-the-art organ extraction apparatus. To operate, please place donor in operating room, turn dial to appropriate species, and select organ to be extracted.}"
    (WSTERM4B.MSG)
  28. The Chosen One: "{349}{}{What is it?}"
    Stark: "{350}{}{It's a Vault-Tec Motion sensor. We were going to strip it for parts, since it's too old for our Pip Boys, but it looks like it's compatible with your model.}"
    The Chosen One: "{351}{}{How does it work?}"
    Stark: "{352}{}{Keep it in your hand and it IDs hostiles in your immediate area when you use it. Or you can call up the Pip Boy automap as normal, then just click the "scanner" button and they're lit up like a neon sign.}"
    (VCSTARK.MSG)
  29. Vault Dweller's Survival Guide p.2—1: "SIMTEK OPERATIONS
    The Vault-Tec Research Group has determined that after a long period of security, many Vault-Dwellers will feel “uncomfortable” with the idea of returning to the outside world. The SimTek 5000 will provide a safe and reassuring return to life on the outside world. This chapter will give you a brief walk-through of the operation of the SimTek 5000."
  30. Vault Dweller's Survival Guide p.5—34:
    File:VDSGGECKAD.png
  31. Vault locations v34.129
  32. Vault-Tec Employee Terminal
  33. Vault-Tec Employee Terminal, Message 0101C Bathroom Breaks
  34. Vault-Tec Employee Terminal, Message 0099D Vending Machines