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{{Bug Verification Project}}
 
{{Bug Verification Project}}
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{{for|the location|Galaxy News Radio (location)|the radio station|Galaxy News Radio (radio)}}
 
{{Infobox quest
 
{{Infobox quest
 
|games =FO3
 
|games =FO3
 
|type =main
 
|type =main
|icon =11 Finding the Garden of Eden.png
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|icon =05 Galaxy News Radio.png
|image =GECK in Vault 87.jpg
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|image =Virgo Lunar Lander.jpg
|image desc =The [[Garden of Eden Creation Kit]]
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|image desc =The [[Virgo II]] lunar lander
|location =[[Little Lamplight]]
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|given by =[[Three Dog]]
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|location =[[Galaxy News Radio (location)|Galaxy News Radio]]<br />[[Museum of Technology]]<br />[[Washington Monument]]
|end location =[[Vault 87]]
 
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|reward =400 [[Experience Points|XP]]<br>Information about your [[James (Fallout 3)|father]]<br>Able to hear [[Galaxy News Radio (radio)|Galaxy News Radio]] further away and clearer<hr>[[Weapons Cache Key|Key to weapon cache]] in [[Hamilton's Hideaway]] (if Three Dog gave the information about James already)
|reward =1000 [[Experience Points|XP]]
 
|previous ='''[[Picking up the Trail]]'''<br />
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|related ='''[[Following in His Footsteps]]'''
|related =[[Rescue from Paradise]]
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|baseid ={{ID|00022486}}
|leads to ='''[[The American Dream]]'''
 
|given by =[[Reginald Rothchild|Scribe Rothchild]]
 
|related =
 
|baseid ={{ID|014e8e}}
 
 
}}{{Infobox achievement
 
}}{{Infobox achievement
 
|games =FO3
 
|games =FO3
|image =11 Finding the Garden of Eden.png
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|image =05 Galaxy News Radio.png
 
|image size =120px
 
|image size =120px
|requires =Complete '''Finding the Garden of Eden'''
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|requires =Complete '''Galaxy News Radio'''
 
|points =20
 
|points =20
 
|trophy =Bronze
 
|trophy =Bronze
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
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{{Quotation|People of the Capital Wasteland, you can hear me! Yeehaw! You can't stop the signal, baby!|Three Dog, announcing live that his signal is back after completion of the quest}}
{{Quotation|The chamber in which the G.E.C.K is located, is absolutely flooded with radiation.|Fawkes when asked about the G.E.C.K}}
 
   
'''Finding the Garden of Eden''' is a [[Fallout 3 quests#main quests|main quest]] in ''[[Fallout 3]]''. It is also a [[Fallout 3 achievements and trophies|PlayStation 3 trophy and an Xbox 360/PC achievement]].
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'''Galaxy News Radio''' is a ''[[Fallout 3]]'' [[quest]]. It is also an [[Fallout 3 achievements and trophies|achievement]] on the Xbox 360 and PC; and a [[Fallout 3 achievements and trophies|bronze trophy]] on the PlayStation 3. The quest involves retrieving the [[Virgo II Dish|communication relay dish]] from the [[Virgo II Lunar Lander#Lander Replica|Virgo II Spacecraft]] in the [[Museum of Technology]] and installing it at the top of the [[Washington Monument]].
   
 
==Quick walkthrough==
 
==Quick walkthrough==
 
{{chart/start|class=mw-collapsible mw-collapsed}}
 
{{chart/start|class=mw-collapsible mw-collapsed}}
{{chart|quest|colspan=14|quest=Main Quest: Finding the Garden of Eden|class=va-chart-quest}}
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{{chart|quest|quest=Main/Side Quest: Galaxy News Radio|class=va-chart-quest}}
{{chart| | | |!| }}
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{{chart| |!| }}
{{chart|data1|colspan=14|data1=Enter [[Vault 87]].|class=va-chart-body}}
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{{chart|data1|data1=Find the [[Museum of Technology]]|class=va-chart-body}}
{{chart| | | |!| }}
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{{chart| |!| }}
{{chart|data1|colspan=14|data1=Proceed to the Test Labs.|class=va-chart-body}}
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{{chart|data2|data2=Retrieve the Communications Relay Dish|class=va-chart-body}}
{{chart| |,|-|^|-|.}}
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{{chart| |!| }}
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{{chart|data3|data3=Find the [[Washington Monument]] and repair the relay|class=va-chart-body}}
{{chart|data1| | |data2
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{{chart| |!| }}
|data1=Ignore [[Fawkes]].
 
|data2=Free [[Fawkes]].|class=va-chart-body}}
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{{chart|data4|data4=Speak to [[Three Dog]] about [[James (Fallout 3)|Dad]]|class=va-chart-body}}
{{chart| |`|-|v|-|'}}
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{{chart| |!| }}
{{chart|data1|colspan=14|data1=Obtain the G.E.C.K.|class=va-chart-body}}
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{{chart|reward1|reward1=Reward: 400 EXP|class=va-chart-reward}}
{{chart| | | |!| }}
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{{chart| |!| }}
{{chart|data1|colspan=14|data1=Encounter [[Augustus Autumn|Colonel Autumn]].|class=va-chart-body}}
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{{chart|quest|quest=Leads to: [[Scientific Pursuits]]|class=va-chart-quest}}
{{chart| | | |!| }}
 
