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What? Fuck me sideways! No, better yet, fuck him! I swear, I'll jam a grenade so far up his ass...Dukov, about Crowley

You Gotta Shoot 'Em in the Head is a side quest in Fallout 3. It is also an Xbox 360/PC achievement and a PlayStation 3 trophy.

Background[]

Allistair Tenpenny once hired five mercenaries: Mister Crowley, Tara, Dave, Dukov, and Jeff Strayer to find a rare weapon in Fort Constantine. In order to get a bigger share of the reward, Dukov trapped Mister Crowley (a ghoul) in a room with feral ghouls. Crowley, who survived despite what everyone else believed, is now a resident of Underworld. Tara died in Fort Constantine and the three remaining mercenaries escaped and completed the mission.

Quick walkthrough[]

Side Quest: You Gotta Shoot 'Em in the Head 
Speak with Mister Crowley and agree to kill some ghoul haters. 
Reward: Sniper rifle and five .308 caliber rounds 
Agree to 100 caps per head shot. 
Find out Crowley's true motive is their keys. 
Reward: 100 caps 
Find Ted Strayer in Rivet City
Find Dukov at Dukov's Place
Find Dave at the Republic of Dave
Find Allistair Tenpenny at Tenpenny Tower
Kill Ted or peacefully take his key. 
Kill Dukov or peacefully take his key. 
Kill Dave or peacefully take his key. 
Kill Tenpenny. 
Agree to Tenpenny's counter offer. 
Kill Crowley. 
Keep the keys for yourself and go to Fort Constantine
Inform Crowley of Allistair's death and give him the keys. 
Reward: 300 bottle caps 
Reward: 300 XP and T-51b power armor 
Reward: 300 XP and 100-400 bottle caps 

Detailed walkthrough[]

Starting the quest[]

Talk to Mister Crowley in the Ninth Circle or at Carol's Place in Underworld, but do not insult him when you first speak to him or he will not give the quest. His task involves finding and killing Dave (at the Republic of Dave), Ted Strayer (in Rivet City), Dukov (at Dukov's Place), and Allistair Tenpenny (at Tenpenny Tower). He says they are ghoul-haters, and he wants them each killed with a shot to the head (as zombies are killed in fiction). For that purpose, he will give the Lone Wanderer a sniper rifle and five .308 caliber rounds. Crowley offers 100 caps per death by headshot with the sniper rifle as payment. He says that "word will get around" if Tenpenny is killed, but he wants proof for the others: "something personal... like a key or a ring."

  • Crowley will only pay 25 caps for any killing method other than a head shot, but he can be lied to about the act and get the full price by passing a somewhat difficult Speech challenge. This does not apply to Tenpenny; he must be shot in the head by the Wanderer to get the full reward, since word of his death would spread rather quickly.
  • Killing anybody grants negative Karma (Tenpenny grants positive).

Crowley's true motives[]

Bribing or passing a Speech check with any of the named non-player characters (excluding Charon) in Underworld—Ahzrukhal, Carol, Doctor Barrows, Winthrop, Patchwork, Tulip, or Quinn—will raise doubts about the targets' bigotry. Under questioning, Crowley will admit that he actually wants a special key from each target except Tenpenny. He still wants Tenpenny killed with a shot to the head. Instead of 100 caps per headshot, he will sweeten the deal by offering 100 caps up front plus an additional 100 caps for each key. Mister Crowley's objective is the suit of T-51b power armor still stored at Fort Constantine. The location and the power armor can be learned about from Crowley (with a Speech check). Other than the additional reward, the conditions of the quest do not change by learning this.

Tenpenny's counter offer[]

Tell Allistair Tenpenny about being sent by Crowley to kill him. After a successful Speech test, Tenpenny will offer 300 caps in exchange for agreeing to kill Crowley instead.

  • Tenpenny pays 100 caps up front, so it is possible to double-cross him and just pocket the caps.
  • Killing Crowley and returning to Tenpenny for the reward ends the quest.

Getting the keys[]

The keys can be obtained by Speech checks, pickpocketing, or by looting the key from the owner's corpse. They may be collected in any order and can be delivered to Crowley one at a time or all at once.

Ted Strayer

Jeff Strayer is dead, but his son, Ted Strayer, is now in possession of his father's key. Ted lives in Rivet City.

  • Ted can be paid for his key.
  • He can be threatened with a Speech check.
  • He can be sternly convinced (Strength 6+ or Toughness perk)
Dukov

Dukov can be found at Dukov's Place.

  • Dukov can be paid for his key.
  • Female characters with the Black Widow perk can persuade him to give up the key.
  • Cherry will retrieve the key on passing a Speech check and agreeing to take her to Rivet City. The Speech check option appears only once, and declining her offer voids being offered it again.
  • With a successful Speech check, Dukov can be intimidated into giving up the key. However, this Speech check is very hard to pass, even with a Speech skill of 100.
Dave

Dave can be found at the Republic of Dave.

