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Wow, Mr. House had quite a set-up here! I can access his databanks and view telemetry on every Securitron on the network!Yes Man

Wild Card: Change in Management is a main quest in Fallout: New Vegas.

Synopsis[]

If the Courier is going to establish an Independent Vegas with the help of Yes Man, some people will need to be fired, namely CEO Robert House.

Objectives[]

Main Quest: Wild Card: Change in Management 
Recover the platinum chip from Benny
Kill or disable Mr. House
Reward: 300 XP 
Leads to: The House Always Wins, Wild Card: You and What Army?, Wild Card: Side Bets, Wild Card: Finishing Touches, Render Unto Caesar, For the Republic, Part 2 

Quick walkthrough[]

This series of quests leads to one of many Fallout: New Vegas endings. Once the Courier discovers Yes Man, he will explain Benny's plan to kill Mr. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. The Courier will have to head towards the Lucky 38 penthouse, locate the chamber in which Mr. House actually resides, and either choose to disable him or kill him. If one chooses to kill Mr. House, meet Yes Man at The Tops casino and accompany him to Lucky 38.

Detailed walkthrough[]

After entering the Lucky 38 penthouse, find a terminal on the wall near Mr. House. This terminal will allow one to unlock a hidden door (named the antechamber) leading to Mr. House's chamber. Unlocking the terminal requires either:

After activating the door, an alarm will sound and the securitrons will become hostile. Behind the hidden door are two more terminals. The terminal on the right in the back allows a "Security Override" to be performed which will stop any remaining securitrons from attacking on sight. The second terminal, on the left near the elevator, is used to unlock the elevator. Activate this to head on to the control room.

Once in the control room, there is one final terminal. Activate it to release Mr. House's isolation chamber and expose him to the outside world. The player character can then talk to him, and he will tell them how your "Vanity Project is doomed to fail." His fate can be decided by going back to the terminal and choosing to either kill him (also possible via the "sterilize chamber" option) or leave him helpless, both of which result in loss of Karma. Note that once the isolation chamber has been opened, regardless of the fate you decide for Mr. House, he will die within a year from exposure to outside contaminants. Alternatively, after the player character has opened the chamber, they can attack him.

To pass the initial terminal, one can choose to either pass a Hard difficulty hack or execute an executive override and obtain the password to the terminal from either H&H Tools factory or the hotel in Camp Golf.

If the Courier decides to kill Mr. House, they will receive the note A tragedy has befallen all mankind, and the quest The House Has Gone Bust! will instantly be started and failed.

Once the Courier has killed Mr. House, it is time to meet Yes Man. Return to Benny's suite at the Tops - he's in the room beyond his bed. Talk to him and he'll agree to meet the player character at the Lucky 38.

Sometimes, Yes Man disappears after you kill Benny, if the Courier leaves Benny's apartment and returns later. He can be found standing outside of The Tops casino. He can be told to meet up at the Lucky 38 without incurring any faction penalties. Once the player character meets him in the Penthouse of the Lucky 38, where House's avatar formerly spoke to Courier the first time, the installation of Yes Man is triggered. This triggers two quests: Beware the Wrath of Caesar! and Don't Tread on the Bear!. This puts the player character on notice that working with Yes Man further will cause the player character to be unable to work with those factions.

After installing him on the Lucky 38 mainframe, he will make the demonstration about the Securitron upgrades at the Lucky 38 basement.

One can let Yes Man wait for them at the Lucky 38 until the player character finishes most of the other quests with the NCR and Caesar's Legion and are ready to proceed.

Quest stages[]

StageStatusDescription
10 Recover the Platinum Chip from Benny.
15 Recover the Platinum Chip from Benny at the Fort
25 Deliver the Platinum Chip to Mr. House so he can upgrade his defensive systems
30 Go to the basement of the Lucky 38.
34Quest finishedObserve upgrading of Securitrons.
36 Return to Yes Man.
50 Kill or Disable Mr. House.
55 Obtain a Lucky 38 VIP Keycard.
60 Meet Yes Man at the Lucky 38.
70Quest finishedInstall Yes Man's A.I. in the Lucky 38's mainframe.

Notes[]

  • One can perform this quest simultaneously with For the Republic, Part 2 and Render Unto Caesar, as long as you have not completed both Wild Card: Side Bets and Wild Card: Change in Management, or if the NCR or the Legion have become hostile to the player character. They would have the potential to still be on good terms with both the NCR and Legion.
  • Completing this quest necessarily triggers and fails The House Has Gone Bust!, closing the Mr. House quest line and preventing a Mr. House ending.
  • If the player character complete both this and Wild Card: Side Bets, The NCR, Legion, and Mr. House quest lines will all be closed, committing the Courier to the Independent ending.

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, when Mr. House is killed and the player returns to Yes Man to take over, the robot will go towards the Lucky 38 and disappear. This will cause the game to glitch when returning to the Lucky 38, making a fade out and fade in effect, when a cutscene with Yes Man should normally play. The player will then be unable to move, but can still look around on the spot and the Pipboy will be inaccessible. This can sometimes be fixed by completing Wild Card: Side Bets first, and then returning to Yes Man, or entering the Cocktail Lounge via the Lucky 38's main elevator. [verified]
  • Playstation 3Playstation 3Playstation 3 If, after informing Mr. House the player keeps the chip no matter what, upon leaving the Lucky 38 without killing or disabling him (and even if Victor has been destroyed in the ensuing fight), an unarmed securitron with Victor's face will chase the player around the strip. He cannot follow the player into Strip establishments, but people all around panic as if he were there. [verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes the player will try to access the Penthouse terminal to enter the inner chamber, but it will not trigger. Also sometimes the terminal does not open immediately (just beeps) but if one turns away the terminal screen appears wherever the player is in the room. It may just require waiting several minutes after using the open command to begin using the terminal. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player has discovered Yes Man after killing both Benny and Mr House, as well as destroyed the Securitron bunker, and the tell Yes Man about said actions (it may not matter if one says anything). A flashing waypoint will lead to Yes Man once upon exiting dialogue. The player cannot enter a dialogue, but Yes Man tells them he cannot wait to get into the mainframe. Completing the quest Wild Card: Side Bets may resolve this bug. [verified]
  • Xbox 360Xbox 360 After observing the secturitron upgrades and being returned to Yes Man, speaking to him again to receive the note regarding the secturitron bunker at the Fort will cause the Wait and 3rd/1st person view buttons to become unresponsive. This makes waiting and toggling 3rd/1st person view permanently unavailable. It is possible to completely avoid this conversation, as it is not a requirement for carrying out Wild Card: You and What Army? [verified]
  • PCPC Xbox 360Xbox 360 Sometimes, after killing Mr. House, there will be no marker leading back to Yes Man to ask him to meet at the Lucky 38 Casino, however this does not affect progress as the lack of a marker does not affect progression. [verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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