{{chart|quest|colspan=14|quest=Leads to: [[The American Dream]]|class=va-chart-quest}}
 
 
{{chart/end}}
 
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
===Enter Vault 87===
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===Quest start===
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The quest may be given immediately after meeting [[Three Dog]].
Depending on your choice during [[Picking Up The Trail]], you either have to fight your way through [[Murder Pass]] to the vault door and enter or talk to Joseph in order to hack the terminal to enter [[Vault 87]].
 
   
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Commonly, completing the [[Megaton]] portion of the main storyline quest [[Following in His Footsteps]], by Three Dog will offer you information about your father, in exchange for restoring the satellite relay dish for [[Galaxy News Radio (radio)|Galaxy News Radio]]. Accepting his offer to start the quest immediately, or failing the speech check, begins the quest on those terms.
===Find a G.E.C.K.===
 
Both entrances of Vault 87 lead to the Reactor Chamber. From there, you proceed to the '''Living Quarters''', then the '''Test Labs'''. There, you eventually encounter and liberate a [[Vault 87 super mutant|super mutant]] named [[Fawkes]] who asks to hold a conversation with you over the intercom. Fawkes explains his upbringing in the vault and how he has become intelligible and civilized through continued access to the vault's database. Fawkes promises to retrieve the Garden of Eden Creation Kit from the irradiated halls above if he is released.
 
   
  +
Succeeding at the speech check makes this an optional quest, with the reward being the location of a weapons cache. The cache still exists if Three Dog does not give the information, and its [[Hamilton's Hideaway|location]] is near that of the [[Blood Ties]] quest, which can be started in Megaton.
The radiation level where the G.E.C.K. is stored is extremely high. You can proceed in one of two ways:
 
* Attempt to get the G.E.C.K. without help. If you choose to do so, sufficient protection will be needed to resist the radiation and/or some [[RadAway (Fallout 3)|RadAway]]. There is an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] in a locked storage room on the way to the G.E.C.K.
 
* Release Fawkes, who will assist you in both combat and obtaining the G.E.C.K., thus fulfilling the objective of the quest. See [[#Optional: Free Fawkes|free Fawkes]] below.
 
   
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This quest is not available, however, if the [[Lone Wanderer]] goes to Rivet City and talks to Dr. Madison Li about their father prior to receiving the GNR quest.
The room with the G.E.C.K. can be found by going left from Fawkes' cell. If you release him, he slowly leads you to it and will engage the remaining enemies in melee. Fawkes is even tougher in this part of the game than he is as a follower, so you shouldn't worry about him dying.
 
   
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===Find the Museum of Technology===
===Optional: Free Fawkes===
 
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Three Dog will give directions to (place map markers for) the Museum of Technology and the Washington Monument. A door leading north in the Galaxy News Radio building leads downstairs, with a one-way door to the northern section of [[Dupont Circle]] and the [[Metro Junction]] entrance; the Metro is the only access to the Museum and the Monument. There is a quicker southern route to the objective as well (see [[#Notes|notes]]), particularly suitable for those who pass the speech check.
* Upon your arrival at his cell, Fawkes will ask you to unlock his door somehow. An option that he provides is triggering the test area's fire alarm, which will explosively release all of the chamber doors, and the subjects within. To avoid the battle after triggering the alarm, it is possible to hack each hard terminal next to the occupied rooms (see below) and trigger the command "terminate subject," which will instantly kill them in a jet of fire. Whether you choose to do this or not, you need to go down the hall to the right. At the back of the last room, there is a '''fire control console''' here that can be activated to unlock all of the cells, or an average computer terminal next to it that can be hacked to open his cell directly (he is in room 5). Isolation Room 5's door cannot be picked, and using the chamber's local hard terminal to unlock it yields a message saying the door is jammed.
 
* The rooms contain:
 
* Isolation Room 01 - 3 dead people (2 [[wastelander]]s and 1 [[raider]]).
 
* Isolation Room 02 - vacant (centaur possible)
 
* Isolation Room 03 - The only "dangerous" test subject, a nutty human named [[Sid (Fallout 3)|Sid]]. If you unlock the door through picking the lock, he may be spoken with, where he will babble insanely, including how everyone is dead and "it's all his fault," and to "get out of his head." If the door is unlocked through the terminal (be it his or the master one) or the fire control, he will turn hostile.
 
