Vault 15
Vault 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vault 15 as seen during the ending of Fallout 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad. There was a schism, and many people left, taking with them the best equipment. Still, some of us tried to stay in the Vault. But then we were attacked. I was hurt, and I ended up here. Now I try to help people..."
”— Katrina of Shady Sands, FalloutVault 15 is a location in the Core Region in 2161 and 2241. Vault 15 can be found nine squares east of Vault 13.
Contents |
[edit] Pre-war advertising
Due east from Vault 13, construction on this Vault has gone extremely smoothly. Much work was done to reinforce the walls of the third level of this Vault, to make all the future Vault Dwellers more secure in the knowledge that in the event of even a major earthquake, the regulatory computers of the Vault would continue to function. Recent tours of the newly constructed Vault, have had many a potential Vault Dweller walking away with a new found awe of the improvements done to this already impressive Vault.
”— Vault locations v34.129[edit] Background
Despite being numbered "15", it is believed that this was the first vault and the only perfect, safe, and secure one. Like many of the vaults, it was part of the Enclave's grand social experiment. It was to stay closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures. The situation caused by the experiment led to a great schism, during which four groups ultimately left the vault to brave the wastes during the spring of 2141. Three of these groups became roving gangs of raiders: the Jackals, the Vipers, and the Khans in the winter of the same year. The fourth group settled down a few miles west of the vault and founded the village of Shady Sands in the spring of 2142.[1]
While the three gangs harassed the village and each other over the years, Vault 15 itself gradually fell into disrepair. By the time the Vault Dweller came across it in his search for a replacement water chip for Vault 13, it had undergone complete power failure, several cave-ins, water damage, and other catastrophes.
By the time the Shady Sands tribals returned to their former home, they had become the New California Republic, post-war America's fastest growing civilization. In the time that NCR had sprung up and spread across the land, squatters had moved into the area directly over the vault and set up a small shanty town. Shortly after, they allowed a man named Darion and his men move into the vault itself on the condition that they repair the vault's systems in order to help provide the squatters with food, water, and other amenities. At first, this setup was advantageous enough that the squatters rejected all efforts by the NCR to annex them or even gain simple access to the vault.
Then, the Chosen One came along. President Tandi hired the Chosen One to infiltrate Vault 15 - or at least get the squatters to allow NCR access - to retrieve computer parts and other equipment vital to NCR's continued expansion. While accomplishing this quest, he discovered the truth behind Darion's operation; he and his men were actually a band of raiders calling themselves the New Khans, using the vault as a base of operations towards Darion's goal of revenge against Tandi and everything the Vault Dweller stood for. Also, the food and water that he had been providing the squatters with didn't come from the vault's systems after all, but the spoils from raids the New Khans had been running along the wastes between NCR and Vault City.
After Darion was killed by the descendant of the man he had sworn vengeance against nearly eighty years earlier, that very same man brokered a deal with the squatters, who accepted the NCR's assistance. With the support the Chosen One secured from the New California Republic, the Vault 15 squatters soon became self-sufficient and productive members of society. The Chosen One's help with Vault 15 launched the New California Republic's push to civilize it's neighbors. Though there were many more obstacles to overcome, the NCR now had a foothold into the northern wastes.[2]
[edit] Layout
[edit] Fallout
- Surface
The only part of the vault that is above ground is a small shack. Occasionally a radscorpion may spawn here. There is a ladder inside the shack that leads to the vault entrance.
- Entrance
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- Living Quarters
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- Command Center
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Fallout 2
- The squat
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- Entrance
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- Living Quarters
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
- Command Center
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Inhabitants
[edit] 2161
[edit] 2241
[edit] Notable loot
[edit] Fallout
- 8 flares, 1 first aid kit, and 2 stimpaks can be found laying on the floor of the entrance area.
- 1 Hunting rifle, located in the living quarters, in the left bottom rooms toilet, laying on the floor next to the wall opposite the toilet.
- 1 leather jacket and 1 rope, in the living quarters center bottom room inside the cabinet.
- 30 .223 FMJ in the living quarters.
- 1 crowbar in the command center.
- 2 frag grenades in the command center.
- 1 dynamite in the command center.
- 1 MP9 10mm SMG in the command center.
- 24 10mm JHP in the command center.
- 24 10mm AP in the command center.
- 40 .44 magnum FMJ in the command center.
- 1 first aid book in the command center.
[edit] Fallout 2
Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
[edit] Related quests
[edit] Fallout
[edit] Fallout 2
[edit] Notes
[edit] Appearances
Vault 15 appears in Fallout and Fallout 2.
[edit] Gallery
[edit] Release
The squat after accepting NCR's help
[edit] Pre-release
[edit] References
- ↑ Fallout Bible 3
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.458: "2248" "President Tandi takes ill and dies at the age of 103. Her presidency has lasted 52 years. Vice-President Joanna Tibbett assumes office."
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