  • With a Speech success, Dave will accept the Lone Wanderer as a "Wasteland Ambassador" and present his key as a gift. He will also give up the key on passing another Speech check that is given if the ambassador one was failed.
  • After completing the unmarked quest Election Day in favor of either Rosie or Bob, the key can be taken from his body in Old Olney.

Obtaining the T-51b power armor[]

Deliver the keys to Crowley[]

Kill Allistair Tenpenny and give Mister Crowley all three keys to collect the reward. He will then proceed to Fort Constantine to retrieve the armor. He will return to Underworld after a few days (provided he does not die in the Wasteland). At this point, one can kill him, which will turn all ghouls in Underworld hostile, or use reverse-pickpocketing in order to obtain the armor (he will be wearing it).

  • Reverse-pickpocketing will be difficult, because the armor has a DR of 50, one of the highest in the game.
  • Crowley may get stuck in bomb storage, even if he had all the keys. A 100 Lockpick skill is required to open the door.
  • Using the mesmetron (if successful) will turn him hostile, but everyone else will turn on him and kill him. This way, the armor can be looted off his body without angering the Underworld residents.

Retrieve the armor yourself[]

Proceed to Fort Constantine after obtaining the keys. Fort Constantine is located near the northern edge of the map, east-northeast of SatCom Array NW-05a and southeast of the train tunnel if The Pitt is installed. On arriving at the fort some Brotherhood of Steel Outcasts will be encountered fighting protectrons and Mister Gutsies. Go to the small house labeled "CO Quarters," located downhill from Bomb Storage, and head downstairs. In the basement is a dead wastelander by an open safe. The door by the safe requires Strayer's key, and allows access to the Launch Control Bunker. The "Bobblehead - Big Guns" can be taken from the safe while there. Continue down the stairs towards Bomb Storage with Dukov's key to gain further access. Inside the Bomb Storage facility is Tara's body in front of a locked door. Open the door with Dave's key, proceed through the next door, disable the stasis field and take the T-51b power armor and helmet.

There is a warhead storage key on Tara's body. It unlocks a door that is just up a set of steps from here. This leads to a large room where nuclear warheads are stored, and the area is consequently highly radioactive. This key also opens either of the Very Hard locked doors topside that lead to the Bomb Storage facility.

By choosing this solution, Mister Crowley can still be found in Carol's Place in the Underworld. He does not turn hostile, but refuses further interaction, only repeatingly saying the Lone Wanderer "stole what was rightfully [Crowley's]..."

Deliver the keys to Crowley and retrieve the armor yourself[]

Kill Allistair Tenpenny and give Mister Crowley all three keys to collect the reward, then follow Crowley on his long journey to Fort Constantine. He will require a lot of protection from enemies in the Wasteland or else he will die along the way. Crowley will become hostile upon reaching Fort Constantine, at which point he can be killed to retrieve the keys... or he can simply be followed into the lobby of the museum and killed there (at no Karma loss).

If the plan is to not follow Crowley, the keys can be collected (and Tenpenny killed), and then proceeding directly to Fort Constantine. Clear the fort of enemies, open all the quest-related doors, but leave the armor. Then go to Underworld, give Crowley the keys to end the quest and collect the rewards, and finally fast travel back and take the armor. Using this approach there is a possibility to come across a hostile Mr. Crowley at a random location in the wasteland, probably stalking the player character for stealing "His" armor.

  • With Broken Steel installed, Crowley will glitch outside of the Museum of History and get stuck in a pillar after being giving him the keys. This can be fixed by waiting by the entrance and skipping 2 in-game hours. Crowley should appear at the entrance and proceed to Fort Constantine. If the Point Lookout add-on is also installed, then this problem is fixable by exiting Underworld to follow Mr. Crowley with the double-barrel shotgun equipped and drawn, then when arriving in the lobby, he will be there running towards the entrance to the Museum. The same procedure has to be done when exiting the Museum. This may work with other weapons too (though not with all weapons).

Completing the quest[]

The quest is marked as completed and the achievement/trophy given under any of the following conditions:

  • The keys from Dukov, Ted Strayer, and Dave have been delivered to Mr. Crowley.
  • The Lone Wanderer acquires the power armor in Fort Constantine.
  • The Lone Wanderer kills Crowley after having been hired by Tenpenny.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The Lone Wanderer picks up (if previously dropped) or equips (themselves or their follower) the winterized T-51b power armor that was gained from the Anchorage Simulation (glitch).