* Isolation Room 04 - vacant (centaur possible)
 
* Isolation Room 05 - Fawkes
 
   
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===Retrieve the Communication Relay Dish===
Once Fawkes is free, he will thank you, and hold up his end of the bargain. He will proceed to slowly walk to the room with the G.E.C.K., fighting any enemy super mutants along the way. Once he's there, talk to him again to get him to retrieve the G.E.C.K. He can be watched through the windows as he does this, or alternatively followed (talking to him during this will yield an amusing comment). If you do not feel like waiting for him in real time, a two-hour [[wait]] is enough to bring him instantly back to you.
 
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Inside the Museum of Technology you need to find the Virgo II Lunar Lander, which is located in the West Wing of the building. You can obtain this information from a terminal in the Atrium to the right of the entrance when you come in. Note however that the place is crawling with super mutants. Your goal is to reach the West Wing going through the Vault-Tec demonstration vault, upstairs. You can also attempt retrieving [[Jiggs' Loot|Jiggs' loot]] using the Museum Information terminal in the Atrium.
   
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In the west wing, locate the Virgo II Lunar Lander. The west wing is divided in 3 areas: the Planetarium, the Delta IX Exhibition, and the Virgo II Exhibition. Be ready for a fight as all these areas are patrolled in some way by super mutants. You need either science of 25 or lockpick of 50 to get through the Planetarium. So if you do not have those stats it's recommended that you go through the Delta IX rocket exhibit.
However, if Fawkes is killed, the player will have no choice but to retrieve the G.E.C.K. on their own. Fortunately, Fawkes is extremely tough - practically invincible - so the only way you'd find yourself in that situation is if you intentionally killed him yourself. The easy way to murder Fawkes is by using the "terminate specimen" option on the hard terminal next to his cell, which will result in bad Karma. (The same option is available on other specimens' terminals, without the Karma loss.) If, after retrieving the G.E.C.K., Fawkes is engaged and killed before handing it over to the player, it can be looted from his corpse.
 
   
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Once you've found the Lander and cleared all hostiles, grab the dish by interacting with the Lander and make your way to the exit; note that you must aim your crosshairs at the dish, not just any part of the lander, for this to work.
===Escape from Vault 87===
 
Unfortunately, even after all this effort you will be incapacitated upon attempting to leave the Vault by a type of [[flash bang grenade]], and [[Augustus Autumn|Colonel Autumn]] will show up with some [[Enclave]] soldiers, and take the G.E.C.K. from you. You will pass out a few moments later. An exception to this is in the bugs section below.
 
   
==Followers==
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===Safe passage===
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If you are doing the main quest in order without going for supplies then you may be a bit underlevelled, especially if you are playing on Normal or higher. Even if this is the case, it is still possible to get to the Museum of Technology relatively unharmed. Opposite the GNR Plaza is a building (which if you followed [[Sarah Lyons]] you would have already been through). Sitting on one of the windows is a [[Hunting rifle (Fallout 3)|hunting rifle]] and some ammunition, which is all you will need. Head out through the back door to Dupont Circle and straight across the street to the Metro Junction. Travel through this area, killing the [[Feral ghoul (Fallout 3)|feral ghoul]]s (which only require 2 headshots on normal). Once exiting, there will be a feral ghoul and a [[Feral ghoul (Fallout 3)#Feral ghoul roamer|feral ghoul roamer]] which carries a [[blue pass card]]. Down the road, you will see a raider camp which makes the journey quite a lot harder than it should be. Luckily however, there are some ghouls near the next metro station which you can easily lure back to engage in combat with the raiders, buying you an excellent distraction.
If you are accompanied by a [[Fallout 3 followers|companion]], they will not be with you after you have been incapacitated by the Enclave. Be sure to retrieve any equipment from them you do not want them to walk off with (as if they were fired) before this happens, or right after retrieving the G.E.C.K. You will not have a chance to re-hire your companion until after [[The American Dream]]. After re-hiring a companion they will have all the items you left with them still in their inventory, so it can be a good way to free up inventory space of non-essential items you want but won't need during your time in [[Raven Rock]], allowing you to stock up on the mountains of Enclave gear.
 
* [[Butch DeLoria]] will return to [[The Muddy Rudder]] in [[Rivet City]]. Butch will not follow you if your Karma is not neutral anymore.
 
* [[Charon (Fallout 3)|Charon]] can be found at [[The Ninth Circle]] in [[Underworld]] immediately after escaping from Raven Rock. You can take him back for free (you still hold his contract) and, of course, regardless of your Karma. When you engage a conversation with him he will speak to you as if you had asked him to wait for you ("You return. Shall I join you once again?").
 
* [[Star Paladin Cross]] will return to the [[Citadel]] and can be rehired as long as your Karma is good; otherwise she will refuse to join you.
 
* [[Dogmeat (Fallout 3)|Dogmeat]] will be waiting in front of [[Vault 101]], but be warned that he may die before you take him back.
 
* [[Clover]] will be back in [[Eulogy's Pad|Eulogy's house]] in [[Paradise Falls]], even if you killed everyone in town, including Eulogy. You can take her with you without having to pay and regardless of Karma (as a slave she is blindly loyal).
 
