This page is about weapon that appears in Fallout 3. For the perk that appears in Fallout 3 and Fallout: New Vegas, see Infiltrator. For an overview of other assault rifle models in the Fallout series of games, see assault rifle. |
The Infiltrator is a weapon in the Fallout 3 add-on The Pitt.
Background
The Infiltrator is a silenced and scoped assault rifle. Its appearance consists of a black paint finish, a scope, and is basically a shortened and stock-less variant of the R91 assault rifle that was standard-issue for the National Guard at the time of the Great War. Similar to the R91, the Infiltrator fires 5.56mm rounds and utilizes a 24-round magazine, however its magazine is noticeably larger than a standard R91.
Despite its scope, the Infiltrator still suffers from the typical inaccuracy of assault rifles at long-range combat, limiting its suitability only for short and middle-range combat. It is one of the favorite weapons of the Pitt raiders in The Pitt and in 2281, Mick is known for having one in the collection of his secret arsenal in Freeside.
Characteristics
The Infiltrator is a silenced and scoped assault rifle, stockless and shorter than the assault rifle. It is a second-tier, special purpose automatic firearm. It has the lowest DAM and DPS of any weapon in the assault rifle class. However, the integral sound suppressor permits repeated sneak attacks, while the scope permits enhanced spotting (though not necessarily accuracy). The Infiltrator's AP cost, spread, magazine capacity, and critical multiplier are identical to that of assault rifles.
Despite this weapon's scope, it still suffers from the typical inaccuracy of assault rifles. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several sneak attack criticals on a group before they know what hit them.
Durability
The Infiltrator can fire a total of about 1429 rounds, the equivalent of 60 reloads, from full condition before breaking, roughly 427 rounds more than the Perforator, and 177 rounds more than the assault rifle.
Variants
- Assault rifle - The common variant in Fallout 3.
- Perforator - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.
- Sim version - A sim-only version of the weapon which differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wooden and darker metal areas than it's wasteland counterpart.
The following is based on Fallout 3 cut content. |
- Wanda - A unique R-91 assault rifle that was cut from the final game, and only can be obtained using console commands.
- Alloy steel assault rifle Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands. - A variant named "alloy steel assault rifle" can be found in the data files for
End of information based on Fallout 3 cut content |
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Assault rifle | 8 | 64 | 8 | x0.13 | 8 | 3 | 23 | 1 | 1.5 | 24 | 1250 | 7 | 300 | 42.9 |
Infiltrator | 7 | 56 | 8 | x0.13 | 10 | 3 | 23 | 0.9 | 1.5 | 24 | 1429 | 7 | 400 | 57.1 |
Perforator | 10 | 60 | 6 | x0.33 | 14 | 2 | 23 | 0.9 | 0.5 | 24 | 1000 | 7 | 600 | 85.7 |
Locations
- It is wielded by the last enemy the player must fight, Gruber, in the Hole, the combat arena of The Pitt.
- At the entrance into The Pitt's Downtown area, past The Pitt bridge, two Pitt raiders and their chief Mex stand guard. They all carry Infiltrators. Note that Mex can also spawn a normal Pitt raider weapon, but will carry the Infiltrator regardless.
Notes
- Fallout: New Vegas includes a brief appearance of the Infiltrator, seen on two of the walls of the "hidden" weapons room in Mick & Ralph's. They are non-interactive static meshes acting like a decoration.
- Curiously, the Infiltrator's magazine has the same capacity as its standard counterpart, yet it is noticeably larger.
Sounds
Gallery
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