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Vault 15

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Vault 15
Vault 15 as seen during the ending of Fallout 2
Site
map markerVault 15
Segments
sectionsSurface
Entrance
Living Quarters
Command Center
People
factions/ (formerly)
(formerly)
(formerly)
(formerly)
(2241)
(2241 - 2242)
leadersVault 15 Overseer (before 2141)
(2241)
(2241)
doctors
Other
questsFallout:

Fallout 2:



Maps
Fallout map
Fallout 2 map
 

My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad. There was a schism, and many people left, taking with them the best equipment. Still, some of us tried to stay in the Vault. But then we were attacked. I was hurt, and I ended up here. Now I try to help people..."

of ,

Vault 15 is a in the in and . Vault 15 can be found nine squares east of Vault 13.

Contents

[] Pre-war advertising

Due east from Vault 13, construction on this Vault has gone extremely smoothly. Much work was done to reinforce the walls of the third level of this Vault, to make all the future Vault Dwellers more secure in the knowledge that in the event of even a major earthquake, the regulatory computers of the Vault would continue to function. Recent tours of the newly constructed Vault, have had many a potential Vault Dweller walking away with a new found awe of the improvements done to this already impressive Vault.

[] Background

Despite being numbered "15", it is believed that this was the first vault and the only perfect, safe, and secure one. Like many of the vaults, it was part of the 's grand social experiment. It was to stay closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures. The situation caused by the experiment led to a great schism, during which four groups ultimately left the vault to brave the during the spring of . Three of these groups became roving gangs of : the , the , and the in the winter of the same year. The fourth group settled down a few miles west of the vault and founded the village of in the spring of .

While the three gangs harassed the village and each other over the years, Vault 15 itself gradually fell into disrepair. By the time the came across it in his search for a replacement for , it had undergone complete power failure, several cave-ins, water damage, and other catastrophes.

By the time the Shady Sands tribals returned to their former home, they had become the , post-war America's fastest growing civilization. In the time that NCR had sprung up and spread across the land, had moved into the area directly over the vault and set up a small shanty town. Shortly after, they allowed a man named and his men move into the vault itself on the condition that they repair the vault's systems in order to help provide the squatters with food, water, and other amenities. At first, this setup was advantageous enough that the squatters rejected all efforts by the NCR to annex them or even gain simple access to the vault.

Then, the came along. President hired the Chosen One to infiltrate Vault 15 - or at least get the squatters to allow NCR access - to retrieve computer parts and other equipment vital to NCR's continued expansion. While accomplishing this quest, he discovered the truth behind Darion's operation; he and his men were actually a band of raiders calling themselves the , using the vault as a base of operations towards Darion's goal of revenge against Tandi and everything the Vault Dweller stood for. Also, the food and water that he had been providing the squatters with didn't come from the vault's systems after all, but the spoils from raids the New Khans had been running along the wastes between NCR and .

After Darion was killed by the descendant of the man he had sworn vengeance against nearly eighty years earlier, that very same man brokered a deal with the squatters, who accepted the NCR's assistance. With the support the Chosen One secured from the New California Republic, the Vault 15 squatters soon became self-sufficient and productive members of society. The Chosen One's help with Vault 15 launched the New California Republic's push to civilize it's neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.

[] Layout

[] Fallout

Surface

The only part of the vault that is above ground is a small shack. Occasionally a may spawn here. There is a ladder inside the shack that leads to the vault entrance.

Entrance
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Living Quarters
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Command Center
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[] Fallout 2

The squat
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This section is needed but has not been written yet. You can help The Vault by .
Entrance
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Section needed
This section is needed but has not been written yet. You can help The Vault by .
Living Quarters
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This section is needed but has not been written yet. You can help The Vault by .
Command Center
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Section needed
This section is needed but has not been written yet. You can help The Vault by .

[] Inhabitants

[] 2161

[] 2241

[] Notable loot

[] Fallout

[] Fallout 2

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This section is needed but has not been written yet. You can help The Vault by .

[] Related quests

[] Fallout

[] Fallout 2

[] Notes

  • Areas of Vault 15 which were blocked off by fallen rocks in are accessible in .

[] Appearances

Vault 15 appears in and .

[] Gallery

[] Release

[] Pre-release

[] References

  1. Collector's Edition p.458: "2248" "President Tandi takes ill and dies at the age of 103. Her presidency has lasted 52 years. Vice-President Joanna Tibbett assumes office."
Vault 15