* [[Sergeant RL-3]] will be waiting for you at [[Canterbury Commons]]. You do not have to pay to take him back, but your Karma must still be neutral.
 
* [[Jericho (character)|Jericho]] will be in [[Megaton]], most likely [[Moriarty's Saloon]]. If Megaton is destroyed he will wander around the ruins. If your Karma is now too high for him (neutral or good), he will refuse to follow you again.
 
   
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Head into [[Dupont Circle Station]] (in sneak) to engage in battle with 2 [[Vault 87 super mutant|super mutant]]s. The best way to go about this is run straight across (taking some damage) and open then close the doors you need to go through. This will stall the super mutants and get you just enough time to run straight through the small raider camp and maybe even make the two parties engage in battle. If you focus on the Mutants during the battle, then you will have to deal with them for a shorter time (it's a given that the raider will die). If you have a [[Stealth Boy (Fallout 3)|Stealth Boy]] (possibly from the [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] killed earlier) you can also use it to evade the Mutants. After passing through the railroads, there's a small enclosure with a raider, but also some valuable first aid supplies. You'll come to a dungeon with a large amount of [[raiders]]. If you have 50 [[Science]] you can hack the terminal to change the nearby [[Automated turret (Fallout 3)|turrets]] trajectory, killing a few of the raiders. If not, you'll have to either kill them all or sneak past them. After this you will come to a Utility Gate with a (hopefully) injured raider which you can easily take out. Head on into [[Metro Central]].
A good way to regain lost items from your followers is to sneak attack them with the [[Victory rifle]] and take your stuff while they are down. This has no loss of Karma, nor will the ex-follower turn on you. You cannot take the armor off. This is useful when you had 2 followers from different Karma zones, and do not want to commit Karma giving deeds to reclaim your items. {{Platforms|xbox360}}
 
   
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You'll come upon two raiders against two ghouls. Run straight past them into the station. Turn right immediately and just run straight down the tunnels. Ghouls will try to attack you, but it's not very hard to outrun them and they usually stop chasing you about halfway down. You'll run into a pack of [[Dog (Fallout 3)#Vicious dog|vicious dog]]s but you can usually just run straight to the [[Museum Station]].
Completing this quest, and spawning in Raven Rock, will delete all extra companion slots gained through exploits. See discussion tab.
 
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There is a feral ghoul roamer in here. He's on the stairs leading to the entrance. Sometimes he will glitch through the floor to attack the raider above him which he will usually kill. If not, you'll need to kill him as it's quite hard to get past him. The easiest way to kill him is to activate the switch, then use the pool table as a blockade between you while pumping him with headshots. Either way, activate the electrical switch to open the floor. Make sure to grab the [[Grognak the Barbarian (Fallout 3)|Grognak the Barbarian]] on the table before heading into the tunnels. Be careful here, as there is a raider with a [[10mm submachine gun (Fallout 3)|10mm submachine gun]] a bit further into the tunnel, and can easily make mincemeat out of you while trying to attack him. Use the pillar as cover to avoid his shots and attack when you can. You can avoid the last few enemies by running up the escalator and exiting the station.
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The Museum is almost directly to your right after you exit the station. Be careful as there are several super mutants in the area, so it's best to cut directly into the museum.
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===Find the Washington Monument===
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[[Image:WashingtonMonumentDisc.png|thumb|200px|right|The mounted dish]]
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Exit the Museum and head west for the Washington Monument. It is also in [[The Mall]] area and can be seen from the entrance of the Museum of Technology as a giant obelisk. There are Brotherhood guards stationed there and you'll need to use the terminal to open the security doors. The password is given to you in your notes at the beginning of the quest. Take the elevator to the top and interact with the radio equipment to install the dish. Finally, return to Three Dog at Galaxy News Radio to finish the quest.
   
 
==Quest stages==
 
==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
 
|stage1 =10
 
|stage1 =10
|desc1 =Locate the underground entrance to Vault 87.
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|desc1 =Find the Museum of Technology.
|stage2 =15
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|stage2 =20
|desc2 =Retrieve the G.E.C.K.
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|desc2 =Retrieve the Communications Relay Dish.
|stage3 =20
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|stage3 =30
|desc3 =(Optional) Rescue Fawkes from the Observation Cells.
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|desc3 =Find the Washington Monument.
|stage4 =30
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|stage4 =40
|desc4 =Escape from Vault 87.
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|desc4 =Repair the damaged radio relay.
|status4 =finish
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|stage5 =50
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|desc5 =Speak to Three Dog about Dad.
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|status5 =finish
 
}}
 
}}
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==Rewards==
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* 400 XP
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* +200 Karma upon installing the dish.
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* Information about [[James (Fallout 3)|James]]' whereabouts.
  +
* You can receive an additional reward if you finish this quest after discovering your father's whereabouts from someone other than Three Dog, or by using a successful Speech check to have him tell you where your father is. In addition to good Karma, Three Dog compliments your dedication and then gives you a note titled "[[The Weapons Cache]]", the [[Weapons Cache Key|key to the weapons cache]] and the map marker for [[Hamilton's Hideaway]] where the cache is located. The cache is behind a cell door in the northwestern-most area of the hideaway, behind some rubble. It contains a [[Guns and Bullets (Fallout 3)|Guns and Bullets]], a [[mini nuke (Fallout 3)|mini nuke]], a [[Stealth Boy (Fallout 3)|Stealth Boy]], a leveled helmet and armor as well as other random loot.
   