Quest stages[]

StageStatusDescription
10 Kill Allistair Tenpenny.
20 Kill Dukov and get his key.
25 Find Dukov's key.
30 Kill Ted Strayer and get his key.
35 Find Ted Strayer's key.
40 Kill Dave and get his key.
45 Find Dave's key.
50 Tell Mister Crowley that Allistair Tenpenny is dead.
60 Bring Dukov's key to Mister Crowley.
70 Bring Ted Strayer's key to Mister Crowley.
80 Bring Dave's key to Mister Crowley.
90 (Optional) Kill Mister Crowley.
100Quest finishedCollect reward from Allistair Tenpenny.

Notes[]

  • Taking the T-51b power armor makes Crowley say the Lone Wanderer "stole" what was rightfully his.
    • Giving the keys to Mr. Crowley and then successfully pickpocketing them from him also makes him say this.
    • This includes the winterized variant from Operation: Anchorage, though it is more of a glitch.
  • Killing Crowley anywhere other than Underworld will not make the residents of Underworld hostile, nor will killing him quickly or silently. If the quest is completed by giving Crowley the keys, the earliest way he can be safely killed (if the plan is to take the keys from his corpse) is in the museum entrance (between Underworld and the outside). This will not work, however, if Broken Steel is installed, due to the presence of ghouls around the Amazing Aqua Cura stand (assuming Take it Back! has been completed).
  • Encountering Crowley on his way back to Underworld from Fort Constantine makes him give other thanks and ask about his new armor.
  • If Tenpenny's counter-offer to kill Mister Crowley is accepted and Crowley is killed by use of the Sandman perk, it does not count due to not detecting the Sandman kill.
  • Crowley's trip from Underworld to Fort Constantine is scripted, so if he is given the keys then acquires the T-51b power armor anyway (via either method detailed above), he will still eventually show up and be hostile as noted.
  • Placing mines in the power armor room to kill Crowley when he arrives at Fort Constantine to pick up the armor will not work. The armor disappears, but the mines do not go off.
  • If the Tenpenny Tower quest is done in such a way that the ghouls take over the tower, then Allistair Tenpenny will likely be dead by the time he is reached, if he lives before the quest even starts. In the event of this happening, Crowley's request to kill Tenpenny cannot be taken, though credit for his death can be. However, only 50 caps will be received due to it not being via head shot. There is a slight plot discontinuity in that the Tenpenny Tower quest can be finished, but not re-visiting the tower afterward and learning that the ghouls have taken over the building, Crowley can still be told that Allistair Tenpenny is dead.
  • Investigating Mister Crowley's original story will provide easy Speech challenges with 7 named ghoul citizens in Underworld. Not all of them have to be completed to ask Mr. Crowley about his true intentions.
  • If completing this quest in a non-violent way, lying to get the full reward will result in Three Dog reporting that Crowley's targets have been murdered in his Galaxy News Radio broadcasts.
  • Not giving Crowley the keys makes him hostile, as well as the entire Underworld.
  • If Crowley is given the keys he will say that he finally has all four keys "including his", but only three are needed obtain the armor.
  • If the keys are delivered to Mr. Crowley and the fort is fast-traveled to within three days of doing so, he can be found in the basement extension of the bomb storage shelter, not hostile and wearing the T-51b armor and smoking. Interacting with him will only give dialogue options as if he were in Underworld. He can still be killed and looted of the armor, keys, and many other items (as everyone would comment in Underworld that he was 'preparing') without any Karma loss.
  • If Mister Crowley is given some of the keys (not all), they can pickpocketed back and given to him all over again. The full-price dialogue will not be available, so each key will only earn 25 caps. This can be repeated as much as desired, and incurs no Karma loss when pickpocketing evil characters. The keys are rather easy to successfully pickpocket, even with a medium Sneak skill, so it can be a way to farm extra caps.
  • When entering Dukov's house, hostile enemies in proximity may follow inside.
  • An Enclave-controlled deathclaw may be escaped and wandering not too far away from Dukov's Place. After killing any nearby Enclave soldiers, the deathclaw (if the player has the deathclaw control scrambler) will follow the player. Upon entering Dukov's house, Dukov will kill the deathclaw.
  • Even if not given the keys but still taking the armor, Crowley will track the Lone Wanderer down in attempt to kill them. His death does not affect Karma.

