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The Infiltrator is a weapon in the Fallout 3 add-on The Pitt.

Background

This section is transcluded from Assault rifle. To change it, please edit the transcluded page.

The Infiltrator is a silenced and scoped assault rifle. Its appearance consists of a black paint finish, a scope, and is basically a shortened and stock-less variant of the R91 assault rifle that was standard-issue for the National Guard at the time of the Great War. Similar to the R91, the Infiltrator fires 5.56mm rounds and utilizes a 24-round magazine, however its magazine is noticeably larger than a standard R91.

Despite its scope, the Infiltrator still suffers from the typical inaccuracy of assault rifles at long-range combat, limiting its suitability only for short and middle-range combat. It is one of the favorite weapons of the Pitt raiders in The Pitt and in 2281, Mick is known for having one in the collection of his secret arsenal in Freeside.

Characteristics

The Infiltrator is a silenced and scoped assault rifle, stockless and shorter than the assault rifle. It is a second-tier, special purpose automatic firearm. It has the lowest DAM and DPS of any weapon in the assault rifle class. However, the integral sound suppressor permits repeated sneak attacks, while the scope permits enhanced spotting (though not necessarily accuracy). The Infiltrator's AP cost, spread, magazine capacity, and critical multiplier are identical to that of assault rifles.

Despite this weapon's scope, it still suffers from the typical inaccuracy of assault rifles. Combined with the fact that each bullet doesn't hit particularly hard, this weapon is not viable for long distance fighting. On higher difficulties, the Infiltrator's low damage outweighs its firing volume benefits. However, due to the silenced nature of the gun, one can get several sneak attack criticals on a group before they know what hit them.

Durability

The Infiltrator can fire a total of about 1429 rounds, the equivalent of 60 reloads, from full condition before breaking, roughly 427 rounds more than the Perforator, and 177 rounds more than the assault rifle.

Variants

  • Assault rifle - The common variant in Fallout 3.
  • Perforator The Pitt (add-on) - A unique version of the Infiltrator, it has the slowest rate of fire of any assault weapon.
  • Sim version Operation: Anchorage (add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading). It features a cleaner, less-battered texture with fresh wooden and darker metal areas than it's wasteland counterpart.
  • Wanda - A unique R-91 assault rifle that was cut from the final game, and only can be obtained using console commands.
  • Alloy steel assault rifle Operation: Anchorage (add-on)- A variant named "alloy steel assault rifle" can be found in the data files for Operation: Anchorage. It uses the Anchorage-specific texture for the weapon, but aside from name and appearance is identical to the standard R-91 assault rifle. It is likely the weapon was intended to be placed in the armory with other "wasteland" versions of weapons found in the Anchorage sim, most of which were cut from the final version of the add-on; as such the weapon can only be accessed through the use of console commands.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Assault rifle 8
648x0.13832311.5241250730042.9
Infiltrator The Pitt (add-on)7
568x0.13103230.91.5241429740057.1
Perforator The Pitt (add-on)10
606x0.33142230.90.5241000760085.7

Locations

  • It is wielded by the last enemy the player must fight, Gruber, in the Hole, the combat arena of The Pitt.
  • At the entrance into The Pitt's Downtown area, past The Pitt bridge, two Pitt raiders and their chief Mex stand guard. They all carry Infiltrators. Note that Mex can also spawn a normal Pitt raider weapon, but will carry the Infiltrator regardless.

Notes

  • Fallout: New Vegas includes a brief appearance of the Infiltrator, seen on two of the walls of the "hidden" weapons room in Mick & Ralph's. They are non-interactive static meshes acting like a decoration.
  • Curiously, the Infiltrator's magazine has the same capacity as its standard counterpart, yet it is noticeably larger.

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

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