 
==Notes==
 
==Notes==
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* Even though you are led to this quest through the main story line, it is one of the quests that can be skipped. You can retrieve the [[Project Purity]] [[Project Purity Journals|Personal Journals]] from the [[Jefferson Memorial]], go directly to [[Madison Li|Doctor Li]] at [[Rivet City]], or even straight to [[Vault 112]] in the basement of [[Smith Casey's Garage]], where James is imprisoned in a pre-War simulation, thus bringing about the quest [[Tranquility Lane]]. If you do elect to skip this quest, then you can always return to Three Dog and ask to help with the "good fight," and he'll offer you the quest.
* The device used by the Enclave to incapacitate the player has the appearance of a standard [[Frag grenade (Fallout 3)|frag grenade]] with a blue glow to it. A frag grenade looks very little like an actual flash bang grenade, suggesting that it was not intended to be the latter, but rather some other type of device. According to Three Dog, the Lone Wanderer was "encased in a block of ice". This grenade could be a reference to the cut "[[cryo grenade]]" seen in the limited concept art book. The cryo grenade was then introduced in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[add-on]].
 
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* After you replace the satellite dish, the Galaxy News Radio signal increases in quality and can be heard all over the map. Tune into GNR and, shortly after you fix the dish, you'll hear Three Dog talk about the improved signal.
* If the player reaches the G.E.C.K. on their own, the option is given to either take it or activate it. However, the player will be killed upon activation, preceding a question of whether they are sure they want to activate it and a warning of what it will do.
 
  +
* It is possible to take an alternate route to the Museum of Technology. Instead of making your way through Dupont, head south, starting with Grayditch. Keep heading south until you reach Alexandria Arms. (At this point, your map should have determined your plan and rerouted the waypoint marker) Then, head east until you reach Rivet City. Next to Rivet City is the Anacostia Crossing Station. Take this station to the Museum of Technology. This will basically cut a lot of walking through stations off of your commute.
* If the player frees Fawkes, and manages to get the G.E.C.K. before the mutant, he will say something like "It was quite unwise to get the G.E.C.K, since I was at hand."
 
  +
* If you fail the speech check, or don't select it in dialogue, you can't get into the weapons cache in Hamilton's Hideaway. Even with killing him, the key will not be found when searching his body, however, if you find out where your father is before completely finishing the GNR quest (fixing the dish at the Washington Monument), Three Dog will give you the key as a reward, as he doesn't want you to walk away empty-handed for your effort. This is done by talking to [[Madison Li|Doctor Li]] in [[Rivet City]] about [[James (Fallout 3)|Dad]] or by going straight to [[Vault 112]]
* If Charon is the player's follower, a unique dialogue option will open in which they can ask him to retrieve the G.E.C.K. However, he will refuse stating the contract only gives you his services in combat, and that he's "nobody's errand boy". No similar option is available for Sergeant RL-3, another follower who might be immune to radiation.
 
* If Fawkes dies, the player will have no choice but to retrieve the G.E.C.K. by themselves.
 
* There is an advanced radiation suit (0009b8ec) in a chamber right next to the G.E.C.K room.
 
* If you do plan on retrieving the G.E.C.K yourself, considered yourself warned as the chamber that the G.E.C.K is in is highly irradiated and can go up to 336 rads/second. Without the use of [[chems]] and rad resistance gear, the player will die in around 3 seconds, making Fawkes a much more sensible choice in retrieving the G.E.C.K. The advanced radiation suit as noted above can make the journey less perilous.
 
* If you don't want to retrieve the G.E.C.K yourself clear the way to the irradiated path to the G.E.C.K then free [[Fawkes]] to ensure no chance of Fawkes dying.
 
* If you choose not to free Fawkes and retrieve the G.E.C.K. yourself, after completing the quest [[The American Dream]], you can return to Vault 87 and he will still be imprisoned. If you talk to him, he will speak with you as if you chose him as your companion, even though you never did so. Your dialog option will also allude to him having a Gatling laser, though if you kill and loot him he will just have 2 copies of [[Fawkes' super sledge]].
 