Behind the scenes[]

  • The title is a reference to the common convention in zombie fiction that the undead can only be killed by destroying their brain. Mister Crowley himself refers to these legends. Allistair Tenpenny also mentions this if told that Mr. Crowley is still alive.
  • A number of elements indicate that the prototype medic power armor was originally intended to be the armor recovered from Fort Constantine. The terminal for gaining access to the power armor lists it as "Medical Armor Prototype", while the EditorID for the prototype medic power armor is MS14PowerArmorMorphine, "MS14" being the internal EditorID of the quest.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After completion of Operation: Anchorage!, when picking up the winterized T-51b power armor and equipping it, the trophy/achievement for this quest may suddenly become unlocked. If you drop it from your inventory and do not have a convenient game save, leave it where you dropped it and retrieve it after completing the quest.[verified]
  • PCPC Mr. Crowley often gets "stuck" while traveling, particularly when swimming.[verified]
  • Xbox 360Xbox 360 Mr. Crowley may appear at your Megaton house and follow you inside. When speaking with him he acts as if he's still in Underworld. However, once he exits the house and you speak to him as he exits Megaton, he begins saying, "You took what was rightfully mine," without becoming hostile. He then disappears from the game.[verified]
  • Xbox 360Xbox 360 He may also show up in Megaton hostile, gun drawn, but not firing. All the citizens of Megaton will ignore him.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After accepting Allistair's offer and killing Mr. Crowley, Allistair may not have a speech option to finish the quest. If this happens, you can:[verified]
    • Repeatedly talk to Tenpenny and he will eventually recognize that Crowley is dead and give you your reward.
    • Take the T-51b power armor from Fort Constantine and complete the quest. If you do this, you will miss out on the reward for killing Crowley.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After accepting Allistair's offer and killing Mr. Crowley, Allistair may give you a reward, but the quest will not end. It will keep telling you to collect your reward from Tenpenny. If you talk to Allistair again, he acts as though you have not even mentioned Crowley yet. The quest can be completed by going to Fort Constantine and retrieving the power armor. Alternatively, it can be fixed on PC through the console by typing setstage 14ea1 100.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you have Bloody Mess and/or the body's head explodes, it will not be registered as a headshot, and you will not be able to receive the full 100 caps for the kill.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The quest will sometimes complete itself when switching to a different quest, granting the achievement and registering that you have killed people that you have never met.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you kill Tenpenny, then kill Mr. Crowley, you will not fail the quest. It will tell you to talk to Tenpenny, and then to talk to Crowley, making it impossible to finish the quest.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you have completed Operation: Anchorage, and continue until the Waters of Life quest, upon exiting Tranquility Lane, you may be informed that you completed "You Gotta Shoot 'em In the Head."[verified]
  • Xbox 360Xbox 360 It is possible that after completing the quest, Crowley can show up in the Mobile Crawler at Adams Air Force Base.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 On his way to the Fort, Crowley may get stuck between Underworld and the Mall. This glitch can sometimes be fixed by reentering the underworld and the Ninth Circle, then exiting the museum to the mall Mr Crowley will be there.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 You may be able to tell Crowley you killed Tenpenny but not have the dialogue option of saying you shot Tenpenny in the head, even if you did.[verified]
  • Xbox 360Xbox 360 Sometimes when you give Crowley multiple keys, then talk to him about his true motives, the speech dialogue only allows you to receive non-headshot kills for 25 caps for every key afterwards, even though he promises 100 per key.[verified]
  • Xbox 360Xbox 360 If you acquire all keys, turn them in to Mr. Crowley to get the reward, and then kill him, you can take his items off of his corpse. However, if you accepted Tenpenny's counter offer, you will be unable to receive the reward from him. When you talk to him, there is no option to tell him that Crowley is dead, but you can do a speech check (if you haven't done it before) and earn another 200 caps.[verified]
  • Xbox 360Xbox 360 Giving the Winterized version of the armor to a follower such as Fawkes may cause the mission to be completed. Doing this will cause dialogue with Crowley as though you have completed the mission by taking the T-51b power armor from him.[verified]
  • PCPC Xbox 360Xbox 360 Option to acquire Dukov's Key through "Black Widow" perk does not appear.[verified]
  • Xbox 360Xbox 360 Killing any of Crowley's targets with the Silenced 10mm pistol does not count as a headshot kill, regardless of where you shot them.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you have already accepted Crowley's mission, installing Operation: Anchorage! during this mission as an add-on will show this mission as complete without any indication of its completion, and can still be done with full rewards from it.[verified]
  • Playstation 3Playstation 3Playstation 3 On rare occasions, upon entering the room with the power armor, you may find the helmet on the floor while the power armor itself is still on stasis.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If you have completed Tenpenny Tower and have the ghouls move in with the other non-ghoul residents, Roy Philips will kill Tenpenny. Causing his body to not be available to search. You will now not be able to get his key.[verified]
  • PCPC Xbox 360Xbox 360 With Broken Steel sometimes Crowley will not appear so you cannot start the quest.[verified]
  • PCPC Xbox 360Xbox 360 If Operation: Anchorage! is completed with the Winterized T-51b power armor retrieved and Raven Rock destroyed, you will be informed you completed the quest, and Crowley will act as if you took the armor from him.[verified]
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