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This is going to be great! I'm going to help you accomplish so much, whether I want to or not!Yes Man

Wild Card: You and What Army? is a main quest in Fallout: New Vegas.

Synopsis[]

It is exceedingly difficult to secure an independent Vegas without a proper army. Therefore, Yes Man sends the Courier to Fortification Hill to activate the Securitrons beneath it.

Quick walkthrough[]

Main Quest: Wild Card: You and What Army? 
Gain access to the weather monitoring station
Destroy the vault's generators. 
Use the platinum chip to upgrade the vault's securitrons. 
Reward: 500 XP 
Reward: 750 XP 
Leads to: Wild Card: Side Bets, Wild Card: Change in Management, The House Always Wins II, Render Unto Caesar 

Detailed walkthrough[]

Wild Card: You and What Army? is started by talking to Yes Man in the rear of Benny's presidential suite on the 13th floor of The Tops casino.

The bunker is inside the weather monitoring station at the Fort. To gain access, Caesar will give the player character an optional part of the quest, which is to find the bunker and destroy it. If one accepts, he will let them enter, at which point the player character can either destroy the army or activate it. Caesar will assume that the rumbling of the army activating was whatever the Courier used to destroy it.

Option 1: Upgrade securitrons[]

Traverse the Securitron vault and enter the door labeled "SYSTEMS ROOM." It can be found up the stairs in the hallway farthest west. Insert the platinum chip into the securitron operations console.

Option 2: Disable reactors[]

To disable the reactors, simply shoot each of the three reactor modules with a ranged weapon, smash them with melee weapons, or use explosives. Regardless of the method used, the modules will be destroyed, completing the mission but severely impacting an independent New Vegas ending.

Quest stages[]

StageStatusDescription
40 (Optional) Find Mr. House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill.
43 Explore the bunker.
45Quest finished(Optional) Upgrade the Securitron army, to use later for your own purposes.
48Quest finished(Optional) Destroy the Securitron army by overloading the bunker's reactors.

Notes[]

  • Inside the Securitron vault, there is a constant +1 rads. Whatever option the player chooses, their objective will take at least a few minutes to complete, so radiation protection such as a radiation suit can be useful.
  • Mr. House tells the player character he cannot control anything in the vault and asks the player character if they want they can disable the security, which would make the Courier think he should have a password for the computers to disable the robots, and turrets, but does not offer one.
  • Disabling the reactor will fail The House Always Wins.
  • If the Courier agrees to "destroy" House's Securitron army, they will get their weapons and aid items back inside the weather station. These will be confiscated again after the player leaves the vault.
    • The reclamation dialogue will only take place once the player moves to exit the weather station, and will not be repeated. This means that any weapons or aid can be stored in a container within the weather station before triggering the dialogue, then grabbed before exiting the building, with no consequences.
    • One can also circumvent this by assassinating the door guards on the inside without initiating the dialogue, so long as they are not detected, which will allow the player to carry their weapons back to Caesar's tent.
  • If the player character wants to work with the NCR but has worked with Yes Man for too long, Don't Tread on the Bear! will automatically begin. If the Courier completes one more quest for Mr. House or Yes Man, the NCR won't give the player character any more quests and any NCR quest active will fail.
  • There is no real benefit in destroying the Securitron army. Doing so will permanently lock the Courier out of siding with Mr. House. Destroying the Securitrons and then siding with Yes Man effectively deprives the Courier of their own army, and siding with either the NCR or Caesar requires Mr. House's death, making the Securitron army redundant at that point.

Behind the scenes[]

'You and what army?' is a phrase used to respond to a threat by implying that the threat is a weak one.

Bugs[]

  • PCPC If one passes the Speech check for meds with the guard at the front gate, one's weapons will not be confiscated either. This leads to becoming trapped in the weather station, with the guard saying it's okay to leave but not actually unlocking the door. Excluding console commands, the only way to get out is to sneak attack the door guard and take his key; a good position for the sneak attack is the stairway leading to the vault, as the Praetorian guards can't see the player character no matter their Sneak skill. This was patched in version 1.4 of the game. [patched]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 A bug may occur where one is unable to engage in conversation with Caesar and/or Vulpes Inculta. The screen will zoom in on him, then instantly zoom out. [verified]

Gallery[]

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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