*Rad-X is a huge help in the G.E.C.K chamber, by increasing your rad resistance up to the maximum 85%, which means a slower death, but rad levels are still high.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
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* After the relay has been repaired, Three Dog makes a one-off broadcast which includes the phrase "you can't stop the signal". This is a tagline of Mr. Universe from the 2005 sci-fi movie ''Serenity''. Mr. Universe broadcasts the truth, whether pleasant or not. This is similar to Three Dog fighting the "good fight".
The name of the quest is a play on words: not only the player searches for the Garden of Eden Creation Kit, but the quest also ends in finding the residence ("garden") of [[John Henry Eden|Eden]].
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} It is possible that while talking to Fawkes, the game may freeze and you will have to reset your console. {{Verify|verified}}
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* {{Platforms|pc|ps3|xbox360}} When first discovering Galaxy News Radio, the [[Brotherhood of Steel]] might not show up, and you are forced to fight all the super mutants, even the behemoth, by yourself, which can be very difficult at low levels. If you discover the whereabouts of your father from someone other than Three-Dog this will occur. {{Verify|verified}}
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* {{Platforms|pc|ps3}} If you successfully pass the speech check which allows you to circumvent taking the Galaxy News Radio quest as a requirement for getting information on James, whenever you talk to Three Dog in the future, he will always respond with "Ready to make a deal?" and is under the misapprehension that you still "need" information on your father. Even if the player successfully completes all quests related to dad, and his story is completed, Three Dog will still only talk about taking on his "deal" and that without it, there will be "no dad" . {{Verify|verified}}
* {{Platforms|xbox360}} While following Fawkes to retrieve the G.E.C.K., you can talk to him with a standard set of follower conversation options, and trade equipment with him. However, after he gets the G.E.C.K. for you, the talk options are not available any more - you lose anything you gave him. The next time you see him outside of Vault 87, he will have an empty inventory. {{Verify|verified}}
 
* {{Platforms|xbox360}} Fawkes may get stuck between a wall and a machine for a while when walking to the G.E.C.K. If that happens, the player can give him a shove to help get him out. {{Verify|verified}}
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* {{Platforms|pc|ps3|xbox360}} Sometimes, after you mount the dish, the front door to the Galaxy News Radio Station will be locked, and will need a "key". There is no way to get the key for the door, and, if you talk to the intercom, it will only repeat "Door's open. Quit buzzin me, willya?" This happens if you exit out the front door instead of the back door when Three Dog tells you to, or if you exit out the back door before you talk to Three Dog. {{Verify|verified}}
* {{Platforms|ps3|xbox360}} Even though Fawkes may be near "invincible", if the player moves through a path Fawkes cannot follow (over a ledge, jump, etc.) when first leaving Raven Rock, the player will hear Fawkes' Gatling laser firing continuously and Fawkes may die. Upon investigation it seemed he was killed by a lone yao guai. This happened when traveling over rock ledge to the southwest of Raven Rock. {{Verify|verified}}
 
* {{Platforms|pc|ps3|xbox360}} For some reason you may be able to hear Dogmeat's panting during the cutscene. {{Verify|verified}}
 
* {{Platforms|pc}} It is possible when exploring Little Lamplight prior to initiating this quest that the Reactor Chamber door which is normally locked will be unlocked. This allows the person to explore Vault 87 and even acquire the G.E.C.K. (or two), Fawkes, and the Enclave ambush. Quest completion and achievement follow suit. {{Verify|verified}}
 
* {{Platforms|pc|xbox360}} If you have Star Paladin Cross as a follower when getting captured, she might vanish from the game entirely instead of being back at the Citadel. {{Verify|verified}}
 
* {{Platforms|xbox360}} If you agree to rescue Fawkes, and yet leave him within his cell and obtain the GECK yourself, the game checks the objective "Optional: Rescue Fawkes" as complete, even though you end up going to Raven Rock while he is contained. {{Verify|verified}}
 
* {{Platforms|pc|ps3|xbox360}} If you choose to activate the G.E.C.K. rather than taking it, the pulse that emits from it will, rather than killing you, stun you indefinitely, leaving you to die slowly from radiation poisoning (unless your unconscious body lands in a non-radiated space, in which you will remain lying on the floor forever). {{Verify|verified}}
 
* {{Platforms|pc}} It is possible that the G.E.C.K. will not be removed from your inventory when you are captured by the Enclave. This does not interfere with the storyline and the next quest occurs as if the Enclave had taken the G.E.C.K. But, as the G.E.C.K. is a quest item, you cannot remove it from your inventory without the use of the console command {{console|command=player.removeitem 0003d34d 1}}. {{Verify|verified}}
 
 
==Gallery==
 
<gallery widths="220">
 
Col Autumn's ambush.jpg|Colonel Autumn's ambush
 
</gallery>
 
   
 
{{Navbox quests FO3}}
 
{{Navbox quests FO3}}
{{Navbox Citadel}}
 
   
  +
[[es:Radio Galaxia (misión)]]
  +
[[ru:Радио «Новости Галактики» (квест)]]
 
[[Category:Fallout 3 quests]]
 
[[Category:Fallout 3 quests]]
 
[[Category:Fallout 3 achievements and trophies]]
 
[[Category:Fallout 3 achievements and trophies]]
 
[[ru:Поиски эдемских кущ]]
 

Revision as of 21:47, 13 May 2013

 
Gametitle-FO3
Gametitle-FO3
People of the Capital Wasteland, you can hear me! Yeehaw! You can't stop the signal, baby!— Three Dog, announcing live that his signal is back after completion of the quest

Galaxy News Radio is a Fallout 3 quest. It is also an achievement on the Xbox 360 and PC; and a bronze trophy on the PlayStation 3. The quest involves retrieving the communication relay dish from the Virgo II Spacecraft in the Museum of Technology and installing it at the top of the Washington Monument.

