Vault 12
Vault 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sewer entrance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Vault-Tec nuclear shelter, Vault 12 was located under the town of Bakersfield, California, and designed to house a thousand people. As intended by Vault-Tec, the blast doors did not close entirely after the bombs fell, resulting in the ghoul town of Necropolis.
Contents |
[edit] Pre-war advertising
Located in a scenic mountainous region northwest of Vault 12, this Vault offers an endless supply of pure water to the inhabitants. The rumors that the water table in the area could easily be contaminated in the event of a Nuclear War have been found by the Department of Water and Power to be completely unfounded. In the event that the water in the area were to become tainted, remote even though it may be, Vault 13 has been fitted with the government approved Vault Water Purification System. Rated to work without significant loss of output for over 250,000 hours, prospective Vault Dwellers should have nothing to fear.
”— Vault locations v34.129[edit] Background
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Layout
Vault 12 is essentially identical in layout to the other vaults encountered by the player. The first level contains the Medical Lab and entrance, the second is entirely living quarters, and the third houses the recreation area, armory, and command center. The command center notably lacks the space for an Overseer which appears in other vaults - this is potentially because the vault was never intended to be inhabited for a long period. Indeed, as the vault has never entirely sealed, it is very dirty and weathered through 85 years of exposure and lack of maintenance. Only a handful of doors, computers and the elevators remain operable.
A number of glowing ones still inhabit the vault. They can be evaded fairly easily by sneaking past, though they will attack the player if the water chip is removed but the water pump has not been repaired. This is one of the few occasions when glowing ones demonstrate to the player that they retain their full mental faculties.
The water chip is located in the command center. It is easily spotted as it is attached to the only operational computer.
If the first glowing one that one would encounter is left alive, and the water chip taken with out repairing the water pump, he will remain even after the other ghouls have died of dehydration, and comment on this fact.
[edit] Sewer entrance
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Living Quarters
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Command Center
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Appearances
Vault 12 appears in Fallout
| ||||||||||||
|
| ||||||||||||||||||||||