Quick walkthrough

Main/Side Quest: Galaxy News Radio 
Find the Museum of Technology 
Retrieve the Communications Relay Dish 
Find the Washington Monument and repair the relay 
Speak to Three Dog about Dad 
Reward: 400 EXP 
Leads to: Scientific Pursuits 

Detailed walkthrough

Quest start

The quest may be given immediately after meeting Three Dog.

Commonly, completing the Megaton portion of the main storyline quest Following in His Footsteps, by Three Dog will offer you information about your father, in exchange for restoring the satellite relay dish for Galaxy News Radio. Accepting his offer to start the quest immediately, or failing the speech check, begins the quest on those terms.

Succeeding at the speech check makes this an optional quest, with the reward being the location of a weapons cache. The cache still exists if Three Dog does not give the information, and its location is near that of the Blood Ties quest, which can be started in Megaton.

This quest is not available, however, if the Lone Wanderer goes to Rivet City and talks to Dr. Madison Li about their father prior to receiving the GNR quest.

Find the Museum of Technology

Three Dog will give directions to (place map markers for) the Museum of Technology and the Washington Monument. A door leading north in the Galaxy News Radio building leads downstairs, with a one-way door to the northern section of Dupont Circle and the Metro Junction entrance; the Metro is the only access to the Museum and the Monument. There is a quicker southern route to the objective as well (see notes), particularly suitable for those who pass the speech check.

Retrieve the Communication Relay Dish

Inside the Museum of Technology you need to find the Virgo II Lunar Lander, which is located in the West Wing of the building. You can obtain this information from a terminal in the Atrium to the right of the entrance when you come in. Note however that the place is crawling with super mutants. Your goal is to reach the West Wing going through the Vault-Tec demonstration vault, upstairs. You can also attempt retrieving Jiggs' loot using the Museum Information terminal in the Atrium.

In the west wing, locate the Virgo II Lunar Lander. The west wing is divided in 3 areas: the Planetarium, the Delta IX Exhibition, and the Virgo II Exhibition. Be ready for a fight as all these areas are patrolled in some way by super mutants. You need either science of 25 or lockpick of 50 to get through the Planetarium. So if you do not have those stats it's recommended that you go through the Delta IX rocket exhibit.

Once you've found the Lander and cleared all hostiles, grab the dish by interacting with the Lander and make your way to the exit; note that you must aim your crosshairs at the dish, not just any part of the lander, for this to work.

Safe passage

If you are doing the main quest in order without going for supplies then you may be a bit underlevelled, especially if you are playing on Normal or higher. Even if this is the case, it is still possible to get to the Museum of Technology relatively unharmed. Opposite the GNR Plaza is a building (which if you followed Sarah Lyons you would have already been through). Sitting on one of the windows is a hunting rifle and some ammunition, which is all you will need. Head out through the back door to Dupont Circle and straight across the street to the Metro Junction. Travel through this area, killing the feral ghouls (which only require 2 headshots on normal). Once exiting, there will be a feral ghoul and a feral ghoul roamer which carries a blue pass card. Down the road, you will see a raider camp which makes the journey quite a lot harder than it should be. Luckily however, there are some ghouls near the next metro station which you can easily lure back to engage in combat with the raiders, buying you an excellent distraction.

Head into Dupont Circle Station (in sneak) to engage in battle with 2 super mutants. The best way to go about this is run straight across (taking some damage) and open then close the doors you need to go through. This will stall the super mutants and get you just enough time to run straight through the small raider camp and maybe even make the two parties engage in battle. If you focus on the Mutants during the battle, then you will have to deal with them for a shorter time (it's a given that the raider will die). If you have a Stealth Boy (possibly from the super mutant behemoth killed earlier) you can also use it to evade the Mutants. After passing through the railroads, there's a small enclosure with a raider, but also some valuable first aid supplies. You'll come to a dungeon with a large amount of raiders. If you have 50 Science you can hack the terminal to change the nearby turrets trajectory, killing a few of the raiders. If not, you'll have to either kill them all or sneak past them. After this you will come to a Utility Gate with a (hopefully) injured raider which you can easily take out. Head on into Metro Central.

You'll come upon two raiders against two ghouls. Run straight past them into the station. Turn right immediately and just run straight down the tunnels. Ghouls will try to attack you, but it's not very hard to outrun them and they usually stop chasing you about halfway down. You'll run into a pack of vicious dogs but you can usually just run straight to the Museum Station.

There is a feral ghoul roamer in here. He's on the stairs leading to the entrance. Sometimes he will glitch through the floor to attack the raider above him which he will usually kill. If not, you'll need to kill him as it's quite hard to get past him. The easiest way to kill him is to activate the switch, then use the pool table as a blockade between you while pumping him with headshots. Either way, activate the electrical switch to open the floor. Make sure to grab the Grognak the Barbarian on the table before heading into the tunnels. Be careful here, as there is a raider with a 10mm submachine gun a bit further into the tunnel, and can easily make mincemeat out of you while trying to attack him. Use the pillar as cover to avoid his shots and attack when you can. You can avoid the last few enemies by running up the escalator and exiting the station.

The Museum is almost directly to your right after you exit the station. Be careful as there are several super mutants in the area, so it's best to cut directly into the museum.

Find the Washington Monument

WashingtonMonumentDisc

The mounted dish

Exit the Museum and head west for the Washington Monument. It is also in The Mall area and can be seen from the entrance of the Museum of Technology as a giant obelisk. There are Brotherhood guards stationed there and you'll need to use the terminal to open the security doors. The password is given to you in your notes at the beginning of the quest. Take the elevator to the top and interact with the radio equipment to install the dish. Finally, return to Three Dog at Galaxy News Radio to finish the quest.

Quest stages

StageStatusDescription
10 Find the Museum of Technology.
20 Retrieve the Communications Relay Dish.
30 Find the Washington Monument.
40 Repair the damaged radio relay.
50Quest finishedSpeak to Three Dog about Dad.

Rewards

  • 400 XP
  • +200 Karma upon installing the dish.
  • Information about James' whereabouts.
  • You can receive an additional reward if you finish this quest after discovering your father's whereabouts from someone other than Three Dog, or by using a successful Speech check to have him tell you where your father is. In addition to good Karma, Three Dog compliments your dedication and then gives you a note titled "The Weapons Cache", the key to the weapons cache and the map marker for Hamilton's Hideaway where the cache is located. The cache is behind a cell door in the northwestern-most area of the hideaway, behind some rubble. It contains a Guns and Bullets, a mini nuke, a Stealth Boy, a leveled helmet and armor as well as other random loot.

Notes

  • Even though you are led to this quest through the main story line, it is one of the quests that can be skipped. You can retrieve the Project Purity Personal Journals from the Jefferson Memorial, go directly to Doctor Li at Rivet City, or even straight to Vault 112 in the basement of Smith Casey's Garage, where James is imprisoned in a pre-War simulation, thus bringing about the quest Tranquility Lane. If you do elect to skip this quest, then you can always return to Three Dog and ask to help with the "good fight," and he'll offer you the quest.
  • After you replace the satellite dish, the Galaxy News Radio signal increases in quality and can be heard all over the map. Tune into GNR and, shortly after you fix the dish, you'll hear Three Dog talk about the improved signal.
  • It is possible to take an alternate route to the Museum of Technology. Instead of making your way through Dupont, head south, starting with Grayditch. Keep heading south until you reach Alexandria Arms. (At this point, your map should have determined your plan and rerouted the waypoint marker) Then, head east until you reach Rivet City. Next to Rivet City is the Anacostia Crossing Station. Take this station to the Museum of Technology. This will basically cut a lot of walking through stations off of your commute.
  • If you fail the speech check, or don't select it in dialogue, you can't get into the weapons cache in Hamilton's Hideaway. Even with killing him, the key will not be found when searching his body, however, if you find out where your father is before completely finishing the GNR quest (fixing the dish at the Washington Monument), Three Dog will give you the key as a reward, as he doesn't want you to walk away empty-handed for your effort. This is done by talking to Doctor Li in Rivet City about Dad or by going straight to Vault 112

Behind the scenes

  • After the relay has been repaired, Three Dog makes a one-off broadcast which includes the phrase "you can't stop the signal". This is a tagline of Mr. Universe from the 2005 sci-fi movie Serenity. Mr. Universe broadcasts the truth, whether pleasant or not. This is similar to Three Dog fighting the "good fight".

Bugs

  • PCPC When first discovering Galaxy News Radio, the Brotherhood of Steel might not show up, and you are forced to fight all the super mutants, even the behemoth, by yourself, which can be very difficult at low levels. If you discover the whereabouts of your father from someone other than Three-Dog this will occur. [verified]
  • PCPC If you successfully pass the speech check which allows you to circumvent taking the Galaxy News Radio quest as a requirement for getting information on James, whenever you talk to Three Dog in the future, he will always respond with "Ready to make a deal?" and is under the misapprehension that you still "need" information on your father. Even if the player successfully completes all quests related to dad, and his story is completed, Three Dog will still only talk about taking on his "deal" and that without it, there will be "no dad" . [verified]
  • PCPC Sometimes, after you mount the dish, the front door to the Galaxy News Radio Station will be locked, and will need a "key". There is no way to get the key for the door, and, if you talk to the intercom, it will only repeat "Door's open. Quit buzzin me, willya?" This happens if you exit out the front door instead of the back door when Three Dog tells you to, or if you exit out the back door before you talk to Three Dog. [verified]